Inquisition lets you see the whole hand too . . . you just can't get Cryptic or Wrath with it. I was playing around with maindecked Gaddock Teeg to deal with them, and IoK to deal with everything else.
The real question, I guess, is are we going to see a deck like the Standard Naya that just rotated, that is almost entirely creatures, where Duress will regularly whiff. Thats my primary reason for preferring IoK to Duress pre-board. If thats just not going to happen, then I can understand preferring Duress. I'm definitely a standard player just moving into Extended, so I'm willing to concede that I don't know the meta at all.
J
Cool thing is that no one knows the meta other than this and WW (which will still no doubt be good, just trading Steppe Lynx for something else now since Flagstones rotates)... The set has just been spoiled and by this friday there is no more punishing fire + grove combo, no more goyf, etc...
I predict Fae, 5cc (or something), Doran, Lark, WW, and some new artifact thingy will be good, FWIW. I am tooling with this Fae and Lark for my metagame selections...I also have a new list that I am working out that I will post in the near future.
I feel both could be strong plays. If I'm not mistaken most Doran-Rocks curve out around 3, maybe 4 with an Elspeth or two. Tutelage would essentially average out to be a Phyrexian Arena here, and it's controllable with cards like like Maelstrom Pulse, Qasali Pridemage, Vampire Nighthawk, Kitchen Finks, Basilisk Collar, etc. Pretty much these colors have the best means of playing around Tutelage's drawback.
And Sygg could basically go in what used to be Confidants slot and he has a bigger butt which benefits from Doran.
JeffDerek: The real question, I guess, is are we going to see a deck like the Standard Naya that just rotated, that is almost entirely creatures, where Duress will regularly whiff. Thats my primary reason for preferring IoK to Duress pre-board. If thats just not going to happen, then I can understand preferring Duress
I would expect to see something like Nayashaman.dec ported.
I think Chapin or some big player wrote an article about inquisition vs sieze in extended. Inquisition definitely ended up being a good alternative. It pulls at least 2/3 of the cards from the top winning decks if not more. It seems that inquisition is generally more versatile than duress. Even if it can't pull command or day, it can still pull plenty of cards that control would run.
bocefus: Ill agree to disagree, Doran/Treehouse decks like this have always been more midrange then aggro.
Absolutely. The most aggro version was probably Dark Bant Zoo, but they still had disruption from Tidehollow Sculler, Vendillion Clique, Gadok Teeg, and Meddling Mage. BG rock has always been squarely midrange. WBG PT Junk usually didn't run much more than 16 creatures give or take depending on which meta it was played in.
Originally Posted by AllSunday View Post
Sculler has not been good in doran for a long time. This version of the deck is a very aggro one,
Sculler actually shines in very aggro. It was played in Dark Bant for that reason. Its like Aight, I play sculler: do you path it to get your card back or do you path the Rafiq / Doran / whatever thats going to beat your face. The lower the threat density the greater the likelihood the sculler won't stick and won't actually disrupt anything. Sculler and meddling mage are an extremely good combination of non-spell based distruption. I had a fauna / vengevine dark bant zoo in standard and the match was almost a bye vs WU control because of those cards in combination. It (the artifact zombie) also works well with gadok to hose control. You pull their spot, and it leaves their day / command / jace as a dead card. If you really want to go nuts and play aggro control, run mage, teeg, sculler, and pithing needle. I think Dark Bant could still be a viable version of this deck in extended. If I were to run fauna shaman in Doran its the way I'd go.
Dark Tutelage seems good on paper, but is a lousy topdeck, and the deck is crammed as is.
I do not see a real reason for playing in this deck right now, other than to maybe have access to Mana Leak. I do not have a compelling argument for that though until people start playing Wrath-effects.
Here is my new list I have been tooling around with, mostly testing with n00bsticks on MWS.
It may be a bad topdeck, but running it decreases the likelihood that you will ever enter into topdeck mode, which is a place where Rocks don't like to be, in the first place.
I would run Sword in tandem with Sledge. I am liking the Stoneforge package so much that it makes me want to play more equipment. And speaking of, Infiltration Lens is awesome. I recommend you all give it a try, if indeed you are running a Stoneforge package...
How many Syggs, are you running. He seems decent to good with doran.
Right now I am running 2. Yeah he has a butt of 3 which makes him good damage when Doran is on the field. I think he is really good. This kind of deck hates to topdeck, and it's not hard to get three damage in which helps you to keep your hand loaded. My mana base needs some pools or vivids so I can reliably get the BB black by turn 2 though. Pools are coming in the mail as I type.
I am playing in an extended tournament tonight, but without Chameleon colossus, Treefolk Harbinger, Thoughtseize, or Pools as I have not yet recieved them in the mail. I think I'll make the one Colossus 1 Sapling, and the Harbingers will be Finks or Pridemage. Wish me luck!
Apaulogy, you cut Wilt Leaf Liege entirely from your build?
It seemed pretty strong to me. I would suggest 2 liege / 2 elspeth.
Round 1. 2-0 Against Jund. From what I saw he was running BBE, Blightning, Finks, Lavaclaw Reaches, Smother, Maelstrom Pulse, and Siege-Gang commander. He seemed to be playing less removal. Jund's creature quality is just not up to par with BWG creature quality. His sideboard was also light on answers for this deck type.
Round 2. 2-1 vs Fae. I ran him over save for the game I mulled to 6 and kept a hand of 2 doran, 1 leech and 3 land. He double siezed me, then Vendillioned my other Siege Tower away.
Round 3: 2-1 vs BG Aggro-Infect. These were the hardest matches actually which was somewhat surprising. I was wishing I had 2 Emeria Angel on the sideboard to stop his Plague Stinger, and buffed / infected BoPs.
Placed first.
All in all this deck is really fun to play.
I see my count is at 63. It's supposed to be 62. I was running 60 / 23 land, but I wanted more mana but didn't want to cut cards. *shrug*
A few remarks. The deck played fine without harbinger. Inquisition was usually a thoughtsieze. Cept against BBE, and Cryptic. Sygg is really solid, and has good synergy with Doran. Finks helps to offset all the catabolization this deck does. Sun Titan is bonkers good with crazy relevant targets. Of all the decks he could be played in, Sun Titan probably has the best targets in this one. Sapling is fun. He's good CA, but a little slow. Wilt-Leaf Liege is very strong with Doran, Knights, and Finks. It's also good padding against Blightning.
Yeah, I cut the liege from my build when the only discad effects I saw in my meta were Thoughtseize, and, except for corner case hands I shouldn't have kept anyway, I was having to hard cast him more than I would have liked. There is a lot of fae in my area, so having a 4CMC dude that pumps most of my guys is def. win-moar. I have him on standby incase Jund picks up in my area. But I think you nailed it about Jund. Our creatures way outclass theirs...
I cut it in favor of running more stoneforge and equipment targets.
I also concur to a point about saying the deck doesn't need Treefolk Harbinger. However, it is what makes us more explosive and it really does a great job of fixing mana.
When I was testing with Harbinger (ie: proxying it with a sharpie) I was putting the card in my hand (!) and I read the corrected ability today which is to put it on top of the library. This makes me think it's even a less necessary card. I was hoping it'd be a source of CA but it's basically fixing as you say. I'll play with 2 for now, and see how that works. The mana seems reliable and stable without the fixing from what I've seen. Probably even more so with a few Reflecting Pool. This is so much different for me when I was playing Junk in standard and always having qualms about worrying if I could hit WW by turn 4, while still playing Putrid Leech, and trying not to have double colors, only having 11 potential sources of black and trying to run B discard spells, praying they don't spread my swamp and so on.
What do you think about Oversoul of Dusk? To me it's like a cheaper Sphinx of the Steel Wind. It seems pretty good at 5 mana, but the fact that it can't take colorless mana means that sometimes you might not be able to cast it by turn 5. It seems that Chameleon Colossus essentially does the same thing, which is to stop Pulse, Doomblade, and Terminate, and it's just easier to cast, and it has changeling which has synergy with the rest of the deck. Ok, they can bolt it, but let them waste 2 bolts on single creature. I wanted to play with Oversoul but I think it'll just be an EDH card for now.
When I was testing with Harbinger (ie: proxying it with a sharpie) I was putting the card in my hand (!) and I read the corrected ability today which is to put it on top of the library. This makes me think it's even a less necessary card. I was hoping it'd be a source of CA but it's basically fixing as you say. I'll play with 2 for now, and see how that works. The mana seems reliable and stable without the fixing from what I've seen. Probably even more so with a few Reflecting Pool. This is so much different for me when I was playing Junk in standard and always having qualms about worrying if I could hit WW by turn 4, while still playing Putrid Leech, and trying not to have double colors, only having 11 potential sources of black and trying to run B discard spells, praying they don't spread my swamp and so on.
What do you think about Oversoul of Dusk? To me it's like a cheaper Sphinx of the Steel Wind. It seems pretty good at 5 mana, but the fact that it can't take colorless mana means that sometimes you might not be able to cast it by turn 5. It seems that Chameleon Colossus essentially does the same thing, which is to stop Pulse, Doomblade, and Terminate, and it's just easier to cast, and it has changeling which has synergy with the rest of the deck. Ok, they can bolt it, but let them waste 2 bolts on single creature. I wanted to play with Oversoul but I think it'll just be an EDH card for now.
Oversoul (and Colossus for that matter) are only good in metas where Path doesn't exist. That said, we'll have to wait and see. I wouldn't run Oversoul even still, as Great Sable Stag is better for the matchups where Oversoul would matter, and it is less of a mana disadvantage (it is better than oversoul any way in terms of mana needed to invest), and it can't be countered which is huge in the Fae matchup.
Colossus is good because it is another Harbinger target and it is great for the mirror.
The only selling point for Oversoul is the pro-red, which is actually relevant. Fact is, that I run 3 BFT and 2 Ranger of Eos in the board for Red. An equipped BFT single-handedly wins games against red.
So far im not a big fan of sygg in this deck. I would prefer gaddok teeg instad beacuse it will give us a lot better time against control matchups etc.
Demi_god, you could always Run Teeg out of the board. 8 Discard spells and 3 drop beaters already gives the deck a good match vs control.
Apaulogy: ...in the Fae matchup.
Hmm good call. I was looking at builds online and wondering why they all ran Sable Stag, what I had for a while considered a mediocre card in standard, but there was no top deck in standard either.
After testing with Harbinger, I think I can say that it is almost necessary. One of the things that it lets the deck do is keep 1-2 land hands that it otherwise simply could not keep, and it enables your lands to CIPT far less than they would. Statistically this ends up being a very powerful but hidden feature of the card. You will mull so much less than you opponent because of Treefolk Harbinger, and against other three color decks you will be faster because your Bosk doesn't come into play tapped, but their Drowned Catacomb / Savage Land / Man-Land / Vivid Land did come into play tapped. To me the worst card in the deck is Loam Lion. I don't want to see it beyond the first few turns. I'd rather it be more utility like Qasali Pridemage, Stoneforge Mystic, or even Noble Hierarch.
I feel that this incarnation of BWG while more consistent, lacks the midgame staying power that KoTR/Emeria Angel/Baneslayer junk had. The card which goes the longest toward giving mid to late game power is Elspeth, Knight-Errant, in fact I think she's the best card in the deck. I think she's worthy of a 3 count. I also think that Reveillark is pretty powerful, and goes good towards giving mid/late game power as well. Typically no one wants to 2 for 1 themselves, so people will play around Reveillark, and it will stifle attacks, blocks, as well as removals. In lists that don't run Fauna Shaman, I have no idea what the right number of 'Larks would be though.
For those who aren't running Kitchen Finks or Basilisk Collar, has your catabolization of your life total ever been problematic?
After testing with Harbinger, I think I can say that it is almost necessary. One of the things that it lets the deck do is keep 1-2 land hands that it otherwise simply could not keep, and it enables your lands to CIPT far less than they would. Statistically this ends up being a very powerful but hidden feature of the card. You will mull so much less than you opponent because of Treefolk Harbinger, and against other three color decks you will be faster because your Bosk doesn't come into play tapped, but their Drowned Catacomb / Savage Land / Man-Land / Vivid Land did come into play tapped. To me the worst card in the deck is Loam Lion. I don't want to see it beyond the first few turns. I'd rather it be more utility like Qasali Pridemage, Stoneforge Mystic, or even Noble Hierarch.
I feel that this incarnation of BWG while more consistent, lacks the midgame staying power that KoTR/Emeria Angel/Baneslayer junk had. The card which goes the longest toward giving mid to late game power is Elspeth, Knight-Errant, in fact I think she's the best card in the deck. I think she's worthy of a 3 count. I also think that Reveillark is pretty powerful, and goes good towards giving mid/late game power as well. Typically no one wants to 2 for 1 themselves, so people will play around Reveillark, and it will stifle attacks, blocks, as well as removals. In lists that don't run Fauna Shaman, I have no idea what the right number of 'Larks would be though.
For those who aren't running Kitchen Finks or Basilisk Collar, has your catabolization of your life total ever been problematic?
Hi, I am curious about your list because you mentioned a lot of different cards in your post. Did you mind posting your list? You run 0 Loam Lion?
Were I to not run Fauna main, I'd run Heirarch. T2 doran is the nuts.
I still need more Harbingers, Burrenton Forge Tender, and Gaddock Teegs. No one really seems to want to trade these cards. I had to bite the bullet and buy the Seizes / pools.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Rock staple cards have had a pretty good run with promos... vindicate, spirit monger, pernicious deed, eternal witness, kitchen finks, survival of the fittest, duress, cabal therapy, rampaging baloths, doran, deranged hermit, and now pulse. I am very excite.
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
====
The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
====
Cool thing is that no one knows the meta other than this and WW (which will still no doubt be good, just trading Steppe Lynx for something else now since Flagstones rotates)... The set has just been spoiled and by this friday there is no more punishing fire + grove combo, no more goyf, etc...
I predict Fae, 5cc (or something), Doran, Lark, WW, and some new artifact thingy will be good, FWIW. I am tooling with this Fae and Lark for my metagame selections...I also have a new list that I am working out that I will post in the near future.
Sygg, River Cutthroat or
Dark Tutelage?
I feel both could be strong plays. If I'm not mistaken most Doran-Rocks curve out around 3, maybe 4 with an Elspeth or two. Tutelage would essentially average out to be a Phyrexian Arena here, and it's controllable with cards like like Maelstrom Pulse, Qasali Pridemage, Vampire Nighthawk, Kitchen Finks, Basilisk Collar, etc. Pretty much these colors have the best means of playing around Tutelage's drawback.
And Sygg could basically go in what used to be Confidants slot and he has a bigger butt which benefits from Doran.
I would expect to see something like Nayashaman.dec ported.
I think Chapin or some big player wrote an article about inquisition vs sieze in extended. Inquisition definitely ended up being a good alternative. It pulls at least 2/3 of the cards from the top winning decks if not more. It seems that inquisition is generally more versatile than duress. Even if it can't pull command or day, it can still pull plenty of cards that control would run.
Absolutely. The most aggro version was probably Dark Bant Zoo, but they still had disruption from Tidehollow Sculler, Vendillion Clique, Gadok Teeg, and Meddling Mage. BG rock has always been squarely midrange. WBG PT Junk usually didn't run much more than 16 creatures give or take depending on which meta it was played in.
Sculler actually shines in very aggro. It was played in Dark Bant for that reason. Its like Aight, I play sculler: do you path it to get your card back or do you path the Rafiq / Doran / whatever thats going to beat your face. The lower the threat density the greater the likelihood the sculler won't stick and won't actually disrupt anything. Sculler and meddling mage are an extremely good combination of non-spell based distruption. I had a fauna / vengevine dark bant zoo in standard and the match was almost a bye vs WU control because of those cards in combination. It (the artifact zombie) also works well with gadok to hose control. You pull their spot, and it leaves their day / command / jace as a dead card. If you really want to go nuts and play aggro control, run mage, teeg, sculler, and pithing needle. I think Dark Bant could still be a viable version of this deck in extended. If I were to run fauna shaman in Doran its the way I'd go.
I do not see a real reason for playing in this deck right now, other than to maybe have access to Mana Leak. I do not have a compelling argument for that though until people start playing Wrath-effects.
Here is my new list I have been tooling around with, mostly testing with n00bsticks on MWS.
4 Misty Rainforest
4 Verdant Catacombs
3 Forest
1 Plains
1 Swamp
3 Stirring Wildwood
3 Reflecting Pool
23 Land
4 Loam Lion
3 Gaddock Teeg
2 Stoneforge Mystic
4 Doran, the Siege Tower
3 Knight of the Reliquary
4 Putrid Leech
24 Creatures
1 Behemoth Sledge
4 Thoughtseize
3 Duress
1 Nameless Inversion
3 Maelstrom Pulse
SB is a WiP. I like the Stoneforge package. not impresses too much with Teeg, but he shuts off some annoying trumps (Wraths, Cryptics)...
I am going to play with the idea of Sword of Vengeance and Infiltration Lens as other options to grab with Mystic....
It may be a bad topdeck, but running it decreases the likelihood that you will ever enter into topdeck mode, which is a place where Rocks don't like to be, in the first place.
Wow, forget about dark tutelage. That's pretty nuts. I'm going to try running that in tandem with Sygg.
4x Doran the Siege Tower
4x Loam Lion
4x Putrid Leech
4x Treefolk Harbinger
3x Knight of the Reliquary
2x Qasali Pridemage
1x Chameleon Colossus
1x Stoneforge Mystic
Spells(13)
4x Thoughtseize
3x Maelstrom Pulse
2x Elspeth, Knight-Errant
2x Path to Exile
1x Basilisk Collar
1x Nameless Inversion
4x Misty Rainforest
4x Murmurring Bosk
4x Verdant Catacombs
3x Reflecting Pool
3x Stirring Wildwood
2x Forest
2x Plains
1x Swamp
1x Wooded Bastion
3x Duress
3x Great Sable Stag
2x Gaddock Teeg
2x Burrenton Forge-Tender
2x Nihil Spellbomb
1x Maelstrom Pulse
1x Behemoth Sledge
1x Stoneforge Mystic
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
How many Syggs, are you running. He seems decent to good with doran.
Actually, Lens reads "Equipped creature is unblockable unless being unblockable would win you the game", in my experience.
J
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)
Right now I am running 2. Yeah he has a butt of 3 which makes him good damage when Doran is on the field. I think he is really good. This kind of deck hates to topdeck, and it's not hard to get three damage in which helps you to keep your hand loaded. My mana base needs some pools or vivids so I can reliably get the BB black by turn 2 though. Pools are coming in the mail as I type.
I am playing in an extended tournament tonight, but without Chameleon colossus, Treefolk Harbinger, Thoughtseize, or Pools as I have not yet recieved them in the mail. I think I'll make the one Colossus 1 Sapling, and the Harbingers will be Finks or Pridemage. Wish me luck!
Apaulogy, you cut Wilt Leaf Liege entirely from your build?
It seemed pretty strong to me. I would suggest 2 liege / 2 elspeth.
4 Verdant Catacombs
3 Marsh Flats
4 Murmuring Bosk
3 Stirring Wildwood
1 Vivid Marsh
2 Sejiri Steppe
3 Forest
2 Swamp
3 Plains
Critters
4 Doran, the Siege Tower
3 Knight of the Reliquary
3 Loam Lion
3 Putrid Leech
3 Kitchen Finks
2 Sygg, River Cutthroat
1 Sun Titan
1 Wilt-Leaf Liege
3 Fauna Shaman
1 Baneslayer Angel
1 Sapling of Colfenor
3 Maelstrom Pulse
3 Inquisition of Kozilek
2 Duress
2 Nameless Inversion
2 Elspeth, Knight-Errant
1 Oversoul of Dusk
1 Bojuka Bog
1 Duress
1 Inquisition of Kozilek
3 Kor Firewalker
1 Stoneforge Mystic
1 Basilisk Collar
3 Qasali Pridemage
3 Path to Exile
Round 1. 2-0 Against Jund. From what I saw he was running BBE, Blightning, Finks, Lavaclaw Reaches, Smother, Maelstrom Pulse, and Siege-Gang commander. He seemed to be playing less removal. Jund's creature quality is just not up to par with BWG creature quality. His sideboard was also light on answers for this deck type.
Round 2. 2-1 vs Fae. I ran him over save for the game I mulled to 6 and kept a hand of 2 doran, 1 leech and 3 land. He double siezed me, then Vendillioned my other Siege Tower away.
Round 3: 2-1 vs BG Aggro-Infect. These were the hardest matches actually which was somewhat surprising. I was wishing I had 2 Emeria Angel on the sideboard to stop his Plague Stinger, and buffed / infected BoPs.
Placed first.
All in all this deck is really fun to play.
I see my count is at 63. It's supposed to be 62. I was running 60 / 23 land, but I wanted more mana but didn't want to cut cards. *shrug*
A few remarks. The deck played fine without harbinger. Inquisition was usually a thoughtsieze. Cept against BBE, and Cryptic. Sygg is really solid, and has good synergy with Doran. Finks helps to offset all the catabolization this deck does. Sun Titan is bonkers good with crazy relevant targets. Of all the decks he could be played in, Sun Titan probably has the best targets in this one. Sapling is fun. He's good CA, but a little slow. Wilt-Leaf Liege is very strong with Doran, Knights, and Finks. It's also good padding against Blightning.
I cut it in favor of running more stoneforge and equipment targets.
I also concur to a point about saying the deck doesn't need Treefolk Harbinger. However, it is what makes us more explosive and it really does a great job of fixing mana.
3 Reflecting pool,
2 Treefolk harbinger,
1 Crib swap,
1 Chameleon colossus
When I was testing with Harbinger (ie: proxying it with a sharpie) I was putting the card in my hand (!) and I read the corrected ability today which is to put it on top of the library. This makes me think it's even a less necessary card. I was hoping it'd be a source of CA but it's basically fixing as you say. I'll play with 2 for now, and see how that works. The mana seems reliable and stable without the fixing from what I've seen. Probably even more so with a few Reflecting Pool. This is so much different for me when I was playing Junk in standard and always having qualms about worrying if I could hit WW by turn 4, while still playing Putrid Leech, and trying not to have double colors, only having 11 potential sources of black and trying to run B discard spells, praying they don't spread my swamp and so on.
What do you think about Oversoul of Dusk? To me it's like a cheaper Sphinx of the Steel Wind. It seems pretty good at 5 mana, but the fact that it can't take colorless mana means that sometimes you might not be able to cast it by turn 5. It seems that Chameleon Colossus essentially does the same thing, which is to stop Pulse, Doomblade, and Terminate, and it's just easier to cast, and it has changeling which has synergy with the rest of the deck. Ok, they can bolt it, but let them waste 2 bolts on single creature. I wanted to play with Oversoul but I think it'll just be an EDH card for now.
Oversoul (and Colossus for that matter) are only good in metas where Path doesn't exist. That said, we'll have to wait and see. I wouldn't run Oversoul even still, as Great Sable Stag is better for the matchups where Oversoul would matter, and it is less of a mana disadvantage (it is better than oversoul any way in terms of mana needed to invest), and it can't be countered which is huge in the Fae matchup.
Colossus is good because it is another Harbinger target and it is great for the mirror.
The only selling point for Oversoul is the pro-red, which is actually relevant. Fact is, that I run 3 BFT and 2 Ranger of Eos in the board for Red. An equipped BFT single-handedly wins games against red.
Hmm good call. I was looking at builds online and wondering why they all ran Sable Stag, what I had for a while considered a mediocre card in standard, but there was no top deck in standard either.
My sideboard definitely needs some work.
Is this correct?
After testing with Harbinger, I think I can say that it is almost necessary. One of the things that it lets the deck do is keep 1-2 land hands that it otherwise simply could not keep, and it enables your lands to CIPT far less than they would. Statistically this ends up being a very powerful but hidden feature of the card. You will mull so much less than you opponent because of Treefolk Harbinger, and against other three color decks you will be faster because your Bosk doesn't come into play tapped, but their Drowned Catacomb / Savage Land / Man-Land / Vivid Land did come into play tapped. To me the worst card in the deck is Loam Lion. I don't want to see it beyond the first few turns. I'd rather it be more utility like Qasali Pridemage, Stoneforge Mystic, or even Noble Hierarch.
I feel that this incarnation of BWG while more consistent, lacks the midgame staying power that KoTR/Emeria Angel/Baneslayer junk had. The card which goes the longest toward giving mid to late game power is Elspeth, Knight-Errant, in fact I think she's the best card in the deck. I think she's worthy of a 3 count. I also think that Reveillark is pretty powerful, and goes good towards giving mid/late game power as well. Typically no one wants to 2 for 1 themselves, so people will play around Reveillark, and it will stifle attacks, blocks, as well as removals. In lists that don't run Fauna Shaman, I have no idea what the right number of 'Larks would be though.
For those who aren't running Kitchen Finks or Basilisk Collar, has your catabolization of your life total ever been problematic?
Hi, I am curious about your list because you mentioned a lot of different cards in your post. Did you mind posting your list? You run 0 Loam Lion?
1 Misty Rainforest
2 Marsh Flats
3 Verdant Catacombs
4 Murmuring Bosk
1 Oran-Rief, The Vastwood
1 Sejiri Steppe
2 Stirring Wildwood
2 Plains
2 Swamp
3 Forest
4 Reflecting Pool
Creatures
2 Sygg, River Cutthroat
2 Treefolk Harbinger
3 Kitchen Finks
3 Putrid Leech
3 Fauna Shaman
3 Knight of the Reliquary
4 Doran, The Siege-Tower
1 Reveillark
1 Sun Titan
1 Chameleon Colossus
1 Wilt-Leaf Liege
4 ThoughtSeize
3 Maelstrom Pulse
1 Nameless Inversion
1 Crib Swap
2 Duress
2 Elspeth, Knight-Errant
Colossus or Liege will probably be moved to SB for either a 3rd Elspeth or a 4th Leech or a 4th Finks.
PS: have you guys seen the grandprix pulse ZOMG
Sideboard will probably be something like:
2 Dauntless Escort
1 Maelstrom Pulse
3 Path to Exile
2 Great Sable Stag
3 Kor Firewalker
2 Faerie Macabre
Were I to not run Fauna main, I'd run Heirarch. T2 doran is the nuts.
I still need more Harbingers, Burrenton Forge Tender, and Gaddock Teegs. No one really seems to want to trade these cards. I had to bite the bullet and buy the Seizes / pools.
- To my youngest sister when she was 6.
Rock staple cards have had a pretty good run with promos... vindicate, spirit monger, pernicious deed, eternal witness, kitchen finks, survival of the fittest, duress, cabal therapy, rampaging baloths, doran, deranged hermit, and now pulse. I am very excite.
So my Decklist so far:
4 Treefolk Harbringer
4 Doran, the siege tower
3 Loam Lion
4 Putrid Leech
3 Knights of the reliquiary
3 Kitchen finks
3 Duress
4 Thoughtseize
4 Maelstrom pulse
1 Chameleon colossus
1 Crib Swap
1 Nameless Inversion
Thas the core of the deck, but my real problem is tha i'm not able to create
a solid/good manabase apart from
4 Murmuring Bosk
2 Stirrink wildwood
so what i can add to fix the manabase?
Fell free to comment on the other part of my list
Sam: a demon summoning spell ? why?
Lucifer: to summon a demon (auto censorship here)
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The Wizard of Oz: A juvenile delinquent runs away from home, kills the first person she meets in a foreign land, robs her corpse, then promptly forms a gang with three complete strangers in order to kill again.
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with R i'll burn you and with B youll'be maimed
J
My MTGSalvation Cube Page (not always up to date, but sweet pics of my alters)