Of course, relying on an expensive two card combo is easy to do in Extended. The deck can run sweepers, Earthquake comes to mind. On the draw, it can rip through Zoo. Banefire and Unwilling Recruit may also work to knock them down to 10. Obviously things like Lightning Bolt would be nice. Blightning could make an appearance.
The more I think about this, maybe I should just put this in casual. Anyway, what do you think?
You would want to be sure you had flexible, changeable damage (EQ, Electrolyze) on top of a mix of 3 and 4 damage spells, to maximize your chance of hitting that magic number (while still having enough potential output to win without HSR).
Sorin puts you squarely in black/red, which I really would like to avoid for several reasons.
The prevalence of fetchlands makes rite really awkward.
Some would suggest fetch makes it easier, as it takes less burn to really 'get there'. Short of the opposition sitting a fetchland down on the board, and refusing to crack it until you play HSR, it's somewhat irrelevant.
Some would suggest fetch makes it easier, as it takes less burn to really 'get there'. Short of the opposition sitting a fetchland down on the board, and refusing to crack it until you play HSR, it's somewhat irrelevant.
I'd say adding a Grove might help- If only 1-2 (opens some diff. splashing options too) and a Tolaria West to fetch what you need.
Also if the opponent has seen Hidgetsugu's Second Rite it is a great card to sideboad it out.
Private Mod Note
():
Rollback Post to RevisionRollBack
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Also if the opponent has seen Hidgetsugu's Second Rite it is a great card to sideboad it out.
This is exactly why the card is seen as 'crap' by a great deal of the people out there. Forcing it into the most obvious deck available is dangerous, especially when you're crippling said deck's ability to do what it does best. The moment you start pulling your punches with RDW (or any similar Sligh/Burn list), you lose.
I don't think that building a deck around a card on which you can play arround that easy, isn't a that good idea either.
The idea here was that you just put your opponent down to exatly 10 in the first 3 turns, when you draw the Second rite and else just do as much damage as you can. I agree, that this version maybe isn't the best idea for this because the second rite can be a dead card as the shrapnel blast can be.
So the deck should look more like this:
With magma jet you have a way to see if you draw a rite (and sometimes just don't draw it. Mogg fanatic helps also to put the opponent down at the exact value of 10.
Also you don't have any colourless mana lands so you can use the Grove almost allways for colourless mana. The peeks helping because they are somhow like an additional spell and help to get to 4 mana on turn 4.
And with the punishing fire you have also a lategame card against controll and or some really fast aggro were you have to burn down their creatures.
Also no one expects the second rite, and you can sideboard them out so maybe they will be playing around them game 2 and deal 1 (or maybe even 2) more damage to them selves then they would have to.
Of course the second rite can be a dead card in the hand, but it can also randomely win on turn 4
Private Mod Note
():
Rollback Post to RevisionRollBack
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Just an fyi, Magister Sphinx also gets you to that magic number when it comes into play. Obviously including it would be a radical change from the way this thread has developed so far.
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():
Rollback Post to RevisionRollBack
Standard: UR Guttersnipe & Talrand
Modern: U Merfolk (in progress)
Legacy: RBurn
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Sorin Markov is the first card that comes to mind. Using his second ability with Hidetsugu's Second Rite wins the game.
Of course, relying on an expensive two card combo is easy to do in Extended. The deck can run sweepers, Earthquake comes to mind. On the draw, it can rip through Zoo. Banefire and Unwilling Recruit may also work to knock them down to 10. Obviously things like Lightning Bolt would be nice. Blightning could make an appearance.
The more I think about this, maybe I should just put this in casual. Anyway, what do you think?
You can find me on MTGO. My username is gereffi.
Playing it in straight burn would be problematic, but maybe something like a U/R Counterburn shell could work.
4 Ancestral Vision
4 Delay
4 Earthquake
3 Electrolyze
4 Flames of the Blood Hand
3-4 HSR
4 Lightning Bolt
3 Psionic Blast
4 Rift Bolt
4 Rune Snag
4 Spell Pierce
You would want to be sure you had flexible, changeable damage (EQ, Electrolyze) on top of a mix of 3 and 4 damage spells, to maximize your chance of hitting that magic number (while still having enough potential output to win without HSR).
Sorin puts you squarely in black/red, which I really would like to avoid for several reasons.
Some would suggest fetch makes it easier, as it takes less burn to really 'get there'. Short of the opposition sitting a fetchland down on the board, and refusing to crack it until you play HSR, it's somewhat irrelevant.
:sympu:NinjaFaerieStill:sympu:
:symb:Maga, Traitor to Mortals:symb:
I'd say adding a Grove might help- If only 1-2 (opens some diff. splashing options too) and a Tolaria West to fetch what you need.
So Pro I have an alpha Volcanic Island
4 Blinkmoth Nexus
4 Great Furnance
2 Darksteel Citadel
8 Mountain
4 Grove of the Burnwillows
4 Goblin Guide
4 Hellspark Elemental
4 Keldon Marauders
Instant:18
4 Ligthning Bolt
4 Shrapnel Blast
4 Hidetsugu's Second Rite
4 Punishing Fire
2 Magma Jet
4 Lava Spike
4 Rift Bolt
Also if the opponent has seen Hidgetsugu's Second Rite it is a great card to sideboad it out.
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
This is exactly why the card is seen as 'crap' by a great deal of the people out there. Forcing it into the most obvious deck available is dangerous, especially when you're crippling said deck's ability to do what it does best. The moment you start pulling your punches with RDW (or any similar Sligh/Burn list), you lose.
The idea here was that you just put your opponent down to exatly 10 in the first 3 turns, when you draw the Second rite and else just do as much damage as you can. I agree, that this version maybe isn't the best idea for this because the second rite can be a dead card as the shrapnel blast can be.
So the deck should look more like this:
14 Mountain
4 Grove of the Burnwillows
4 Teetering Peaks
Creatures:12
4 Goblin Guide
4 Hellspark Elemental
4 Keldon Marauders
2 Mogg Fanatic
4 Ligthning Bolt
4 Hidetsugu's Second Rite
4 Punishing Fire
4 Magma Jet
4 Lava Spike
4 Rift Bolt
With magma jet you have a way to see if you draw a rite (and sometimes just don't draw it. Mogg fanatic helps also to put the opponent down at the exact value of 10.
Also you don't have any colourless mana lands so you can use the Grove almost allways for colourless mana. The peeks helping because they are somhow like an additional spell and help to get to 4 mana on turn 4.
And with the punishing fire you have also a lategame card against controll and or some really fast aggro were you have to burn down their creatures.
Also no one expects the second rite, and you can sideboard them out so maybe they will be playing around them game 2 and deal 1 (or maybe even 2) more damage to them selves then they would have to.
Of course the second rite can be a dead card in the hand, but it can also randomely win on turn 4
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Modern: U Merfolk (in progress)
Legacy: RBurn