After my very happy success with my W/G Aura deck with avacyn restored coming out with Bruna, Light of Alabaster and with some good looking I've found that Blue is also a very strong Aura colour. So I've decided to create an additional Aura deck being W/U rather then W/G. Since my W/G Deck's Heart consisted of Hexproof creatures like: Gladecover Scout, and Slippery Bogle,
and some decent beaters like Aura Gnarlid
With awesome card draw from Kor Spiritdancer,
I've decided to try and continue its success keeping its powerhouse card draw and untouchable hexproof.
If anyone would help me critique it that'd be sweet if anyone has built anything of the sort and knows what works well and what doesn't that'd be pretty sweet too.
To note: Here are some other cards I've been considering however havn't tried or implemented them:
Your version of the deck seems very repetitive.. also running an aura deck without Kor spiritdancers means your running an aura deck thats not going very far.. You NEED 4 spiritdancers, THeyre like the heart and soul of the deck..
I'm sorry but I don't even have to face your deck to know it is very poorly built. You have no card draw, a terrible mana curve. You have 13 creatures with a mana curve of
4 - 1 cost
4 - 2 cost
2 - 3 cost
3 - 6 cost
This means it basically garunteed your deck is doing jack all for the 1st 4 turns. Also you're running Aura's that GIVE hexproof. You have 3 non-natural hexproof creatures.
Its is more useful to have GOOD card draw rather then 1 tutor. 1 Kor Spiritsdancer draws you many cards, 1 tutor gives you 1 card.
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Your version of the deck seems very repetitive.. also running an aura deck without Kor spiritdancers means your running an aura deck thats not going very far.. You NEED 4 spiritdancers, THeyre like the heart and soul of the deck..
I'm sorry but I don't even have to face your deck to know it is very poorly built. You have no card draw, a terrible mana curve. You have 13 creatures with a mana curve of
4 - 1 cost
4 - 2 cost
2 - 3 cost
3 - 6 cost
This means it basically garunteed your deck is doing jack all for the 1st 4 turns. Also you're running Aura's that GIVE hexproof. You have 3 non-natural hexproof creatures.
Its is more useful to have GOOD card draw rather then 1 tutor. 1 Kor Spiritsdancer draws you many cards, 1 tutor gives you 1 card.
The Kor Spiritdancers just get removed. Doom Blade, Shock/Bolt, Path...especially if you run hexproof creatures, the targeted removal can only go one place.
The hexproof aura's are for Bruna, since she sits there for one turn before she can do anything.
But I'm giving up on this idea. I just don't think she can be used effectively in 60 cards; she's pretty much EDH only. There are just not enough decent aura's and if you make room for the mediocre ones in your deck you have to run less creatures.
Gladecover Scout, and Slippery Bogle,
and some decent beaters like
Aura Gnarlid
With awesome card draw from Kor Spiritdancer,
I've decided to try and continue its success keeping its powerhouse card draw and untouchable hexproof.
Since then I've come up with this:
4 Slippery Bogle
4 Invisible Stalker
4 Kor Spiritdancer
2 Kitsune Mystic
2 Geist of Saint Traft
2 Angelic Overseer
2 Thran Golem
4 Echoing Truth
Auras (19):
3 Curiosity
2 Hyena Umbra
2 Daybreak Coronet
2 Eel Umbra
3 Spirit Mantle
3 Temporal Isolation
2 Arrest
1 Angelic Destiny
1 Celestial Mantle
3 Glacial Fortress
10 Island
10 Plains
If anyone would help me critique it that'd be sweet if anyone has built anything of the sort and knows what works well and what doesn't that'd be pretty sweet too.
To note: Here are some other cards I've been considering however havn't tried or implemented them:
Something to note: I do not want to use Sovereigns with Eldrazi conscription. So I probably won't be using Sovereigns at all.
EDIT: I also just came across some other pretty neat cards
Evershrike
Nomad Mythmaker
Academy Researchers
Aura Graft
GU Simic Combine
GW Selesnya Conclave
WU Azorius Senate
WGUCheck out some Proxy cards I've made here.UGW
I'm trying to make a deck with Bruna myself but I'm having a hard time. It wants to turn into GoST with Angelic Destiny. This is what I have so far.
2 Eel Umbra
2 Vow of Duty
1 Infiltrator's Magemark
2 Shielding Plax
2 Vow of Flight
1 Steel of the Godhead
1 Angelic Destiny
1 Eldrazi Conscription
1 Spirit Mantle
4 Invisible Stalker
2 Geist of Saint Traft
3 Bruna, Light of Alabaster
2 Enlightened Tutor
2 Idyllic Tutor
4 Compulsive Research
4 Seachrome Coast
4 Cavern of Souls
7 Plains
5 Island
Your version of the deck seems very repetitive.. also running an aura deck without Kor spiritdancers means your running an aura deck thats not going very far.. You NEED 4 spiritdancers, THeyre like the heart and soul of the deck..
I'm sorry but I don't even have to face your deck to know it is very poorly built. You have no card draw, a terrible mana curve. You have 13 creatures with a mana curve of
4 - 1 cost
4 - 2 cost
2 - 3 cost
3 - 6 cost
This means it basically garunteed your deck is doing jack all for the 1st 4 turns. Also you're running Aura's that GIVE hexproof. You have 3 non-natural hexproof creatures.
Its is more useful to have GOOD card draw rather then 1 tutor. 1 Kor Spiritsdancer draws you many cards, 1 tutor gives you 1 card.
GU Simic Combine
GW Selesnya Conclave
WU Azorius Senate
WGUCheck out some Proxy cards I've made here.UGW
The Kor Spiritdancers just get removed. Doom Blade, Shock/Bolt, Path...especially if you run hexproof creatures, the targeted removal can only go one place.
The hexproof aura's are for Bruna, since she sits there for one turn before she can do anything.
But I'm giving up on this idea. I just don't think she can be used effectively in 60 cards; she's pretty much EDH only. There are just not enough decent aura's and if you make room for the mediocre ones in your deck you have to run less creatures.