This is my Treefolk deck. It's by far the most competetive deck that I have seen. Most of my friends lose against it and it brings pain at FNM so I thought I'd let everyone else have a taste of the magic. They are all in gold cases, as to symbolize the worth of treefolk. Any suggestions will be taken to heart. Please though, only treefolk it is a treefolk deck. Incase you are wondering why there are so many let me ask you this. Are there only 60 trees in a forest?
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
Why is this posted in the Vintage forum. This does not belong here at all. This deck is not competitive at all and it requires A LOT of work in order to make it so. You need to abuse power and 115 is just way too many cards to draw what seems to be a lack of removal for anything. In a competitive meta game, this deck would just get steamrolled by pretty much every other deck ever made.
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See you would be suprized. It maybe a bit slow but it's got a lot of kick behind it and can hold its own pretty well. I posted it here because it is vinitage. Removal isn't as important in this way as I gain so much health you can hit me with whataver. You should look more into a deck than just what's "in" right now.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
Mate, the Vintage forum isn't for decks that are legal in vintage - that's (almost) all of them. It's for decks that are reasonably competitive in Vintage.
Sorry mate, but yours is not. Try over at the casual forum.
It's viable im telling you, it does have some flaws noted but it fairs a lot better than most people think. It's a deck you would defiently have to see in action to see how well it works.
I'm also not joking this was my first deck I ever made, excluding snakes but I bought the pre-built deck. Don't worry I do have smaller decks like thrax, and some others.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
I strongly encourage you to take your deck to an actual vintage tournament. You might get the picture then.
Vintage is a format defined by countermagic and busted card draw vs combo decks that kill in the first few turns of the game. In the middle grounds, you see some aggressive decks with a disruptive gameplan that can win fast enough while holding off control and combo decks.
A deck like yours does not really interact with your opponent's deck, so a deck chaining dark rituals into a lethal tendrills of agony on turn 2 or so will spell your doom. A control deck assembling the time vault + voltaic key pair will win on the spot by taking infinite turns way before you can cast your cute woodfall primus. With no way to interact with your opponent, you don't have a chance.
Take a look at the "vintage" section of the website deckcheck.net that posts decks that made good at competitive tournaments to get a grasp of what is an actual tournament vintage deck.
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The interesting thing about us legacy players is that we consider Force of Will, Dark Ritual, Blood Moon, Tarmogoyf and Swords to Plowshare to be fair.
You need to look more than just in a few decks. Magic is a wonderful game because it has limitless combinations of creatures, spells, and other items. The only way to play isn't to live with your opponents deck. You're never going to be a great magic player unless you expand your horizon and don't worry woodfall is just for fun, though he is cute.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
Ok, I will give you the benefit of the doubt. But I would like a thorough description laying out this decks strengths and weaknesses. I will even give you 7 days to write this up. However, If I don't get a write up, I am going to delete this thread. For everyone else, please refrain from thrashing a 115 card vintage deck until this member can post his explanation.
The decks main goal is to get me health and keep enemies at bay. I have to reshuffle it each game to avoid cards getting clumped together, as is a problem in bigger decks. On to the actual game play however. When the game starts I hope I get atleast a bosk bannert, treefolk harbringer, or leaf-crowned elder. I almost always get atleast one, then my decks off to a good start. Root maze is one I try to bring out first as it slows other decks down to my pace, to an extent. When I play my harbringer, unless I'm in dire need of a card, I'll bring out the other 3. This gives me 4 blockers pretty fast 0/3 can still stop some pain. With the last one I'll generally bring out Timber protector or doran depending on the situation, by then I should have either 2 bannerets or a leaf crowned laid. This lets me either get a free treefolk or really cheap on each turn.
(I maybe wrong on this but don't I think I'm not) Since leaf-crowned lets me instantly play the top card on my library if it's a treefolk it doesn't count as a spell since it costs no mana and it's technically an ability. As you can see my treefolk have some strong abilites this can defiently hurt my opponent. That's for the most part how I start my deck off in fights and most people can't hit me for enough to take me down. If they do I can just throw down a luminecent rain and gain hp back, in an all treefolk deck that can gain some serious life. If they counter it no big deal I have my orchard wardens and boon reflections. I know most people wouldnt play boon as it costs to much mana, but the effect in a deck like this can be terrifying I've gotten to the 300s in life from just laying down one card before.
I know one of my biggests griefs you people say is counter spells and how I don't effect their decks. Haha well as the people I play against will tell you it doesn't help much. I could divide this deck into probably 3 different decks that each do something very powerfull. This gives me amazing versatility and given that I have so many cards I doubt you'll have enough counters to stop them all. Besides if creature gets to big for me I'll just lignify or weed strangle him. (You can say you'll counter all of this but remember unless your running an all counter deck, you won't have enough to stop all of this) Considering my decks tribal too, bosk banneret cuts down a lot of my costs 1 mana for reach of branches that I get back when I play a forest that's not shabby, 1 mana root grapple, 1 mana lignify.
If your one who uses big creatures, or tokens I can deal with that too. I just have to make my trees invincible, timber protector, and add a lure onto anyone of my creatures. If I did this on lets say my later game dauntless dourbark, He could get upwards of 20/20 with lure. That means he can take out large chunks of creatures each turn while the rest alpha strike. I'll give you the benefit of the doubt though, you counter both of my protectors and my dourbarks. That still leaves me with 4 manigroths with doran they are 6/6 essentially. Each turn you could be taking 24 unpreventable damage. With my prismatic omen that means I can walk every land type.
Counter spells are one thing, but when your deck can do so much it's hard to stop it. If you block one thing you I still have 2 more giant options to go down which is one of the, like I said, powerfull qualities of this deck.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
I think Case is right, this guy may be onto something here and I'd like to highlight some overlooked strengths of the deck.
115 cards is the perfect amount to ensure deck consistency, while avoiding the possibility of being decked due to drawing 53 cards (and we can all see the massive draw engine employed by the deck, and know how popular Millstone is in Vintage, so this is a great idea).
The amount of disruption he employs is also perfect. Who needs any quick disruption when you have a such a fast clock? Vintage decks usually take the first 6 turns to set themselves up anyway. I even can't think of any decks in the format that could possibly win given 5 turns completely unmolested, which is how long it will take this deck to do anything. Plus having a bunch of answers at 5CMC really helps to dodge Chalice of the Void, as well as Vintage staples like Spell Snare and Counterbalance.
The no-duals, no-fetches manabase is also brilliant tech against Wastelands and Moon effects. Who needs color fixing anyway when you're only playing 3 colors?
Now I'll move onto the worse qualities of this deck. The first one is obviously size and shuffling I can't hope to get the same hand each time, and I'll sometimes poorly shuffle. This like I said is a bit negated due to it's incredibly ability to do so much. I made each card potent for a reason everyone is of vital importance.
The other main weakness is aggro, if I don't get my root maze out, or my harbringer squad they can hurt me pretty badly. Every deck has it's weaknessess though. I've been able to put down quite a few gob aggro decks though. As you remember from the start of magic gob aggro was one of the most hardcore aggro decks around.
Counter decks don't do too much, neither does mill, haha as I'm sure you could guess having so many cards.
As I stated though the main problem is defiently aggro and decks that cease life gain, noted I can destroy all of that but it's the thorn in this decks side. Haha or axe in the case of treefolk.
Besides if things get hairy I have an infinite life gain combo in this deck. Yes Gwafa Hazid is in there for the sake of I find him funny, and oddly enough he has came in handy before. It defiently throws the enemy for a loop when he comes out.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
If this isn't a joke it belongs in casual. I don't remember if they changed the way we're supposed to say things like this or not. If so:
Hello topic creator. If this is indeed a real deck, I believe you will find much more help in the casual section of the website. As the deck has no hope of a victory versus any tournament vintage deck, it would in fact be classified as "casual" by this site's standards. You may also find the posters in that section more receptive to decks that use cards that are unplayable in certain formats (ie every card in this deck aside from Root Maze and basic land is unplayably bad in Vintage), as that is sometimes considered "part of the fun" of casual Magic. Best of luck to you!
No it's vintage but if you are just going to complain then why do you keep coming to this thread you obviously have better things to do.
@Caselogik It can actually come out surpizingly fast let me give you a brief example.
t1-forest, harbringer, bringing out harbringer
t2-forest, harbringer, brining out harbringer
t3-land, harbringer banneret, bringing out harbring
t4-land, leafcrowned harbringer, bringing out (woofall primus, orchard, other strong one depending on situation)
t5-land, random treefolk then the one I brought out(generally like a 7 cost for free) so thats atleast 8 creatures on turn 5 with trees defence thats not shabby then next turn i could use my rain gain 16 life, ect.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
There are many other variations that use heaver spells ect thats just a creature draw version of my decks speed, and of course its going to be a bit slower. As I said though life gain ect can help me back up pretty easily.
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Quote from General Mills »
Also, how the heck do you win? All your deck does is play bears and swing.
There are many other variations that use heaver spells ect thats just a creature draw version of my decks speed, and of course its going to be a bit slower. As I said though life gain ect can help me back up pretty easily.
Typically, slow, creature based strategies are non-existent in vintage.
I have to ask, have you brought this deck to a vintage tournament? What was it's performance?
I think you and everyone else in this thread have two very different ideas of what vintage is. Vintage legality and the vintage tournament metagame are two completely separate things.
You might think this deck is solid because you sit down with your other casual friends and beat their tribal decks, and this deck is fine for that. However, it has no way to really perform the way you described against serious vintage decks.
I would like to see a serious report of how this deck does. Go to any event at your leisure and describe your matchup against Stax or whatever else you run into.
Just saying your deck "does well against goblins" doesn't tell us much. You could mean a serious sligh deck (more of a legacy deck) or maybe you are talking about some tribal block deck that your friend built. If you are beating your friend, great, but this is not the section of the forum to talk about decks that just beat your office mates and pals. This is a place to talk constructively about the vintage tournament scene.
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I'll be sad if people don't start calling The Chain Veil "Fleetwood Mac."
I know one of my biggests griefs you people say is counter spells and how I don't effect their decks. Haha well as the people I play against will tell you it doesn't help much. I could divide this deck into probably 3 different decks that each do something very powerfull. This gives me amazing versatility and given that I have so many cards I doubt you'll have enough counters to stop them all.
I love how you think that cards in library somehow = card advantage.
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MTG Rules Advisor
Quote from thundyr »
Jacerator is an aggro deck - it just wins by attacking the library, it doesn't really control the board other than to play a few Fogs
This deck is clearly not intended for play in competitive Vintage tournaments, and if it is, it is so fundamentally flawed that it cannot be made competitive.
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I am no longer on MTGS staff, so please don't contact me asking me to do staff things. :|
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22 forest
8 plain
8 swamp
4 luminescent rain
2 spidersilk armor
2 spring cleaning
4 lignify
4 boon reflection
4 rootgrapple
2 weed strangle
2 reach of branches
4 revive the fallen
2 prismatic omen
2 root maze
4 treefolk seedlings
4 magnigoth treefolk
2 unstoppable ash
4 undomitable ancients
4 orchard warden
2 cloudcrown oak
2 woodfall primus
4 bosk banneret
2 dauntless dourbark
2 timber protector
4 leaf-crowned elder
2 oakgnarl warrior
2 doran, the siege tower
4 treefolk harbringer
2 wickerbough elder
This is my Treefolk deck. It's by far the most competetive deck that I have seen. Most of my friends lose against it and it brings pain at FNM so I thought I'd let everyone else have a taste of the magic. They are all in gold cases, as to symbolize the worth of treefolk. Any suggestions will be taken to heart. Please though, only treefolk it is a treefolk deck. Incase you are wondering why there are so many let me ask you this. Are there only 60 trees in a forest?
______________________________
:SymG::SymW::SymB:Treefolk balla deck
Kickass signature Courtesy of the boys at Heroes of the Plane studios
______________________________
:SymG::SymW::SymB:Treefolk balla deck
Sorry mate, but yours is not. Try over at the casual forum.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
I'm also not joking this was my first deck I ever made, excluding snakes but I bought the pre-built deck. Don't worry I do have smaller decks like thrax, and some others.
______________________________
:SymG::SymW::SymB:Treefolk balla deck
Vintage is a format defined by countermagic and busted card draw vs combo decks that kill in the first few turns of the game. In the middle grounds, you see some aggressive decks with a disruptive gameplan that can win fast enough while holding off control and combo decks.
A deck like yours does not really interact with your opponent's deck, so a deck chaining dark rituals into a lethal tendrills of agony on turn 2 or so will spell your doom. A control deck assembling the time vault + voltaic key pair will win on the spot by taking infinite turns way before you can cast your cute woodfall primus. With no way to interact with your opponent, you don't have a chance.
Take a look at the "vintage" section of the website deckcheck.net that posts decks that made good at competitive tournaments to get a grasp of what is an actual tournament vintage deck.
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:SymG::SymW::SymB:Treefolk balla deck
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:SymG::SymW::SymB:Treefolk balla deck
I'm flying to West Virginia for the next vintage tournament. Who else wants to join me?
Kickass signature Courtesy of the boys at Heroes of the Plane studios
(I maybe wrong on this but don't I think I'm not) Since leaf-crowned lets me instantly play the top card on my library if it's a treefolk it doesn't count as a spell since it costs no mana and it's technically an ability. As you can see my treefolk have some strong abilites this can defiently hurt my opponent. That's for the most part how I start my deck off in fights and most people can't hit me for enough to take me down. If they do I can just throw down a luminecent rain and gain hp back, in an all treefolk deck that can gain some serious life. If they counter it no big deal I have my orchard wardens and boon reflections. I know most people wouldnt play boon as it costs to much mana, but the effect in a deck like this can be terrifying I've gotten to the 300s in life from just laying down one card before.
I know one of my biggests griefs you people say is counter spells and how I don't effect their decks. Haha well as the people I play against will tell you it doesn't help much. I could divide this deck into probably 3 different decks that each do something very powerfull. This gives me amazing versatility and given that I have so many cards I doubt you'll have enough counters to stop them all. Besides if creature gets to big for me I'll just lignify or weed strangle him. (You can say you'll counter all of this but remember unless your running an all counter deck, you won't have enough to stop all of this) Considering my decks tribal too, bosk banneret cuts down a lot of my costs 1 mana for reach of branches that I get back when I play a forest that's not shabby, 1 mana root grapple, 1 mana lignify.
If your one who uses big creatures, or tokens I can deal with that too. I just have to make my trees invincible, timber protector, and add a lure onto anyone of my creatures. If I did this on lets say my later game dauntless dourbark, He could get upwards of 20/20 with lure. That means he can take out large chunks of creatures each turn while the rest alpha strike. I'll give you the benefit of the doubt though, you counter both of my protectors and my dourbarks. That still leaves me with 4 manigroths with doran they are 6/6 essentially. Each turn you could be taking 24 unpreventable damage. With my prismatic omen that means I can walk every land type.
Counter spells are one thing, but when your deck can do so much it's hard to stop it. If you block one thing you I still have 2 more giant options to go down which is one of the, like I said, powerfull qualities of this deck.
______________________________
:SymG::SymW::SymB:Treefolk balla deck
115 cards is the perfect amount to ensure deck consistency, while avoiding the possibility of being decked due to drawing 53 cards (and we can all see the massive draw engine employed by the deck, and know how popular Millstone is in Vintage, so this is a great idea).
The amount of disruption he employs is also perfect. Who needs any quick disruption when you have a such a fast clock? Vintage decks usually take the first 6 turns to set themselves up anyway. I even can't think of any decks in the format that could possibly win given 5 turns completely unmolested, which is how long it will take this deck to do anything. Plus having a bunch of answers at 5CMC really helps to dodge Chalice of the Void, as well as Vintage staples like Spell Snare and Counterbalance.
The no-duals, no-fetches manabase is also brilliant tech against Wastelands and Moon effects. Who needs color fixing anyway when you're only playing 3 colors?
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
The other main weakness is aggro, if I don't get my root maze out, or my harbringer squad they can hurt me pretty badly. Every deck has it's weaknessess though. I've been able to put down quite a few gob aggro decks though. As you remember from the start of magic gob aggro was one of the most hardcore aggro decks around.
Counter decks don't do too much, neither does mill, haha as I'm sure you could guess having so many cards.
As I stated though the main problem is defiently aggro and decks that cease life gain, noted I can destroy all of that but it's the thorn in this decks side. Haha or axe in the case of treefolk.
Besides if things get hairy I have an infinite life gain combo in this deck. Yes Gwafa Hazid is in there for the sake of I find him funny, and oddly enough he has came in handy before. It defiently throws the enemy for a loop when he comes out.
______________________________
:SymG::SymW::SymB:Treefolk balla deck
______________________________
:SymG::SymW::SymB:Treefolk balla deck
Hello topic creator. If this is indeed a real deck, I believe you will find much more help in the casual section of the website. As the deck has no hope of a victory versus any tournament vintage deck, it would in fact be classified as "casual" by this site's standards. You may also find the posters in that section more receptive to decks that use cards that are unplayable in certain formats (ie every card in this deck aside from Root Maze and basic land is unplayably bad in Vintage), as that is sometimes considered "part of the fun" of casual Magic. Best of luck to you!
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
@Caselogik It can actually come out surpizingly fast let me give you a brief example.
t1-forest, harbringer, bringing out harbringer
t2-forest, harbringer, brining out harbringer
t3-land, harbringer banneret, bringing out harbring
t4-land, leafcrowned harbringer, bringing out (woofall primus, orchard, other strong one depending on situation)
t5-land, random treefolk then the one I brought out(generally like a 7 cost for free) so thats atleast 8 creatures on turn 5 with trees defence thats not shabby then next turn i could use my rain gain 16 life, ect.
______________________________
:SymG::SymW::SymB:Treefolk balla deck
______________________________
:SymG::SymW::SymB:Treefolk balla deck
Typically, slow, creature based strategies are non-existent in vintage.
I have to ask, have you brought this deck to a vintage tournament? What was it's performance?
I think you and everyone else in this thread have two very different ideas of what vintage is. Vintage legality and the vintage tournament metagame are two completely separate things.
You might think this deck is solid because you sit down with your other casual friends and beat their tribal decks, and this deck is fine for that. However, it has no way to really perform the way you described against serious vintage decks.
I would like to see a serious report of how this deck does. Go to any event at your leisure and describe your matchup against Stax or whatever else you run into.
Just saying your deck "does well against goblins" doesn't tell us much. You could mean a serious sligh deck (more of a legacy deck) or maybe you are talking about some tribal block deck that your friend built. If you are beating your friend, great, but this is not the section of the forum to talk about decks that just beat your office mates and pals. This is a place to talk constructively about the vintage tournament scene.
I love how you think that cards in library somehow = card advantage.
Thread locked.