Pardon the scenarios. Something came up recently in an EDH game and even when we took it by stages, it caused a rules nightmare. Here are the stages we were not certain about:
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Scenario One:
Let's say I have a creature with an ability in play, Llanowar Elves, and cast Turn to Frog on it. The Elves is a 0/1 creature with no abilities, that much is obvious.
What happens if I cast Clone choosing the Elves? What happens at the end of turn?
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Scenario Two:
Now let's say I have a creature with an ability in play, Llanowar Elves, andHumility. The Elves are a 1/1 creature with no abilities, that much is obvious.
What happens if I cast Clone choosing the Elves, and then after everything is resolved and on the battlefield, Humility leaves play?
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Scenario Three:
Finally, let's say I have a creature with an ability in play, Llanowar Elves, and Humility. Same start as Scenario two.
I cast Vesuvan Doppelganger choosing the Elves. What will be the text on the Vesuvan Doppelganger when everything is resolved and on the battlefield? What will be the text on Doppelganger is Humility is then removed?
Using Spawning Pit, I produce four 2/2 creatures named "Spawn" of creature type "Spawn". Then, I play Xenograft naming "Eldrazi".
All four of my tokens, at this point, are 2/2 creatures named "Spawn" and of creature type "Eldrazi Spawn". Are they valid targets of sacrifice for Hand of Emrakul because it doesn't explicitly ask for 'cards named"?
Q: I have Cast Through Time in play and play Treasured Find. The card "Treasured Find" gets exiled as it resolves, but will I have the option to cast it during my next upkeep due to Rebound?
Q: I cast Treasured Find. Does it ever hit the graveyard for effects such as my opponent's Vulturous Zombie?
maybe scavenge will have different effects besides +1/1 counters. I.E. exile this creature from graveyard and target creature gains trample.
"Scavenge" is a keyword, not an ability word. The keyword "Scavenge" explicitly deals with +1/+1 counters and only +1/+1 counters innately.
There will not be any Scavenge abilities that don't deal with +1/+1 counters. The only variation allowed by the keyword is the cost to activate the ability.
However, there can easily be a separate triggered ability on Scavenge cards (i.e. Whenever you scavenge, do X).
Really weird name. I mean, if they wanted to convey uhm... gates being crashed... ie, castles being invaded, couldn't they have found a better synonym?
Makes me wonder if the 'gate' being crashed is the planar boundary around Ravnica.
Too bad, my favorite two guilds are in the second set. Feb can't come soon enough.
Wizards owns the D&D license and all of its parts.
Ravnica was based on a plane in D&D Planescape called Sigil. It's essentially a world consisting of entirely a single city. It's well-known as having a lot of portals to various other planes (something Ravnica did not have).
In Planescape, a "Gatecrasher" is an individual that illegally uses ("crashes") one of the many portals ("gates") without permission.
Likely issue.
Also would explain why all these planeswalkers are suddenly showing up all over Ravnica after the Guildpact fell apart and the plane regained access to the multiverse.
We're already stigmatized for playing a "children's card game" (we players know its not, but most people don't), if they crossed this with MLP we'd be forever branded as the lowest tier possible in the social ladder.
If you play MtG and you're embarrassed by it, then you are a "Closet Geek" in that you make an attempt to hide it.
MLP-bronies wildly exclaim to the world their culturally abnormal passion and then relish in the stigma and attention that comes afterwards.
Long story short: MtG players do it because they like the game; bronies do it because they like the attention.
Hah! Tev. I found this thread after you mentioned it.
Not a Necro, but I'd like to lend my support of this game. It's amazingly well-supported, the designers actually care, and they're tremendously responsive.
One of the best things about this game is the LACK of forced synergy between units. Positioning matters tremendously and the synergy between your individual models are created by crossing fire lanes and good positioning.
Another thing that is mind-blowing is that your opponent is never shown the full list. If you have units that begin off-board or are in thermoptic camouflage, you don't place them on the board, and your opponent doesn't even know what you have if anything.
Then again, these quirks were so interesting because I'm rather into wargames.
Even as a hater of anime/manga aesthetics, the miniatures drew me in.
It's not easy to set out, & tangential to this thread since the reasons why I think the Gutter should be archived are very much set forth in the first post of this thread, but start here, back in April.
I would say I had a more or less positive relationship with many of the Gutter members prior to that.
So you're acknowledging that the decision to shut down the Gutter is, in part, fueled by an attempt to take away something from people that disagree with your leadership?
I understand that it's impossible and implausible to run a forum democratically, but decisions should be made for the betterment of the community, and taking away a seven-year-old community from a forum you recently joined should NOT be driven by personal reasons.
However, the gutter response has been wholly spiteful and vitriolic.
A lot of us are simply tired of this. We shouldn't have to fight so often just to keep The Gutter, a public forum comparable to the Mod Lounge, alive.
The Gutter has been here since the site's founding and the site has prospered alongside it. However, every so often, someone in moderation will trigger a huge series of drama fueled by either personal vendetta or misguided moral policing.
The Gutter has existed alongside MTGSalvation for seven years, and it's more tame now than it ever has been. Seven Years. That's longer than the time much of the moderators have been part of this site. That's longer than the modern MtG card face has been around.
All in the meanwhile, the site has prospered because of, in spite of, or simply alongside the Gutter.
All the good moderators keep resigning rather than sticking around.
I don't blame you for what you've done, but it just seems like if all the good people retire, only scum will remain.
You'll be missed; you may not have heard much from me, but I respected you.
It's also terribly ironic that the Gutter is being chastised for 'cyberbullying' and other pop-culture fad-blames while the Moderator Lounge is just as guilty of these things. Pots and Kettles.
Private Mod Note
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Scenario One:
Let's say I have a creature with an ability in play, Llanowar Elves, and cast Turn to Frog on it. The Elves is a 0/1 creature with no abilities, that much is obvious.
What happens if I cast Clone choosing the Elves? What happens at the end of turn?
---
Scenario Two:
Now let's say I have a creature with an ability in play, Llanowar Elves, and Humility. The Elves are a 1/1 creature with no abilities, that much is obvious.
What happens if I cast Clone choosing the Elves, and then after everything is resolved and on the battlefield, Humility leaves play?
---
Scenario Three:
Finally, let's say I have a creature with an ability in play, Llanowar Elves, and Humility. Same start as Scenario two.
I cast Vesuvan Doppelganger choosing the Elves. What will be the text on the Vesuvan Doppelganger when everything is resolved and on the battlefield? What will be the text on Doppelganger is Humility is then removed?
Using Spawning Pit, I produce four 2/2 creatures named "Spawn" of creature type "Spawn". Then, I play Xenograft naming "Eldrazi".
All four of my tokens, at this point, are 2/2 creatures named "Spawn" and of creature type "Eldrazi Spawn". Are they valid targets of sacrifice for Hand of Emrakul because it doesn't explicitly ask for 'cards named"?
Q: I have Cast Through Time in play and play Treasured Find. The card "Treasured Find" gets exiled as it resolves, but will I have the option to cast it during my next upkeep due to Rebound?
Q: I cast Treasured Find. Does it ever hit the graveyard for effects such as my opponent's Vulturous Zombie?
http://www.tfaw.com/Profile/Magic-The-Gathering-Spell-Thief-4___407684
It's being published October 31st.
There will not be any Scavenge abilities that don't deal with +1/+1 counters. The only variation allowed by the keyword is the cost to activate the ability.
However, there can easily be a separate triggered ability on Scavenge cards (i.e. Whenever you scavenge, do X).
I, for one, think it's great.
They're free to play once you've bought them, but they require an up-front buy.
That being said, I've played GW1 for the past 7yr and played in all the GW2 betas and all games are completely worth the price of admission.
Ravnica was based on a plane in D&D Planescape called Sigil. It's essentially a world consisting of entirely a single city. It's well-known as having a lot of portals to various other planes (something Ravnica did not have).
In Planescape, a "Gatecrasher" is an individual that illegally uses ("crashes") one of the many portals ("gates") without permission.
Likely issue.
Also would explain why all these planeswalkers are suddenly showing up all over Ravnica after the Guildpact fell apart and the plane regained access to the multiverse.
MLP-bronies wildly exclaim to the world their culturally abnormal passion and then relish in the stigma and attention that comes afterwards.
Long story short: MtG players do it because they like the game; bronies do it because they like the attention.
Maybe MtG: O or DotP, but not physical cards.
Not a Necro, but I'd like to lend my support of this game. It's amazingly well-supported, the designers actually care, and they're tremendously responsive.
One of the best things about this game is the LACK of forced synergy between units. Positioning matters tremendously and the synergy between your individual models are created by crossing fire lanes and good positioning.
Another thing that is mind-blowing is that your opponent is never shown the full list. If you have units that begin off-board or are in thermoptic camouflage, you don't place them on the board, and your opponent doesn't even know what you have if anything.
Then again, these quirks were so interesting because I'm rather into wargames.
Even as a hater of anime/manga aesthetics, the miniatures drew me in.
Why else do you think that card goes for $10?
I understand that it's impossible and implausible to run a forum democratically, but decisions should be made for the betterment of the community, and taking away a seven-year-old community from a forum you recently joined should NOT be driven by personal reasons.
The Gutter has been here since the site's founding and the site has prospered alongside it. However, every so often, someone in moderation will trigger a huge series of drama fueled by either personal vendetta or misguided moral policing.
The Gutter has existed alongside MTGSalvation for seven years, and it's more tame now than it ever has been. Seven Years. That's longer than the time much of the moderators have been part of this site. That's longer than the modern MtG card face has been around.
All in the meanwhile, the site has prospered because of, in spite of, or simply alongside the Gutter.
All the good moderators keep resigning rather than sticking around.
I don't blame you for what you've done, but it just seems like if all the good people retire, only scum will remain.
You'll be missed; you may not have heard much from me, but I respected you.
It's also terribly ironic that the Gutter is being chastised for 'cyberbullying' and other pop-culture fad-blames while the Moderator Lounge is just as guilty of these things. Pots and Kettles.