However, in today's culture of Justin Bieber, Jersey Shore, and Twilight, where every song on the radio, every program on television and every site on the internet is just another monument to the pinnacle of human stupidity, it's certainly not the worst thing that people could be watching.
However, in today's culture of Justin Bieber, Jersey Shore, and Twilight, where every song on the radio, every program on television and every site on the internet is just another monument to the pinnacle of human stupidity, it's certainly not the worst thing that people could be watching.
Sun Titan is my 61st card--a late game card that can bring back everything important in the deck to play except Ranger of Eos which is another vote in my book for the 2/2 split with trinket mage. Not for everyone. The Ajani Goldmanes have been awesome in testing. The deck does run like a faster version of WW & Goldmane was always good there. If it's not countered, you actually get to use the ability, not like Steel Overseer which seemed to always get killed off.
After goldfishing, Darklit Gargoyle can be amazing, but only with a tempered Steel/Master of Etherium in play. I'll have to try out the singleton Sun Titan and Ajani's.
EDIT: Also, Glaze Fiend is the nutz along with Ranger and Trinket Mage.
However, in today's culture of Justin Bieber, Jersey Shore, and Twilight, where every song on the radio, every program on television and every site on the internet is just another monument to the pinnacle of human stupidity, it's certainly not the worst thing that people could be watching.
Goldfishing I routinely get Ranger mana, maybe it's because I'm running 18 lands. Lodestone Golem seems pretty great, though I'd need some other people to see how good he is.
However, in today's culture of Justin Bieber, Jersey Shore, and Twilight, where every song on the radio, every program on television and every site on the internet is just another monument to the pinnacle of human stupidity, it's certainly not the worst thing that people could be watching.
why are you running sun titan? ajani i am liking though and will have to test him out. sun titan just seems really bad for 6 mana...once again not everyone is running 18-20 lands and its straying away from the deck theme.
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I am petitioning for the removal of people who whine about mythic rarity. Sig this if you agree; they should just get over it. The mythic rarity serves to protect the price of rares that due to record printings are extremely lower than what they were during say, Ravnica block. Get a job.
why are you running sun titan? ajani i am liking though and will have to test him out. sun titan just seems really bad for 6 mana...once again not everyone is running 18-20 lands and its straying away from the deck theme.
Who runs 18-20 lands? I posted my deck list..i only run 17 lands. I play one copy of Sun Titan as a late game way to return things to play & like I said, it's not for everyone, but I have definitely gotten it online before and it was decent.
what matchups are you getting out sun titan in and having it resolve? also i think im just gonna stop playing this deck its just too inconsistant for me. i love how it beats down on faeries but against other decks it just runs out of steam sometimes. also i feel the meta has evolved and is now ready to face this deck.
maybe if i see some more decklists that run a more disruptive strategy with more esper charms etc... and have more consistancy i'll come back to this deck but for now im moving on.
-chias
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I am petitioning for the removal of people who whine about mythic rarity. Sig this if you agree; they should just get over it. The mythic rarity serves to protect the price of rares that due to record printings are extremely lower than what they were during say, Ravnica block. Get a job.
i tested this and kept getting hosed by WW quest, 5cc, and jund. Does this have a good game against fae, because it seems weak to almost everything else.
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i tested this and kept getting hosed by WW quest, 5cc, and jund. Does this have a good game against fae, because it seems weak to almost everything else.
Yes I heard it has a good game vs. Fae. I don't think Quest will be played in extended too much (watch me eat my words on this).
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
this deck lol's at fae even after they get they're turn 2 bitterblossom im getting a turn 2 huge ornithopter and a bunch of other 3/3's/ 4/4's when i drop my tempered steel. fae will be rediculously on the defensive and wont win/even stabilize unless they rip removal after removal cause they're creatures cant even trade with ours and they will actually have to tap out to deal with things which is just lol for faeries to do such a thing. against jund i only win once i get my pieces on the board. thopter foundry is the key card for me against that matchup and if even one of my lords/tempered steel stays on the field, my 0 cost creatures are trading if not survivng they're onslaught of bloodbraids etc... and god forbid i get 2 lords, my ornithopter can trade for their demigod's and then even more lol. although i find it difficult to deal with their man lands sometimes.
I am petitioning for the removal of people who whine about mythic rarity. Sig this if you agree; they should just get over it. The mythic rarity serves to protect the price of rares that due to record printings are extremely lower than what they were during say, Ravnica block. Get a job.
i tested this and kept getting hosed by WW quest, 5cc, and jund. Does this have a good game against fae, because it seems weak to almost everything else.
I've tested this deck pretty heavily. It's matchup pre-board vs 5cc is favorable, because on a halfway decent draw you either roll them before they get anything going, or you deny all their threats (this is why 4 sculler 4 thoughtsieze is a must.) Same applies to Wargate.
Jund can be tough. As usual, even in Extended it doesn't really have any truly bad match-ups. Thopter Foundry gets you over their head and gains you life.
Also, I board 3 Lodestone Golems, and with MD 3 Springleaf Drum I'm usually able to cast them turn 3, which puts Jund (and Fae, and Scapeshift, and many other decks) back on their heels straight away.
Extended Elves can be rough (Primal Command hurts, and they don't much care for your board position, thank you very much) but it's winnable. Just need to A) Be fast, and B) Thoughtsieze Ezuri whenever possible.
One thing I forgot to mention in testing... this decked gets wrecked by Fracturing Gust, which some Jund (and players of other decks) are now boarding.
@OP: Thopter Foundry is absolutely 100% necessary in this deck. It does a million good things for the deck, which other posters have already outlined. There is no reason not to run 2-3 MD.
How would Glaze Fiend be in this deck? An 0/1 for 2 normally but with the steel out its 2/3 and can be pumped by artifacts entering the battlefield. So hold up them ornithopters and memnites and just kill them outta no where.
I'm Da_Man on Cockatrice
My Trades "I PULLED A FOIL TAMIYO!" Recently Bought a Boosterbox,Tons of NewStuff!:o - http://forums.mtgsalvation.com/showthread.php?p=8531589#post8531589
Proxy first. That's what I always do.
I'm Da_Man on Cockatrice
My current list is:
1 Creeping Tar Pit
4 Darkslick Shores
3 Marsh Flats
2 Plains
2 Swamp
1 Fetid Heath ---thinking of removing, last card I want in my opening hand
3 Mox Opal
3 Springleaf Drum
2 Ornithopter
4 Memnite
4 Court Homunculus
4 Tidehollow Sculler
4 Master of Etherium
2 Darklit Gargoyle ---Hasn't seen play yet, but hoping it will be good
2 Trinket Mage
1 Sun Titan
2 Ranger of Eos
2 Ajani Goldmane
4 Thoughtseize
1 Pithing Needle
2 Thopter Foundry
2 Burrenton Forge-Tender
1 Dispeller's Capsule
3 Esper Charm
1 Executioner's Capsule
3 Leyline of Sanctity
2 Stoic Rebuttal
3 Zealous Persecution
EDIT: Also, Glaze Fiend is the nutz along with Ranger and Trinket Mage.
I'm Da_Man on Cockatrice
i want to try out lodestone golem, it really dominates jund
I'm Da_Man on Cockatrice
Who runs 18-20 lands? I posted my deck list..i only run 17 lands. I play one copy of Sun Titan as a late game way to return things to play & like I said, it's not for everyone, but I have definitely gotten it online before and it was decent.
maybe if i see some more decklists that run a more disruptive strategy with more esper charms etc... and have more consistancy i'll come back to this deck but for now im moving on.
-chias
4 memnite
3 ornithopter
4 tidehollow sculler
4 steel overseer
4 master of etherium
4 court homunculus
3 ranger of eos
artifacts
3 spring leaf drum
1 thopter foundry
3 mox opal
4 tempered steel
2 dark tutelage
sorcery
4 thoughtseize
land
4 seachrome coast
4 darkslick shores
4 marsh flats
3 plains
1 swamp
1 fetid heath
3 esper charm
2 burrenton forgetender
3 zealous persecution
1 thopter foundry
2 celestial purge
i think its solid in theory and i want to see how it plays out especially the sb
Presumably bad Topdecks and are swept away or made useless by a Wrath effect
Dark Tutelage does sound good, but Turn 3/4 is usually when you want to play Master or Tempered Steel, so it doesn't quite fit the curve
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Thomas Jefferson
Yes I heard it has a good game vs. Fae. I don't think Quest will be played in extended too much (watch me eat my words on this).
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I've tested this deck pretty heavily. It's matchup pre-board vs 5cc is favorable, because on a halfway decent draw you either roll them before they get anything going, or you deny all their threats (this is why 4 sculler 4 thoughtsieze is a must.) Same applies to Wargate.
Jund can be tough. As usual, even in Extended it doesn't really have any truly bad match-ups. Thopter Foundry gets you over their head and gains you life.
Also, I board 3 Lodestone Golems, and with MD 3 Springleaf Drum I'm usually able to cast them turn 3, which puts Jund (and Fae, and Scapeshift, and many other decks) back on their heels straight away.
Extended Elves can be rough (Primal Command hurts, and they don't much care for your board position, thank you very much) but it's winnable. Just need to A) Be fast, and B) Thoughtsieze Ezuri whenever possible.
One thing I forgot to mention in testing... this decked gets wrecked by Fracturing Gust, which some Jund (and players of other decks) are now boarding.
@OP: Thopter Foundry is absolutely 100% necessary in this deck. It does a million good things for the deck, which other posters have already outlined. There is no reason not to run 2-3 MD.
3rd @ Minnesota States with RDW - October 2011
because most of the time you would want to play Ranger of Eos for 4 mana and you wont be able to fit both into the curve.