First mana.
I think 3 colors is too much try to stick to green and another color. Green has llanowar elves, birds of paradise and many fetch land cards to ramp quick. now red is good to remove creatures till you kick an eldrazi off but black may be better to remove cards that could destroy your quicksilvers. so I would go Black Green.
You may want to have 24 land because you need to hit every land you can to get an eldrazi out by turn 4.
Your core cards
if you are focused on quicksilver use 4.
Emrakul, the Aeons Torn 2-3 is enough. hell 1 is enough. on turn 4 he will give you another turn and swing. thats game. your opponent will loose up to six crds? there is no way to recover the loss of 80% of their field..
You also need a way to get emrakul to your hand. Fauna Shaman works nice. 4 of them would be great.
Tactics and card choices
You are making a mid game aggro deck. that is it will build up to hit hard later in game. Your early game will be to ramp mana and take a few hits before taking over the game with an Emrakul. Now if you are on a budget and can't get an Emrakul then what you want to do is get the quicksilver out then use it to summon an eldrazi at the end of your opponent's turn so on your turn you can come out swinging with him. Pathrazer works better for that tactic.
You can also get rid of a lot of the graveyard recover with fauna shaman since she can discard an eldrazi (Emrakul and the like) to the grave to shuffle it back into the library.
Personally I like using oracle of mul daya in ramp decks. they are not to expensive right now. they let you play with the top card up and play two land a turn, right from the top of the deck. That also helps accelerate the deck. Yeah the opponent will see whats coming but
overall i like the idea just try to focus it color and more of the cards that work. Personally i'd try to get more cheaper cards you have to many 4 and 5 cost cards which means you'll get stuck with cards you can't cast more often than not
Thanks, this helps alot. I was thinking that there wasn't really enough red in there to even have red as an option. I just recently added the quicksilvers and diabolic tutors so I really haven't had time to change it depending on those cards. I am probably going to change to green black, but as far as mana goes, I seed my deck (everyone I talk to says it's legal) and so I never have a shortage of mana. The Fauna shaman would be a nice touch, having basically a permanent diabolic tutor, and if I add a couple of asceticisms, then they would be pretty much untouchable.
Also, mana weaving is most certainly not legal unless you shuffle your deck afterwards so much that it doesn't matter in the first place...
Why? If you mana weave your deck and dont shuffle afterwards and offer me to cut i would most certainly un mana weave your deck put lands and top and hand it back to you.
Why? If you mana weave your deck and dont shuffle afterwards and offer me to cut i would most certainly un mana weave your deck put lands and top and hand it back to you.
It's still cheating. You're attempting to gain an advantage through manipulation of game materials. It's irrelevant that it doesn't work.
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"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
If it's in a tournament, you always just call a judge. That way, the cheater will be caught and punished. If you don't, you might get your revenge on him by un-weaving his deck, but he will do it again next round.
If it's not in a tournament, do whatever you like.
Naw do it in the tournament cause if you hand their deck back withh all of the lands on top 99% of the time they will call the judge over. Had this happen to me like 2 years ago. Iit was hilarious when the kid was like wtf are you doing. I handed his deck back to him je drew into 7 lands raged and called the judge over. Was even more hilarious when he was like is that legal?!?!?! Ahahaha i felt bad for doing it but i wasn't the guy trying to set up a 3 ish land hand amd knowing when he was going to draw into land or a spell every turn.
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1 Doubling Chant
1 Growth Spasm
1 Joraga Treespeaker
1 Kozilek's Predator
1 Llanowar Elves
2 Nest Invader
2 Sylvan ranger
2 Disentomb
3 Dread Drone
1 Pawn of Ulamog
2 Emrakul's Hatcher
1 Rapacious One
3 Spawning Breath
2 Copper Myr
2 Iron Myr
2 Leaden Myr
3 Quicksilver Amulet
2 Hand of Emrakul
2 Pathrazer of Ulamog
1 Terminate
7 Forest
7 Swamp
6 Mountain
Cards I wish to add:
All is Dust (2-3)
Emrakul, the Aeons Torn (2-3)
Ulamog, the Infinite Gyre (2-3)
Kozilek, Butcher of Truth (2-3)
So, what do you guys think?
First mana.
I think 3 colors is too much try to stick to green and another color. Green has llanowar elves, birds of paradise and many fetch land cards to ramp quick. now red is good to remove creatures till you kick an eldrazi off but black may be better to remove cards that could destroy your quicksilvers. so I would go Black Green.
You may want to have 24 land because you need to hit every land you can to get an eldrazi out by turn 4.
Your core cards
if you are focused on quicksilver use 4.
Emrakul, the Aeons Torn 2-3 is enough. hell 1 is enough. on turn 4 he will give you another turn and swing. thats game. your opponent will loose up to six crds? there is no way to recover the loss of 80% of their field..
You also need a way to get emrakul to your hand. Fauna Shaman works nice. 4 of them would be great.
Tactics and card choices
You are making a mid game aggro deck. that is it will build up to hit hard later in game. Your early game will be to ramp mana and take a few hits before taking over the game with an Emrakul. Now if you are on a budget and can't get an Emrakul then what you want to do is get the quicksilver out then use it to summon an eldrazi at the end of your opponent's turn so on your turn you can come out swinging with him. Pathrazer works better for that tactic.
You can also get rid of a lot of the graveyard recover with fauna shaman since she can discard an eldrazi (Emrakul and the like) to the grave to shuffle it back into the library.
Personally I like using oracle of mul daya in ramp decks. they are not to expensive right now. they let you play with the top card up and play two land a turn, right from the top of the deck. That also helps accelerate the deck. Yeah the opponent will see whats coming but
doubling chant doesn't have enough targets. try to get more 4 ofs.
nest invader 4
oracle of mul daya 2
awaking zone 4 (if you use hand of emrakul)
overall i like the idea just try to focus it color and more of the cards that work. Personally i'd try to get more cheaper cards you have to many 4 and 5 cost cards which means you'll get stuck with cards you can't cast more often than not
Hope this helps
jay
What is mana seeding? haven't heard of that term before, is that just spreading the mana cards through the pile before shuffling?
Why? If you mana weave your deck and dont shuffle afterwards and offer me to cut i would most certainly un mana weave your deck put lands and top and hand it back to you.
It's still cheating. You're attempting to gain an advantage through manipulation of game materials. It's irrelevant that it doesn't work.
- To my youngest sister when she was 6.
Oh I know it's cheating, I was just stating the obvious if someone ever hands you an un shuffled mana weaved deck.
Naw do it in the tournament cause if you hand their deck back withh all of the lands on top 99% of the time they will call the judge over. Had this happen to me like 2 years ago. Iit was hilarious when the kid was like wtf are you doing. I handed his deck back to him je drew into 7 lands raged and called the judge over. Was even more hilarious when he was like is that legal?!?!?! Ahahaha i felt bad for doing it but i wasn't the guy trying to set up a 3 ish land hand amd knowing when he was going to draw into land or a spell every turn.