I have a friend who is DEEEP in to foils. Every modern deck done and foiled.
So Naturally he seen me play lantern and wanted to buy my stuff. ( I was hard for a job at the time) sold him my foil codex shredders and ghoul callers. he bought the
rest foil as well as the lantern of Insight (went to a GP with him, scoured the floor till we found 4, Near mint and beautiful. bought all for a total of 35 bucks)
Now I am getting back in the game for modern. I am rebuying all the cards from him. so I have a playset of Lanterns, codex, ghoulcallers, pithing needles, 1 foil glimmer void. thoughtseizes.
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
I did a GPT for Texas his past Saturday, I went to a sad 2-2 Finish.
He is a quick rundown of the matches.
Round 1: Storm (old school not Thing Ascension)
A Close friend of mine. He wanted to break out the ol' storm for a run around.
Game 1, I Tore his hand apart with a Thoughtseize 2 IOK's and a Brutality.
he recovered through a string of cantrips. Nothing much I could do after that.
I start to take his hand apart, milling slowly. I get his wear/tear and mill enough I feel close to him fizzling. I stick Tezzeret and swing 5 and 10 at him. He cracks enough fetches to go to 1. with 8 cards left he turns 2 pyro on and floats 18 mana off of 2 pyrectics and kills me with a flash backed gutshot.
0-1
Game 2: Grixis Delver
Some guys came up from Little Rock, AR to play, real nice guys too.
He opens with a polluted, in to a Watery grave Sereum Visions.
I open with a IOK off a Blackcleave cliffs and take a Snapcaster.
he plays a Scalding Tarn leaving up a Watery Grave.
There is some chatter from him and is friend about me being on Jund. I smile as I play a Lanowar Waste.
"What?" Playing a thoughtseize to take a Kolghans Command (Yes) and then playing a lantern off the Lanowar waste.
"Oh!" Pass, he doesn't crack the tarn untaps draws passes. I draw a pithing needle and play it. I ask "does it resolve?" he says "yes", I name Scalding tarn he goes "response" going to crack the Tarn and reaches for the deck. I says quickly putting my hands up to stop him. "you can't respond to me naming" he looks confused. Call a judge it is confirmed that he can not. Slides the tarn to the side rather not happy about it. the game goes on where I lock him down he plays for about 15 minuets and concedes. His Friend being very impressed with the deck is like "well selling grixis delver for this deck"
Sideboard: -2 Pithing needles, -2 Ghoulcaller bell, -1 thought seize
IN:2 Grafdiggers cage, 3 Welding jar.
Reason for no Spellskite: I didn't see what else to cut with out lessening the over all strategy.
Game 2: Game grinds out one play my Opp plays a Overloaded Vandal blast I regen with a Welding jar.
Activate academy put welding jar on top. activate sea gate draw welding jar draw land for turn play jar. Ping with Aether grid for 1
take him to 2 end of his turn Sea Gate for a ghoul callers, draw a lantern of insight for the turn. Play both ping him on turn 4 of time.
1-1
Game 3: Abzan Midrange
Game 1: Grids my life points down as I don't have color mana. could no dump my hand quick enough and 8 lingering souls tokens
take me to town.
SB: I forget what I took out actually I had 3 hours of sleep so my memory is fuzzy. I think I remember Jars and spellskites going in.
Game 2: Pithing Liliana of the veil Opp hand 1 in hand and 1 on top. good call for me. Bridge on 2 Tezz on 3. +'s till tez minus to 1 doing 18 to my opp. He responds and nature claims the bridge which I jar puts him to 2. Find a Grid for turn and ping him twice.
Game 3: I punted a 5 card hand. no Lands but opal and jar in hand. 1 land or 1 0 drop gets me in. 23 possible targets. Does not connect. Lose hard.
1-2
Game 4: Mono Goblins.
Game 1: Bridge and Tezz take the game from turn 4 - 5 - 6. opp dead.
SB: -2 Thoughtseize -3 Pithing Needle +2 Pyro +3 Sun droplet
Game 2: Same thing. Tezz takes it Home.
2-2
Thanks for the reading I haven't touch the deck since 2 months after Zac Elisk took OKC. It is Good to be back with lanterns.
"Stay out of that personal space!"
Choices: So I was deciding what to do for the wincons of the deck. I love Pyrite but I feel like it is much to time for your Opp. to get out of it. Because it takes atleast 10 turns to do it So went with Aether grid. I had sword and thoper combo but it again 2 slow. It got dealt with very quickly as well. I traded it out for Tezz and infernal.
I like the way it is now. So I will continue with it until KLD comes out.
Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Now the reason why I like this build is not a ALOT of mana dorks. Rattleclaw is cut down to 2 because it can only produce 3 colors. when the other 2 can do all 5.
Now, This was taken from the OP post. But in my opinion Twin flame will not always get there (unless you retraction helix twice to clear your opp's Blockers) So I but in a burning anger just in case. So then they can't be like "well I will take that! HAHA" Well I have a extra win con. I truly don't understand the evanescent intellect. It seems like WAAAAY to much work to pull it off. because now you have to have 3 dorks in play to net mana. and that seems questionable to me when with 2 dorks I can kill. I can twin flame for a slow-gro army and kill. But the Intellect seems like you are adding ANOTHER condition to win with way to much work.
I like this land base alot actually. I never seem to be lacking colors. I don't care about my life total unless I kill the opp. so untill it is like it is a race for them not to Die.
Alter of the Brood I have been wanting to put the card in. I am thinking of having 1 in the board to swap out if it is a control deck. since they can wrath me and keep going so the mill plan seems fine there.
Stubborn Denial. I like it if you have Jeskai out, You can grow the team in response and get the Ferocious trigger.
Crater's Claws Again another Wincon to throw in just incase.
Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
I have kind of a dumb question, but is it possible to combo off with a single Sylvan Caryatid in play? Or are we required to have a 2nd mana dork?
I ask because in plenty of my games, I'm not able to get any dork besides Caryatid to survive the turn, with all of the Magma Spray/Lightning Strike/Stoke the Flames running around.
Say on turn 2 I play Caryatid, on turn 3 I play Kiora's Follower, who immediately gets Lightning Striked. In my hand I have the Ascendancy and 2-3 of our cantrips. Do I go for it? If so, how do I generate the infinite mana?
Most decklists can't combo out with a single Sylvan Caryatid unless you have two Jeskai Ascendancy's in play or a Twinflame in hand.
and burning anger lol
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Evanescent Intellect is 3 mana-dork to do is it not?
1 To have the Intellect on.
the other 2 to produce mana.
So if everything is tied up paying for its cost don't you need 1 to bounce something and replay it?
Or I sm not getting the "how" of this thing.
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Hmmm...I think I like Altar of the Brood in place of Evanescent Intellect and Fate Foretold. The only problem I see is that Commune with the Gods can't grab Altar.
I've been testing this deck all day and its putting up phenomenal results. At first I thought it was gonna be just a novelty, but I've been shocked by a few facts:
1. The matchup against RG monster/courser decks is just easy. I repeat...EASY. a clock that starts with t3 xenagos, or t4 sarkhan or stormbreath dragon is just not fast enough to be meaningful in any way against this deck.
2. The matchup against thoughtseize decks is also pretty good. There's a surprising amount of resiliency to the combo, because all you need is any 1-2 creatures, and 1 copy of jeskai ascendency - which is findable with 10 very good search spells.
3. Commune with the Gods into Dig through Time is just totally f'in bonkers. It feels like cheating.
4. The aggro matchups are by far the hardest - maybe the only hard ones. I think this is where space in the sideboard should be devoted.
How has the Scry Lands been faring? Because I could cut the cost of the deck (fetchlands already hard on the check book)
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Did some table testing finally. So almost everyone I played hates me now. This is almost like the modern eggs deck, pre-sunrise ban. I had a 15 minute turn! (I do play slow and was learning)
Not only that, I have to be extra careful with triggers and mana count. Also, I had to make sure I was tapping out my dorks FIRST, before I cast something out so they untap with Ascendancy. It's a lot of tapping if you have 1 dork + 2-3 Kiora's followers lol.
I showed loop 3 times. then I said "I will now loop X times. Ignoring the loot effect" if it was the retraction helix/Dragon mantel.
if they ask questions I explain whatever then proceed on lol
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
mind showing a sample deck you have then? please and thanks
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Twinflame or any strive card can't target the same creature more than once according to their rulings page. And since copy effects only copy the original state of a creature and no power/toughness alterations, how exactly would twinflame kill your opponent? And how would the Ascendancy P/T triggers win you the game if an opponent has an untapped creature on turn 5 which is perfectly likely.
If you cast a spell it must be on the stack to trigger ascendancy's looting trigger which means the looting will resolve before your spell resolves, the same with the untap triggers, you can't just stick a trigger in the stack where ever you want. But you do get to decide if the untap trigger or the looting trigger resolve first since they trigger simultaneously.
Just want people to understand the stack and rulings as they develop the deck. Because I'm seeing startling conclusions like you can make 24 creatures with a game winning twinflame, and that you can manipulate the stack anyway you want.
Well when I played the deck on MTGO it asked me which trigger I wanted stacked.
So..
As well with the Helix on something if you have enough cards to cast with draw spells you can bounce your opp. creatures so you don't have to deal with a lot of there blockers
Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
So here's my decklist I've been fishing. It usually pulls off T5 kill, with the rare T4. Once in a while it will go to T6 or fizzle though.
4 Jeskai Ascendancy
4 Defiant Strike
2 Divination
3 Treasure Cruise
3 Dig Through Time
4 Mana Confluence
4 Mystic Monastery
4 Wooded Foothills
1 Plains
1 Mountain
1 Forest
4 Sylvan Caryatid
4 Dragon Mantle
4 Kiora's Follower
2 Rattleclaw Mystic
4 Yavimaya Coast
2 Flooded Strand
1 Island
1 Burning Anger
1 Retraction Helix
2 Twinflame
4 Commune with the Gods
SB: 3 End Hostilities
SB: 4 Anger of the Gods
SB: 4 Crippling Chill
SB: 4 Swan Song
I've had the problem of revealing Jeskai and Anger both on a single Commune a few times. I'm stuck comboing without a real win condition in that case.
Even with out Anger seems really good to combo.
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
"Cast Divination
Trigger Ascendancy
Stack triggers you see fit (either Draw/Discard or +1/+1/Untap)
Resolve Triggers
Resolve Divination"
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Sylvan Caryatid gave me a lot of trouble, the defender usually prevent me from going off with two dorks only. So I'm testing Voyaging Satyr in her place for now to see what happens, but I still need to test the burning anger plan with caryatids.
I´m also testing with an enchantment heavy build to use the green dig spells (both Commune with the gods and Kruphix's Insight) instead of some number of delve ones.
I'll post a list later with some of the results
Hi Janderocha! What finisher are you using? The Defender on Caryatid should not matter at all. If you're on the Twinflame plan like me, you just cast some mana dorks from your hand, and Twinflame them. Even though they don't have haste, the tokens do! If you're using any other win condition, you probably aren't attacking anyway.
Also, I would really not cut the Delve spells, since they synergize strongly with the enchantment digging spells. Commune with the Gods should probably replace Taigam's Scheming, and Kruphix's Insight should replace Divination, as they serve very similar roles at similar costs.
The enchantment build has a lot of potential, but frankly I think the hoops to jump through are too restrictive to take advantage of Commune and Insight. Playing a two mana cantrip that just cantrips feels really bad after I've been spoiled by Defiant Strike and Dig Through Time, and while I think Commune is on par with Scheming if you're running 16 enchantments, and Insight is probably better than Divination at that point, the rest of your deck is just a lot weaker, and you can't pull off the turn 5 kill as often. If someone finds an enchantment decklist that consistently wins on turn 5, I'm very interested to hear about it.
Ashk'rya - I don't think I'd rely on keeping two dorks alive without summoning sickness before I go off. Rabblaster is still a thing - lots of decks are going to be running cheap removal that happens to hit 2/3 of the dorks, and double cartyid is gonna catch anger of the gods when you need it.
How reliably can the full-cantrip list go off with one dork? Only dragon mantle cantrips for in colors - the two non cartyid dorks don't produce white mana on their own for strike, which makes me reluctant to include a full boat.
The two mana cantrips feel disappointing, relative to commune with nature, if we're digging for ascendency pre-combo. The helix lists can play the easy two dork combos too. Helix/mantle/2 dorks draws the deck without discards, with one ascendency. That will draw any 0 mana spell for inf mana and any kill you like.
The more I think about it, the more I like twinflame. It's an accelerant mid combo, it's mana neutral, and it's a win condition. With inf mana, you can play all the dorks in the deck, twinflame them all, and make them all infinitely huge. I'm replacing the purse and something else for two more.
We definitely can't rely on them just leaving our dorks alone, although we'll often be able to stick one. I don't think Anger of the Gods is going to be big, since green decks are all running their own Caryatids, and Mardu and miscellaneous aggro decks don't want to be running a card that loses them the game when it resolves. Jeskai Control will run it if Jeskai Control is a thing, but that's the one matchup where our Caryatids are unsafe.
There are enough white sources in my list so that Kiora's Follower taps for white more often than not. You can go off with one dork if and only if you have a plan- which usually equates to either sticking a second Ascendancy right away, or Twinflame, or chaining Delve spells.
I'm not a fan of Nylea's Presence and co. for exactly that reason; if a spell costs more than 1 mana it should grant much more of a benefit than a cantrip. Divination generates card advantage, Dig Through Time wins the game nearly every time, and Taigam's Scheming takes chance out of the equation while digging to whatever kind of card you need. Twinflame is really great as a way to go off after untapping with one dork in play, and I would recommend cutting any extraneous artifacts or dedicated win conditions for them. You only need 12 combined Twinflame + mana dorks to make your math work out, so they don't even "really" take up a slot in the deck.
So with all the talk going on.
What is your current decklist? I am very intersted to see
With my input for the list.
I am liking the Dork-Cantrip route. you have blocks for 1/1's Sylvan Stonewall and rattle claw all good blockers.
I can't decide on a list tho.. I have read all 3 threads on this topic and I would like to consolidate down to a final product.
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
Well I guess make sure to b ahead before you do it
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
So you lock the board. and then use Heroic triggers or the land (that makes a 8/8) or mutavualt and stall your opp to death.
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
I think
Mogis Marauder -2
Immortal Servitude -1
Commune with the gods -1
Lotleth Troll +4
I could see you have a Grim Guardian would be in your hand. and you can't throw it to the grave. so Lotleth lets you toss it.
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Kekule_the_Magician on the inclusion of Devouring Light in a TurboFog Deck:
Quote from Kekule_the_Magician »
As a person who typically plays very creature oriented decks, I HATE when an opponent has Devouring Light. It is infuriating to finally get through with a creature on to have it exiled.
I've come to hate White in general now because it gets everything to the point where it is almost unfair. White has boardwipes (Wrath of God, End Hostilities), targeted exile and removal (Devouring Light, Banishing Light, Last Breath), lifegain spells, lifelink, low cost/high power enchantments and auras, flying creatures; my goodness what don't they get!?
So yes, Devouring Light is a pretty good choice.
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I have a friend who is DEEEP in to foils. Every modern deck done and foiled.
So Naturally he seen me play lantern and wanted to buy my stuff. ( I was hard for a job at the time) sold him my foil codex shredders and ghoul callers. he bought the
rest foil as well as the lantern of Insight (went to a GP with him, scoured the floor till we found 4, Near mint and beautiful. bought all for a total of 35 bucks)
Now I am getting back in the game for modern. I am rebuying all the cards from him. so I have a playset of Lanterns, codex, ghoulcallers, pithing needles, 1 foil glimmer void. thoughtseizes.
I did a GPT for Texas his past Saturday, I went to a sad 2-2 Finish.
He is a quick rundown of the matches.
Round 1: Storm (old school not Thing Ascension)
A Close friend of mine. He wanted to break out the ol' storm for a run around.
Game 1, I Tore his hand apart with a Thoughtseize 2 IOK's and a Brutality.
he recovered through a string of cantrips. Nothing much I could do after that.
SB: -3 Pithing Needle, - 1 Ensnaring Bridge
+2 Grafdiggers Cage +2 Pyroclasm
I start to take his hand apart, milling slowly. I get his wear/tear and mill enough I feel close to him fizzling. I stick Tezzeret and swing 5 and 10 at him. He cracks enough fetches to go to 1. with 8 cards left he turns 2 pyro on and floats 18 mana off of 2 pyrectics and kills me with a flash backed gutshot.
0-1
Game 2: Grixis Delver
Some guys came up from Little Rock, AR to play, real nice guys too.
He opens with a polluted, in to a Watery grave Sereum Visions.
I open with a IOK off a Blackcleave cliffs and take a Snapcaster.
he plays a Scalding Tarn leaving up a Watery Grave.
There is some chatter from him and is friend about me being on Jund. I smile as I play a Lanowar Waste.
"What?" Playing a thoughtseize to take a Kolghans Command (Yes) and then playing a lantern off the Lanowar waste.
"Oh!" Pass, he doesn't crack the tarn untaps draws passes. I draw a pithing needle and play it. I ask "does it resolve?" he says "yes", I name Scalding tarn he goes "response" going to crack the Tarn and reaches for the deck. I says quickly putting my hands up to stop him. "you can't respond to me naming" he looks confused. Call a judge it is confirmed that he can not. Slides the tarn to the side rather not happy about it. the game goes on where I lock him down he plays for about 15 minuets and concedes. His Friend being very impressed with the deck is like "well selling grixis delver for this deck"
Sideboard: -2 Pithing needles, -2 Ghoulcaller bell, -1 thought seize
IN:2 Grafdiggers cage, 3 Welding jar.
Reason for no Spellskite: I didn't see what else to cut with out lessening the over all strategy.
Game 2: Game grinds out one play my Opp plays a Overloaded Vandal blast I regen with a Welding jar.
Activate academy put welding jar on top. activate sea gate draw welding jar draw land for turn play jar. Ping with Aether grid for 1
take him to 2 end of his turn Sea Gate for a ghoul callers, draw a lantern of insight for the turn. Play both ping him on turn 4 of time.
1-1
Game 3: Abzan Midrange
Game 1: Grids my life points down as I don't have color mana. could no dump my hand quick enough and 8 lingering souls tokens
take me to town.
SB: I forget what I took out actually I had 3 hours of sleep so my memory is fuzzy. I think I remember Jars and spellskites going in.
Game 2: Pithing Liliana of the veil Opp hand 1 in hand and 1 on top. good call for me. Bridge on 2 Tezz on 3. +'s till tez minus to 1 doing 18 to my opp. He responds and nature claims the bridge which I jar puts him to 2. Find a Grid for turn and ping him twice.
Game 3: I punted a 5 card hand. no Lands but opal and jar in hand. 1 land or 1 0 drop gets me in. 23 possible targets. Does not connect. Lose hard.
1-2
Game 4: Mono Goblins.
Game 1: Bridge and Tezz take the game from turn 4 - 5 - 6. opp dead.
SB: -2 Thoughtseize -3 Pithing Needle +2 Pyro +3 Sun droplet
Game 2: Same thing. Tezz takes it Home.
2-2
Thanks for the reading I haven't touch the deck since 2 months after Zac Elisk took OKC. It is Good to be back with lanterns.
"Stay out of that personal space!"
Choices: So I was deciding what to do for the wincons of the deck. I love Pyrite but I feel like it is much to time for your Opp. to get out of it. Because it takes atleast 10 turns to do it So went with Aether grid. I had sword and thoper combo but it again 2 slow. It got dealt with very quickly as well. I traded it out for Tezz and infernal.
I like the way it is now. So I will continue with it until KLD comes out.
Decklist:
4 Mox Opal
4 Ancient Stirrings
4 Codex Shredder
4 Ghoulcaller's Bell
4 Inquisition of Kozilek
4 Lantern of Insight
3 Pithing Needle
1 Pyxis of Pandemonium
2 Surgical Extraction
2 Thoughtseize
2 Abrupt Decay
2 Collective Brutality
1 Infernal Tutor
4 Ensnaring Bridge
1 Ghirapur AEther Grid
1 Tezzeret, Agent of Bolas
Lands:17
2 Academy Ruins
2 Blackcleave Cliffs
1 Copperline Gorge
1 Forest
2 Ghost Quarter
4 Glimmervoid
4 Llanowar Wastes
1 Sea Gate Wreckage
3 Spellskite
3 Welding Jar
2 Grafdigger's Cage
1 Pithing Needle
1 Ancient Grudge
2 Pyroclasm
3 Sun Droplet
4x Sylvan caryatid
4x Kiora's Follower
2x Rattleclaw mystic
Now the reason why I like this build is not a ALOT of mana dorks. Rattleclaw is cut down to 2 because it can only produce 3 colors. when the other 2 can do all 5.
3 Divination
4 Jeskai Ascendancy
4 Dragon Mantel
4 Retraction Helix
4 Dig through Time
4 Taigam's Scheming
4 Defiant strike
1 Burning Anger
Now, This was taken from the OP post. But in my opinion Twin flame will not always get there (unless you retraction helix twice to clear your opp's Blockers) So I but in a burning anger just in case. So then they can't be like "well I will take that! HAHA" Well I have a extra win con. I truly don't understand the evanescent intellect. It seems like WAAAAY to much work to pull it off. because now you have to have 3 dorks in play to net mana. and that seems questionable to me when with 2 dorks I can kill. I can twin flame for a slow-gro army and kill. But the Intellect seems like you are adding ANOTHER condition to win with way to much work.
4 Mana Confluence
4 Mystic Monastery
4 Yavimaya Coast
4 Wooded Foothills
2 Flooded Strand
1 Mountain
1 Forest
1 Plains
1 Island
I like this land base alot actually. I never seem to be lacking colors. I don't care about my life total unless I kill the opp. so untill it is like it is a race for them not to Die.
4x Circle of Flame
1x Crater's Claws
1x Restock
4x Swan Song
4x Stubborn Denial
1x Alter of the Brood
Alter of the Brood I have been wanting to put the card in. I am thinking of having 1 in the board to swap out if it is a control deck. since they can wrath me and keep going so the mill plan seems fine there.
Stubborn Denial. I like it if you have Jeskai out, You can grow the team in response and get the Ferocious trigger.
Crater's Claws Again another Wincon to throw in just incase.
Circle of Flames I love this card alooot actually. I wish It was like Lightmine Field but we all can dream.
Restock It's Restock. what else you want?
and burning anger lol
Evanescent Intellect is 3 mana-dork to do is it not?
1 To have the Intellect on.
the other 2 to produce mana.
So if everything is tied up paying for its cost don't you need 1 to bounce something and replay it?
Or I sm not getting the "how" of this thing.
This. I feel your best bet is maybe Burning Anger Since Commune with the Gods can get it.
How has the Scry Lands been faring? Because I could cut the cost of the deck (fetchlands already hard on the check book)
I showed loop 3 times. then I said "I will now loop X times. Ignoring the loot effect" if it was the retraction helix/Dragon mantel.
if they ask questions I explain whatever then proceed on lol
Well when I played the deck on MTGO it asked me which trigger I wanted stacked.
So..
As well with the Helix on something if you have enough cards to cast with draw spells you can bounce your opp. creatures so you don't have to deal with a lot of there blockers
Even with out Anger seems really good to combo.
"Cast Divination
Trigger Ascendancy
Stack triggers you see fit (either Draw/Discard or +1/+1/Untap)
Resolve Triggers
Resolve Divination"
So with all the talk going on.
What is your current decklist? I am very intersted to see
With my input for the list.
I am liking the Dork-Cantrip route. you have blocks for 1/1's Sylvan Stonewall and rattle claw all good blockers.
I can't decide on a list tho.. I have read all 3 threads on this topic and I would like to consolidate down to a final product.
So you lock the board. and then use Heroic triggers or the land (that makes a 8/8) or mutavualt and stall your opp to death.
Mogis Marauder -2
Immortal Servitude -1
Commune with the gods -1
Lotleth Troll +4
I could see you have a Grim Guardian would be in your hand. and you can't throw it to the grave. so Lotleth lets you toss it.