i have tried archon of justice, and it seems like a card i am always happy to draw...its an "early flier" round 4 or 5, even earlier if you run spheres, and it removes any permanent on the table...so most decks that dont run a type of exile card will consider it a pain in the ass. i like it, but due to a tight deck list ive moved it out for the moment being.
When it comes to sun titan chaining, it works wonders and not at least...its what makes this deck so incredible fun to play...
Darkconfidant: Ive changed the name and cmc. tnx for the input
Titus0: tnx for that, i will use this and either make a new thread or incorporate it into this one.
apocalypse31: i understand that the world is not ready for my green text, so i have changed the green colour text back to normal now. only because i like you so much!
I am thinking about setting up a list over cards other than creatures, similiar to the creature-list. Any suggestions to what cards i should do in that list? Name the cards you want in that list and what it does and so on, and i will try to make a list of the whole lot.
It has to do with Sun Titan bringing back the enchantment. As long as the target is legal, (such as "Enchant Creature" only going on a creature) you can put it on something even with Hexproof or Shroud.
How do Dead Weight kill geist, when Geist of Saint Traft has Hexproof? I thought Enchant Creature cards targeted just the same way like spells do... explain please?!
Lets discuss what cards there is available for U/W/B, how they interact and synergize with other cards. The main point is to tweek the Solar Flare deck, show different strategies and why you advocate these choices.
This is what i could find of creatures in the current standard, from the Scars of Mirrodin block, M12 Core set and the Innistrad set. Anybody else who want to take the torch further and put up a list of possible spells, artifacts, planeswalkers and so on, feel free to do so.
This is the current available creature package for Solar Flare, IMO!
Obvious creatures that gives you an instant effect (CiP/EtB):
Snapcaster Mage1U: Instantly gives a card in GY Flashback, and its a 2/1 with Flash Blade Splicer2W: Instantly gives you a 1/1 and a 4/4 dude Solemn Simulacrum4 : Instantly fetches you a tapped land and draws you a card if it dies, and its a 2/2 Frost Titan4UU: Instantly taps a permanent for 2 turns, and its a 6/6 with a semi protection ability Sun Titan4WW : Lets you Reanimate any permanent with 3cmc, and its a 6/6 with vigilance Grave Titan4BB : Gives you 2 2/2 dudes, and its a 6/6 with Deathtouch Myr Battlesphere7 : Instantly gives you 4 1/1 dudes, and its a 4/7 Phyrexian Ingester6U: Instantly Exiles one of opponents nontoken dudes Sphinx of Uthuun5UU: Instantly draws you 2-3 cards plus possible 2/3 Flashback cards in GY, and its a 5/6 flier Rune-Scarred Demon5BB: Instantly tutors a card, and its a 6/6 flier
Other obvious creatures but doesn`t give an instant effect:
Azure Mage1U: Lets you draw a card for 3U any time, and its a 2/1 Invisible Stalker1U: An Unblockable 1/1 with Hexproof Merfolk Looter1U: Lets you draw and discard a card by tapping it, and its a 1/1 Mindshrieker1U: A flying 2/2 with a mill ability that pumps it up Phantasmal Image1U: Copies any creature in play Cathedral Membrane1 : A 0/3 Defender that burns dudes killing it, for 6 Dmg Leonin Arbiter1W: Gives all tutoring a penalty of 2 cm, and its a 2/2 Grand AbolisherWW: Denies opponents from doing almost any action during your turns, and its a 2/2
Mirran Crusader1WW: Is a 2/2 with Doublestrike and Protection from both Black and Green Geist of Saint Traft1WU: "Gives" you a 4/4 flier when attacking, and its a Hexproof 2/2
Hero of Bladehold2WW: Gives you 2 1/1 dudes when attacking, and its a 3/4 with Battlecry Bloodline Keeper2BB: A vamp that produces other vamps, and "may" become a 5/5 flier
Batterskull5: Living Equipment that is an 4/4 with Lifelink and Vigilance Archon of Justice3WW: Exiles any permanent when it dies, and its a 4/4 flier Bloodgift Demon3BB: Lets you draw one extra card each turn for 1 life, and its a 5/4 flier
Wurmcoil Engine6 : Splits into 2 3/3 dudes with Deathtouch and Lifelink, and its a 6/6 with Deathtouch and Lifelink Massacre Wurm3BBB: A 6/5 dude with a free diet-BSZ on it and a pretty neat effect that causes opponent to lose life Reaper from the Abyss3BBB: 6/6 wuzz that flies and might destroy a dude
Consecrated Sphinx4UU: Lets you draw extra cards, and its a 4/6 flier Elesh Norn, Grand Cenobite5WW: Gives -2/-2 to opponents dudes and +2/+2 to your dudes, and its a 4/7 with Vigilance Sheoldred, Whispering One5BB: Reanimates your dudes and edicts opponents dudes, and is a 6/6 Swampwalk
Other more or less obvious creatures:
Chimeric Massx : Possible threat with enough MANA and counterbackup Delver of SecretsU: A good one drop with that lets you peak at you top card and become a 3/2 Gideon's LawkeeperW: Interacts with Royal Assassin and Gideon, and its a 1/1
Trespassing Souleater3 : Possible unblockable 2/2 for Laboratory Maniac2U: A card that might give you another win-con if you have mill effects and cards like Jace, Memory Adept Roc Egg2W: A 0/3 defender that gives you a 3/3 flier when it dies Blistergrub2B: Another troublesome dude that is a 2/2 with Swampwalk AEther Adept1UU: An unsummon spell with a 2/2 head on it Cryptoplasm1UU: Another distant cousin of Phantasmal Image Grand Architect1UU: Has some nice abilities with the right cards, and its a 2/2 Jace's Archivist1UU: Got a kind of "Wheel of Fortune" ability, and its a 2/2 Gideon's Avenger1WW: Interacts with Gideon and Frost Titan, and its a 2/2 Blind Zealot1BB: Nasty little dude under the right circumstances Royal Assassin1BB: Interacts with Gideon and Frost Titan, and its a 1/1
Bonehoard4 : Possibly good with milling Molten-Tail Masticore4 : Well, uhm..anyone? Phyrexian Metamorph3 : The cousin of Phantasmal Image, may copy an artifact or a creature Undead Alchemist3U : A card that might work with Grave Titan Stonehorn Dignitary3W: Opponent must skip combat next turn, and its a 2/2 Sangromancer2BB: Could be good with removal and/or discard spells, and its a 3/3 flier Skinrender2BB: Diet BSZ in a 3/3 bottle Evil Twin2UB: Another cousin of Phantasmal Image, with a destroy ability
Manor Gargoyle5: A 4/4 Indestructible Defender or a 4/4 flier for 1 Belltower Sphinx4U: A 2/5 flier with a mill effect Djinn of Wishes3UU: Could work with as a ramp for big creatures, and its a 4/4 flier Mirror-Mad Phantasm3UU: Has a kind of "blink" effect with the selfmill ability, and its a 5/1 flier
Sturmgeist3UU: Might be big if you have alot of ca, also gives you a card when it does dmg to opponent Geist-Honored Monk3WW: Gives you 2 1/1 fliers, and is a x/x dude with Vigilance Shattered Angel3WW: A 3/3 flier that gives you 3 life whenever opponent plays a land Vengeful Pharaoh2BBB: Interesting card with neat abilities, and its a 5/4 with Deathtouch
Steel Hellkite 6 : Ratchet Bomb with conditions and is a 5/5 flier Sunblast Angel 4WW: Synergizes with Gideon, and its a 4/5 flier Carnifex Demon4BB: Light version of a Black sun Zenith on a 6/6 flying beatstick Geth, Lord of the Vault4BB: Decent 5/5 with Intimidate and it reanimates an artifact or creature from opponents GY + add a mill effect
Pentavus7 : Could work as "infinite" blocker if you have the mana Quicksilver Gargantuan5UU: Has similarities with Phantasmal Image and the other ones except its a 7/7 as it states
I think these Creatures are all that is possible and/or interesting from the standard sets available, i dont say they all are good...just what there is out there to choose from right now. Please rate and comment the different creatures or come with explanation for what synergies you can see from the different creatures that could benefit Solar Flare here.
Obvious creatures that gives you an instant effect: Snapcaster Mage : Instantly gives a card in GY Flashback, and is a 2/1 with Flash Grave Titan : Gives you 2 2/2 dudes, and is a 6/6 with Deathtouch Sun Titan : Lets you Reanimate any permanent with 3cmc, and is a 6/6 with vigilance Rune-Scarred Demon : Instantly tutors a card, and is a 6/6 flier Sphinx of Uthuun : Instantly draws you 2-3 cards plus possible 2/3 Flashback cards in GY, and is a 5/6 flier Frost Titan : Instantly taps a permanent for 2 turns, and is a 6/6 with a semi protection ability Blade Splicer : Instantly gives you a 1/1 and a 4/4 dude Solemn Simulacrum : Instantly fetches you a tapped land and draws you a card if it dies, and is a 2/2 Myr Battlesphere : Instantly gives you 4 1/1 dudes, and is a 4/7 Phyrexian Ingester : Instantly Exiles one of opponents nontoken dudes
Other obvious creatures but doesn`t give an instant effect: Wurmcoil Engine : Splits into 2 3/3 dudes with Deathtouch and Lifelink, and is a 6/6 with Deathtouch and Lifelink Phantasmal Image : Copies any creature in play Elesh Norn, Grand Cenobite : Gives -2/-2 to opponents dudes and +2/+2 to your dudes, and is a 4/7 with Vigilance Mirran Crusader : Is a 2/2 with Doublestrike and Protection from both Black and Green Sheoldred, Whispering One : Reanimates your dudes and edicts opponents dudes, and is a 6/6 Swampwalk Concecrated Sphinx : Lets you draw extra cards, and is a 4/6 flier Bloodgift Demon : Lets you draw one extra card each turn for 1 life, and is a 5/4 flier Hero of Bladehold : Gives you 2 1/1 dudes when attacking, and is a 3/4 with Battlecry Geist of Saint Traft : "Gives" you a 4/4 flier when attacking, and is a Hexproof 2/2 Archon of Justice : Exiles any permanent when it dies, and is a 4/4 flier Leonin Arbiter : Gives all tutoring a penalty of 2 cm, and is a 2/2 Invisible Stalker : An Unblockable 1/1 with Hexproof Cathedral Membrane : A 0/3 Defender that burns dudes killing it, for 6 Dmg Grand Abolisher : Denies opponents from doing almost any action during your turns, and is a 2/2 Azure Mage : Lets you draw a card for B3 any time, and is a 2/1 Merfolk Looter : Lets you draw and discard a card by tapping it, and is a 1/1 Batterskull : Living Equipment that is an 4/4 with Lifelink and Vigilance
:)I think these Creatures are all that possible or interesting from the standard sets available, i dont say they all are good...just what there is out there to choose from right now. Please rate and comment the different Creatures or come with explanation for what synergies you can see from the different creatures that could benefit Solar Flare here.;)
Obvious creatures that gives you an instant effect: Snapcaster Mage : Instantly gives a card in GY Flashback, and is a 2/1 with Flash Grave Titan : Gives you 2 2/2 dudes, and is a 6/6 with Deathtouch Sun Titan : Lets you Reanimate any permanent with 3cmc, and is a 6/6 with vigilance Rune-Scarred Demon : Instantly tutors a card, and is a 6/6 flier Sphinx of Uthuun : Instantly draws you 2-3 cards plus possible 2/3 Flashback cards in GY, and is a 5/6 flier Frost Titan : Instantly taps a permanent for 2 turns, and is a 6/6 with a semi protection ability Blade Splicer : Instantly gives you a 1/1 and a 4/4 dude Solemn Simulacrum : Instantly fetches you a tapped land and draws you a card if it dies, and is a 2/2 Myr Battlesphere : Instantly gives you 4 1/1 dudes, and is a 4/7 Phyrexian Ingester : Instantly Exiles one of opponents nontoken dudes
Other obvious creatures but doesn`t give an instant effect: Wurmcoil Engine : Splits into 2 3/3 dudes with Deathtouch and Lifelink, and is a 6/6 with Deathtouch and Lifelink Phantasmal Image : Copies any creature in play Elesh Norn, Grand Cenobite : Gives -2/-2 to opponents dudes and +2/+2 to your dudes, and is a 4/7 with Vigilance Mirran Crusader : Is a 2/2 with Doublestrike and Protection from both Black and Green Sheoldred, Whispering One : Reanimates your dudes and edicts opponents dudes, and is a 6/6 Swampwalk Concecrated Sphinx : Lets you draw extra cards, and is a 4/6 flier Bloodgift Demon : Lets you draw one extra card each turn for 1 life, and is a 5/4 flier Hero of Bladehold : Gives you 2 1/1 dudes when attacking, and is a 3/4 with Battlecry Geist of Saint Traft : "Gives" you a 4/4 flier when attacking, and is a Hexproof 2/2 Archon of Justice : Exiles any permanent when it dies, and is a 4/4 flier Leonin Arbiter : Gives all tutoring a penalty of 2 cm, and is a 2/2 Invisible Stalker : An Unblockable 1/1 with Hexproof Cathedral Membrane : A 0/3 Defender that burns dudes killing it, for 6 Dmg Grand Abolisher : Denies opponents from doing almost any action during your turns, and is a 2/2 Azure Mage : Lets you draw a card for B3 any time, and is a 2/1 Merfolk Looter : Lets you draw and discard a card by tapping it, and is a 1/1 Batterskull : Living Equipment that is an 4/4 with Lifelink and Vigilance
:)I think these Creatures are all that possible or interesting from the standard sets available, i dont say they all are good...just what there is out there to choose from right now. Please rate and comment the different Creatures or come with explanation for what synergies you can see from the different creatures that could benefit Solar Flare here.;)
:cool:Gameday win a box went fairly well:)
Went to a Gameday tournament this last saturday, with my solar flare version. It performed well, even though I had not playtested it alot, I was tired and even did several player-mistakes to my opponents amusement.
1 vs. Bant-pod (1-1-1) 2 vs. Solar Flare w/Lilliana and Snapcaster (2-0) 3 vs. Wolf-Run Deck Wins/Rg (2-0) 4 vs. Mono-White Weenie (2-0) 5 vs. UB Control (1-2) 6 vs. Mone-B Infect (1-2) top 8
First matchup, Bantpod;
-I think i could have won the game with Bant-pod, but i used too much time to my opponents frustration so much that he scooped the third game 5 min before the countdown was announced, yelled at me and told the judge it was a draw ... dunno why i didnt say smth to the judge, cause i think i could have ended that game in my favor...i had saint, mirran and sword in hand with counterbackup+arti-hate.. is he allowed to end the match like that?
SB cards where: -4 Mana Leak, +2 Flashfreeze, +2 Divine Offering, -1 Doom blade, -1 Elspeth Tirel, +1 Mirran Crusader, +1 Stony Silence, -1 Timely Reinforcements, +1 Sword of Feast and Famine
Second matchup, Solar Flare;
-We both waited for the other to tap out, cross-mirrored eachother alot, but in the end it basically came down to that I had the best answers, even though he had Liliana of the Veil and Snapcaster Mage out several times, and he eventually lost. Was a little worried before the match, since i reckon he was more experienced and had a more expensive version than me, but i felt that patience was the right move, and it was!
SB cards where: -2 Timely Reinforcement, -2 Day of Judgement, +1 Nihil Spellbomb, +1 Purify the Grave, +1 Sword of Feast and Famine, +1 Surgical Extraction
Fourth matchup, Mono-White Weenie;
-The first match felt like it almost would go in his favor because of his Champion of the parish first turn, Champion and Elite Vanguard second turn, third turn Accorder Paladin and another champion i think, then Mikaeus, the Lunarch the fourth turn...needless to say i thought it was all over soon...but then i got Elspeth Tirel. I`ll admit that I`ve never been so happy to see her, the whole match changed and so did my opponents face, lol!
-Second match went fairly down the same path, but i got better answers and the game was won with Timely Reinforcements, Elspeth Tirel and Wurmcoil Engine. My opponent had some player mistakes he complained about, but I did a major one with dojing the battlefield, following up with Geist of Saint Traft only to try and copy her with Phantasmal Image...duh, Legendary...oops! beat that!
-Its a real aggro deck, but it went out of steam very fast too with no ca.
SB cards where: Nothing...
Went to a Gameday tournament this saturday, with my solar flare version. It performed well, even though i had not playtested it alot, was tired and did several playermistakes to my opponents amusement.
1 vs. Bant-pod (1-1-1)
2 vs. Solar Flare w/Lilliana and Snapcaster (2-0)
3 vs. Wolf-Run Deck Wins/Rg (2-0)
4 vs. Mono-White Weenie (2-0)
5 vs. UB Control (1-2)
6 vs. Mone-B Infect (1-2) top 8
First matchup, Bantpod;
-I think i could have won the game with Bant-pod, but i used too much time to my opponents frustration so much that he scooped the third game 5 min before the countdown was announced, yelled at me and told the judge it was a draw ... dunno why i didnt say smth to the judge, cause i think i could have ended that game in my favor...i had saint, mirran and sword in hand with counterbackup+arti-hate is he allowed to end the match like that?
Second matchup, Solar Flare;
-We both waited for the other to tap out, cross-mirrored eachother alot, but in the end it basically came down to that I had the best answers, even though he had Liliana of the Veil and Snapcaster Mage out several times, and he eventually lost. Was a little worried before the match, since i reckon he was more experienced and had a more expensive version than me, but i felt that patience was the right move, and it was
Third matchup, Wolf-Run Deck Wins/Rg;
-He got my life points fairly below 10 points both times but thankfully, Timely Reinforcements and Elspeth Tirel, saved my ass, not to mention the O-Rings and Doomblades i hit his Koth of the hammer and mountains with also. This made the matchup feel easy to win in the end.
Fourth matchup, Mono-White Weenie;
-The first match felt like it almost would go in his favor because of his Champion of the parish first turn, Champion and Elite Vanguard second turn, third turn Accorder Paladin and another champion i think, then Mikaeus, the Lunarch the fourth turn...needless to say i thought it was all over soon...but then i got elspeth never been so happy to see her, the whole match changed and so did my opponents face, lol!
-Second match went fairly down the same path, but i got better answers and the game was won with Timely Reinforcements, Elspeth Tirel and Wurmcoil Engine. My opponent had some player mistakes he complained about, but I did a major one with dojing the battlefield, following up with Geist of Saint Traft only to try and copy her with Phantasmal Image...duh, Legendary...oops! beat that!
-Its a real aggro deck, but it went out of steam very fast too with no ca.
Fifth matchup, UB Control;
-At first i thought it was another Solar Flare, but alas not... Mostly we waited eachother to tap out and response, i let him get ca, which i see in hensigth was a terrible move by me....basically he won the whole game by playing everything in my EOT, counter, mill, Forbidden alchemy, Think twice, then in his turns Jace, Memory Adept and Concecrated Sphinx. Narrowing it down, it was mostly him drawing alot of cards, countering every move, snapcast every counter, and milling me to death....bah! 10 counters and 4 Snapcaster mage!
Sixth matchup, Mono-B Infect:
-This was a terrible matchup, but there where lights in the shadow sometimes... i felt that i could have won this but i never got the cards that i really wanted when i finally needed it the most. Watch out for Phyrexian Crusader and Skithiryx, the Blight Dragon, not to mention that nasty little Inkmoth Nexus.
I have won 1 standard event before with 16 players, but after the gameday event saturday i felt better then that time even though i didnt win this time it really felt like i could have done it on a better day im happy and surprised!
When it comes to sun titan chaining, it works wonders and not at least...its what makes this deck so incredible fun to play...
Titus0: tnx for that, i will use this and either make a new thread or incorporate it into this one.
apocalypse31: i understand that the world is not ready for my green text, so i have changed the green colour text back to normal now. only because i like you so much!
I will try and answer this with an answer I got myself when i asked the same question i another thread
THIS:
How do Dead Weight kill geist, when Geist of Saint Traft has Hexproof? I thought Enchant Creature cards targeted just the same way like spells do... explain please?!
This is what i could find of creatures in the current standard, from the Scars of Mirrodin block, M12 Core set and the Innistrad set. Anybody else who want to take the torch further and put up a list of possible spells, artifacts, planeswalkers and so on, feel free to do so.
Obvious creatures that gives you an instant effect (CiP/EtB):
Snapcaster Mage 1U: Instantly gives a card in GY Flashback, and its a 2/1 with Flash
Blade Splicer 2W: Instantly gives you a 1/1 and a 4/4 dude
Solemn Simulacrum 4 : Instantly fetches you a tapped land and draws you a card if it dies, and its a 2/2
Frost Titan 4UU: Instantly taps a permanent for 2 turns, and its a 6/6 with a semi protection ability
Sun Titan 4WW : Lets you Reanimate any permanent with 3cmc, and its a 6/6 with vigilance
Grave Titan 4BB : Gives you 2 2/2 dudes, and its a 6/6 with Deathtouch
Myr Battlesphere 7 : Instantly gives you 4 1/1 dudes, and its a 4/7
Phyrexian Ingester 6U: Instantly Exiles one of opponents nontoken dudes
Sphinx of Uthuun 5UU: Instantly draws you 2-3 cards plus possible 2/3 Flashback cards in GY, and its a 5/6 flier
Rune-Scarred Demon 5BB: Instantly tutors a card, and its a 6/6 flier
Other obvious creatures but doesn`t give an instant effect:
Azure Mage 1U: Lets you draw a card for 3U any time, and its a 2/1
Invisible Stalker 1U: An Unblockable 1/1 with Hexproof
Merfolk Looter 1U: Lets you draw and discard a card by tapping it, and its a 1/1
Mindshrieker 1U: A flying 2/2 with a mill ability that pumps it up
Phantasmal Image 1U: Copies any creature in play
Cathedral Membrane 1 : A 0/3 Defender that burns dudes killing it, for 6 Dmg
Leonin Arbiter 1W: Gives all tutoring a penalty of 2 cm, and its a 2/2
Grand Abolisher WW: Denies opponents from doing almost any action during your turns, and its a 2/2
Mirran Crusader 1WW: Is a 2/2 with Doublestrike and Protection from both Black and Green
Geist of Saint Traft 1WU: "Gives" you a 4/4 flier when attacking, and its a Hexproof 2/2
Hero of Bladehold 2WW: Gives you 2 1/1 dudes when attacking, and its a 3/4 with Battlecry
Bloodline Keeper 2BB: A vamp that produces other vamps, and "may" become a 5/5 flier
Batterskull 5: Living Equipment that is an 4/4 with Lifelink and Vigilance
Archon of Justice 3WW: Exiles any permanent when it dies, and its a 4/4 flier
Bloodgift Demon 3BB: Lets you draw one extra card each turn for 1 life, and its a 5/4 flier
Wurmcoil Engine 6 : Splits into 2 3/3 dudes with Deathtouch and Lifelink, and its a 6/6 with Deathtouch and Lifelink
Massacre Wurm 3BBB: A 6/5 dude with a free diet-BSZ on it and a pretty neat effect that causes opponent to lose life
Reaper from the Abyss 3BBB : 6/6 wuzz that flies and might destroy a dude
Consecrated Sphinx 4UU: Lets you draw extra cards, and its a 4/6 flier
Elesh Norn, Grand Cenobite 5WW: Gives -2/-2 to opponents dudes and +2/+2 to your dudes, and its a 4/7 with Vigilance
Sheoldred, Whispering One 5BB: Reanimates your dudes and edicts opponents dudes, and is a 6/6 Swampwalk
Other more or less obvious creatures:
Chimeric Mass x : Possible threat with enough MANA and counterbackup
Delver of Secrets U: A good one drop with that lets you peak at you top card and become a 3/2
Gideon's Lawkeeper W: Interacts with Royal Assassin and Gideon, and its a 1/1
Perilous Myr 2 : A troublesome little 1/1 dude
Phyrexian Revoker 2 : Nevermore with a 1/1 head
Ludevic's Test Subject 1U : Might be a threat if you have mana and counterbackup
Merfolk Mesmerist 1U: A 1/2 with a mill effect
Alabaster Mage 1W: Gives duded lifelink, and its a 2/1
Disciple of Griselbrand 1B: Good for life and the Morbid effect of Skirsdag High Priest, and its a 1/1
Skirsdag High Priest 1B: Its ability might be good under the right circumstances, and its a 1/2
Vault Skirge 1 : A cheap 1/1 flier with Lifelink
Trespassing Souleater 3 : Possible unblockable 2/2 for
Laboratory Maniac 2U: A card that might give you another win-con if you have mill effects and cards like Jace, Memory Adept
Roc Egg 2W: A 0/3 defender that gives you a 3/3 flier when it dies
Blistergrub 2B: Another troublesome dude that is a 2/2 with Swampwalk
AEther Adept 1UU: An unsummon spell with a 2/2 head on it
Cryptoplasm 1UU: Another distant cousin of Phantasmal Image
Grand Architect 1UU: Has some nice abilities with the right cards, and its a 2/2
Jace's Archivist 1UU: Got a kind of "Wheel of Fortune" ability, and its a 2/2
Gideon's Avenger 1WW: Interacts with Gideon and Frost Titan, and its a 2/2
Blind Zealot 1BB: Nasty little dude under the right circumstances
Royal Assassin 1BB: Interacts with Gideon and Frost Titan, and its a 1/1
Bonehoard 4 : Possibly good with milling
Molten-Tail Masticore 4 : Well, uhm..anyone?
Phyrexian Metamorph 3 : The cousin of Phantasmal Image, may copy an artifact or a creature
Undead Alchemist 3U : A card that might work with Grave Titan
Stonehorn Dignitary 3W: Opponent must skip combat next turn, and its a 2/2
Sangromancer 2BB: Could be good with removal and/or discard spells, and its a 3/3 flier
Skinrender 2BB: Diet BSZ in a 3/3 bottle
Evil Twin 2UB: Another cousin of Phantasmal Image, with a destroy ability
Manor Gargoyle 5: A 4/4 Indestructible Defender or a 4/4 flier for 1
Belltower Sphinx 4U: A 2/5 flier with a mill effect
Djinn of Wishes 3UU: Could work with as a ramp for big creatures, and its a 4/4 flier
Mirror-Mad Phantasm 3UU: Has a kind of "blink" effect with the selfmill ability, and its a 5/1 flier
Sturmgeist 3UU: Might be big if you have alot of ca, also gives you a card when it does dmg to opponent
Geist-Honored Monk 3WW: Gives you 2 1/1 fliers, and is a x/x dude with Vigilance
Shattered Angel 3WW: A 3/3 flier that gives you 3 life whenever opponent plays a land
Vengeful Pharaoh 2BBB: Interesting card with neat abilities, and its a 5/4 with Deathtouch
Steel Hellkite 6 : Ratchet Bomb with conditions and is a 5/5 flier
Sunblast Angel 4WW: Synergizes with Gideon, and its a 4/5 flier
Carnifex Demon 4BB: Light version of a Black sun Zenith on a 6/6 flying beatstick
Geth, Lord of the Vault 4BB: Decent 5/5 with Intimidate and it reanimates an artifact or creature from opponents GY + add a mill effect
Pentavus 7 : Could work as "infinite" blocker if you have the mana
Quicksilver Gargantuan 5UU: Has similarities with Phantasmal Image and the other ones except its a 7/7 as it states
Platinum Emperion 8 : The latest "Platinum angel", and its a 8/8
I think these Creatures are all that is possible and/or interesting from the standard sets available, i dont say they all are good...just what there is out there to choose from right now. Please rate and comment the different creatures or come with explanation for what synergies you can see from the different creatures that could benefit Solar Flare here.
Snapcaster Mage : Instantly gives a card in GY Flashback, and is a 2/1 with Flash
Grave Titan : Gives you 2 2/2 dudes, and is a 6/6 with Deathtouch
Sun Titan : Lets you Reanimate any permanent with 3cmc, and is a 6/6 with vigilance
Rune-Scarred Demon : Instantly tutors a card, and is a 6/6 flier
Sphinx of Uthuun : Instantly draws you 2-3 cards plus possible 2/3 Flashback cards in GY, and is a 5/6 flier
Frost Titan : Instantly taps a permanent for 2 turns, and is a 6/6 with a semi protection ability
Blade Splicer : Instantly gives you a 1/1 and a 4/4 dude
Solemn Simulacrum : Instantly fetches you a tapped land and draws you a card if it dies, and is a 2/2
Myr Battlesphere : Instantly gives you 4 1/1 dudes, and is a 4/7
Phyrexian Ingester : Instantly Exiles one of opponents nontoken dudes
Other obvious creatures but doesn`t give an instant effect:
Wurmcoil Engine : Splits into 2 3/3 dudes with Deathtouch and Lifelink, and is a 6/6 with Deathtouch and Lifelink
Phantasmal Image : Copies any creature in play
Elesh Norn, Grand Cenobite : Gives -2/-2 to opponents dudes and +2/+2 to your dudes, and is a 4/7 with Vigilance
Mirran Crusader : Is a 2/2 with Doublestrike and Protection from both Black and Green
Sheoldred, Whispering One : Reanimates your dudes and edicts opponents dudes, and is a 6/6 Swampwalk
Concecrated Sphinx : Lets you draw extra cards, and is a 4/6 flier
Bloodgift Demon : Lets you draw one extra card each turn for 1 life, and is a 5/4 flier
Hero of Bladehold : Gives you 2 1/1 dudes when attacking, and is a 3/4 with Battlecry
Geist of Saint Traft : "Gives" you a 4/4 flier when attacking, and is a Hexproof 2/2
Archon of Justice : Exiles any permanent when it dies, and is a 4/4 flier
Leonin Arbiter : Gives all tutoring a penalty of 2 cm, and is a 2/2
Invisible Stalker : An Unblockable 1/1 with Hexproof
Cathedral Membrane : A 0/3 Defender that burns dudes killing it, for 6 Dmg
Grand Abolisher : Denies opponents from doing almost any action during your turns, and is a 2/2
Azure Mage : Lets you draw a card for B3 any time, and is a 2/1
Merfolk Looter : Lets you draw and discard a card by tapping it, and is a 1/1
Batterskull : Living Equipment that is an 4/4 with Lifelink and Vigilance
Other less obvious creatures:
:)I think these Creatures are all that possible or interesting from the standard sets available, i dont say they all are good...just what there is out there to choose from right now. Please rate and comment the different Creatures or come with explanation for what synergies you can see from the different creatures that could benefit Solar Flare here.;)
1 Elesh Norn, Grand Cenobite
2 Sun Titan
1 Grave Titan
1 Wurmcoil Engine
1 Archon of Justice
2 Phantasmal Image
2 Mirran Crusader
Obvious creatures that gives you an instant effect:
Snapcaster Mage : Instantly gives a card in GY Flashback, and is a 2/1 with Flash
Grave Titan : Gives you 2 2/2 dudes, and is a 6/6 with Deathtouch
Sun Titan : Lets you Reanimate any permanent with 3cmc, and is a 6/6 with vigilance
Rune-Scarred Demon : Instantly tutors a card, and is a 6/6 flier
Sphinx of Uthuun : Instantly draws you 2-3 cards plus possible 2/3 Flashback cards in GY, and is a 5/6 flier
Frost Titan : Instantly taps a permanent for 2 turns, and is a 6/6 with a semi protection ability
Blade Splicer : Instantly gives you a 1/1 and a 4/4 dude
Solemn Simulacrum : Instantly fetches you a tapped land and draws you a card if it dies, and is a 2/2
Myr Battlesphere : Instantly gives you 4 1/1 dudes, and is a 4/7
Phyrexian Ingester : Instantly Exiles one of opponents nontoken dudes
Other obvious creatures but doesn`t give an instant effect:
Wurmcoil Engine : Splits into 2 3/3 dudes with Deathtouch and Lifelink, and is a 6/6 with Deathtouch and Lifelink
Phantasmal Image : Copies any creature in play
Elesh Norn, Grand Cenobite : Gives -2/-2 to opponents dudes and +2/+2 to your dudes, and is a 4/7 with Vigilance
Mirran Crusader : Is a 2/2 with Doublestrike and Protection from both Black and Green
Sheoldred, Whispering One : Reanimates your dudes and edicts opponents dudes, and is a 6/6 Swampwalk
Concecrated Sphinx : Lets you draw extra cards, and is a 4/6 flier
Bloodgift Demon : Lets you draw one extra card each turn for 1 life, and is a 5/4 flier
Hero of Bladehold : Gives you 2 1/1 dudes when attacking, and is a 3/4 with Battlecry
Geist of Saint Traft : "Gives" you a 4/4 flier when attacking, and is a Hexproof 2/2
Archon of Justice : Exiles any permanent when it dies, and is a 4/4 flier
Leonin Arbiter : Gives all tutoring a penalty of 2 cm, and is a 2/2
Invisible Stalker : An Unblockable 1/1 with Hexproof
Cathedral Membrane : A 0/3 Defender that burns dudes killing it, for 6 Dmg
Grand Abolisher : Denies opponents from doing almost any action during your turns, and is a 2/2
Azure Mage : Lets you draw a card for B3 any time, and is a 2/1
Merfolk Looter : Lets you draw and discard a card by tapping it, and is a 1/1
Batterskull : Living Equipment that is an 4/4 with Lifelink and Vigilance
Other less obvious creatures:
:)I think these Creatures are all that possible or interesting from the standard sets available, i dont say they all are good...just what there is out there to choose from right now. Please rate and comment the different Creatures or come with explanation for what synergies you can see from the different creatures that could benefit Solar Flare here.;)
Went to a Gameday tournament this last saturday, with my solar flare version. It performed well, even though I had not playtested it alot, I was tired and even did several player-mistakes to my opponents amusement.
2x Phantasmal Image
1x Geist of Saint Traft
1x Wurmcoil Engine
2x Sun Titan
1x Grave Titan
1x Frost Titan
1x Elesh Norn, Grand Cenobite
Planeswalkers: 2
1x Gideon Jura
1x Elspeth Tirel
Spells: 24
4x Mana Leak
2x Dissipate
3x Think Twice
3x Forbidden Alchemy
3x Doom Blade
2x Unburial Rites
3x Oblivion Ring
2x Timely Reinforcements
2x Day of Judgement
4x Glacial Fortress
3x Drowned Catacomb
2x Isolated Chapel
6x Island
8x Plains
2x Swamp
2x Flashfreeze
2x Celestial Purge
2x Revoke Existence
2x Divine Offering
1x Stony Silence
1x Purify the Grave
1x Nihil Spellbomb
1x Surgical Extraction
1x Memoricide
1x Sword of Feast and Famine
1x Mirran Crusader
The matches went like following:
1 vs. Bant-pod (1-1-1)
2 vs. Solar Flare w/Lilliana and Snapcaster (2-0)
3 vs. Wolf-Run Deck Wins/Rg (2-0)
4 vs. Mono-White Weenie (2-0)
5 vs. UB Control (1-2)
6 vs. Mone-B Infect (1-2) top 8
First matchup, Bantpod;
-I think i could have won the game with Bant-pod, but i used too much time to my opponents frustration so much that he scooped the third game 5 min before the countdown was announced, yelled at me and told the judge it was a draw ... dunno why i didnt say smth to the judge, cause i think i could have ended that game in my favor...i had saint, mirran and sword in hand with counterbackup+arti-hate.. is he allowed to end the match like that?
SB cards where: -4 Mana Leak, +2 Flashfreeze, +2 Divine Offering, -1 Doom blade, -1 Elspeth Tirel, +1 Mirran Crusader, +1 Stony Silence, -1 Timely Reinforcements, +1 Sword of Feast and Famine
Second matchup, Solar Flare;
-We both waited for the other to tap out, cross-mirrored eachother alot, but in the end it basically came down to that I had the best answers, even though he had Liliana of the Veil and Snapcaster Mage out several times, and he eventually lost. Was a little worried before the match, since i reckon he was more experienced and had a more expensive version than me, but i felt that patience was the right move, and it was!
SB cards where: -2 Timely Reinforcement, -2 Day of Judgement, +1 Nihil Spellbomb, +1 Purify the Grave, +1 Sword of Feast and Famine, +1 Surgical Extraction
Third matchup, Wolf-Run Red Deck Wins;
-He got my life points fairly below 10 points both times but thankfully, Timely Reinforcements and Elspeth Tirel, saved my ass, not to mention the Oblivion Rings and Doom blades i hit his Koth of the hammer and mountains with also. This made the matchup feel easy to win in the end.
SB cards where: -2 Mana Leak, +2 Flashfreeze, -1 Day of Judgement, -1 Gideon Jura, +2 Celestial Purge
Fourth matchup, Mono-White Weenie;
-The first match felt like it almost would go in his favor because of his Champion of the parish first turn, Champion and Elite Vanguard second turn, third turn Accorder Paladin and another champion i think, then Mikaeus, the Lunarch the fourth turn...needless to say i thought it was all over soon...but then i got Elspeth Tirel. I`ll admit that I`ve never been so happy to see her, the whole match changed and so did my opponents face, lol!
-Second match went fairly down the same path, but i got better answers and the game was won with Timely Reinforcements, Elspeth Tirel and Wurmcoil Engine. My opponent had some player mistakes he complained about, but I did a major one with dojing the battlefield, following up with Geist of Saint Traft only to try and copy her with Phantasmal Image...duh, Legendary...oops! beat that!
-Its a real aggro deck, but it went out of steam very fast too with no ca.
SB cards where: Nothing...
Fifth matchup, UB Control;
-At first i thought it was another Solar Flare, but alas not... Mostly we waited eachother to tap out and response, i let him get ca, which i see in hensigth was a terrible move by me....basically he won the whole game by playing everything in my EOT, counter, mill, Forbidden alchemy, Think twice, then in his turns Jace, Memory Adept and Concecrated Sphinx. Narrowing it down, it was mostly him drawing alot of cards, countering every move, snapcast every counter, and milling me to death....bah! 10 counters and 4 Snapcaster mage!
SB cards where: -2 Day of Judgement, -2 Timely Reinforcements, +1 Surgical Extraction, +1 Memoricide, +1 Purify the Grave, +1 Nihil Spellbomb
Sixth matchup, Mono-B Infect:
-This was a terrible matchup, but there where lights in the shadow sometimes... i felt that i could have won this but i never got the cards that i really wanted when i finally needed it the most. Watch out for Phyrexian Crusader and Skithiryx, the Blight Dragon, not to mention that nasty little pesker Inkmoth Nexus.
SB cards where-: -3 Doom blade, +2 Celestial Purge, +1 Stony Silence, -2 Timely Reinforcements, +2 Divine Offering, -2 Oblivion Ring +1 Mirran Crusader, , +1 Sword of Feast and Famine
2x Phantasmal Image
1x Wurmcoil Engine
2x Sun Titan
1x Grave Titan
1x Frost Titan
1x Elesh Norn
Planeswalkers: 2
1x Gideon Jura
1x Elspeth Tirel
Spells: 24
4x Mana Leak
2x Dissipate
3x Think Twice
3x Forbidden Alchemy
3x Doom Blade
2x Unburial Rites
3x Oblivion Ring
2x Timely Reinforcements
2x Day of Judgement
3x Glacial Fortress
3x Drowned Catacomb
3x Isolated Chapel
6x Island
8x Plains
2x Swamp
2x Flashfreeze
2x Celestial Purge
2x Revoke Existence
2x Divine Offering
1x Stony Silence
1x Purify the Grave
1x Nihil Spellbomb
1x Surgical Extraction
1x Sword of Feast and Famine
2x Mirran Crusader
2x Phantasmal Image
1x Geist of Saint Traft
1x Wurmcoil Engine
2x Sun Titan
1x Grave Titan
1x Frost Titan
1x Elesh Norn
Planeswalkers: 2
1x Gideon Jura
1x Elspeth Tirel
Spells: 24
4x Mana Leak
2x Dissipate
3x Think Twice
3x Forbidden Alchemy
3x Doom Blade
2x Unburial Rites
3x Oblivion Ring
2x Timely Reinforcements
2x Day of Judgement
4x Glacial Fortress
3x Drowned Catacomb
2x Isolated Chapel
6x Island
8x Plains
2x Swamp
2x Flashfreeze
2x Celestial Purge
2x Revoke Existence
2x Divine Offering
1x Stony Silence
1x Purify the Grave
1x Nihil Spellbomb
1x Surgical Extraction
1x Memoricide
1x Sword of Feast and Famine
1x Mirran Crusader
The matches went like following:
1 vs. Bant-pod (1-1-1)
2 vs. Solar Flare w/Lilliana and Snapcaster (2-0)
3 vs. Wolf-Run Deck Wins/Rg (2-0)
4 vs. Mono-White Weenie (2-0)
5 vs. UB Control (1-2)
6 vs. Mone-B Infect (1-2) top 8
First matchup, Bantpod;
-I think i could have won the game with Bant-pod, but i used too much time to my opponents frustration so much that he scooped the third game 5 min before the countdown was announced, yelled at me and told the judge it was a draw ... dunno why i didnt say smth to the judge, cause i think i could have ended that game in my favor...i had saint, mirran and sword in hand with counterbackup+arti-hate is he allowed to end the match like that?
Second matchup, Solar Flare;
-We both waited for the other to tap out, cross-mirrored eachother alot, but in the end it basically came down to that I had the best answers, even though he had Liliana of the Veil and Snapcaster Mage out several times, and he eventually lost. Was a little worried before the match, since i reckon he was more experienced and had a more expensive version than me, but i felt that patience was the right move, and it was
Third matchup, Wolf-Run Deck Wins/Rg;
-He got my life points fairly below 10 points both times but thankfully, Timely Reinforcements and Elspeth Tirel, saved my ass, not to mention the O-Rings and Doomblades i hit his Koth of the hammer and mountains with also. This made the matchup feel easy to win in the end.
Fourth matchup, Mono-White Weenie;
-The first match felt like it almost would go in his favor because of his Champion of the parish first turn, Champion and Elite Vanguard second turn, third turn Accorder Paladin and another champion i think, then Mikaeus, the Lunarch the fourth turn...needless to say i thought it was all over soon...but then i got elspeth never been so happy to see her, the whole match changed and so did my opponents face, lol!
-Second match went fairly down the same path, but i got better answers and the game was won with Timely Reinforcements, Elspeth Tirel and Wurmcoil Engine. My opponent had some player mistakes he complained about, but I did a major one with dojing the battlefield, following up with Geist of Saint Traft only to try and copy her with Phantasmal Image...duh, Legendary...oops! beat that!
-Its a real aggro deck, but it went out of steam very fast too with no ca.
Fifth matchup, UB Control;
-At first i thought it was another Solar Flare, but alas not... Mostly we waited eachother to tap out and response, i let him get ca, which i see in hensigth was a terrible move by me....basically he won the whole game by playing everything in my EOT, counter, mill, Forbidden alchemy, Think twice, then in his turns Jace, Memory Adept and Concecrated Sphinx. Narrowing it down, it was mostly him drawing alot of cards, countering every move, snapcast every counter, and milling me to death....bah! 10 counters and 4 Snapcaster mage!
Sixth matchup, Mono-B Infect:
-This was a terrible matchup, but there where lights in the shadow sometimes... i felt that i could have won this but i never got the cards that i really wanted when i finally needed it the most. Watch out for Phyrexian Crusader and Skithiryx, the Blight Dragon, not to mention that nasty little Inkmoth Nexus.
I have won 1 standard event before with 16 players, but after the gameday event saturday i felt better then that time even though i didnt win this time it really felt like i could have done it on a better day im happy and surprised!