Triskelavus is just too slow for me when I need the fast effects, and the {seat} is just really nice in tadem with the CoW.......{I made a funny} I have never truely liked the LoA, so the strip is back since Gush is gone and the saving of lands is harder and harder these days {remember I won a tourney not to long ago}. I have become quite a fan of Darkblast for solving simple creature problems, and getting it back at will is nice to repeat if needed. I wanted to add another Fire//Ice, so dropping one Pyroclasm was the only way to go while losing the 2 Duress haven't hindered me at all.
You drop a colorless mana producing land when you want to fit in a colorless mana producing land. That's like... basic deck construction. It's the only one in the deck so it gets the cut.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
the Library vs Strip Mine debate is old now, and what ever you choose will be a good choice. However, I believe it is decided mostly by ones play-style (or how you generally want to pilot CS).
With that said, I wouldn't even consider taking out 1x Island (or any other colored land) instead so that I can play both Library and Mine. (Its either one or none IMO) But of course, you can play both if you have a free slot to add another land. E.G going from 15 land to 16.
EDIT:
RE: SM: Triskelavus vs Triskelion.
I agree, you get more points for style when playing Triskelion. It is a good creature in CS also, but they serve quite different roles. You don't play Triskelavus the same way you would with a Triskelion, just to make that clear.
I've found "budget versions" of Strategic Planning to be quite good still.
And normally I'd consider Night's Whisper (Which is in my deck right now) Impulse and Sensei's Divining Top
If you want more draw/digg. Try these first. Otherwise, add more tutor or utility and you will be quite safe with that as well.
Sometimes I just wonder why members ask questions that are easly answered by what some may call COMMON SENSE {clearly my buddy was right you can't buy that stuff}. The debate should be over, but I have a magic starter guide I have been sitting on since I first started to playing {13 yrs old but I could gladly give it to someone if they need it hint hint} I stopped using it ofcourse like the 4th day, but I just want to do my part. I feel sometimes these threads are getting hit with what I call timmy replies in what should be the competitive area.
Coloreless in/ Coloreless out
Left foot in/right foot out.
RoTfL, and I can only pray I face guys like this in my tourney outcomes in the future. Because with my C.S. deck outside any changes would be like taking candy from a child.
Now hear me.................like Morphis said in the matrix if you want that guide anyone it's going to be free, but you must include shipping lol {5.99}
until the next post that might mean something.
Trusty S.M.
P.S. that Seat of the Synod is working out great with the CoW. Oh and I hear ya bud the triskelavus has been proven to be a great card, and I completely understand the lock.
EDITED:,
I agree, and you won't see me for awhile until I can just learn to ignore the ones that I should, and I'll admit I havn't clearly been able to that. To all the others that have put up with this nonesense I apologize and feel for you.
So hopefully in a few weeks I'll be back, but I have no clock on this choice I'm making until I can learn from the EX and outcome. The infractions/and warnings aren't worth it, and sadly it has taken to many of them for me to notice I need to change. I want a long life on here, so in a way I'm glad I'm going through this now early on so I can understand and be a better person.
I will come back a wiser, stronger, and much more Tolaratable person giving advise to those that need it, and wasting no time on the ones that clearly wouldn't get it anyways.
Again I apologize, and now I say good~bye.
Take care competitive area, and I hope to one day join............... once again.
S.M.
Personal Thanks to:,
[EMAIL="D3@D"]D3@D[/EMAIL]
Xwt
You guys have had wonderful insight and knowledge!!!
Flame infraction issued. You've been warned more than once about your attitude, and being dismissive of other's comments as if you're somehow above them is not going to be tolerated on this forum. --Binary
In general, the Trisk tended to do more when I needed it to. Also, it kills painter servant very past, although Control slaver basically can't beat a painter deck. You have to get really lucky, and have something rediculous like tinker with double counter backup reallyfast, and at that, there are times where that won't even do it. As for the library, even ignoring the whole colourless/colour thing, in general, the library was often just too slow. this deck is not overly powerful to begin with, and given that turn 1/2 should always be having welder/thirst or having drain up, the library helps with none of that. Library is still incredibly broken, it just doesn't fit in this deck.
Oh, and strategic planning is just junk. Its awful. impulse is wrong for the deck too, and top doesn't do enough, all it does is look most of the time, and while the top/welder interactions are cute, they aren't often good enough. what is the right card, ATM I'm not sure, but I've abandoned control slaver in favour of painter anyways, so I stopped trying to solve that problem a long time ago. Night's whisper seems like the best alternative, but only in wasteland-light meta's.
although Control slaver basically can't beat a painter deck. You have to get really lucky, and have something rediculous like tinker with double counter backup reallyfast, and at that, there are times where that won't even do it.
I can't help but think that this call is entirely ********. While I agree with you on Triskelion and Strategic Plannings, I think it's largely uninformed. If you can't beat painter with CS, then it's just too bad with you. A tight CS list does, however, have tools to fight a Painter deck and it's no more than 45/55 in Painter's advantage if the players are equally skilled.
Vintage is not the realm of absolute truths. There is no strictly better card or strictly bettter build, and lots of choices are matters of playstyle and preferences.
Painter servant is the combo-control drain deck that preys on drain decks. Control-Slaver is the institution of drain control strategies. I wouln't call the matchup before seing the game. Ever.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
I can't help but think that this call is entirely ********. While I agree with you on Triskelion and Strategic Plannings, I think it's largely uninformed. If you can't beat painter with CS, then it's just too bad with you. A tight CS list does, however, have tools to fight a Painter deck and it's no more than 45/55 in Painter's advantage if the players are equally skilled.
Actually, quite the opposite, I would argue that mine is the informed call. I play the painter deck, not Control slaver, and playing against control slaver is a matchup that I go into every time feeling like I have to punt the game away to not win. And going against painter with control slaver, again, can't win. I have seen this to be true watching and playing numerous matches. And I think most vintage notables that play with the painter deck would agree with me, and so would the results. Control Slaver is the best matchup for a well built painter deck. Equally skilled, the Painter deck has a huge advantage. I would not call painter a combo-control deck for a second. its a hardcore control deck that happens to finish with a two card combo. However examining your comments about playstyle could lead to the following conclusion, that based on the playstyle of painter pilots I Have observed, and the playstyle of the majority of control slaver pilots, the good painter pilots have the matchup strongly in their favour. that may be a more accurate statement. I will -ay that I know a couple players that could annihilate an average to good painter pilot with control slaver, but they'd probably rather play painter and give the control slaver player no chance at all.
Canadian Pride, you aren't substantiating your claims, nor do your claims make much sense.
Let's just consider this from a theoretical standpoint: Control Slaver and Painter are very similarly designed decks structurally. Taking common builds of both, painter has slightly more defensive cards and slaver has a slightly more robust draw engine (assuming thirst is augmented with whispers or capsule or something to that effect, as it usually is, and probably should be). However, the welder itself is a much more effective tool than the painter in this matchup, particularly game 2 where slaver will have access to blasts as well. The welder can even invalidate the combo if he has platinum angel. If you have colossus, welder can invalidate it similarly by recurring slaver. Furthermore, the welder can screw with the painter itself, in addition to colossus. Particularly post board, where the advantages of painter are neutralized to a much greater extent than the inverse, it just makes sense that slaver should have a slight advantage.
In practice, I have seen similar results. For the most part, slaver has an advantage, and even in the mirror match for a while painter was boarding into a slaver variant for the very reason that it has an advntage in the matchup.
Where are you deriving your information other than non-specific feelings you have about matchups which, due to the absoluteness you present them in, seem innately flawed?
You have like 2 more counters, and slaver has more draw, and post board you have no counter advantage. If they have angel and you have blast and they have no counter, even then they can just weld angel out in response to blast, and then weld it back in on their upkeep.
They can blast a blast if you have painter out. If painter is not out, they can't bast blasts, but neither can you, nor can you blast their win condition without painter, which isn't the case from their posion. Hell, they can blast a painter if painter is out and two for one you if you are blasting something. And who the hell forces crypt? You only do that in extreemly specific situations, because honestly, a decent CS player is just going to play around crypt, it isn't difficult.
Crypt doesn't negate welder, welder has both proactive and disruptive attributes you most consider, and crypt is simply a temporary solution, as cs has multiple functions for welder.
Why is CS the aggressor? They have a more robust draw engine and have better late game capabilities due to the nature of the deck. Painer is definitely the aggro in this matchup, as if the game is allowed to progress too far, CS will be able to leverage an advantage through card advantage. Painter's advantage is in tempo and the capability to counter early and combo off early in certain circumstances. Due to this, perhaps your fundamental misconceptualization of the matchup dynamics has lead to your lack of success with slaver against painter? I would substantiate this probably is the case.
Even taking anecdotal evidence; Jeremiah beat Rich Shay in two seperate matches last weekend at ELDs due to the above outlined reasoning, Jeremih plying CS (and going on to win the torament), and Shay playing painter; play skill descrepency is non-factor as few players are as good as Shay in vintage, period, and although the match is close, there's something to be said about winning the matchup twice.
I accidentally deleted the previous post, aiming for the one that was in this spot. Whoops. Oh well...
anyways, we've got different ideas, thats for sure, but I'm going to retire to my usual spot of not posting on internet forums. (Outside of the pimp thread!) Debating over the internet is frustrating for both sides at best.
Edit: Reading the report, it would appear that in the prelims, rich shay had some ratty hands with his back up against the wall game 1, where his gambit didn't pay off, not the fault of the painter deck, and game 2 he kept a 0 lander, and the slaver player just happened to have enough gas in that case. It should also be noted that Jeremiah's slaver deck is very very different from the average slaver deck! And from his description in the finals, it sounds like the master of etherium did all the work, again, not typical in slaver, so i would say your evidence is rather sketchy on that account. Feel free to reply to this if you want, but I'm done, internet forums are a headache for both sides.
Rant:
I dont really understand what this argument has to do with how to make this deck any better, or why everyone seems to be attacking Canadian Pride for a difference of opinion. It seems like alot of these threads have broken down into pissing contests/flame wars with little useible content lately.
On topic:
I agree that DSC is not needed in CS. My personal choices have been
Titan is much better against fish than DSC and nobody ever wants to bounce it.
On the issue of Tormods crypt. For me it has never been that much a problem against, being more of a speed bump than anything else. Being able to weld it out to force your opponent to use it at the endstep then play thirst after they break it works just fine.
My biggest question on improvement is which is better here. LoA or strip mine
LoA has been awesome for me giving me massive amounts of card advantage, but strip mine can win games by itself. Is gifts/crusible/stripmine, better than FoF/platinum/LoA that I am currently running?
FoF is a monster for creating card advantage and if you have a LoA in play its usually a 3-4 for one, plus one more next turn. Platinum also can hold down alot of decks as we have plenty of counters to protect her.
Gifts is also a CA machine, plus crusible is nice with TFK and strip. Both have a good amount of CA built in and Crusible helps fight against waste stratigies.
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Quote from TJ-Whoopy »
From TMD
Round One: Bill Copes playing Stax
Bill seems like a nice guy till I see that he's playing Stax and realize (by way of a concrete Magic formula I learned from my 4th grade math teacher) he has no soul.
Thanks Huey, I didn't think my comments would turn into a full flamed war. If I came across as an arrogant douche to anyone, I'm sorry, but if I'm giving my opinion, I have to sound firm on it rather than hesitant, otherwise it makes it sound like I'm not sure of my results. Anyways, it is possible that in our experiences each of us are correct, which correlates with the idea that there are no absolutes in vintage. I mean, just look at recent SCG premium articles where chapin and gerry thompson are at complete odds about the value of cruel ultimatum. (In a way, its almost similar to the debate of tinker/dsc in the painter thread). Does this mean that either chapin or gerry t wouldn't completely obliterate us in a game of magic? No, they both are still very very good at magic, they just have different opinions. Again, if I sounded like a douche, sorry, but I mean, how can you get an opinion across if not confident in your results? If I'm asking a question, like huey about which package, then i will probably sound less condescending. With regards to that, my preference goes to loa/fof, but i really like card advantage. the crucible strip combo can do some cool stuff though. As for the trisk debate, i prefer the triskelion. less mana intensive. sure the triskelavus can enable a full slaver lock, but usually one slaver activation just wins the game anyways.
Oh, and painter actually has 4 extra counters than control slaver, not 2, at least in the lists i've seen.
Well, I usually don't have any problem whatsoever playing Triskelavus, I see why people like to choose the "traditional" or "easier" Triskelion, but I like Triskelavus for that little extra it gives. I'm aware of its down-sides, but so far it hasn't been worse than the possitives it gives me. I would much rather have the Lavus vs stax (tangle wire/smokestack) than its older brother for example.
I remember a Painter vs CS match I've lost. Game 3 I was beaten to death by an Ingot Chewer in the 5 turns, so really I don't think any of the decks has single-handedly the upper hand in the matchup. both decks are good at fighting each other.
Triskelavus is, I think, better in builds that opt against Crucible of Worlds because it enables an infinite slaver lock, much like CoW+Artifact land does. Otherwise, Triskelion is less mana intensive and it's a sick clock with double welder.
The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
I'm not sure about the Extirpates in the SB, but the rest of the list looks solid. It moves the deck away from attacking the opposing player's manabase, and more towards CA and control.
Note the lack of Strip Mine/Wasteland, Crucible, Shaman, Scroll, and FoF.
That looks like Jeremiah Rudolph's list.. Which emphasizes my point that it is not the typical slaver list. The capsule's and etheriums are interesting. He certainly has far more useful goblin welder's that typical lists, hence the extra welder compared to most, where he is usually not that impressive.
Just weighing in slighty in favor of the Strip over the LOA. M03 posted a more controlish list which is fine, plenty of card draw and control elements. But at times I think that disruption can be more beneficial then base card advantage ala the Capsules used above.
They're like Tarmogoyf, except you can weld them, chuck them to thirst, pitch them to force, etc.... And we all know how well random dudes can just, get there, hence why tarmogoyf has been successful, type 1 is vulnerable to crappy beatdown clocks.
They're like Tarmogoyf, except you can weld them, chuck them to thirst, pitch them to force, etc.... And we all know how well random dudes can just, get there, hence why tarmogoyf has been successful, type 1 is vulnerable to crappy beatdown clocks.
+1 to the post above.
I haven't tried this card in CS yet, but I will in the near future as well as in a Rainbow colored Aggro Stax/MUD, where I think it got some real potential.
Normally I'm a huge advocate for actually using the freakin' mindslaver's. People never activate them enough, I don't know why, most times it just straight out wins the game... That being said this build is the first time where I've been really, really impressed with triskelavus. Between master and the 3rd welder he actually works like I'd envisioned, rather than my usual preference to triskelion. I'm not saying you shouldn't be using mindslaver, I'm just saying 1 is fine in this version. Who knows, you've only played 4 real matches with it, and at this point I've played a grand total of 0 legitimate matches. I'm just basing it off of theory and constructive goldfishing... by that I mean pretending the goldfish bowl is slightly less inept that usual
What I'm most curious about is how good the Capsule is over some of the usual choices (e.g. Whisper, Strategic Planning, Impulse etc..)
And the lack of removal other than Echoing Truth for stuff than actually gets through you counter magic. Id say at least try to fit in 1x Rack and Ruin.
2x Mindslaver -1
is now
1x Mindslaver
1x Crucible of Worlds +1
1x Library of Alexandria -1
is now
1x Strip Mine +1
4x Volcanic Island -1
is now
3x Volcanic Island
1x Seat of the Synod +1
1x Triskelavus -1
is now
1x Triskelion +1
S.B. changes are now:,
3x Proclasm -1
is now
2x Proclasm
1x Fire//Ice +1
2x Duress -2
in now
1x Tormod's Crypt +1
1x Darkblast +1
Triskelavus is just too slow for me when I need the fast effects, and the {seat} is just really nice in tadem with the CoW.......{I made a funny} I have never truely liked the LoA, so the strip is back since Gush is gone and the saving of lands is harder and harder these days {remember I won a tourney not to long ago}. I have become quite a fan of Darkblast for solving simple creature problems, and getting it back at will is nice to repeat if needed. I wanted to add another Fire//Ice, so dropping one Pyroclasm was the only way to go while losing the 2 Duress haven't hindered me at all.
With that said, I wouldn't even consider taking out 1x Island (or any other colored land) instead so that I can play both Library and Mine. (Its either one or none IMO) But of course, you can play both if you have a free slot to add another land. E.G going from 15 land to 16.
EDIT:
RE: SM: Triskelavus vs Triskelion.
I agree, you get more points for style when playing Triskelion. It is a good creature in CS also, but they serve quite different roles. You don't play Triskelavus the same way you would with a Triskelion, just to make that clear.
I've found "budget versions" of Strategic Planning to be quite good still.
And normally I'd consider Night's Whisper (Which is in my deck right now) Impulse and Sensei's Divining Top
If you want more draw/digg. Try these first. Otherwise, add more tutor or utility and you will be quite safe with that as well.
Coloreless in/ Coloreless out
Left foot in/right foot out.
RoTfL, and I can only pray I face guys like this in my tourney outcomes in the future. Because with my C.S. deck outside any changes would be like taking candy from a child.
Now hear me.................like Morphis said in the matrix if you want that guide anyone it's going to be free, but you must include shipping lol {5.99}
until the next post that might mean something.
Trusty S.M.
P.S. that Seat of the Synod is working out great with the CoW. Oh and I hear ya bud the triskelavus has been proven to be a great card, and I completely understand the lock.
EDITED:,
I agree, and you won't see me for awhile until I can just learn to ignore the ones that I should, and I'll admit I havn't clearly been able to that. To all the others that have put up with this nonesense I apologize and feel for you.
So hopefully in a few weeks I'll be back, but I have no clock on this choice I'm making until I can learn from the EX and outcome. The infractions/and warnings aren't worth it, and sadly it has taken to many of them for me to notice I need to change. I want a long life on here, so in a way I'm glad I'm going through this now early on so I can understand and be a better person.
I will come back a wiser, stronger, and much more Tolaratable person giving advise to those that need it, and wasting no time on the ones that clearly wouldn't get it anyways.
Again I apologize, and now I say good~bye.
Take care competitive area, and I hope to one day join............... once again.
S.M.
Personal Thanks to:,
[EMAIL="D3@D"]D3@D[/EMAIL]
Xwt
You guys have had wonderful insight and knowledge!!!
Flame infraction issued. You've been warned more than once about your attitude, and being dismissive of other's comments as if you're somehow above them is not going to be tolerated on this forum. --Binary
Oh, and strategic planning is just junk. Its awful. impulse is wrong for the deck too, and top doesn't do enough, all it does is look most of the time, and while the top/welder interactions are cute, they aren't often good enough. what is the right card, ATM I'm not sure, but I've abandoned control slaver in favour of painter anyways, so I stopped trying to solve that problem a long time ago. Night's whisper seems like the best alternative, but only in wasteland-light meta's.
I can't help but think that this call is entirely ********. While I agree with you on Triskelion and Strategic Plannings, I think it's largely uninformed. If you can't beat painter with CS, then it's just too bad with you. A tight CS list does, however, have tools to fight a Painter deck and it's no more than 45/55 in Painter's advantage if the players are equally skilled.
Vintage is not the realm of absolute truths. There is no strictly better card or strictly bettter build, and lots of choices are matters of playstyle and preferences.
Painter servant is the combo-control drain deck that preys on drain decks. Control-Slaver is the institution of drain control strategies. I wouln't call the matchup before seing the game. Ever.
Actually, quite the opposite, I would argue that mine is the informed call. I play the painter deck, not Control slaver, and playing against control slaver is a matchup that I go into every time feeling like I have to punt the game away to not win. And going against painter with control slaver, again, can't win. I have seen this to be true watching and playing numerous matches. And I think most vintage notables that play with the painter deck would agree with me, and so would the results. Control Slaver is the best matchup for a well built painter deck. Equally skilled, the Painter deck has a huge advantage. I would not call painter a combo-control deck for a second. its a hardcore control deck that happens to finish with a two card combo. However examining your comments about playstyle could lead to the following conclusion, that based on the playstyle of painter pilots I Have observed, and the playstyle of the majority of control slaver pilots, the good painter pilots have the matchup strongly in their favour. that may be a more accurate statement. I will -ay that I know a couple players that could annihilate an average to good painter pilot with control slaver, but they'd probably rather play painter and give the control slaver player no chance at all.
Let's just consider this from a theoretical standpoint: Control Slaver and Painter are very similarly designed decks structurally. Taking common builds of both, painter has slightly more defensive cards and slaver has a slightly more robust draw engine (assuming thirst is augmented with whispers or capsule or something to that effect, as it usually is, and probably should be). However, the welder itself is a much more effective tool than the painter in this matchup, particularly game 2 where slaver will have access to blasts as well. The welder can even invalidate the combo if he has platinum angel. If you have colossus, welder can invalidate it similarly by recurring slaver. Furthermore, the welder can screw with the painter itself, in addition to colossus. Particularly post board, where the advantages of painter are neutralized to a much greater extent than the inverse, it just makes sense that slaver should have a slight advantage.
In practice, I have seen similar results. For the most part, slaver has an advantage, and even in the mirror match for a while painter was boarding into a slaver variant for the very reason that it has an advntage in the matchup.
Where are you deriving your information other than non-specific feelings you have about matchups which, due to the absoluteness you present them in, seem innately flawed?
They can blast a blast if you have painter out. If painter is not out, they can't bast blasts, but neither can you, nor can you blast their win condition without painter, which isn't the case from their posion. Hell, they can blast a painter if painter is out and two for one you if you are blasting something. And who the hell forces crypt? You only do that in extreemly specific situations, because honestly, a decent CS player is just going to play around crypt, it isn't difficult.
Crypt doesn't negate welder, welder has both proactive and disruptive attributes you most consider, and crypt is simply a temporary solution, as cs has multiple functions for welder.
Why is CS the aggressor? They have a more robust draw engine and have better late game capabilities due to the nature of the deck. Painer is definitely the aggro in this matchup, as if the game is allowed to progress too far, CS will be able to leverage an advantage through card advantage. Painter's advantage is in tempo and the capability to counter early and combo off early in certain circumstances. Due to this, perhaps your fundamental misconceptualization of the matchup dynamics has lead to your lack of success with slaver against painter? I would substantiate this probably is the case.
Even taking anecdotal evidence; Jeremiah beat Rich Shay in two seperate matches last weekend at ELDs due to the above outlined reasoning, Jeremih plying CS (and going on to win the torament), and Shay playing painter; play skill descrepency is non-factor as few players are as good as Shay in vintage, period, and although the match is close, there's something to be said about winning the matchup twice.
anyways, we've got different ideas, thats for sure, but I'm going to retire to my usual spot of not posting on internet forums. (Outside of the pimp thread!) Debating over the internet is frustrating for both sides at best.
Edit: Reading the report, it would appear that in the prelims, rich shay had some ratty hands with his back up against the wall game 1, where his gambit didn't pay off, not the fault of the painter deck, and game 2 he kept a 0 lander, and the slaver player just happened to have enough gas in that case. It should also be noted that Jeremiah's slaver deck is very very different from the average slaver deck! And from his description in the finals, it sounds like the master of etherium did all the work, again, not typical in slaver, so i would say your evidence is rather sketchy on that account. Feel free to reply to this if you want, but I'm done, internet forums are a headache for both sides.
I dont really understand what this argument has to do with how to make this deck any better, or why everyone seems to be attacking Canadian Pride for a difference of opinion. It seems like alot of these threads have broken down into pissing contests/flame wars with little useible content lately.
On topic:
I agree that DSC is not needed in CS. My personal choices have been
Titan is much better against fish than DSC and nobody ever wants to bounce it.
On the issue of Tormods crypt. For me it has never been that much a problem against, being more of a speed bump than anything else. Being able to weld it out to force your opponent to use it at the endstep then play thirst after they break it works just fine.
My biggest question on improvement is which is better here. LoA or strip mine
LoA has been awesome for me giving me massive amounts of card advantage, but strip mine can win games by itself. Is gifts/crusible/stripmine, better than FoF/platinum/LoA that I am currently running?
FoF is a monster for creating card advantage and if you have a LoA in play its usually a 3-4 for one, plus one more next turn. Platinum also can hold down alot of decks as we have plenty of counters to protect her.
Gifts is also a CA machine, plus crusible is nice with TFK and strip. Both have a good amount of CA built in and Crusible helps fight against waste stratigies.
Oh, and painter actually has 4 extra counters than control slaver, not 2, at least in the lists i've seen.
Triskelavus is, I think, better in builds that opt against Crucible of Worlds because it enables an infinite slaver lock, much like CoW+Artifact land does. Otherwise, Triskelion is less mana intensive and it's a sick clock with double welder.
3 Underground Sea
4 Volcanic Island
3 Flooded Strand
1 Polluted Delta
1 Tolarian Academy
1 Library of Alexandria
1 Mox Ruby
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Mana Crypt
1 Black Lotus
1 Sol Ring
3 Goblin Welder
1 Triskelavus
1 Sundering Titan
3 Master of Etherium
4 Courier's Capsule
4 Thirst for Knowledge
4 Force of Will
4 Mana Drain
2 Misdirection
1 Tormod's Crypt
1 Echoing Truth
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Time Walk
1 Tinker
3 Extirpate
3 Thorn of Amethyst
3 Ingot Chewer
3 Viashino Heretic
3 Red Elemental Blast
I'm not sure about the Extirpates in the SB, but the rest of the list looks solid. It moves the deck away from attacking the opposing player's manabase, and more towards CA and control.
Note the lack of Strip Mine/Wasteland, Crucible, Shaman, Scroll, and FoF.
+1 to the post above.
I haven't tried this card in CS yet, but I will in the near future as well as in a Rainbow colored Aggro Stax/MUD, where I think it got some real potential.
And the lack of removal other than Echoing Truth for stuff than actually gets through you counter magic. Id say at least try to fit in 1x Rack and Ruin.
whaddya think?