Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Oh, I have character sheet ready. I'll post it later today, once I get a bio done.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
just to avoid a POKE im letting you know the bio is half done just need to stress just how much of an uncaring jerk my guy is and write d allies/enemies bit
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
I didn't initially explain what greater and epic weapon focus do. It seemed obvious to me at the time writing the post but someone could have thought it was a +2 and then a +3 to attack and damage respectively per five levels. Which would have been too steep/abrupt an increase.
Rovanam the Skarn Monk//Incarnate is done, i realized Rovanam has no friends and any enemies he may have are self appointed by themselves and not Rovanam since he cares not about the opinions of mortal rabble (god this guy is gonna be a real dick!)
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Choices: Feats by level:
01st(Base): Master of Poisons (Poison Use, apply poisons as swift use, can't poison self, no AoO.)
01st(Human): Extraordinary Artisan (-25%GP cost for crafting.)
01st(Flaw): Two-Weapon Fighting
01st(Artificer): Scribe Scroll
02nd(Bloodline): Improved Initiative
02nd(Artificer): Brew Potion
Flaws & Traits:
Sadist (Foes get +1 competence to intimidate against me. Whenever I inflict damage equal to my character level in a round, I get +1 circumstance bonus to attack, damage, skill, and saving throw rolls for the next round.)
Quick (+10ft speed, -1hp/lvl.)
Murky-Eyed (Reroll concealment miss, use worse.)
Languages:
Common
Elven
Undercommon
Abyssal
Infernal
Skills & Skill Tricks:
Use Magic Device: 5(Ranks)+3(Ability)*+2(Untyped)
Bluff: 5(Ranks)+3(Ability)
Intimidate: 5(Ranks)+3(Ability)+2(Synergy)
Diplomacy: 0(Ranks)+3(Ability)+2(Synergy)
Sense Motive:
Disguise: 0(Ranks)+3(Ability)+2*(Synergy to act in character)+10*(1/day disguise self.)
Class Features: Rogue 2:
ACF: Mimic (Disguise Self 1/day, caster level = Character level. Replaces Trapfinding.)
Sneak Attack 1d6
Evasion Artificer:
Artisan Bonus (+2 UMD for items that I can create.)
Artificer Knowledge (DC 15, level+int, know if item is magical.)
Trapfinding
Craft Reserve
Item Creation
Scribe Scroll
150 gold 4 silver
5x Dagger
2x Sap
Leather Armor
10 doses of sleep-smoke (10ft-globe first round, 20-ft globe on second, harmless thereafter. DC 15 poison, 1 minute unconsciousness / 1d3 minutes unconsciousness.)
2 doses of Drow poison (Injury, DC 13, Unconsciousness 1 min / Unconsciousness 2d4 hours.)
4 doses of roach paste (Injury, DC 12, Nausea/Contact filth fever.)
1 Dose of stun gas (Inhaled, stun for 1 round / Stun for 1d4 rounds.)
2 Scrolls of Grease
4 Scrolls of Launch Object
2 Scrolls of Wield-skill
10 Needles
Clothing and bag
10 bags of Marbles
2 bags of Caltrops
50ft of Hempen Rope
Waterskin
Alchemist's Tools
4 level 1 infusions/day
Major Chronotyryn Bloodline (Constructed with UA instructions.)
1st: +2 Craft
2nd: Improved Initiative
3rd: +1 Intelligence
4th: Darkvision 60ft
5th: Chronotyryn Affinity +2
6th: +1 to Natural Armor
7th: +2 Spot
8th: Detect Magic at-will
9th: +1 Charisma
10th: Spell Resistance 2+HD
11th: Chronotyryn Affinity +4
12th: +1 to Natural Armor
13th: +2 Spellcraft
14th: Arcane Sight always on
16th: +1 Strength
17th: Chronotyryn Affinity +6
18th: +1 to Natural Armor
19th: +2 Knowledge (Any One)
20th: Sonic Immunity
Zanyhj, or Zan as he is called by almost everyone who even knows his name, was born as a child of a prostitute. Anyone who's ever visited a bordell probably knows that it is not easy for a child of a prostitute to get along. Customers do not want children running in their feet, so they are sent to play on the street and to feed themselves in the age they are tall enough to pickpocket.
So Zan grew up with the other children of the street, stealing, hiding, insulting and fighting the children of the richer families. He learned to be quite adept at pickpocketing and stealth, as anyone could reasonably expect, but at about age of eleven he also discovered something else. He liked tinkering with items, and he was rather good at it - Especially with chemicals.
After a while he discovered the potential with this gift: He could distill alcohol. Distilled alcohol was a lot more expensive than non-distilled one, too, since making it reguired some skill, rather than making beer by throwing ingredients in a bowl and letting it ferment. It was not long after this when Zan was gathering money by distilling alcohol bewerages and selling them to local taverns.
Happiness from the increased income did not last long, however. Somehow the city found out about this trade going on with the children of the street, and since it was illegal and injurious to the booze merchants of the city, they decided to purge the streets of the children. Purging them, of course, meaning slaughter.
They struck like lightning from the clear sky, catching the children unaware. Most of Zan's friends were killed that night, but Zan himself managed to catch refuge with a friend of his - a tavernkeeper who had been buying his booze: Syd. Syd decided to basically adopt Zan to keep him safe from the guards. Syd started waiting tables in the tavern and got food and safety in return. Zan took on the cover name of Erdes, which is what most people of the city know him by.
Two years later Zan also found out what had happened on that fateful night. One of the children, Jack, had sold them out. He had made a deal to get a place in the guard in return of giving information to them. He was a sturdy boy and had made progress all the way to a real guard in this time. He was 15 by now, Zan was 14.
As Zan aged, he began plotting revenge against the guard and Jack, studying in the local library of most cruel practices to conduct upon them, and that's where he stumbled upon a book regarding the Mistress of Exquisite pain, Scahrossar. Probably the only deity in the entire universe that would condone the actions he had planned for those responsible of the slaughter.
So Zan initiated rituals to make himself an initiate of this faith, rituals reguiring torture and sacrifice of live victims. He kidnapped a few members of the watch and brought them down to the catacombs under the city - Deep down enough for the earth to muffle their screams, and tortured them for days before finally giving them rest. This is also where he met Chrarir. The runaway kobold that would become his best friend and a priest of Scahrossar.
The two befriended each other and discussed the dogma of Scahrossar, which seemed appealing to both Chrarir and Zan, and they initiated rituals to make Chrarir a cleric of this deity. Rituals even bloodier and more painful than the ones to make an initiate. Rituals reguiring even more sacrifices and even more cruel torture methods.
So here the two stand, befriended through blood of others. Living in Syd's tavern and the catacombs beneath. Motivated by vengeance and a general willingness to induce pain.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
{Magic: The RPG}
Although we do have a sadist...
I'm in the same boat, True Neutral although I should lean towards good, being a malconvoker.
When do we start?
Didn't there used to be a whip-wielding smiley? Grar.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
TWO Sadists.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Thus...
POKEPOKEPOKE
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Still waiting Amadi...
Yeah, sorry, fell asleep and got nothing done yesterday. Damn mathematics tests when applying to architecture. They take all the juices.
Also, Halinn: I am fairly sure Sadist counts as a character trait. At least it probably should.
Name: Zanyhj (Zan for short.). Most often called Erdes, however.
Race: Human
Gender: Male
Classes1: Artificer 2
Classes2: Rogue 2
Deity: Scahrossar, The Mistress of Exquisite Pain
Alignment: Lawful Evil
Str: 14
Dex: 16
Con: 16
Int: 18
Wis: 10
Cha: 16
Combat Info:
Hit Points: 16
BAB: +1
Armor Class: 15 (+2 Armor, +3 Dex.)
Movement: 40ft
Initiative: +7
Will: +3(Base)+0(Ability) = +3
Fortitude: +0(Base)+3(Ability) = +3
Reflex: +3(Base)+3(Ability) = +6
Attack 1:
Name: Daggers
Attack Bonus: +1/+1 or +3, or +4 (Thrown.)
Damage: 1d4+2
Critical: 19-20x2
Special: +1d6SA
Range: 10ft range increment if thrown
Attack 2:
Name: Saps
Attack Bonus: +1/+1 or +3
Damage: 1d6+2 subdual
Critical: x2
Special: 1d6SA
Range: N/a
Choices:
Feats by level:
01st(Base): Master of Poisons (Poison Use, apply poisons as swift use, can't poison self, no AoO.)
01st(Human): Extraordinary Artisan (-25%GP cost for crafting.)
01st(Flaw): Two-Weapon Fighting
01st(Artificer): Scribe Scroll
02nd(Bloodline): Improved Initiative
02nd(Artificer): Brew Potion
Flaws & Traits:
Sadist (Foes get +1 competence to intimidate against me. Whenever I inflict damage equal to my character level in a round, I get +1 circumstance bonus to attack, damage, skill, and saving throw rolls for the next round.)
Quick (+10ft speed, -1hp/lvl.)
Murky-Eyed (Reroll concealment miss, use worse.)
Languages:
Common
Elven
Undercommon
Abyssal
Infernal
Skills & Skill Tricks:
Use Magic Device: 5(Ranks)+3(Ability)*+2(Untyped)
Bluff: 5(Ranks)+3(Ability)
Intimidate: 5(Ranks)+3(Ability)+2(Synergy)
Diplomacy: 0(Ranks)+3(Ability)+2(Synergy)
Sense Motive:
Disguise: 0(Ranks)+3(Ability)+2*(Synergy to act in character)+10*(1/day disguise self.)
Hide: 5(Ranks)+3(Ability)
Move Silently: 5(Ranks)+3(Ability)
Spot: 5(Ranks)+0(Ability)
Listen: 5(Ranks)+0(Ability)
Search: 5(Ranks)+4(Ability)
Balance: 5(Ranks)+3(Ability)+2(Synergy)
Climb:
Swim:
Jump: 0(Ranks)+2(Ability)+2(Synergy)
Tumble: 5(Ranks)+3(Ability)
Sleight of Hand: 5(Ranks)+3(Ability)+2(Synergy)
Lockpick:
Disable Device:
Use Rope:
Escape Artist:
Knowledge(Religion): 5(Ranks)+4(Ability)
Craft(Alchemy): 5(Ranks)+4(Ability)+2(Misc)
**REMEMBER TO PUT SYNERGY BONUSES AT LVL2***
Class Features:
Rogue 2:
ACF: Mimic (Disguise Self 1/day, caster level = Character level. Replaces Trapfinding.)
Sneak Attack 1d6
Evasion
Artificer:
Artisan Bonus (+2 UMD for items that I can create.)
Artificer Knowledge (DC 15, level+int, know if item is magical.)
Trapfinding
Craft Reserve
Item Creation
Scribe Scroll
150 gold 4 silver
5x Dagger
2x Sap
Leather Armor
10 doses of sleep-smoke (10ft-globe first round, 20-ft globe on second, harmless thereafter. DC 15 poison, 1 minute unconsciousness / 1d3 minutes unconsciousness.)
2 doses of Drow poison (Injury, DC 13, Unconsciousness 1 min / Unconsciousness 2d4 hours.)
4 doses of roach paste (Injury, DC 12, Nausea/Contact filth fever.)
1 Dose of stun gas (Inhaled, stun for 1 round / Stun for 1d4 rounds.)
2 Scrolls of Grease
4 Scrolls of Launch Object
2 Scrolls of Wield-skill
10 Needles
Clothing and bag
10 bags of Marbles
2 bags of Caltrops
50ft of Hempen Rope
Waterskin
Alchemist's Tools
4 level 1 infusions/day
Major Chronotyryn Bloodline (Constructed with UA instructions.)
1st: +2 Craft
2nd: Improved Initiative
3rd: +1 Intelligence
4th: Darkvision 60ft
5th: Chronotyryn Affinity +2
6th: +1 to Natural Armor
7th: +2 Spot
8th: Detect Magic at-will
9th: +1 Charisma
10th: Spell Resistance 2+HD
11th: Chronotyryn Affinity +4
12th: +1 to Natural Armor
13th: +2 Spellcraft
14th: Arcane Sight always on
16th: +1 Strength
17th: Chronotyryn Affinity +6
18th: +1 to Natural Armor
19th: +2 Knowledge (Any One)
20th: Sonic Immunity
So Zan grew up with the other children of the street, stealing, hiding, insulting and fighting the children of the richer families. He learned to be quite adept at pickpocketing and stealth, as anyone could reasonably expect, but at about age of eleven he also discovered something else. He liked tinkering with items, and he was rather good at it - Especially with chemicals.
After a while he discovered the potential with this gift: He could distill alcohol. Distilled alcohol was a lot more expensive than non-distilled one, too, since making it reguired some skill, rather than making beer by throwing ingredients in a bowl and letting it ferment. It was not long after this when Zan was gathering money by distilling alcohol bewerages and selling them to local taverns.
Happiness from the increased income did not last long, however. Somehow the city found out about this trade going on with the children of the street, and since it was illegal and injurious to the booze merchants of the city, they decided to purge the streets of the children. Purging them, of course, meaning slaughter.
They struck like lightning from the clear sky, catching the children unaware. Most of Zan's friends were killed that night, but Zan himself managed to catch refuge with a friend of his - a tavernkeeper who had been buying his booze: Syd. Syd decided to basically adopt Zan to keep him safe from the guards. Syd started waiting tables in the tavern and got food and safety in return. Zan took on the cover name of Erdes, which is what most people of the city know him by.
Two years later Zan also found out what had happened on that fateful night. One of the children, Jack, had sold them out. He had made a deal to get a place in the guard in return of giving information to them. He was a sturdy boy and had made progress all the way to a real guard in this time. He was 15 by now, Zan was 14.
As Zan aged, he began plotting revenge against the guard and Jack, studying in the local library of most cruel practices to conduct upon them, and that's where he stumbled upon a book regarding the Mistress of Exquisite pain, Scahrossar. Probably the only deity in the entire universe that would condone the actions he had planned for those responsible of the slaughter.
So Zan initiated rituals to make himself an initiate of this faith, rituals reguiring torture and sacrifice of live victims. He kidnapped a few members of the watch and brought them down to the catacombs under the city - Deep down enough for the earth to muffle their screams, and tortured them for days before finally giving them rest. This is also where he met Chrarir. The runaway kobold that would become his best friend and a priest of Scahrossar.
The two befriended each other and discussed the dogma of Scahrossar, which seemed appealing to both Chrarir and Zan, and they initiated rituals to make Chrarir a cleric of this deity. Rituals even bloodier and more painful than the ones to make an initiate. Rituals reguiring even more sacrifices and even more cruel torture methods.
So here the two stand, befriended through blood of others. Living in Syd's tavern and the catacombs beneath. Motivated by vengeance and a general willingness to induce pain.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.