Amulet of vigor, some scapeshift decks and there is a new deck that has a doen a little well in dailies that uses valakut, emrakul, summoning trap, titan, and through the breach:
How much have you actually tested vs. Burn? I have Chalice and Trading Post MD and 4 Leylines and an Elixir SB, and the matchup is certainly not a lock at all. Most Modern Burn decks only play 4-12 creatures anyway, and Verdict is terrible against Goblin Guide. We're a slow deck - I'm pretty sure that we're a dog Game 1, which will mean that in most circumstances, the matchup is never much better than 50/50.
I also can't condone zero copies of Thirst. I just can't!
I've tested the burn matchup a decent amount and it's always been pretty easy, game one they are favored, but I'd say I've won the majority of games.
I actually came up with "Tezzerator" on my own, kinda a funny story. Starting off as an ensnaring bridge centered mono white control deck, then a UW control deck, then a UW control deck with Tezzeret. So I never played Thirst, I tried it once but I hated it lol.
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"You may say I'm a dreamer, but I'm not." - John Lennon
The main thing about my version of the deck is that it is focused on ensnaring bridge, not blood moon or shackles. Blood moon is no longer very stellar, yes they can still get blown out by it from time to time, but with "perfect" mana now it has lost most of its effectiveness in the format. The deck aims to win with ensaring bridge on the board. Pyrite spellbomb is not a good option in my opinion, Keranos is far better. You can still attack with 5/5s when ensnaring bridge is in play you just need to sequenced it right. But the point is ensnaring bridge w/ leyline makes it very difficult for your opponent to do well... anything. Various other things in the deck deal with all your opponents cards and interaction.
Right, so burn is no problem. With 1 leyline affect main board and 4 sweepers and 4 leyline affects post board and 4 wraths makes the matchup pretty unwinnable for them. People always saying playing 4 wraths is ridiculous but in modern it's not, being able to constantly destroy their creatures is imperative to the deck since we have no disruption in the form of discard or counters. The majority of decks play creatures which need to be dealt with and I don't want to be killing each one individually with bolts and such. In general wrathing their creatures then making all their future ones generally useless with ensnaring bridge does it for creature decks.
I think the point of our deck is to make the game grindy and long so we come out on top, in creature matches this is done by ensnaring bridge and in control matches it just ends up that way. Combo can be tricky, we just need to find our silver bullets then try to win at some point.
Yeah I feel like it may be time to move on from red. Blood Moon becoming worse is a hard blow. It would be awesome if they would unban Sword of the Meek and make the way forward clear, but that won't happen until aggro is a force again.
Yeah, I got rid of red and now I play UW with a really small black splash. I was hoping for a artifact theme on one of the Khans, like a esper in shards.
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"You may say I'm a dreamer, but I'm not." - John Lennon
2x Breeding Pool
1x Celestial Colonnade
1x Creeping Tar Pit
1x Forest
1x Godless Shrine
1x Hallowed Fountain
1x Island
4x Misty Rainforest
1x Overgrown Tomb
1x Plains
1x Steam Vents
2x Stomping Ground
1x Tectonic Edge
2x Temple Garden
1x Urborg, Tomb of Yawgmoth
2x Verdant Catacombs
3x Windswept Heath
2x Courser of Kruphix
1x Elesh Norn, Grand Cenobite
4x Emrakul, the Aeons Torn
1x Eternal Witness
1x Iona, Shield of Emeria
4x Knight of the Reliquary
1x Pack Rat
1x Terastodon
3x Abrupt Decay
3x Gifts Ungiven
4x Summoning Trap
3x Through the Breach
1x Unburial Rites
You either get a big creature in with Summoning Trap, Unburial Rites, or [card]Through the
Breach[/card].
http://www.mtggoldfish.com/archetype/12386#online
I've tested the burn matchup a decent amount and it's always been pretty easy, game one they are favored, but I'd say I've won the majority of games.
I actually came up with "Tezzerator" on my own, kinda a funny story. Starting off as an ensnaring bridge centered mono white control deck, then a UW control deck, then a UW control deck with Tezzeret. So I never played Thirst, I tried it once but I hated it lol.
1x Academy Ruins
2x Celestial Colonnade
1x Darksteel Citadel
4x Flooded Strand
4x Hallowed Fountain
1x Inkmoth Nexus
3x Island
3x Plains
3x Polluted Delta
2x Steam Vents
2x Tectonic Edge
4x Supreme Verdict
1x Detention Sphere
1x Batterskull
1x Chalice of the Void
1x Engineered Explosives
3x Ensnaring Bridge
2x Pithing Needle
1x Relic of Progenitus
4x Talisman of Progress
1x Trading Post
1x Vedalken Shackles
1x Witchbane Orb
1x Sphinx's Revelation
3x Tezzeret the Seeker
1x Keranos, God of Storms
1x Spellskite
3x Trinket Mage
2x Defense Grid
2x Disenchant
1x Dispel
1x Elesh Norn, Grand Cenobite
1x Grafdigger's Cage
1x Keranos, God of Storms
3x Leyline of Sanctity
1x Pithing Needle
2x Rest in Peace
1x Torpor Orb
The main thing about my version of the deck is that it is focused on ensnaring bridge, not blood moon or shackles. Blood moon is no longer very stellar, yes they can still get blown out by it from time to time, but with "perfect" mana now it has lost most of its effectiveness in the format. The deck aims to win with ensaring bridge on the board. Pyrite spellbomb is not a good option in my opinion, Keranos is far better. You can still attack with 5/5s when ensnaring bridge is in play you just need to sequenced it right. But the point is ensnaring bridge w/ leyline makes it very difficult for your opponent to do well... anything. Various other things in the deck deal with all your opponents cards and interaction.
Right, so burn is no problem. With 1 leyline affect main board and 4 sweepers and 4 leyline affects post board and 4 wraths makes the matchup pretty unwinnable for them. People always saying playing 4 wraths is ridiculous but in modern it's not, being able to constantly destroy their creatures is imperative to the deck since we have no disruption in the form of discard or counters. The majority of decks play creatures which need to be dealt with and I don't want to be killing each one individually with bolts and such. In general wrathing their creatures then making all their future ones generally useless with ensnaring bridge does it for creature decks.
I think the point of our deck is to make the game grindy and long so we come out on top, in creature matches this is done by ensnaring bridge and in control matches it just ends up that way. Combo can be tricky, we just need to find our silver bullets then try to win at some point.
1x Academy Ruins
2x Celestial Colonnade
1x Darksteel Citadel
4x Flooded Strand
1x Ghost Quarter
4x Hallowed Fountain
1x Inkmoth Nexus
2x Island
2x Plains
3x Polluted Delta
2x Steam Vents
2x Tectonic Edge
1x Watery Grave
4x Supreme Verdict
1x Batterskull
1x Engineered Explosives
3x Ensnaring Bridge
2x Pithing Needle
1x Relic of Progenitus
4x Talisman of Progress
1x Trading Post
1x Vedalken Shackles
1x Witchbane Orb
1x Spellskite
3x Trinket Mage
1x Karn Liberated
3x Tezzeret the Seeker
4x Path to Exile
1x Sphinx's Revelation
1x Detention Sphere
1x Chalice of the Void
1x Detention Sphere
2x Disenchant
1x Dispel
1x Elesh Norn, Grand Cenobite
1x Grafdigger's Cage
3x Leyline of Sanctity
1x Pithing Needle
2x Rest in Peace
1x Tezzeret, Agent of Bolas
1x Torpor Orb
Yeah, I got rid of red and now I play UW with a really small black splash. I was hoping for a artifact theme on one of the Khans, like a esper in shards.
3x Blackcleave Cliffs
3x Blood Crypt
1x Breeding Pool
1x Cascade Bluffs
1x Fire-Lit Thicket
1x Forest
1x Ghost Quarter
1x Graven Cairns
2x Misty Rainforest
1x Mountain
1x Overgrown Tomb
2x Raging Ravine
1x Steam Vents
1x Stomping Ground
1x Swamp
4x Verdant Catacombs
3x Inquisition of Kozilek
4x Life from the Loam
1x Maelstrom Pulse
4x Mulch
2x Abrupt Decay
1x Darkblast
4x Forbidden Alchemy
4x Izzet Charm
4x Bloodghast
4x Seismic Assault
2x Ancient Grudge
2x Anger of the Gods
1x Bow of Nylea
2x Courser of Kruphix
2x Huntmaster of the Fells Flip
2x Maelstrom Pulse
2x Scavenging Ooze
2x Slaughter Games
The deck is a little bit unorthodox, I don't play Raven's Crime and I play Mulch and Forbidden Alchemy to dig through my deck. I also want to try Trade Routes.
This started as a 40 land deck with Gifts Ungiven, Trade Routes, Dark Confidant etc.
1x Academy Ruins
1x Arid Mesa
1x Buried Ruin
3x Celestial Colonnade
1x Creeping Tar Pit
3x Dakmor Salvage
2x Ghost Quarter
1x Graven Cairns
2x Hallowed Fountain
4x Horizon Canopy
4x Misty Rainforest
1x Mystic Gate
2x Overgrown Tomb
1x Reflecting Pool
1x Scalding Tarn
1x Stomping Ground
2x Tectonic Edge
1x Temple Garden
1x Tolaria West
4x Verdant Catacombs
1x Day of Judgment
1x Flame Jab
4x Life from the Loam
1x Raven's Crime
1x Supreme Verdict
1x Worm Harvest
1x Wrath of God
1x Seismic Assault
4x Trade Routes
2x Gifts Ungiven
4x Dark Confidant
4x Birds of Paradise
4x Emrakul, the Aeons Torn
4x Eternal Witness
2x Griselbrand
4x Huntmaster of the Fells Flip
2x Obstinate Baloth
2x Sylvan Caryatid
2x Thragtusk
7x Forest
1x Inkmoth Nexus
1x Kessig Wolf Run
3x Mountain
4x Stomping Ground
4x Wooded Foothills
4x Through the Breach
4x See the Unwritten