This is my first attempt at building a deck.
The Idea of this deck is to get out a turn two Kiln Fiend and by turn four drop a few Galvanic Blasts or Lighting Bolts to either clear a path or damage your foe. If they have no creatures you can burn them for a potential 2-12 damage and then attack for 4-13 with your Kiln Fiend. This can result in a turn four win if all goes well if not than you should have enough burns to keep burning your foe's creatures. On occasion this deck will keep drawing Mountains at which point you begin to lose. I was wondering if anyone has any suggestions to improve this deck. I play Causal/Standard mainly with this deck but I want to know if it's good enough for the big leagues.
Goblin Guides are something I would recommend investing in. If you can't afford them or since your deck seems mostly Kiln Fiend based, you should be fine. Also "free" spells are really good with Kiln Fiend, as in Manamorphose or Gitaxian Probe. Although note Manamorphose isn't technically in extended anymore. So be sure to see if its fine with the people you play with.
EDIT: Soul's Fire and Fling are amazing in this type of strategy.
The Idea of this deck is to get out a turn two Kiln Fiend and by turn four drop a few Galvanic Blasts or Lighting Bolts to either clear a path or damage your foe. If they have no creatures you can burn them for a potential 2-12 damage and then attack for 4-13 with your Kiln Fiend. This can result in a turn four win if all goes well if not than you should have enough burns to keep burning your foe's creatures. On occasion this deck will keep drawing Mountains at which point you begin to lose. I was wondering if anyone has any suggestions to improve this deck. I play Causal/Standard mainly with this deck but I want to know if it's good enough for the big leagues.
4 Kiln Fiend
4 Priest of Urabrask
Spells (16)
2 Arc Trail
2 Fireball
4 Galvanic Blast
4 Lightning Bolt
2 Staggershock
2 Volt Charge
16 Mountain
4 Banefire
EDIT: Soul's Fire and Fling are amazing in this type of strategy.