According to the information published by Inquest, Planeswalkers work like this:
Planeswalkers come into play with Loyalty counters equal to their loyalty number in their bottom right hand corner
You can use one of their abilities once per turn, including the turn they come into play for the loyalty cost/benefit. (Although the article doesn't say it, it would seem to be that it is only on your turn, otherwise Liliana Vess easily locks your opponent out once they have no cards left in hand)
When a Planeswalker has 0 loyalty it goes to your graveyard
You can attack Planeswalkers with creatures to reduce their loyalty by each damage dealt
If a spell or ability would deal damage to a player, you can choose for it to hit one of that players Planeswalkers instead
You can have multiple Planeswalkers in play at a time, just not ones with the same subtype
This set is looking very exciting! Between tribal, planeswalkers, and the cards inbetween, I'd say we're in for a great set with a lot of diversity. Stay tuned to our partial spoiler and the rumor mill throughout rumor season for all Lorwyn-related developments!
Planeswalkers come into play with Loyalty counters equal to their loyalty number in their bottom right hand corner
You can use one of their abilities once per turn, including the turn they come into play for the loyalty cost/benefit. (Although the article doesn't say it, it would seem to be that it is only on your turn, otherwise Liliana Vess easily locks your opponent out once they have no cards left in hand)
When a Planeswalker has 0 loyalty it goes to your graveyard
You can attack Planeswalkers with creatures to reduce their loyalty by each damage dealt
If a spell or ability would deal damage to a player, you can choose for it to hit one of that players Planeswalkers instead
You can have multiple Planeswalkers in play at a time, just not ones with the same subtype
Who gets to choose whether it hits the Planeswalker or the player: the controller of the source or the controller of the player? It seems like it ought to be the controller of the source from a mechanistic standpoint.
Flame Rift variants may have just become a whole lot more interesting, though not substantially better.
If a spell or ability would prevent damage to a player, can it offer that protection to a Planeswalker?
Lash Out - 1R
Instant
Common
Deal three damage to target creature. Clash with an opponent. If you win it deals three damage to that creature's controller. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
And the gold card…
Wydwen, the Biting Gale - 2UB
Legendary Creature - Faerie Wizard
Rare
Flash
Flying
UB, Pay 1 Life: Return (this) to its owner's hand.
3/3
Aren't Faeries supposed to have just 1 toughness? I thought that was part of how they worked, mechanically. Like how shades get P/T bonuses for mana and specters make people discard.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
Does "once per turn" mean you may use the ability once during your turn, and once during your opponent's? I think not, but does anyone know for certaint?
Does "once per turn" mean you may use the ability once during your turn, and once during your opponent's? I think not, but does anyone know for certaint?
Inquest says you can use it "once per turn." However, Liliana Vess would be extremely overpowered if you could essentially lock your opponent out of drawing once they don't have a hand, so I am fairly sure it's once per turn, on your turn.
But I imagine that it could be instant speed on your turn...but, then again, it doesn't really matter. Overrun as an activated ability on main phase=overrun activated on attack step, you know it's coming either way.
What?! Look at the initial post; he is dead. Deceased. Kaputt. Indefinitely horizontal. In mafia games, you see, people are occasionally "killed off," and when that sad event occurs, he or she is no longer allowed to post, on account of rigor mortis and what-have-you.
'Welcome to Mafia Salvation', it said, 'Population: 3,660.' And someone, they never figured out who, had painted on the sign in red letters: '1,831 to lynch.'
Overrun can be a devastating thing to hold over your opponent's head. It's a sorcery for a reason.
That's true, but it might be a different matter if the trick were "exposed" as Planeswalkers are. Part of the strength of an instant Overrun would be the bluff and surprise elements.
Private Mod Note
():
Rollback Post to RevisionRollBack
--
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
If a spell or ability would prevent damage to a player, can it offer that protection to a Planeswalker?
I'd say yes. It says "If a spell would deal damage to an opponent, you may redirect it to one of their 'walkers" So, if you prevent the original damage to the player, it won't be there to be redirected.
I have to say, this is a cute and elegant way to make Walkers burnable, like players, without having to errata just about every burn spell ever. I'm looking forward to seeing this design space explored... and having a 'walker with Protection from Red...
That's true, but it might be a different matter if the trick were "exposed" as Planeswalkers are. Part of the strength of an instant Overrun would be the bluff and surprise elements.
Absolutely. If Kamahl, Fist of Krosa wasn't too good to see print, I think it's fair to say that anything we've on the Planeswalkers so far could be instant speed, just as long as it's during your turn.
We can't evaluate plainswalkers properly without the missing rules.
If the powers can be used on the opp's turn, then they're all very good.
Also, if the abilities can't be used as instants, Garruk can be incinerated before doing anything.
We can't evaluate plainswalkers properly without the missing rules.
If the powers can be used on the opp's turn, then they're all very good.
Also, if the abilities can't be used as instants, Garruk can be incinerated before doing anything.
I would highly highly highly doubt that you can use their abilities on your opponents turns. As I mentioned, that would allow you to lock people out with Liliana Vess. When you look at the costs of the abilities on the Planeswalkers we have, they seem correctly costed if they go up once every turn.
Yeah, on Incinerate on Garruk, I might assume, that maybe you can use your Pwalker's abilities at any time during your turn? Like, make a token in response?
Yeah, on Incinerate on Garruk, I might assume, that maybe you can use your Pwalker's abilities at any time during your turn? Like, make a token in response?
Maybe. I think after Split Second we can't assume WotC is always in favor of interactivity. Maybe they would like the fact that you have to play Garruk and use him right away before you do anything else. I think it makes the most sense to restrict the timing to "whenever you could play a sorcery," just because there are so few instant spells or effects which can't be played during your opponent's turn.
So you can pick one of the Planeswalker's abilities to use once per turn.
So the numbers at the left indicate loyalty payments to use an ability? So a +1 means you gain 1 Loyalty to use it and a -3 means you spend 3 to use it?
So you can pick one of the Planeswalker's abilities to use once per turn.
So the numbers at the left indicate loyalty payments to use an ability? So a +1 means you gain 1 Loyalty to use it and a -3 means you spend 3 to use it?
Is that right?
yes, you are correct.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from "Mysticake" »
(about the English language) It's kinda like a raft that was cobbled together from parts of three different boats and since then has been kept barely afloat with crude repairs every time a leak appeared.
Yeah, on Incinerate on Garruk, I might assume, that maybe you can use your Pwalker's abilities at any time during your turn? Like, make a token in response?
The abilities are Sorcery-speed, so can't use them in response to anything. Against burn, you need to use Garruk's +1 ability before passing priority after he comes into play, otherwise he dies to Incinerate immediately.
Does anyone have any comments on the way the Planeswalkers look? I absolutly hate how he looks, the oracle, with the arrows. Doesn't make it look like Magic at all!!
I think they are beautiful, and we have so far seen Green (which I don't like color-wise in general, and I mean literally the color green) and black, whic looked great. Red, white, and bleu should all be aweseom.
as always, the green planeswalker is weaker than than the black one. the green can killed at instant speed by lighting helix and any other 3 damage instant and although his abilities are good, liliana abilities create card advantage (tutor, discard, and have all creatures in graveyards under your control). i would think that the blue planeswalker will be even more powerfull. for once they should give green some help.
+1: Draw a card. (absolutely given, no chance it will be otherwise)
-2: Look at target player's hand, and Fateseal 3. (This ability I'm quite unsure about, but it seems like it would be something like this.
-9: Mindslaver, Time Walk, or Timetwister effect.
The cards: (For text versions, view our spoiler)
According to the information published by Inquest, Planeswalkers work like this:
This set is looking very exciting! Between tribal, planeswalkers, and the cards inbetween, I'd say we're in for a great set with a lot of diversity. Stay tuned to our partial spoiler and the rumor mill throughout rumor season for all Lorwyn-related developments!
Brion stoutarm is sweet, and will probably see play. good cards for limited in this batch.
Who gets to choose whether it hits the Planeswalker or the player: the controller of the source or the controller of the player? It seems like it ought to be the controller of the source from a mechanistic standpoint.
Flame Rift variants may have just become a whole lot more interesting, though not substantially better.
If a spell or ability would prevent damage to a player, can it offer that protection to a Planeswalker?
This is exciting stuff. Well done, WotC.
Lash Out - 1R
Instant
Common
Deal three damage to target creature. Clash with an opponent. If you win it deals three damage to that creature's controller. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
And the gold card…
Wydwen, the Biting Gale - 2UB
Legendary Creature - Faerie Wizard
Rare
Flash
Flying
UB, Pay 1 Life: Return (this) to its owner's hand.
3/3
Mafia MVP BM Mafia
Mafia MVP Matrix Mafia
Inquest says you can use it "once per turn." However, Liliana Vess would be extremely overpowered if you could essentially lock your opponent out of drawing once they don't have a hand, so I am fairly sure it's once per turn, on your turn.
Mafia MVP BM Mafia
Mafia MVP Matrix Mafia
That's true, but it might be a different matter if the trick were "exposed" as Planeswalkers are. Part of the strength of an instant Overrun would be the bluff and surprise elements.
(I'm on on this site much anymore. If you want to get in touch it's probably best to email me: dom@heffalumps.org)
Forum Awards: Best Writer 2005, Best Limited Strategist 2005-2012
5CB PotM - June 2005, November 2005, February 2006, April 2008, May 2008, Feb 2009
MTGSalvation Articles: 1-20, plus guest appearance on MTGCast #86!
<Limited Clan>
I'd say yes. It says "If a spell would deal damage to an opponent, you may redirect it to one of their 'walkers" So, if you prevent the original damage to the player, it won't be there to be redirected.
I have to say, this is a cute and elegant way to make Walkers burnable, like players, without having to errata just about every burn spell ever. I'm looking forward to seeing this design space explored... and having a 'walker with Protection from Red...
Trades
Articles
Winner of SSC 1 & ">3 & 6
Absolutely. If Kamahl, Fist of Krosa wasn't too good to see print, I think it's fair to say that anything we've on the Planeswalkers so far could be instant speed, just as long as it's during your turn.
If the powers can be used on the opp's turn, then they're all very good.
Also, if the abilities can't be used as instants, Garruk can be incinerated before doing anything.
I would highly highly highly doubt that you can use their abilities on your opponents turns. As I mentioned, that would allow you to lock people out with Liliana Vess. When you look at the costs of the abilities on the Planeswalkers we have, they seem correctly costed if they go up once every turn.
Maybe. I think after Split Second we can't assume WotC is always in favor of interactivity. Maybe they would like the fact that you have to play Garruk and use him right away before you do anything else. I think it makes the most sense to restrict the timing to "whenever you could play a sorcery," just because there are so few instant spells or effects which can't be played during your opponent's turn.
So the numbers at the left indicate loyalty payments to use an ability? So a +1 means you gain 1 Loyalty to use it and a -3 means you spend 3 to use it?
Is that right?
yes, you are correct.
---------------------------------------------------------------------
The abilities are Sorcery-speed, so can't use them in response to anything. Against burn, you need to use Garruk's +1 ability before passing priority after he comes into play, otherwise he dies to Incinerate immediately.
http://www.wizarduniverse.com/magazine/inquest/005747838.cfm
Thanks, Topher for my awesome sig I got here
You regain priority once he CIP's, and pay the cost of the ability to play it. That simple! They cannot respond to paying costs!
Based on Jace's flavor on the minisite here...http://www.wizards.com/default.asp?x=magic/planeswalkers/jacebeleren
I think he'll be this-
Jace Beleren 4UU
Planeswalker-Jace
+1: Draw a card. (absolutely given, no chance it will be otherwise)
-2: Look at target player's hand, and Fateseal 3. (This ability I'm quite unsure about, but it seems like it would be something like this.
-9: Mindslaver, Time Walk, or Timetwister effect.
[6]
He's been hard to pick out.
banner by god child. he'd make you one too, if you weren't so bad at posting.