As you've probably gathered from any/all of my other posts, janky decks are my faveourite kind. However, occasionaly a janky deck comes along that I love too much to let it stay janky forever.
And GUW Slivers just so happens to be one of those decks.
My testing hasn't been thorough or at all extensive. Just against whatever pops up on MWS whenever I feel like a game.
Pretty much, you stall, play lots of Slivers and Psionic/Attack everyone to death.
Plated Sliver/Sinew Sliver: Pump your critters, usually enough to hold an Aggro deck back long enough to win, and have the added bonus of letting your Slivers Psionic things without dying.
Gemhide Sliver: Turns all your critters into BoPs, which is always a good thing.
Quilled Sliver: Lets you pull some combat shenanigans. It also trounces Elves! when they don't combo (Doesn't happen often, but it's nice when it does.) and helps to ward of Aggro decks.
Dormant Sliver: Makes your Slivers cantrip, so you can keep your hand stocked. The Defender clause doesn't matter, because by turn 4 you're usually done attacking anyway.
Root Sliver: Trounces counter control, which is always nice.
Psionic Sliver: There to deal the 10 or so points of damage. (I guess you could also shoot down an annoying critter with it, but I haven't had to do that so far.)
Telekinetic Sliver: Taps down anything nasty and/or denies your opponent of enough mana to do anything. Again, always nice.
[CARD]
Bant Charm[/CARD]: Just plain nice.
Rune Snag: Counters things you want countered, even though it isn't that great.
Weird Harvest: Seems like a silly idea (Or so I'm told.) but it's great late game, when all you need to a Psionic Sliver to finish off your opponent and you have a zillion mana or a little earlier to search up some Sinews or whatever you happen to need.
The sideboard is, admittedly, a little iffy. So far it's all in theory, and I'm not that keen on systematically testing it against every deck and it's mother. But the basic gist of it is:
Gaea's Blessing: Aginst Brainfreeze-flavoured Elves! (Actually. I just realised Gilded Light does that and so much more. Any ideas on what should go here?)
Gilded Light: Burn, Non-Dragon Elves! (I've actually never played an Elves! with a dragon in it. =/) and other nasties that want to aim things at my face.
Any help would be just dandy. Expecially regarding the sideboard (Which sucks.) Thanks in advance!
4 Breeding Pool
4 Hallowed Fountain
4 Temple Garden
4 Reflecting Pool
4 Mutavault
1 Plains
1 Forest
1 Island
Creatures
4 Plated Sliver
4 Quilled Sliver
4 Sinew Sliver
4 Gemhide Sliver
4 Dormant Sliver
1 Root Sliver
2 Psionic Sliver
2 Telekinetic Sliver
4 Bant Charm
4 Rune Snag
4 Weird Harvest
3 Root Sliver
3 Umezawa's Jitte
4 Kataki, War's Wage
1 Gaea's Blessing
4 Gilded Light
As you've probably gathered from any/all of my other posts, janky decks are my faveourite kind. However, occasionaly a janky deck comes along that I love too much to let it stay janky forever.
And GUW Slivers just so happens to be one of those decks.
My testing hasn't been thorough or at all extensive. Just against whatever pops up on MWS whenever I feel like a game.
Pretty much, you stall, play lots of Slivers and Psionic/Attack everyone to death.
Plated Sliver/Sinew Sliver: Pump your critters, usually enough to hold an Aggro deck back long enough to win, and have the added bonus of letting your Slivers Psionic things without dying.
Gemhide Sliver: Turns all your critters into BoPs, which is always a good thing.
Quilled Sliver: Lets you pull some combat shenanigans. It also trounces Elves! when they don't combo (Doesn't happen often, but it's nice when it does.) and helps to ward of Aggro decks.
Dormant Sliver: Makes your Slivers cantrip, so you can keep your hand stocked. The Defender clause doesn't matter, because by turn 4 you're usually done attacking anyway.
Root Sliver: Trounces counter control, which is always nice.
Psionic Sliver: There to deal the 10 or so points of damage. (I guess you could also shoot down an annoying critter with it, but I haven't had to do that so far.)
Telekinetic Sliver: Taps down anything nasty and/or denies your opponent of enough mana to do anything. Again, always nice.
[CARD]
Bant Charm[/CARD]: Just plain nice.
Rune Snag: Counters things you want countered, even though it isn't that great.
Weird Harvest: Seems like a silly idea (Or so I'm told.) but it's great late game, when all you need to a Psionic Sliver to finish off your opponent and you have a zillion mana or a little earlier to search up some Sinews or whatever you happen to need.
The sideboard is, admittedly, a little iffy. So far it's all in theory, and I'm not that keen on systematically testing it against every deck and it's mother. But the basic gist of it is:
Root Sliver: Against counter-heavy control.
Umezawa's Jitte: In theory, it's supposed to give the deck a slight Aggro edge. In theory...
Kataki, War's Wage: Affinity. 'Cause I hate Affinity.
Gaea's Blessing: Aginst Brainfreeze-flavoured Elves! (Actually. I just realised Gilded Light does that and so much more. Any ideas on what should go here?)
Gilded Light: Burn, Non-Dragon Elves! (I've actually never played an Elves! with a dragon in it. =/) and other nasties that want to aim things at my face.
Any help would be just dandy. Expecially regarding the sideboard (Which sucks.) Thanks in advance!
That way you can grab answers on their turn in response. The convoke also helps to grab the slivers you need. : )
Wutcha think?
Have you considered using: Aether Vial or Shifting Sliver? both could be insane here.
Not so much anymore.
http://theroleplayroom.wikidot.com
Win/Loss record
Bart: Dad! Yous shot zombie Flanders!
Homer: He was a Zombie?
1 Essence Sliver
4 Gemhide Sliver
2 Harmonic Sliver
3 Might Sliver
4 Plated Sliver
2 Shifting Sliver
4 Sinew Sliver
1 Synapse Sliver
4 Virulent Sliver
2 Primordial Sage
1 Root Sliver
3 Umezawa's Jitte
Tell me what you think?