I was wondering if Junk DS would ever take off. Has all the tools the Jund build has, but gains a better sideboard, and loses some marginally good cards (no KCommand or tarfire, but you gain souls, et. all)
DRS went into two of the 4 top decks at the time, at the two it went into had over 10% meta shares. (The two decks being Pod and Jund, with Jund pushing 20%). Its not close to Eldrazi Winter, but it was well and truly the best card in the format at its time. DRS doesn't do anything extremely well. but when you realize the card actually reads:
Birds of Paradise + Scavenging Ooze + Healing Salve ( or 2/3rds of it) + shock (only for your opponent),(if anyone has better effects to outline this, please share) suddenly 1 mana for 4 cards seems really good. Its a charm card, but repeatable, and actually has 4 modes, instead of 2-3, all of which are really good for 1 mana. Along with just being able to use them to hose entire archetypes, all while neatly accelerating your gameplan.
basically it does way too much, is never a bad card, has any disadvantage, and is the jack of all trades.
The issue with DRS is that it is so damn versatile. It forces the meta to revolve around it, due to the nature of what it brings to the table. Its a must answer turn 1 threat, as it powers out turn 3 cards early, like birds or noble heirarch are. Though it is also graveyard hate, life gain, and can close games out, all on its own. Its never a bad card, early game, mid game and late game. That isn't something birds or heirarch can say, and that is the trade off with them. They are amazing early game, but really, really bad late game. DRS has none of that. The fact that it slots in turn 1, and is a major impact at all stages, and to all kinds of strategies,remember your graveyard deck must be that much better to beat a resolved DRS past turn 1, all at next to 0 cost to the deck it's being played in, and the same thing goes for aggro decks. Kill it on sight, or as the deck with DRS goes about killing your things, They will recoup the damage you've done, until its out of range, and you can't win.
DRS needs to stay banned. It is there for good reason.
Mana Leak might be worth splashing for. If you have your opponent locked out of searching, is sacking lands, and your killing manlands, may as well also keep them from casting anything.
Meant the Swamps and Forests in the Other direction.
Honestly, i think most people pay more life as is. especially since they seem to fetch untapped duals a lot. Something I dont understand.
I think the ability to get whatever colour we need, asap, untapped for 1 life, (as it is usually black, yes) isnt to much more to give up, then possible lategame lands coming in play tapped, as cliffs has a tendency to do. I thik its worth testing.
Birds of Paradise + Scavenging Ooze + Healing Salve ( or 2/3rds of it) + shock (only for your opponent),(if anyone has better effects to outline this, please share) suddenly 1 mana for 4 cards seems really good. Its a charm card, but repeatable, and actually has 4 modes, instead of 2-3, all of which are really good for 1 mana. Along with just being able to use them to hose entire archetypes, all while neatly accelerating your gameplan.
basically it does way too much, is never a bad card, has any disadvantage, and is the jack of all trades.
DRS needs to stay banned. It is there for good reason.
Honestly, i think most people pay more life as is. especially since they seem to fetch untapped duals a lot. Something I dont understand.
I think the ability to get whatever colour we need, asap, untapped for 1 life, (as it is usually black, yes) isnt to much more to give up, then possible lategame lands coming in play tapped, as cliffs has a tendency to do. I thik its worth testing.
4x Verdant Catacombs
3x Bloodstained Mire
3x Wooded Foothills
2x Blood Crypt
2x Overgrown Tomb (or 1 tomb, 1 grounds)
3x Fores
2x Swamp
1x Mountain
4x Raging Ravine
Not work.
It should allow us to do everything we want.
sure you can kill it, by legend ruling it, however, that will simply cause yo to skip the turn.
to the above, make the situation comparable, at least.
Mire into swamp, into inquisition is 1 life.
maybe do that instead of fetching duals?