Only real playable. Maybe the glory? But I didn't like Boros so far, so I tried to stay away from that
Pack 1 pick 6:
Leyline Phantom
Aerial Maneuver
Burst of Strength (FOIL)
Wildwood Rebirth
Foundry Street Denizen
--> Corpse Blockade
Primal Visitation
Illness in the Ranks
Enter the Infinite
Mountain
Should have been the Phantom. Not sure why I took this. I don't have a good excuse.
Take the reusable removal. Nothing else I really liked as a first pick in this pack.
Pack 2 pick 2:
Gutter Skulk
Disciple of the Old Ways
Scatter Arc
--> Madcap Skills
Balustrade Spy
Ivy Lane Denizen
Death's Approach
Sage's Row Denizen
Ruination Wurm
Shattering Blow
Cartel Aristocrat
Burning-Tree Emissary
Gateway Shade
Swamp
Took this because it wins games, shouldn't have because I really needed creatures at this point, plus it probably sent a strong not gruul signal to my right, which would bite me P3
Pack 2 pick 3:
--> Crocanura
Hands of Binding
Massive Raid
Miming Slime (FOIL)
Last Thoughts
Gruul Guildgate
Court Street Denizen
Naturalize
Zhur-Taa Swine
Mortus Strider
Merfolk of the Depths
Mindeye Drake
Plains
Again, needing creatures. It was that or miming slime, went with the blocker because I dont like having depedence
Pack 2 pick 13:
--> Tin Street Market
Razortip Whip
Swamp
Pack 2 pick 14:
--> Skygames
Island
Pack 2 pick 15:
--> Island
------ GTC ------
Pack 3 pick 1:
Aerial Maneuver
Spire Tracer
Shadow Slice
Naturalize
Armored Transport
Totally Lost
Boros Guildgate
Assault Griffin
Purge the Profane
Psychic Strike
--> Rust Scarab
Mark for Death
Guardian of the Gateless
Treasury Thrull
Mountain
Big to trigger evolve on everyone.
Pack 3 pick 2:
Basilica Screecher
Disciple of the Old Ways
Massive Raid
Forced Adaptation
Nav Squad Commandos
Sage's Row Denizen
Razortip Whip
Hydroform
Skyknight Legionnaire
Orzhov Keyrune
Alpha Authority
Hellraiser Goblin
--> Fathom Mage
Forest
Thanks for posting this... doesn't seem like things went well for you here.
I agree with only one of your first eight picks (!). Note: these are not how I would have drafted, they're what I would have taken in your position, so P1P2 here follows your P1P1, not the one I've listed, etc.
P1P1: Kingpin's Pet
P1P2: Angelic Edict
P1P3: Disciple of the Old Ways
P1P4: (agreed)
P1P5: Angelic Edict
P1P6: Aerial Maneuver
P1P7: Executioner's Swing
P1P8: Assault Griffin
I think the main problem is that your card valuations and perspective on the format are quite far off in places. Experiment One is an acceptable card, but it's not exciting and certainly shouldn't pull you into Green. Foundry Champion is strong - albeit a bit pricey - but Aetherise is weak and Gruul Charm, whilst fine in a Gruul deck, really shouldn't be a candidate at P1P1. Massive Raid is only even playable in very creature-heavy low-curve aggro decks and doesn't make the top four in that pack. Act of Treason barely makes the maindeck most of the time. And so on.
FWIW I think your Madcap Skills pick at P2P2 was actually right. Yes, you need creatures, but you also have no way to win games at that point. It's hard to overstate how serious that is as a problem!
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Honestly, I went through all the picks seeing if you could go Boros (based on your P1P1) and you would have been fine, although light on small creatures. (Unless you splash black). It's awful to put yourself in a corner saying "I won't do X," when that option could be the best for you (even though it wasn't neccessarily best here).
Breaking news.
There will be no Tibalt, Tamiyo, Tezzeret, Garruk, Chandra, Liliana, mini-Jace, big-Jace, Garruk again, or Sarkhan in Theros either.
There will also be no Black Lotus.
I would have taken The champion, followed up with edict, and ended up with an orzov deck with multiple corpse blockades, edicts, and splashing red for foundry champion. A slow controlling build with lots of removal and some bombs.
Aethersize and grull charm aren't even close to first pick worthy in my opinion. It was between champion and kingpin.
Thanks for posting this... doesn't seem like things went well for you here.
I agree with only one of your first eight picks (!). Note: these are not how I would have drafted, they're what I would have taken in your position, so P1P2 here follows your P1P1, not the one I've listed, etc.
P1P1: Kingpin's Pet
P1P2: Angelic Edict
P1P3: Disciple of the Old Ways
P1P4: (agreed)
P1P5: Angelic Edict
P1P6: Aerial Maneuver
P1P7: Executioner's Swing
P1P8: Assault Griffin
I think the main problem is that your card valuations and perspective on the format are quite far off in places. Experiment One is an acceptable card, but it's not exciting and certainly shouldn't pull you into Green. Foundry Champion is strong - albeit a bit pricey - but Aetherise is weak and Gruul Charm, whilst fine in a Gruul deck, really shouldn't be a candidate at P1P1. Massive Raid is only even playable in very creature-heavy low-curve aggro decks and doesn't make the top four in that pack. Act of Treason barely makes the maindeck most of the time. And so on.
FWIW I think your Madcap Skills pick at P2P2 was actually right. Yes, you need creatures, but you also have no way to win games at that point. It's hard to overstate how serious that is as a problem!
Bat, pick 3 confuses me a bit. You have taken Kingpin's Pet and Angelic Edict, which I completely agree with. Then pack 3 has a Basillica Screecher, a very solid card to start an Orzhov deck and you go off color all of a sudden to take Disciple. Now, don't get me wrong, I LOVE Disciple. It just seems you coulda stuck to Orzhov at this point in the draft.
I'm thinking that the Foundry Champion isn't a terrible choice P1P1, since it is pretty solid and will usually take something out when you cast him, and gives Boros reach late game. After that though I think the Orzhov signals were pretty strong P1.
Then depending on what gets shipped your way, you can probably find a Prophetic Prism and a few Boros Guildgates to splash the Champion if you really want to, but without red to threaten power boosts he's not quite as threatening. The very late Hold the Gates is interesting too, as you get it relatively early enough in the draft that you can reasonably incorporate it into your deck strategy by putting a higher value on Gates. It's really a nifty card if you can get five gates or so in your deck.
It just seems you coulda stuck to Orzhov at this point in the draft.
Yeah, probably correct.
My thinking was that Disciple starts providing a clue as to what's actually open (being much more of a signal than Screecher), but on the other hand there's probably more value in sticking with my first two picks for a bit longer.
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Event #: 5093560
Time: 2/28/2013 3:11:38 PM
Players:
bateleur
yamahama
vegasfireman
kalisti
Bradisgood
Oliver597
kiveu
--> Nocley
------ GTC ------
Pack 1 pick 1:
Frilled Oculus
Scab-Clan Charger
Daring Skyjek
Shielded Passage
Riot Gear
Forced Adaptation
Keymaster Rogue
Horror of the Dim
Kingpin's Pet
Mortus Strider
Gruul Charm
Ætherize
Hellraiser Goblin
--> Foundry Champion
Plains
It was this, Charm, or Aetherize. I went with the rare. Probably shouldn't have
Pack 1 pick 2:
Metropolis Sprite
Angelic Edict
Devour Flesh
Skygames
Corpse Blockade
Burst of Strength
Prophetic Prism
Orzhov Guildgate
Gruul Keyrune (FOIL)
Executioner's Swing
Ripscale Predator
--> Experiment One
Realmwright
Plains
Great card.
Pack 1 pick 3:
Basilica Screecher
Disciple of the Old Ways
--> Massive Raid
Keymaster Rogue
Death's Approach
Millennial Gargoyle
Verdant Haven
Sage's Row Denizen
Shattering Blow
Deathcult Rogue
Coerced Confession
Hold the Gates
Forest
Took the removal because it seemed on color. Screecher or Deathcult were the other playables
Pack 1 pick 4:
Structural Collapse
Gutter Skulk
Burst of Strength
--> Prophetic Prism
Orzhov Guildgate
Totally Lost
Crackling Perimeter (FOIL)
Ruination Wurm
Shattering Blow
Alpha Authority
Undercity Plague
Forest
Nothing I really like here, take the fixing since it will always be in the deck
Pack 1 pick 5:
Structural Collapse
Angelic Edict
Shadow Alley Denizen
Guildscorn Ward
Clinging Anemones
Millennial Gargoyle
--> Act of Treason
Martial Glory
Psychic Strike
Fortress Cyclops
Swamp
Only real playable. Maybe the glory? But I didn't like Boros so far, so I tried to stay away from that
Pack 1 pick 6:
Leyline Phantom
Aerial Maneuver
Burst of Strength (FOIL)
Wildwood Rebirth
Foundry Street Denizen
--> Corpse Blockade
Primal Visitation
Illness in the Ranks
Enter the Infinite
Mountain
Should have been the Phantom. Not sure why I took this. I don't have a good excuse.
Pack 1 pick 7:
--> Scorchwalker
Keymaster Rogue
Nav Squad Commandos
Balustrade Spy
Ivy Lane Denizen
Executioner's Swing
Dimir Keyrune
Dying Wish
Mountain
This had to have been a deep pack. Spy, Swing, and Scorch coming through this late. Went with scorch guessing I'd be in Gruul
Pack 1 pick 8:
Towering Thunderfist
Hands of Binding
Boros Guildgate
Assault Griffin
Adaptive Snapjaw
Hydroform
--> Gift of Orzhova
Island
Then this comes P8 and I just get lost.
Pack 1 pick 9:
Shielded Passage
Riot Gear
--> Forced Adaptation
Horror of the Dim
Mortus Strider
Hellraiser Goblin
Plains
Between this and the Hellraiser. Maybe The Horror if I took the spy prior?
Pack 1 pick 10:
Skygames
Corpse Blockade
Burst of Strength
--> Orzhov Guildgate
Realmwright
Plains
Take the fixing because I'll be in at least 3 colors
Pack 1 pick 11:
--> Sage's Row Denizen
Shattering Blow
Coerced Confession
Hold the Gates
Forest
Pack 1 pick 12:
Structural Collapse
--> Crackling Perimeter (FOIL)
Shattering Blow
Forest
Pack 1 pick 13:
Structural Collapse
--> Guildscorn Ward
Swamp
Pack 1 pick 14:
--> Primal Visitation
Mountain
Pack 1 pick 15:
--> Dying Wish
------ GTC ------
Pack 2 pick 1:
Devour Flesh
Tin Street Market
Cloudfin Raptor
Sage's Row Denizen
Act of Treason
Balustrade Spy
Shielded Passage
Riot Gear
Executioner's Swing
Primal Visitation
--> Agoraphobia
Thrull Parasite
Voidwalk
Merciless Eviction
Swamp
Take the reusable removal. Nothing else I really liked as a first pick in this pack.
Pack 2 pick 2:
Gutter Skulk
Disciple of the Old Ways
Scatter Arc
--> Madcap Skills
Balustrade Spy
Ivy Lane Denizen
Death's Approach
Sage's Row Denizen
Ruination Wurm
Shattering Blow
Cartel Aristocrat
Burning-Tree Emissary
Gateway Shade
Swamp
Took this because it wins games, shouldn't have because I really needed creatures at this point, plus it probably sent a strong not gruul signal to my right, which would bite me P3
Pack 2 pick 3:
--> Crocanura
Hands of Binding
Massive Raid
Miming Slime (FOIL)
Last Thoughts
Gruul Guildgate
Court Street Denizen
Naturalize
Zhur-Taa Swine
Mortus Strider
Merfolk of the Depths
Mindeye Drake
Plains
Again, needing creatures. It was that or miming slime, went with the blocker because I dont like having depedence
Pack 2 pick 4:
Scorchwalker
--> Frilled Oculus
Clinging Anemones
Furious Resistance
Forced Adaptation
Millennial Gargoyle
Shielded Passage
Executioner's Swing
Paranoid Delusions
Ordruun Veteran
Ripscale Predator
Mountain
Looking like Simic splash Red.
Pack 2 pick 5:
Devour Flesh
Tin Street Market
Guildscorn Ward
Razortip Whip
Clinging Anemones
Furious Resistance
Forced Adaptation
Merfolk of the Depths
--> Simic Keyrune
Unexpected Results
Swamp
Backing up that. Went for the fixing over anemones or results, knowing the first could table and results is mediocre.
Pack 2 pick 6:
Towering Thunderfist
--> Hands of Binding
Greenside Watcher
Boros Guildgate
Skygames
Corpse Blockade
Burst of Strength
Hydroform
Frenzied Tilling
Island
Pack 2 pick 7:
Predator's Rapport
--> Millennial Gargoyle
Forced Adaptation
Nav Squad Commandos
Purge the Profane
Psychic Strike
Duskmantle Guildmage
Tower Defense
Island
I really needed creatures at this point.
Pack 2 pick 8:
Shadow Slice
Dutiful Thrull
Towering Thunderfist
Sage's Row Denizen
Skyblinder Staff
Bioshift
--> Borborygmos Enraged
Forest
Eh, what else could I take over it?
Pack 2 pick 9:
Tin Street Market
--> Sage's Row Denizen
Shielded Passage
Riot Gear
Primal Visitation
Voidwalk
Swamp
2/3 for 3 is the best I could get here.
Pack 2 pick 10:
Gutter Skulk
Scatter Arc
--> Sage's Row Denizen
Ruination Wurm
Shattering Blow
Swamp
Pack 2 pick 11:
--> Hands of Binding
Naturalize
Mortus Strider
Merfolk of the Depths
Plains
Solid Blue.
Pack 2 pick 12:
--> Clinging Anemones
Furious Resistance
Forced Adaptation
Mountain
One tabled.
Pack 2 pick 13:
--> Tin Street Market
Razortip Whip
Swamp
Pack 2 pick 14:
--> Skygames
Island
Pack 2 pick 15:
--> Island
------ GTC ------
Pack 3 pick 1:
Aerial Maneuver
Spire Tracer
Shadow Slice
Naturalize
Armored Transport
Totally Lost
Boros Guildgate
Assault Griffin
Purge the Profane
Psychic Strike
--> Rust Scarab
Mark for Death
Guardian of the Gateless
Treasury Thrull
Mountain
Big to trigger evolve on everyone.
Pack 3 pick 2:
Basilica Screecher
Disciple of the Old Ways
Massive Raid
Forced Adaptation
Nav Squad Commandos
Sage's Row Denizen
Razortip Whip
Hydroform
Skyknight Legionnaire
Orzhov Keyrune
Alpha Authority
Hellraiser Goblin
--> Fathom Mage
Forest
Okay.
Pack 3 pick 3:
Warmind Infantry
Scatter Arc
Smite
Millennial Gargoyle
Shielded Passage
Act of Treason
Riot Gear
--> Verdant Haven
Scatter Arc (FOIL)
Cartel Aristocrat
Smog Elemental
Luminate Primordial
Forest
Trying to get more fixing when there really wasn't anything else for me
Pack 3 pick 4:
--> Metropolis Sprite
Angelic Edict
Devour Flesh
Armored Transport
Syndicate Enforcer
Burst of Strength
Basilica Guards
Spell Rupture
Paranoid Delusions
Zhur-Taa Swine
Sapphire Drake
Plains
I lack two drops
Pack 3 pick 5:
Towering Thunderfist
Way of the Thief
Act of Treason
Riot Gear
Verdant Haven
Keymaster Rogue
Nav Squad Commandos
Skyknight Legionnaire
Boros Charm
--> Simic Fluxmage
Plains
Solid.
Pack 3 pick 6:
Gutter Skulk
Scatter Arc
Dimir Guildgate
Spell Rupture
Slate Street Ruffian
Beckon Apparition
Drakewing Krasis
Incursion Specialist
--> Ooze Flux
Island
Can't turn this down
Pack 3 pick 7:
Shadow Slice
Dutiful Thrull
--> Ember Beast
Skygames
Ordruun Veteran (FOIL)
Orzhov Guildgate
Simic Keyrune
Dying Wish
Forest
On curve and splashable.
Pack 3 pick 8:
--> Knight Watch
Contaminated Ground
Way of the Thief
Skygames
Purge the Profane
Coerced Confession
Tower Defense
Island
Pack 3 pick 9:
Aerial Maneuver
--> Spire Tracer
Naturalize
Boros Guildgate
Purge the Profane
Psychic Strike
Mountain
Alright.
Pack 3 pick 10:
Nav Squad Commandos
Razortip Whip
--> Hydroform
Alpha Authority
Hellraiser Goblin
Forest
Pack 3 pick 11:
Scatter Arc
Shielded Passage
Scatter Arc (FOIL)
--> Smog Elemental
Forest
Pack 3 pick 12:
Burst of Strength
Paranoid Delusions
--> Sapphire Drake
Plains
Did not expect this to table.
Pack 3 pick 13:
Way of the Thief
--> Nav Squad Commandos
Plains
Pack 3 pick 14:
--> Beckon Apparition
Island
Pack 3 pick 15:
--> Dying Wish
Deck:
Land:
7 Island
5 Mountain
5 Forest
Creature:
1 Experiment One
1 Spire Tracer
1 Frilled Oculus
1 Metropolis Sprite
1 Ember Beast
1 Crocanura
1 Simic Fluxmage
2 Sage Row Denizen
1 Clining Anemones
1 Fathom Mage
1 Millenial Gargoyle
1 Rust Scarab
1 Sapphire Drake
1 Borygomos Enraged
Spell:
1 Agoraphobia
1 Madcap Skills
2 Hands of Binding
1 Prophetic Prism
1 Simic Keyrune
1 Act of Treason
1 Ooze Flux
I agree with only one of your first eight picks (!). Note: these are not how I would have drafted, they're what I would have taken in your position, so P1P2 here follows your P1P1, not the one I've listed, etc.
P1P1: Kingpin's Pet
P1P2: Angelic Edict
P1P3: Disciple of the Old Ways
P1P4: (agreed)
P1P5: Angelic Edict
P1P6: Aerial Maneuver
P1P7: Executioner's Swing
P1P8: Assault Griffin
I think the main problem is that your card valuations and perspective on the format are quite far off in places. Experiment One is an acceptable card, but it's not exciting and certainly shouldn't pull you into Green. Foundry Champion is strong - albeit a bit pricey - but Aetherise is weak and Gruul Charm, whilst fine in a Gruul deck, really shouldn't be a candidate at P1P1. Massive Raid is only even playable in very creature-heavy low-curve aggro decks and doesn't make the top four in that pack. Act of Treason barely makes the maindeck most of the time. And so on.
FWIW I think your Madcap Skills pick at P2P2 was actually right. Yes, you need creatures, but you also have no way to win games at that point. It's hard to overstate how serious that is as a problem!
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪₪
(W/B) Teysa, Orzhov Scion (W/B)
G Devoted G
(U/R) Scramblefun (U/R)
(W/U) Heh, Birbs (W/U)
Aethersize and grull charm aren't even close to first pick worthy in my opinion. It was between champion and kingpin.
Bat, pick 3 confuses me a bit. You have taken Kingpin's Pet and Angelic Edict, which I completely agree with. Then pack 3 has a Basillica Screecher, a very solid card to start an Orzhov deck and you go off color all of a sudden to take Disciple. Now, don't get me wrong, I LOVE Disciple. It just seems you coulda stuck to Orzhov at this point in the draft.
New to Commander? Read the Above article.
P1P1 - Champion
P1P2 - Angelic Edict
P1P3 - Basilica Screecher
P1P4 - Gutter Sulk
P1P5 - Angelic Edict
P1P6 - Corpse Blockade
P1P7 - Executioner's Swing
P1P8 - Gift of Orzhova (!!)
Then depending on what gets shipped your way, you can probably find a Prophetic Prism and a few Boros Guildgates to splash the Champion if you really want to, but without red to threaten power boosts he's not quite as threatening. The very late Hold the Gates is interesting too, as you get it relatively early enough in the draft that you can reasonably incorporate it into your deck strategy by putting a higher value on Gates. It's really a nifty card if you can get five gates or so in your deck.
Yeah, probably correct.
My thinking was that Disciple starts providing a clue as to what's actually open (being much more of a signal than Screecher), but on the other hand there's probably more value in sticking with my first two picks for a bit longer.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>