I've been playing Amulet combo for a few months now. I recently decided to add in white and remove the black element. The change happened because I needed more answers to 20/20 fliers my group is playing. Since the Amulet of Vigor makes mana fast I decided to add in Loxodon Hierarch to help with the life loss from zoo as well as has a big body to battle their creatures as well as being out of bolt range. After that addition I noticed that it didn't take much more big guys to control the board and beat down on them. This deck is still in rough draft element, and I would like some suggestions please.
Basically the deck plays well. Has games where you can go Turn 1 remove SSG play summer bloom. Drop a Chancery, basic, and Simic Growth Chamber. 5 mana turn 2.
Other games you can go turn 1 Remove SSG play a Amulet, then play a Simic Growth Chamber, summer bloom, into Amulet, Patron, billion mana, Supply for millions of dudes.
Simian Spirit Guide isn't that great. It is a small mana boost that you don't really need, and when you draw it later on it doesn't really do much; you can't even cast it normally.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I might go with Edge of Autumn over Street Wraith.Hedron Crab would give you an auto win over Jenura, although you wouldn't win on the spot you would win on their draw phase rather then have your +1000/+1000 Jenura have to wait to fly over during your combat phase.
I would go with 2 more demand, since those act as tutors for multicolored, which is pretty well what your deck is. Glittering wish OR demand, but not both, I think.
What do you find with the Supply / Demand? It seems that when I test it, you can find a Loxodon, which just staves off the end or you can find a Knight, which suffers from a turn of summoning sickness. Explore and Treasure Hunt might be cards to consider.
exlibris - Totally understand about the issues with Eldrazi hating crabs.
Off course you could go the route of the other deck and use Tooth and Nail to bring in Patron of the Moon and Ob Nix and kill them that way
I might go with Edge of Autumn over Street Wraith.Hedron Crab would give you an auto win over Jenura, although you wouldn't win on the spot you would win on their draw phase rather then have your +1000/+1000 Jenura have to wait to fly over during your combat phase.
Jenura has flying. End of discussion.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
someone suggested glittering wish, which supply/demand would fetch a lot of that stuff if maindecked and also acts as a kill condition. that said, the way around the eldrazi is to find a way to make them draw an obscene amount of cards. I'm not sure if there is a directed x draw spell in extended. closest thing I can think of is the one that is UUX, each player draws x, and that will likely deck you first.
Nothing wrong with Jenura, just forces you to wait till your next attack phase, but is not particularly resilient. Path, Doom Blade, Smother, Bitterblossom, Temporal Isolation all stop you from winning the game.
I totally agree on the Glittering Wish, but what is your wish target that is multi-colored and going to win the game for you? Sure you can put a Bant Charm or Loxodon in the sideboard, but then it's just a get out of jail card temporarily.
Again with the old deck (the combo version) you could use Rampaging Baloth to create infinite Beasts or use Admonition Angel to remove all their permanents. Glazing Gladehart would give you a nice cushion of life if you Summer Bloom and would give you a arbitrarily large amount of life if you get the mana engine online. Emeria Angel suffers from the same problem as Supply does in terms of generating tokens that die too easy, but at least it's repeatable.
With all that said Jenura is still castable when you don't have the combo, almost all of my win conditions are not usable without severe mana acceleration.
Final note, Eternal Witness as a singleton would be a good idea, it would really suck to get your Jenura seized while Gaddock Teeg was in play.
Thank you all for your suggestions. I'm trying to make this post rotation so that's another reason I shifted away from the Tooth and Nail combo. I use to run it with 3 Gifts Ungiven. Fetching crab, witness, reclaim, Gifts after engine was online or getting Patron, witness, reclaim, Gifts to get the engine online, however with Eldrazi being an easy sb card vs mill and the rotation I needed a different way to go.
Weltkrieg I believe the card your speaking of is Mind Spring
I haven't tried this out yet, looks a lot slower and appears to lack the power the last version had but gains consistancy. I'll have to try this out in the next few days.
Keep comming with the advise please.
Weltkrieg I believe the card your speaking of is Mind Spring
skyscribing is the card I actually meant. Still, no forced targeted draw makes it difficult to implement given that you're as likely to deck yourself as them.
Well post rotation makes sense. megatog201 I would be curious to see your original list with the Gifts, PM me if you would.
Suggestion on the Compulsive Research - maybe move to Divination which will always give you 2 cards, because it seems that in many cases, I want to keep the bounce lands forcing me to discard 2 business spells. The other alternative is Mulldrifter which is an improvement when you can spend the extra mana.
There are alot of great interactions that you may not see at first glance. After you have the mana engine online you can Repeal your witness, draw a card, cast witness and get back Repeal to loop over and over until you draw your deck. The Gifts package is great as well. If your just digging for cards you gifts for Eternal Witness(or Gifts Ungivien), Compulsive Research, Ideas Unbound, Thirst for Knowledge.
A quick hand can deal with anything. I've won a few games on the play t1. Won more on T2, and most games on T3-4. However it does have the ability to stall out and then just dies to anything.
However this is kinda a moot point since it's not on topic and rotates soon. Any ideas for a better aggo version?
4 Simian Spirit Guide
4 Loxodon Hierarch
4 Patron of the Moon
1 Azusa, Lost but Seeking
1 Jenara, Asura of War
4 Knight of the Reliquary
2 Street Wraith
2 Supply / Demand
4 Summer Bloom
4 Ponder
4 Compulsive Research
2 Repeal
1 Hallowed Fountain
1 Temple Garden
2 Misty Rainforest
2 Selesnya Sanctuary
4 Simic Growth Chamber
2 Azorius Chancery
2 Forest
1 Plains
2 Island
4 Path to Exile
3 Mycoid Shepherd
4 Sakura-Tribe Elder
4 Nature's Claim
Basically the deck plays well. Has games where you can go Turn 1 remove SSG play summer bloom. Drop a Chancery, basic, and Simic Growth Chamber. 5 mana turn 2.
Other games you can go turn 1 Remove SSG play a Amulet, then play a Simic Growth Chamber, summer bloom, into Amulet, Patron, billion mana, Supply for millions of dudes.
legacy: Doomsday, Dredge, BUG (shard less and still)
modern: storm, woo dredge, U-tron
EDH: maelstrom wanderer, Gisela, krenko, lazav, sharrum, sheoldred/xiahou dun, norin the wary, Thrax, Mimeoplasm, GW legends
Muodoka is right. Glittering Wish needs a place, since it can act as practically anything. Bant Charm, Loxodon Hierarch, Qasali Pridemage, etc.
- To my youngest sister when she was 6.
Credit to DolZero for this awesome sig!
exlibris - Totally understand about the issues with Eldrazi hating crabs.
Off course you could go the route of the other deck and use Tooth and Nail to bring in Patron of the Moon and Ob Nix and kill them that way
Jenura has flying. End of discussion.
- To my youngest sister when she was 6.
someone suggested glittering wish, which supply/demand would fetch a lot of that stuff if maindecked and also acts as a kill condition. that said, the way around the eldrazi is to find a way to make them draw an obscene amount of cards. I'm not sure if there is a directed x draw spell in extended. closest thing I can think of is the one that is UUX, each player draws x, and that will likely deck you first.
Credit to DolZero for this awesome sig!
I totally agree on the Glittering Wish, but what is your wish target that is multi-colored and going to win the game for you? Sure you can put a Bant Charm or Loxodon in the sideboard, but then it's just a get out of jail card temporarily.
Heck if the purpose of Supply / Demand is killing them, then might as well use Gelatinous Genesis to make your tokens immune to Pyroclasm, Volcanic Fallout, Firespout.
Again with the old deck (the combo version) you could use Rampaging Baloth to create infinite Beasts or use Admonition Angel to remove all their permanents. Glazing Gladehart would give you a nice cushion of life if you Summer Bloom and would give you a arbitrarily large amount of life if you get the mana engine online. Emeria Angel suffers from the same problem as Supply does in terms of generating tokens that die too easy, but at least it's repeatable.
With all that said Jenura is still castable when you don't have the combo, almost all of my win conditions are not usable without severe mana acceleration.
Final note, Eternal Witness as a singleton would be a good idea, it would really suck to get your Jenura seized while Gaddock Teeg was in play.
Weltkrieg I believe the card your speaking of is Mind Spring
4 Rhox War Monk
3 Loxodon hierarch
4 Patron of the Moon
2 Azusa, Lost but Seeking
4 Knight of the Reliquary
4 Glittering wish
1 Supply / Demand
4 Summer Bloom
4 Ponder
4 Compulsive Research
2 Repeal
1 Hallowed Fountain
1 Temple Garden
2 Misty Rainforest
2 Selesnya Sanctuary
4 Simic Growth Chamber
2 Azorius Chancery
2 Forest
1 Plains
2 Island
1 Supply / Demand
1 Loxodon hierarch
1 Bant Charm
1 Empyrial Archangel
1 Stoic Angel
1 Isperia the Inscrutable
2 Relic of Progenitus
3 Qasali Pridemage
4 Negate
I haven't tried this out yet, looks a lot slower and appears to lack the power the last version had but gains consistancy. I'll have to try this out in the next few days.
Keep comming with the advise please.
skyscribing is the card I actually meant. Still, no forced targeted draw makes it difficult to implement given that you're as likely to deck yourself as them.
Credit to DolZero for this awesome sig!
Suggestion on the Compulsive Research - maybe move to Divination which will always give you 2 cards, because it seems that in many cases, I want to keep the bounce lands forcing me to discard 2 business spells. The other alternative is Mulldrifter which is an improvement when you can spend the extra mana.
4 Ponder
2 Manamorphose
2 Street Wreath
3 Simian Spirit Guide
4 Patron of the Moon
1 Reclaim
2 Repeal
2 Eternal witness
1 Hedron Crab
3 Gifts Ungiven
1 Compulsive Research
1 Ideas Unbound
4 Thirst for Knowledge
4 Summer Bloom
2 Trinket Mage
1 Aether Spellbomb
There are alot of great interactions that you may not see at first glance. After you have the mana engine online you can Repeal your witness, draw a card, cast witness and get back Repeal to loop over and over until you draw your deck. The Gifts package is great as well. If your just digging for cards you gifts for Eternal Witness(or Gifts Ungivien), Compulsive Research, Ideas Unbound, Thirst for Knowledge.
A quick hand can deal with anything. I've won a few games on the play t1. Won more on T2, and most games on T3-4. However it does have the ability to stall out and then just dies to anything.
However this is kinda a moot point since it's not on topic and rotates soon. Any ideas for a better aggo version?