In color the best options would be Mulldrifter and Reveillark imo. Then you also have things like Wall of Omens, Trinket Mage, Sea Gate Oracle, etc.
Out of color you get things like Shriekmaw and some really fun ones like Siege-Gang Commander.
There's also the option for Cascade but you would really be stretching your colors out to run the best Cascade spells like Bloodbraid Elf.
In color the best options would be Mulldrifter and Reveillark imo. Then you also have things like Wall of Omens, Trinket Mage, Sea Gate Oracle, etc.
Out of color you get things like Shriekmaw and some really fun ones like Siege-Gang Commander.
There's also the option for Cascade but you would really be stretching your colors out to run the best Cascade spells like Bloodbraid Elf.
Skullclamp cannot really be considered a best for it was banned upon release. I think the best card/most broken card on that list has to be Bloodbraid Elf. That card was too busted.
Skullclamp cannot really be considered a best for it was banned upon release. I think the best card/most broken card on that list has to be Bloodbraid Elf. That card was too busted.
I would suggest any number of Unearth cards if you are willing to stretch into black. If you Blink a card with Unearth, it will come back as a new object with Unearth reset.
*Unearth only Exiles the card if it would go anywhere other than Exile. If it's going to Exile, then Unearth just steps out of the way.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
You just don't see something like BBE being played because Legacy likes to do broken things before turn 4
I'm just gonna john about not reading the card too long and use that as my excuse '-.-
Back on topic, there's also the Titans from M11. Any Titan would also love being unblockable as they swing in for 6 free damage and also trigger their effect from attacking.
You just don't see something like BBE being played because Legacy likes to do broken things before turn 4
I'm just gonna john about not reading the card too long and use that as my excuse '-.-
Back on topic, there's also the Titans from M11. Any Titan would also love being unblockable as they swing in for 6 free damage and also trigger their effect from attacking.
Now the Titans are a great suggestion, since they have synergy with Venser's first and second ability. The first ability allows you to double the Titan's effect each turn (attack, then Blink it), and the second ability allows you to smash face (this kind of works with everything).
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
If you have a titan stick for any amount of time then you've already won the game, you're just winning more. And is 5 mana draw a card really what you're looking for in a card?
Sadly he just doesn't have a deck and unless we get something like a 4 mana dude with an insanely powerful (draw 3 cards type powerful) ETB ability he's just not going to be playable.
I would suggest any number of Unearth cards if you are willing to stretch into black. If you Blink a card with Unearth, it will come back as a new object with Unearth reset.
*Unearth only Exiles the card if it would go anywhere other than Exile. If it's going to Exile, then Unearth just steps out of the way.
I believe the text on Unearth creatures is that they are Exiled if they leave the battlefield for any reason, including being Exiled. See: Hellspark Elemental
I believe the text on Unearth creatures is that they are Exiled if they leave the battlefield for any reason, including being Exiled. See: Hellspark Elemental
Yes, but if they are going to be exiled anyway, then Unearth ignores it.
I disagree whole-heartedly. He gives any of your guys vigilance, he resets counters on things, he reset's planeswalkers like gideon jura, he helps your BSA or sun titan dodge Day of Judegment , he screws with mind control, he double's the titan's effectiveness, he gives you extra card advantage, and if that's not enough, he's a reusable (if not more expensive) Prized Unicorn, but out of colour.
one of our judges at FNM lost me a game because they said when i blink the card out and back in it is still tapped because it comes in the same as it left which made me Frustrated cause i knew i was right =/ but now im not so sure
That said, what Unearth guys are you really desperate to Blink?
Stuff like Extractor Demon, where it is a real dick move to continually bring it back. Hellspark Elemental seems particularly dick-ish to continually bring back, dodging it's EOT sac, allowing you to attack with it, Blink it, then have it ready to block on your opponents turn. Then you just Unearth it again during your turn, and do it all again.
*It all really depends on what mana base you are running, but the ability to return a creature with Unearth, then keep it around to block seems great. But it doesn't seem all that competitive.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Every other option is simply win more. If you resolve a titan, an avenger, a reveillark, you should already be winning. If you're not, you're running a bad deck that doesn't need venser, but better cards.
Only good titan with venser is the red one; also, things like murderous redcap are good because they're proactive.
Wow are you so wrong. Best case and point: State championships, my friend is running that new UWr venser deck. His first opp in the top 8 is Titan Ramp. Ramp starts going off, but my friend resolves a frost titan and then blinks it. Taps down the titan and a green source. That Play won him the game as next turn he resolved another frost titan and tapped down all the green sources. That prevented the opp from ramping into more mountains and winning the game.
You just can't call every card that interacts with strong cards a win more card. There really was no other card in standard that would have won the game for him. It's not win more it just wins more.
Modern
UWRJeskai ControlRWU
RWGBurnGWR
Legacy
UWStonebladeWU
Out of color you get things like Shriekmaw and some really fun ones like Siege-Gang Commander.
There's also the option for Cascade but you would really be stretching your colors out to run the best Cascade spells like Bloodbraid Elf.
Cascade doesn't interact with Venser whatsoever.
Forgot it was a when casted effect (too much Legacy lately I guess).
Lol, Not sure how legacy is involved but ok.
*Unearth only Exiles the card if it would go anywhere other than Exile. If it's going to Exile, then Unearth just steps out of the way.
- To my youngest sister when she was 6.
I'm just gonna john about not reading the card too long and use that as my excuse '-.-
Back on topic, there's also the Titans from M11. Any Titan would also love being unblockable as they swing in for 6 free damage and also trigger their effect from attacking.
Now the Titans are a great suggestion, since they have synergy with Venser's first and second ability. The first ability allows you to double the Titan's effect each turn (attack, then Blink it), and the second ability allows you to smash face (this kind of works with everything).
- To my youngest sister when she was 6.
I believe the text on Unearth creatures is that they are Exiled if they leave the battlefield for any reason, including being Exiled. See: Hellspark Elemental
Buy from me on TCGPlayer::Twitter::Flickr
Yes, but if they are going to be exiled anyway, then Unearth ignores it.
Currently Playing:
I don't even know right now.
one of our judges at FNM lost me a game because they said when i blink the card out and back in it is still tapped because it comes in the same as it left which made me Frustrated cause i knew i was right =/ but now im not so sure
Found the link explaining this.
That said, what Unearth guys are you really desperate to Blink?
Buy from me on TCGPlayer::Twitter::Flickr
Stuff like Extractor Demon, where it is a real dick move to continually bring it back. Hellspark Elemental seems particularly dick-ish to continually bring back, dodging it's EOT sac, allowing you to attack with it, Blink it, then have it ready to block on your opponents turn. Then you just Unearth it again during your turn, and do it all again.
*It all really depends on what mana base you are running, but the ability to return a creature with Unearth, then keep it around to block seems great. But it doesn't seem all that competitive.
- To my youngest sister when she was 6.
Sac dork to monument, blink reveillark with venser, put dork back into play, rinse, repeat.
T2: GGElfdraziGG
Extended: GGElves!GG
EDH: BBMarrow-GnawerBB + RGRosheen MeandererRG + UUMemnarchUU
that's literally over 20 mana of spells, not to mention you need 4 or 5 cards...i would hope you can win with that
http://forums.mtgsalvation.com/showthread.php?p=10800035#post10800035
Wow are you so wrong. Best case and point: State championships, my friend is running that new UWr venser deck. His first opp in the top 8 is Titan Ramp. Ramp starts going off, but my friend resolves a frost titan and then blinks it. Taps down the titan and a green source. That Play won him the game as next turn he resolved another frost titan and tapped down all the green sources. That prevented the opp from ramping into more mountains and winning the game.
You just can't call every card that interacts with strong cards a win more card. There really was no other card in standard that would have won the game for him. It's not win more it just wins more.
Back on subject I really like a WU shell with Sphinx of Lost Truths, Sun Titan, Frost Titan, Wall of Omens, Reveillark, Tectonic Edge, vendilion clique, Lone Missionary, Aether Adept, Glen Elendra Archmage. Something with those or most of those would be pretty fun and possibly pretty strong
Still, seems like good synergy - gives board control to protect Venser, and also turbo charges him to his ultimate.