I would have to say the best ways to abuse venser in extended lay in Revilark, Mulldrifter, and Nevermaker.
If you want to go off of UW then you have acidic slime, shrikmaw, boggy hellkite, Puppeteer Clique, Any of the m11 titans are good, So is Terrastodon.
But I think Venser can do some SICK things in a Revilark deck. In a bant colored fauna deck you can recur most if not all of your Evoke creatures, acidic slime, and gaddock teeg.
I don't think a turn 5 FoD in extended would work well, though. It's also important to note that Venser will either not be played until t6 at least, or the first wave of weenies will not hit 'til turn 6.
Has everyone forgot that Meddling Mage is in Extended? Run a UW control shell with Mage, O-Ring, Venser, bounce (Into the Roil, Disperse, etc), and a couple bombs. Lots of lolzy things to be done with this, like bouncing their threat, and blink the mage, naming the threat, or the ItR/O-ring combo, etc.
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I think you could pull off an interesting bant deck there, throw in Knight of the Reliquary and go to town with a landfall trigger kinda thing. I don't know, those are just the cards that came to mind (many already mentioned sorry) if I wanted to build in this vein. BG
if you are looking for more of control route with a bomby blinking finisher you might even want to consider bogarden hellkite
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Yes it costs 5 but it could be abusible if not a bit gimmicky. Particulary with Time Warp and Silence
Or most of the other control cards you're likely running to get to that point anyway. If you can stabilize a position with Mnemonic + Venser (possibly with Mimic Vat for backup,) even just recurring Cryptic Command should be enough.
Agreed. Still, in a UW control shell, recuring anything with Vensar late game such as Cryptic Command or Time Warp would be a nice secondary "win" condition
Glimmerpoint Stag allows you to bounce an opponents permanent out until the end of their turn. and Berengar makes a good point with the freeblade, venser will help you trigger any ally ability
Glimmerpoint Stag allows you to bounce an opponents permanent out until the end of their turn. and Berengar makes a good point with the freeblade, venser will help you trigger any ally ability
I've blinked many a glimmerpoint Stag to get rid of their pesky Planeswalker for the turn It can actually turn the tide more than you may think.
If you want to go off of UW then you have acidic slime, shrikmaw, boggy hellkite, Puppeteer Clique, Any of the m11 titans are good, So is Terrastodon.
But I think Venser can do some SICK things in a Revilark deck. In a bant colored fauna deck you can recur most if not all of your Evoke creatures, acidic slime, and gaddock teeg.
There is ample ramp in Extended to do this and do it quickly, I mean at the least you have chalice and mana myr.
Mox Opal, Chalice then.
Brilliant! Perfect for my extended Bant deck, though I still don't have him...
http://forums.mtgsalvation.com/showthread.php?t=219720
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Loam Lion
Scute Mob
Steppe Lynx
Hada Freeblade (good with Venser too! Keep blinking one to beef up the other...slow for ext though)
Wild Nacatl
Noble Hierarch
Bushwhacker
Death's Shadow (because you'll be dead by the time you get four mana out anyway!)
Elite Vanguard
Goblin Guide
Guul Draz Vampire
Scythe Tiger (I like this!)
Spikeshot Elder
Student of Warfare
Tattermunge Maniac
Tideshaper Mystic (works like Spreading Seas? Could be good. Or not.)
Vampire Lacerator
You could also play Soul Sisters and do Serra Ascendant, Warden and the other one.
+ Figure of Destiny
+ Cursecatcher
+ Noble Hierarch
I think that covers everything...Minus some Kithkin, elves, and BoP
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Reveillark
I think you could pull off an interesting bant deck there, throw in Knight of the Reliquary and go to town with a landfall trigger kinda thing. I don't know, those are just the cards that came to mind (many already mentioned sorry) if I wanted to build in this vein.
BG
these were side
if you are looking for more of control route with a bomby blinking finisher you might even want to consider bogarden hellkite
:symu:::symr:UR Facts:symu::symr:
Yes it costs 5 but it could be abusible if not a bit gimmicky. Particulary with Time Warp and Silence
Or most of the other control cards you're likely running to get to that point anyway. If you can stabilize a position with Mnemonic + Venser (possibly with Mimic Vat for backup,) even just recurring Cryptic Command should be enough.
I've blinked many a glimmerpoint Stag to get rid of their pesky Planeswalker for the turn It can actually turn the tide more than you may think.
GWUBant BlinksUWG
WUVenser's Architectural AchievementUW
(Developing)
GWUbant.fogGWU
trinket mage works well in the right deck also
Ive also have some good luck with Lux cannon + Surge node combed with Vensor
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