I don't see why not? Who's to say you can't run some of the same components and I would believe going the artifact way would actually allow you more flexibility in splashing some silver bullets. I'll try to post an updated version tonight or tomorrow.
hmm...you say reflection isn't needed, just so you know, sometimes it is the only thing keeping the deck going, btw, how many spells are standard before a desire cause mine gets 6+ before popping a desire, I have been able to get 10 before a desire before.
Well, I Seething Songed into a turn 2 Lotus. I then played a 1 mana thoughcast, a serum visions, and then Twiddled is. Followed up with another Twiddle. Then I Trade Secrets. Drop another Twiddle and played a Tendrils for 20 thanks to my Mox. That was what happened when I couldn't find a Desire in 20 cards. Not too shabby.
Also, anything more than 5 is gravy in Desire. If you get more than that, you probably are already in a very good condition.
As far as updating that list, I put in 4 Pentad Prism. The card is nuts since the ability to drop a turn 3 Lotus and go off without Mox or Seething Song is quite good.
it seems to me though that the lotus version can't live without a lotus where the land enchant versions can survive the lose of one particular enchantment (not that anyone would cranial for wild growth or the like), the lotus version is vunerable to instant removal (aka, shatter) where there is no instant LD that targets basic lands (that I know of)
The heartbeat version suffers kind of the same fate but it can live without heartbeat of spring and just have an extreamly hard time.
I'll try them anyway.
oh yeah, and i'm thinking about running burning wish and one desire in the board to help make sure you get one.
I never really liked the lotus version to begin with. It was a nice way of getting lots of mana, but I think the heartbeat and enchant land versions are much more efficient of doing the same thing. I dont think lots of people are going to be running lots of enchantment hate, and will have more of it geared towards artifacts... like shatter, oxidize, overload, ect. The only thing im wondering now is if the splash in white for maindeck familiars, which make blue AND green spells cheaper, and the one SB Chant is worth it. Might it be better with the red for burning wish to grab a desire or anything else you might need to go off? quick decklist:
Now, i just tossed this together off the top of my head, so I have no idea how this might work. Now the deck is pretty much extraction-proof to a degree. The SB i know is almost wrong, cept for the counters, some of the draw\tutor, and the desire, tendrils, hunting pack, and freeze.
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Quote from Someone on Volcanic Hammer »
3 damage for 2 mana; it’s like playing 8 Lightning Helixes, except 4 of them have AIDS.
although chrome mox helps some, I have found that I don't want to remove anything in my hand but lands as everything else is essential to keep it going.
Of course you could remove it then wish for it.
I think the most usefull thing to wish for with burning wish is your removed insideous dreams to get back more of your draw/untap spells by discarding lands.
BTW, counters?
you only really need one to keep them from countering your kill
I was playing around with this a little earlier, and it just didnt seem to work very well. It was infact going off a turn later than it should of, but when it did go off, the storm count was very, very high. Something's off, but im not sure what. First thing to go is the Moxen. They get you that turn 1 elder, but the disadvantage is bad. What I really think this deck needs is alot of efficient draw spells that you have with Words of Wisdom, Trade Secrets, and even Fact\Deep Anal. The small amount of recursion is awesome too. Are there any better recursion pieces, and any better draw spells?
I guess I would have to try out the reflection desire once to say yea or nay (I do like enchantments, but have been stuck in a rut with them in my enchantress deck).
I did play Twiddle Desire during its final heyday in standard and I had a lot of fun with it. Artifact destruction did hurt it, but losing the Lotus wasn't ever the problem. It was losing that Chrome Mox or Pentad Prism the turn before I'd go off. I'd normally wait to play the Lotus until I was ready to go. The most interesting duel I had was playing a friend of mine that was W/G with massive lifegain. On his fifth turn he play Beacon of Immortality for the second time (had some land acc. to play it 4th turn) and was at 80 life). On my fifth turn I tendrils him twice for a total of 106 life. The shop attendant was more into Vintage and not so much Standard and was really surprised at the speed. Nevertheless if I had to try out a Twiddle Desire deck today I'd start with something like this:
I haven't worked out yet if there is anything from 9th that would be appropriate. Either way (artifact or enchantment) I believe that Desire can be a good contender for Tier 1 or 1.5 in the up and coming extended.
Well, Serum Visions from Portal, 7th, and 9th is much better than Opt when it comes to combo. Rather than just seeing one card, you get to see both. Combo doesn't care about instants.
A: Just making sure you're prepared to get f*cking slaughtered if you A. Scrub Out ... B. Lose ot Gavin Varhey in either Nats or JSS
B: if i scrub out day 1
: ill just drop and play in jss
: and win a 10 grand scholarship
: gavin =/
A: and lose to Gavin in round 1 and have to quit magic forever
B: stop typing the word *** so much
: if i lose to that queer i will drop right then
: even if i am x-1
A: lol
B: and i will never play magic again
: no joke
Well, Serum Visions from Portal, 7th, and 9th is much better than Opt when it comes to combo. Rather than just seeing one card, you get to see both. Combo doesn't care about instants.
Visions=5th Dawn last I checked...you mean sleight of hand?
Very true. Sleight of Hand would be better then Opt. I was also thinking that with the artifact version you would have better results then the enchantment version against what will be probably one of the most defining cards of the set; Pernicious Deed. I'm thinking that the Desire player would have more to lose from a Deed hitting a couple of enchants then a couple of artifacts (though this is just speculation). Any thoughts?
Its actually alot harder to go off with desire post rotation. The earliest the versions I have been testing go off are bout turn 4, which is using a possible godhand. Turn 1 birds, turn 2 deed, turn 3 pop. So Rock can ruin your complete set-up.
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3 damage for 2 mana; it’s like playing 8 Lightning Helixes, except 4 of them have AIDS.
mine generally goes turn 3....yeah, that play could be a problem, however that is their wishful hand against us, if they don't get it off turn 3 then they won' be able to.
Thats one of the problems playing with Heartbeat. If someone else is playing a deed, and your like Heartbeat, they have even more mana to put out something like Spiritmonger, or blow a deed for 3 and follow with a witness or troll or something that might start to hurt. Heartbeat makes fast decks go faster, and thats really why I want to shy away from it, but yet, it makes this deck go off sooner. And that is good, providing you dont get pummeled by little red men or ravagers first.
I had heard some things about Holistic Wisdom. With a Trade Secrets and an Early Harvest, you could go through just about the whole deck most likely. Then Brain Freeze them a few times. 3 to play, 2 to use, but with Heartbeat you can get it going 4th turn with an Early Harvest. As long as you have the mana, you can do silly things with Fact or Fiction and Gift's Ungiven too. That may be the recursion that you are looking for. It is reusable and that is a good thing.
The only problem is that you need to have your deck comprise of pretty much the same trype of card for it to be effective. Pretty much you need to run Rude Awakening or instant card drawing.
Thats one of the problems playing with Heartbeat. If someone else is playing a deed, and your like Heartbeat, they have even more mana to put out something like Spiritmonger, or blow a deed for 3 and follow with a witness or troll or something that might start to hurt. Heartbeat makes fast decks go faster, and thats really why I want to shy away from it, but yet, it makes this deck go off sooner. And that is good, providing you dont get pummeled by little red men or ravagers first.
I don't see why not? Who's to say you can't run some of the same components and I would believe going the artifact way would actually allow you more flexibility in splashing some silver bullets. I'll try to post an updated version tonight or tomorrow.
Odie
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Also, anything more than 5 is gravy in Desire. If you get more than that, you probably are already in a very good condition.
As far as updating that list, I put in 4 Pentad Prism. The card is nuts since the ability to drop a turn 3 Lotus and go off without Mox or Seething Song is quite good.
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it seems to me though that the lotus version can't live without a lotus where the land enchant versions can survive the lose of one particular enchantment (not that anyone would cranial for wild growth or the like), the lotus version is vunerable to instant removal (aka, shatter) where there is no instant LD that targets basic lands (that I know of)
The heartbeat version suffers kind of the same fate but it can live without heartbeat of spring and just have an extreamly hard time.
I'll try them anyway.
oh yeah, and i'm thinking about running burning wish and one desire in the board to help make sure you get one.
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Burning Desire
4 Sakura-Tribe Elder
2 Eternal Witness
Spells (32)
4 Heartbeat of Spring
4 Cunning Wish
3 Words of Wisdom
3 Mind's Desire
3 Burning Wish
3 Chrome Mox
3 Gifts Ungiven
2 Trade Secrets
2 Fact or Fiction
2 Early Harvest
1 Reclaim
1 Restock
1 Nostalgic Dreams
1 Tendrils Of Agony
1 Brain Freeze
4 Wooded Foothills
7 Forest
7 Island
2 Mountain
1 Mind's Desire
1 Tendril's of Agony
1 Brain Freeze
1 Hunting Pack
1 Counterspell
1 Mana Leak
1 Mana Short
1 Firebolt
1 Gifts Ungiven
1 Temporal Fissure
1 Early Harvest
1 Stifle
1 Naturalize
1 Artifact Mutation
1 Trade Secrets
Now, i just tossed this together off the top of my head, so I have no idea how this might work. Now the deck is pretty much extraction-proof to a degree. The SB i know is almost wrong, cept for the counters, some of the draw\tutor, and the desire, tendrils, hunting pack, and freeze.
Of course you could remove it then wish for it.
I think the most usefull thing to wish for with burning wish is your removed insideous dreams to get back more of your draw/untap spells by discarding lands.
BTW, counters?
you only really need one to keep them from countering your kill
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4 Sakura-Tribe Elder
2 Eternal Witness
Spells (34)
4 Heartbeat of Spring
4 Cunning Wish
3 Words of Wisdom
3 Mind's Desire
3 Burning Wish
3 Deep Analysis
3 Early Harvest
2 Gifts Ungiven
2 Trade Secrets
2 Fact or Fiction
1 Reclaim
1 Restock
1 Nostalgic Dreams
1 Tendrils Of Agony
1 Brain Freeze
4 Wooded Foothills
7 Forest
8 Island
1 Mountain
2 Moment's Peace
1 Mind's Desire
1 Tendril's of Agony
1 Hunting Pack
1 Mana Leak
1 Mana Short
1 Firebolt
1 Gifts Ungiven
1 Temporal Fissure
1 Early Harvest
1 Trade Secrets
1 Something
1 Something Else
1 Something Entirely Different, or maybe Something or Something Else
I also agree that mox is bad for the deck because you have to get rid of a card you would otherwise need.
this is the version i'm going to goldfish a little later.
4x heartbeat of spring
4x sakura-tribe elder
4x rampant growth
draw/tutor (12)
4x trade secrets
4x ideas unbound
4x mind's desire
untap (4)
4x early harvest
recursion (8)
4x nostalgic dreams
4x reclaim
4x revive
1x tendrills of agony
3x cunning wish
lands (16)
3x polluted delta
3x wooded foothills
5x forest
5x island
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I did play Twiddle Desire during its final heyday in standard and I had a lot of fun with it. Artifact destruction did hurt it, but losing the Lotus wasn't ever the problem. It was losing that Chrome Mox or Pentad Prism the turn before I'd go off. I'd normally wait to play the Lotus until I was ready to go. The most interesting duel I had was playing a friend of mine that was W/G with massive lifegain. On his fifth turn he play Beacon of Immortality for the second time (had some land acc. to play it 4th turn) and was at 80 life). On my fifth turn I tendrils him twice for a total of 106 life. The shop attendant was more into Vintage and not so much Standard and was really surprised at the speed. Nevertheless if I had to try out a Twiddle Desire deck today I'd start with something like this:
4 Chrome Mox
4 Seething Song
4 Pentad Prism
4 Serum Visions
4 Gilded Lotus
4 Opt
3 Mind’s Desire
3 Twiddle
3 Dream’s Grip
2 Flash of Insight
2 Thoughtcast
1 Tendrils of Agony
1 Burning Wish
1 Cunning Wish
5 Island
4 Seat of the Synod
4 Polluted Delta
2 Great Furnace
2 Vault of Whispers
1 Bloodstained Mire
1 Mountain
1 Swamp
1 Mind's Desire
1 Brain Freeze
1 Tendrils of Agony
1 Hunting Pack
1 Temporal Fissure
1 Mana Leak
1 Stifle
1 Divert
I haven't worked out yet if there is anything from 9th that would be appropriate. Either way (artifact or enchantment) I believe that Desire can be a good contender for Tier 1 or 1.5 in the up and coming extended.
Discuss amongst ourselves,
Odie
The Real Best Legacy Poster of 2005 poll
Rain of Rust ... moot point since it's overcosted, but it does exist
and Bogan .. you're thinking of Sleight of Hand, not Serum Visions
Yay for correcticism...
Regardless, the card is awesome and the suggestion remains.
The Real Best Legacy Poster of 2005 poll
Visions=5th Dawn last I checked...you mean sleight of hand?
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Very true. Sleight of Hand would be better then Opt. I was also thinking that with the artifact version you would have better results then the enchantment version against what will be probably one of the most defining cards of the set; Pernicious Deed. I'm thinking that the Desire player would have more to lose from a Deed hitting a couple of enchants then a couple of artifacts (though this is just speculation). Any thoughts?
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Heres the updated list for GWU Desire:
4 Sakura-Tribe Elder
4 Sunscape Familiar
2 Eternal Witness
Spells
4 Mind's Desire
4 Cunning Wish
4 Heartbeat of Spring
3 Words of Wisdom
3 Gifts Ungiven
3 Early Harvest
3 Revive
2 Trade Secrets
1 Tendrils of Agony
1 Brain Freeze
1 Restock
1 Nostalgic Dreams
1 Plains
4 Windswept Heath
8 Forest
7 Island
3 Moment's Peace
3 Pithing Needle
1 Gifts Ungiven
1 Early Harvest
1 Brain Freeze
1 Hunting Pack
1 Orim's Chant
1 Mana Short
1 Mana Leak
1 Wing Shards
1 Naturalize
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???
How will it get cast?
Big thanx to R&Doom for the sig and avvy. I love 'em!
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huh??? :confused3:
what are you talking about???
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