Hey everyone, I'm new to playing the Abzan archtype in Modern. So the question that's been on my mind is how does Abzan fare better against Eldrazi Tron? Or even Tron in general? I feel like it is our worst matchup and we autolose game 1 at the very least. I always found it's better to be more proactive, but that requires a lucky curve. Are there any tips to making the matchup better for us, or at least more bearable? Cause outside of using Fulminator Mage or Stony Silence, I don't see a way to beat this deck?
Also, how good is the Fulminator/Surgical Extraction package against them? Worth sideboarding in?
Can anyone help me with matchup advice? I'm having trouble beating Merfolk, Goblins, and more recently, Slivers. AKA Hyper aggressive tribal decks that either hit hard or use Aether Vial to cheat in creatures past our counterspell's.
Stuff I'm having trouble with:
-Lines of play
-Keeping in counterspells after game 1.
-What exactly to board out.
-Which creatures we have to worry about the most.
-When to hold up countermagic if we have to, or casting a draw spell like Serum Visions being more important that holding up a counter.
I'm really, really struggling against these decks, so any advice would be greatly appreciated.
Hey guys, I need some help with a few aggro-based matchups.
How do I fare better against Merfolk, Goblins, and RW Burn? Is there any trick to keep in mind while playing these matchups? For the second one in particular, should I focus less on removing their creatures and more on countering their bushwhackers? For the first one, how do I sideboard properly and what are the proper plays? Also, I was thinking about bumping Timely Reinforcements to 2 again in the board. Is it still a good idea in this meta full of Eldrazi Tron and Grixis Shadow?
Does anyone know how this deck is supposed to win against a resolved Blood Moon? There are Skred Red decks that are played regularly at my local's, and one of them in particular is a weird homebrew that can accelerate into T2 Blood Moon and T3 Mwonvuli Acid Moss to get rid of any non-mountain basic lands in play. It is probably my worst matchup with this deck and Cryptic Command's are too slow to deal with them.
How do you feel about the use of Ancestral Vision (Preferably as a four of) in the Esper Transcendent list? I have a full playset that I'm itching to use, but is scrying with Serum Visions that much more important on top of the immediate card draw it provides?
Hey, I just wanted to ask, how does this deck beat Krark-Clan Ironworks.dec? It seems like there's very little interaction to be had between this deck and Ironworks since they can just sac all their artifacts to Ironworks and keep going off with Faith's Reward/Open the Vaults. I heard that I need to pressure them early in the game, but that is easier said than done when the only creatures we run are Tasigur, Snapcaster Mage, Creeping Tar Pit, and Fulminator Mage in the board.
Hey guys, I just wanted to ask a very simple question about whether I should play Ancestral Vision or Serum Visions when I have them in my opening hand and I can play them first turn. It seems very matchup dependent. But more importantly, hand dependent. Like, if I need to draw certain land to smooth out my plays, I go for Serum. But if I need to get raw card advantage ASAP, I play Ancestral first. The latter being much more important for the grindier matchups like Jund and the mirror and the former being more important for more aggressive matchups like Burn.
Isn't Temur Charm just... bad? I've tested with it a little, and I feel that it does nothing if I'm behind, even Jeskai Charm is better, and I don't really like it. Don't get me wrong, Temur Charm is really good at protecting the threats and making them better, but if you don't have one... it's a dead card. I wouldn't run 4.
It's a Mana Leak that doubles as a Setessan Tactics. It's fine, not great. Two is a good number.
I personally am a huge advocate of the card. Like, I run a full set because I think it's that good and does so much both early game and late game. With the mana leak ability not being too good late game, but the fight and the can't block abilities can be very useful in various situations throughout the game.
I was just wondering if anyone has ever seen a prerelease foil like this, since this is the first time I've seen something like it. And I was wondering if it was of significant value? As you can see, the prerelease date stamp is in the bottom middle of the artwork as opposed to the bottom right.
So basically they're functional reprints of Veteran Swordsmith and Veteran Armorsmith except they're BW, work for warriors instead of soldiers, and they're part of different clans? Pretty clever functional reprints, if you ask me.
Basically the biggest banes are he uses Teeg to shut down all the 4CMC and X costing noncreature spells and then he drops bombs like Iona, Shield of Emeria, Linvala, Keeper of Silence, Elesh Norn, Grand Cenobite, Sun Titan among others to create an unstoppable board state. And if any of them just so happen to get destroyed, he just regenerates them with Yavimaya Hollow or recurs them from the graveyard again in some way like with Genesis.
I was just asking because a friend of mine literally wins 95% of the commander games he plays with our group. Whether it would be getting a board state that is nigh impossible to deal with or whenever we have an opportunity to get rid of his crucial permanents, he regenerates them somehow. Right now, I am running Damia, the Sage Stone and even I'm having a hard time figuring out what to do. Any tips or any good <3CMC noncreature spells (preferably BUG colored) that can deal with a deck like that?
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Also, how good is the Fulminator/Surgical Extraction package against them? Worth sideboarding in?
Stuff I'm having trouble with:
-Lines of play
-Keeping in counterspells after game 1.
-What exactly to board out.
-Which creatures we have to worry about the most.
-When to hold up countermagic if we have to, or casting a draw spell like Serum Visions being more important that holding up a counter.
I'm really, really struggling against these decks, so any advice would be greatly appreciated.
How do I fare better against Merfolk, Goblins, and RW Burn? Is there any trick to keep in mind while playing these matchups? For the second one in particular, should I focus less on removing their creatures and more on countering their bushwhackers? For the first one, how do I sideboard properly and what are the proper plays? Also, I was thinking about bumping Timely Reinforcements to 2 again in the board. Is it still a good idea in this meta full of Eldrazi Tron and Grixis Shadow?
I personally am a huge advocate of the card. Like, I run a full set because I think it's that good and does so much both early game and late game. With the mana leak ability not being too good late game, but the fight and the can't block abilities can be very useful in various situations throughout the game.