My best friend and I brainstormed ideas to make this deck and created a powerhouse in casual/FNM but I just want to see what you guys would improve on it. I am probably keeping it mono-white since I don't want to spend money on the better dual lands. Here is my deck list:
So thats it. I hope you guys like our little mono-white spin on the deck we thought up. Some of the cards I don't have yet from the mail (the two FoD) but our next local Extended tournament is on March 13th so I will have time to get everything and practice some.
My best friend and I brainstormed ideas to make this deck and created a powerhouse in casual/FNM but I just want to see what you guys would improve on it. I am probably keeping it mono-white since I don't want to spend money on the better dual lands. Here is my deck list:
So thats it. I hope you guys like our little mono-white spin on the deck we thought up. Some of the cards I don't have yet from the mail (the two FoD) but our next local Extended tournament is on March 13th so I will have time to get everything and practice some.
While that sounds like a good idea, I think the initial plan is to replace I think the two remaining harriers with 2 more FoD. Not sure but I think this is my friend's initial future plans for my deck. Although I could playtest in MWS with that card you suggested just to see.
I can handle most decks but the hardest to defend against is Red burn which is why i am thinking about getting some Burrenton Forge-Tenders for my SB. not sure though. Also it still needs complete testing that isn't on MWS since i don't have the FoD yet but one of them was shipped to my place today.
I was also thinking about Ranger of Eos as I have a playset but i don't know yet. Thanks for the suggestion.
I can handle most decks but the hardest to defend against is Red burn which is why i am thinking about getting some Burrenton Forge-Tenders for my SB. not sure though. Also it still needs complete testing that isn't on MWS since i don't have the FoD yet but one of them was shipped to my place today.
Odd since Mono-Red is one of the established Martyr Deck's easiest matchups. How do you lose after you gain 15 life?
Odd since Mono-Red is one of the established Martyr Deck's easiest matchups. How do you lose after you gain 15 life?
burning the martyr as soon as it pops in play, granted i sac it for life gain in response but if i am mana screwed and could only put it in with one mana then it is gone..i still have to play test against many things yet but i just hate burn. agro is simple with the proc/kami combo and *** for a clean slate. counter i am weak to as well after i took my mana tithes out. but yes this deck was our idea and it will continue to improve. I will add another elspeth and probably keep adding cards to it but yeah this is the most current setup so far.
EDIT: if you are just running martyr out there turn 1 against a red deck, you should lose. You really never want to even drop it turn 1 unless you know what they are playing or you just don't care.
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
EDIT: if you are just running martyr out there turn 1 against a red deck, you should lose. You really never want to even drop it turn 1 unless you know what they are playing or you just don't care.
This is true. But the circumstances were different in that my friend just threw together a quick burn deck and never told me what he was running. It was over MWS so its not like it was an IRL match or at a tournament or something. I just hate the shuffle algorithm on MWS really bad..
Turn 4 of the Plains into Flagstones of Trokair. Although it may seem odd, it is excellent deck-thinning and provides resilience against land destruction strategies.
Private Mod Note
():
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EDH
"The Six"
Patron of the Moon
Ghoulcaller Gisa
Daretti, Scrap Savant
Karametra, God of Harvests
Shu Yun, the Silent Tempest
Vorel of the Hull Clade
Turn 4 of the Plains into Flagstones of Trokair. Although it may seem odd, it is excellent deck-thinning and provides resilience against land destruction strategies.
I see what you did there.
Maybe a few copies of that Plains that cycles, seeing as MartyrProc doesn't do anything turn one anyway.
red burning out martyr is easily avoidable. Play it turn t2. BAM. Fixed that MU. Lol. Admittedly, sometimes if you simply don't draw Martyr they can win, but your also running Knight of Meadowgrain which is rough for them.
Maybe a few copies of that Plains that cycles, seeing as MartyrProc doesn't do anything turn one anyway.
Nevermind, I saw your aggro.
I'm confused...
I was making a serious post if that is what you were thinking, and besides, Flagstones of Trokair can tap on turn 1, so I fail to see the issue. Sorry if I missed something...
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH
"The Six"
Patron of the Moon
Ghoulcaller Gisa
Daretti, Scrap Savant
Karametra, God of Harvests
Shu Yun, the Silent Tempest
Vorel of the Hull Clade
Ok so after a couple of more test plays with my deck we made some changes. I think what we did to change it around only made it stronger in the long run I hope. I still have yet to receive one Figure from the mail but it should be here by tournament time i hope. I already made plans to deck test again this coming Wednesday before Friday's tournament..
22 Plains
Creatures
2 Goldmeadow Harrier
2 Figure of Destiny
3 Knight of Meadowgrain
4 Divinity of Pride
4 Kami of False Hope
4 Martyr of Sands
4 Knight of the White Orchid
1 Elspeth Knight Errant
Other spells
2 Armored Assention
2 Proclamation of Rebirth
3 Oblivion Ring
3 Wrath of God (getting a Fourth one once 11th comes out to have one from 8th-11th)
4 Path to Exile
3 Celestial Purge
4 Elvish Hexhunter
4 Eathersworn Cantonist
4 Aura of Silence
I'd replace the Harrier with Isamaru, Hound of Konda
While that sounds like a good idea, I think the initial plan is to replace I think the two remaining harriers with 2 more FoD. Not sure but I think this is my friend's initial future plans for my deck. Although I could playtest in MWS with that card you suggested just to see.
My List
I can handle most decks but the hardest to defend against is Red burn which is why i am thinking about getting some Burrenton Forge-Tenders for my SB. not sure though. Also it still needs complete testing that isn't on MWS since i don't have the FoD yet but one of them was shipped to my place today.
I was also thinking about Ranger of Eos as I have a playset but i don't know yet. Thanks for the suggestion.
Odd since Mono-Red is one of the established Martyr Deck's easiest matchups. How do you lose after you gain 15 life?
burning the martyr as soon as it pops in play, granted i sac it for life gain in response but if i am mana screwed and could only put it in with one mana then it is gone..i still have to play test against many things yet but i just hate burn. agro is simple with the proc/kami combo and *** for a clean slate. counter i am weak to as well after i took my mana tithes out. but yes this deck was our idea and it will continue to improve. I will add another elspeth and probably keep adding cards to it but yeah this is the most current setup so far.
EDIT: if you are just running martyr out there turn 1 against a red deck, you should lose. You really never want to even drop it turn 1 unless you know what they are playing or you just don't care.
This is true. But the circumstances were different in that my friend just threw together a quick burn deck and never told me what he was running. It was over MWS so its not like it was an IRL match or at a tournament or something. I just hate the shuffle algorithm on MWS really bad..
"The Six"
Patron of the Moon
Ghoulcaller Gisa
Daretti, Scrap Savant
Karametra, God of Harvests
Shu Yun, the Silent Tempest
Vorel of the Hull Clade
I see what you did there.
Maybe a few copies of that Plains that cycles, seeing as MartyrProc doesn't do anything turn one anyway.Nevermind, I saw your aggro.
Thanks to Spiderboy4 of High~Light Studios!
I'm confused...
I was making a serious post if that is what you were thinking, and besides, Flagstones of Trokair can tap on turn 1, so I fail to see the issue. Sorry if I missed something...
"The Six"
Patron of the Moon
Ghoulcaller Gisa
Daretti, Scrap Savant
Karametra, God of Harvests
Shu Yun, the Silent Tempest
Vorel of the Hull Clade
20 Plains
2 New Benalia
Creatures
3 Figure of Destiny
3 Knight of Meadowgrain
4 Divinity of Pride
4 Kami of False Hope
4 Martyr of Sands
3 Knight of the White Orchid
1 Elspeth Knight Errant
Other spells
1 Armored Ascension
3 Proclamation of Rebirth
2 Holy Day
3 Oblivion Ring
3 Wrath of God (getting a Fourth one once 11th comes out to have one from 8th-11th)
4 Path to Exile
2 Elvish Hexhunter
3 Burrenton Forge-Tender
3 Celestial Purge
3 Aura of Silence
4 Ethersworn Canonist