6 platoons:
2 Sydney
2 Jungle Coast
2 Reserve Income- 1,300,000(1,200,000+100,000 Industry Bonus)
Cash:0,400,000 Background- With the failing economy Australia found itself an isolated outpost, left to fend for itself. The United States, being one of the few nations able to sustain itself after the world economy collapsed, bought the Northern Territory to use as a military base. Now Australia is struggling within itself over whether to remain allied with the United States or to reclaim the Northern Territory and become a military power of its own
Allies:
New Zealand
USA
MDI (Formerly The Pacific Alliance)
Treaty/Pact:
Isreal-10 wk Non-Aggression Pact
ANSA-NAP
War:
None
Arsenal:
2 B-2 Spirit Bomber 7500 range. Can not be shot down. Employ 1 for $250,000
1 Aircraft carrier-Can launch planes, missiles. Implement 1 for $300,000
18 Fuel air bomb-8x8 explosion Drop one for $150,000 can be dropped by Bombers or Fighters.
End Week 11. Items/Weapons owned:
Bombers- $400,000 to develop one level
Zeppelin-500 mile range, 50 MPH. Employ 2 for $50,000
Level 2-B-17 Flying Fortress- 3500 Range 300 MPH. Employ 1 for $100,000 Level 3-B-52- 7000 Mile range 650 MPH. Employ 1 for $150,000
Level 4 -B-2 Spirit Bomber 7500 range. Can not be shot down. Employ 1 for $250,000
Gravity Bombs- $400,000 to develop one level
Notes- Gravity Bombs may be dropped on battlegrounds at any time. They must be dropped by bombers or a fighter.
Level 1-Bunker Busters- A 2x2 explosion or a 3x3 explosion if dropped on a building. Drop 2 for $50,000
Level 2-Smart Bombs-4x4 explosion. build 1 for $50,000
Level 3- M.O.A.B.'s (Mother Of All Bombs) -6x6 explosion. build 1 for $100,000
Level 4--Fuel air bomb-8x8 explosion Drop one for $150,000 can be dropped by Bombers or Fighters.
Cruise Missiles- $400,000 to develop one level
Notes- All cruise missiles are launched from airbases, mobile missile launchers, or naval ships.
Level 1- V-2 Rocket- 150 Mile range. Each will do a 3x3 explosion randomly on the map. build 2 for $50,000
Tank warfare- $400,000 to develop one level
Notes- Tanks are controlled on battlegrounds with the platoon. All tanks can carry 4 people. The speed and how easy it is to destroy are there to help moderators in combat.
Mark I- carries 2 shells with an 80 foot range (8 grid squares on the map) for a 3x3 explosion. Slow and easy to destroy. Implement 1 for $50,000
Naval Ships- $300,000 to develop one level. Notes- Both level 2 and 3 contain 2 ships. Notes- Are used for launching missiles and attacking other naval ships. Level 1-Frigate-antiaircraft ship, Implement 1 for $50,000 Level 2- Destroyer-Anti sub, can launch missiles. Implement 1 for $100,000
Cruiser-Antiship/anti aircraft. Implement 1 for $150,000 Level 3- Battleship- Antiship/ anti aircraft/can launch missiles. Implement 1 for $200,000
Aircraft carrier-Can launch planes, missiles. Implement 1 for $300,000 Level 4-
DDX Destroyer-Can launch missles, can carry 1 platoon and has a gun that can fire 10 shells inland for 2x2 damage. Implement 1 for 400,000$
CDX crusier-Level 3 anti aircraft for all ships in area and can destroy level 3 submarines. Implement 1 for 350,000$
Anti Aircraft Artillery- $300,000 to develop one level Notes-Once a level has been reached, all occupied cities gain anti-aircraft ability
Basic-Can shoot down planes going under 200 MPH-can shoot down level 1 cruise missiles
Medium-Can shoot down planes under 400 MPH. Can shoot down level 2 cruise missiles
Advanced- Can shoot down planes under 700 MPH. Can shoot down level 3 cruise missiles and level 2 atomic weapons
1x Industry- For every $500,000 you invest your country will make an additional $100,000 the next week and every week thereafter.
Airbase(Sydney)- Build an airbase anywhere in a country you control for $600,000. This is able to launch planes and missiles.
Every time I destroy an opponent's creature, I jump on the table, yell "Boo ya, you son of a *****!", rip the card in half, urinate on it, then forcefully shove it down my opponent's throat.
Needless to say, I don't have many players in my playgroup anymore.
Every time I destroy an opponent's creature, I jump on the table, yell "Boo ya, you son of a *****!", rip the card in half, urinate on it, then forcefully shove it down my opponent's throat.
Needless to say, I don't have many players in my playgroup anymore.
India has petitioned for membership in the Pacific Alliance. Russia and Japan have already voted. We ask that our friends, the Australians, visit that channel to vote yes or no.
Stevie, i am working on that, trying to figure out everything that needs to be done and fixing up touches on the country. I hoped my partner could take care of this, but it seems he was about as inactive as I was...
Don't expect an answer... Australia needs people because the people it has have become quite inactive. Basically, wait for AgentDark's okay, and in the meantime look over this thread, the MDI thread, and anything else you have time to look at.
Australia-
members- Nemcon
battlegrounds-
Sydney
2 Platoons
1 Airbase
Jungle Coast
2 Platoon
6 platoons:
2 Sydney
2 Jungle Coast
2 Reserve
Income- 1,300,000(1,200,000+100,000 Industry Bonus)
Cash:0,400,000
Background- With the failing economy Australia found itself an isolated outpost, left to fend for itself. The United States, being one of the few nations able to sustain itself after the world economy collapsed, bought the Northern Territory to use as a military base. Now Australia is struggling within itself over whether to remain allied with the United States or to reclaim the Northern Territory and become a military power of its own
Allies:
New Zealand
USA
MDI (Formerly The Pacific Alliance)
Treaty/Pact:
Isreal-10 wk Non-Aggression Pact
ANSA-NAP
War:
None
Arsenal:
2 B-2 Spirit Bomber 7500 range. Can not be shot down. Employ 1 for $250,000
1 Aircraft carrier-Can launch planes, missiles. Implement 1 for $300,000
18 Fuel air bomb-8x8 explosion Drop one for $150,000 can be dropped by Bombers or Fighters.
Expenses:
Week 1:Checked by Agentdark
Cash:1,200,000
Buy Level 1 Bombers:400k
Cash Left:800k
Buy Level 1 Gravity Bombs:400k
Cash Left:400k
Buy Level 1 Anti-Aircraft:300k
Cash Left:100k
End Week 1 Expenses
Week 2:Checked by Agentdark
Cash:1,300,000
Buy Industry:500k, Income now 1,300,000
Cash Left:800k
Buy Airbase:600k
Cash Left:200k
End Week 2 Expenses
Week 3 Expenses: Checked by Agentdark
Cash:1,500,000
Buy Level 2 Gravity Bombs:400k
Cash left:1,100,000
Buy Level 2 Anti-Aircraft:300k
Cash left:800,000
Buy Level 3 Gravity Bombs:400k
Cash left:400,000
Buy Level 1 Tank:400k
Cash left:0
End Week 3 Expenses
Week 4 Expenses:Checked by Agentdark
Cash:1,300,000
Buy Level 4 Gravity Bombs:400k
Cash Left: 900,000
Buy Level 2 Bombers:400k
Cash Left:500,000
Buy Level 1 Cruise Missles:400k
Cash Left:100,000
End Week 4 Expenses
week 5 expenses:Checked by Agentdark
cash: 1,300,000
Buy level 1 Naval ships 300k
cash left: 1,000k
Buy level 2 Naval ships 300k
cash left: 700k
Buy level 3 naval ships 300k
cash left:400k
Buy level 3 Anti-Aircraft 300k
cash left:100k
End week 5 expenses
Week 6 expenses:Checked by agentdark
cash: 1,400,000 (100k from last week)
level 4 ships 300k
left:1,100k
level 3 and 4 bombers 800k
left 200k
end Week 6 expensese
Week 7 expenses Checked by Agentdark
Cash:1,500,000(200k from last week)
1 level 4 bomber 250k
cash left 1,250k
1 aircraft carrier 300k
cash left 950k
6 level 4 bombs 900k
cash left 50k
End Week 7 Expenses
week 8 expenses Checked by Agentdark
cash: 1,350k
buy 1 troop transport 50k
cash 1,300k
buy 6 level 4 bombs 900k
cash 400k
bank 400k
End week 8 expenses
week 9 expenses
cash 1,700k
platoon x2 1,000k
cash 700k
level 4 bombs x 4 600k
cash 100k
end week 9 expenses
Week 10:
Cash=$1,400,000
Platoon x1 500k
Cash 900k
Week one of Atomic Research-500k
Cash 400k
1x b-2 Spirit Bomber-250k
Cash 150k
End Week 10 expenses
Week 11 Expenses:
Cash=$1,450,000
Week 2 of Atomic Research-$500k
Cash 900k
1x Industry- $500k
Cash 400k
End Week 11.
Items/Weapons owned:
Bombers- $400,000 to develop one level
Zeppelin-500 mile range, 50 MPH. Employ 2 for $50,000
Level 2-B-17 Flying Fortress- 3500 Range 300 MPH. Employ 1 for $100,000 Level 3-B-52- 7000 Mile range 650 MPH. Employ 1 for $150,000
Level 4 -B-2 Spirit Bomber 7500 range. Can not be shot down. Employ 1 for $250,000
Gravity Bombs- $400,000 to develop one level
Notes- Gravity Bombs may be dropped on battlegrounds at any time. They must be dropped by bombers or a fighter.
Level 1-Bunker Busters- A 2x2 explosion or a 3x3 explosion if dropped on a building. Drop 2 for $50,000
Level 2-Smart Bombs-4x4 explosion. build 1 for $50,000
Level 3- M.O.A.B.'s (Mother Of All Bombs) -6x6 explosion. build 1 for $100,000
Level 4--Fuel air bomb-8x8 explosion Drop one for $150,000 can be dropped by Bombers or Fighters.
Cruise Missiles- $400,000 to develop one level
Notes- All cruise missiles are launched from airbases, mobile missile launchers, or naval ships.
Level 1- V-2 Rocket- 150 Mile range. Each will do a 3x3 explosion randomly on the map. build 2 for $50,000
Tank warfare- $400,000 to develop one level
Notes- Tanks are controlled on battlegrounds with the platoon. All tanks can carry 4 people. The speed and how easy it is to destroy are there to help moderators in combat.
Mark I- carries 2 shells with an 80 foot range (8 grid squares on the map) for a 3x3 explosion. Slow and easy to destroy. Implement 1 for $50,000
Naval Ships- $300,000 to develop one level. Notes- Both level 2 and 3 contain 2 ships. Notes- Are used for launching missiles and attacking other naval ships.
Level 1-Frigate-antiaircraft ship, Implement 1 for $50,000
Level 2- Destroyer-Anti sub, can launch missiles. Implement 1 for $100,000
Cruiser-Antiship/anti aircraft. Implement 1 for $150,000
Level 3- Battleship- Antiship/ anti aircraft/can launch missiles. Implement 1 for $200,000
Aircraft carrier-Can launch planes, missiles. Implement 1 for $300,000
Level 4-
DDX Destroyer-Can launch missles, can carry 1 platoon and has a gun that can fire 10 shells inland for 2x2 damage. Implement 1 for 400,000$
CDX crusier-Level 3 anti aircraft for all ships in area and can destroy level 3 submarines. Implement 1 for 350,000$
Anti Aircraft Artillery- $300,000 to develop one level Notes-Once a level has been reached, all occupied cities gain anti-aircraft ability
Basic-Can shoot down planes going under 200 MPH-can shoot down level 1 cruise missiles
Medium-Can shoot down planes under 400 MPH. Can shoot down level 2 cruise missiles
Advanced- Can shoot down planes under 700 MPH. Can shoot down level 3 cruise missiles and level 2 atomic weapons
1x Industry- For every $500,000 you invest your country will make an additional $100,000 the next week and every week thereafter.
Airbase(Sydney)- Build an airbase anywhere in a country you control for $600,000. This is able to launch planes and missiles.
have you read the rules yet, it states everything you need to post.
thanks DarkNightCavalier for the sig!
My Trade Thread
We seek a mutual protection pact between our two mighty nations.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Thank you. I will update the alliance thread momentarily.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Alliances in full
Japan
New Zealand
USA
Treaties and Pacts
10 week non-aggression with Israel
Thanks-
BKB(BlitzkriegBob), half ruler of India
India has petitioned for membership in the Pacific Alliance. Russia and Japan have already voted. We ask that our friends, the Australians, visit that channel to vote yes or no.
Thank you for your time.
Pakistan, President of ANSA
Im not sure if my partner is still alive mate, but lets have some G'Days in our NAP.
I hear.
I touch.
I speak.
Do you?
Trades
Articles
Winner of SSC 1 & ">3 & 6
that I will do, as well as plan what to do.
I hear.
I touch.
I speak.
Do you?