If I'm not playing blue or black and thus don't have access to counterspells* or discard, what is the best sideboarding choices against Extended combo, particularly TEPS?
I don't play extended, but Rule seems best. I'm guessing you play zoo, yes? or something R/G/W, as U/B are your only colors you arent playing. Rule can stop them from doing pretty much anything, and pyroclasm won't stop apes and wolves. Chant would also be a good idea, maybe better. It actually stops them, but only for 1 turn. but chant is also vulnerable to duress.
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I don't play extended, but Rule seems best. I'm guessing you play zoo, yes? or something R/G/W, as U/B are your only colors you arent playing. Rule can stop them from doing pretty much anything, and pyroclasm won't stop apes and wolves. Chant would also be a good idea, maybe better. It actually stops them, but only for 1 turn. but chant is also vulnerable to duress.
Chant actually does more than just stop them for one turn. For example against TePS, you don't just Chant randomly during upkeep or what not. Instead you wait till they are in the process of going off, like after they have mind's desire for "x" on the stack. This leaves the desired spells unable to be cast, and can cause considerable mana burn in the process.
Two cards comes to my mind... Rule of Law and Arcane Laboratory, of which are in a deck I was also trying out a few months ago.. Didn't get to go agaist TEPS, but the deck should do good against it.:p
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In decks where you have them on a quick clock (boros, zoo), Chant is the card you want. They probably have no hand disruption left in the deck after game 1, and even if they do, it's probably too slow for them to do anything about it.
For slower decks (tron, etc), you want Rule of Law. Games in this matchup typically run longer than usual because they need to dodge your counters, and you have no quick way to kill. Running Orim's Chant means that all they need to do is to make sure to Duress you before going off. If you manage to get Rule of Law into play, all you need to do is defend it to win. This is pretty easy considering how much more useful Remand becomes under Rule of Law.
In decks where you have them on a quick clock (boros, zoo), Chant is the card you want. They probably have no hand disruption left in the deck after game 1, and even if they do, it's probably too slow for them to do anything about it.
For slower decks (tron, etc), you want Rule of Law. Games in this matchup typically run longer than usual because they need to dodge your counters, and you have no quick way to kill. Running Orim's Chant means that all they need to do is to make sure to Duress you before going off. If you manage to get Rule of Law into play, all you need to do is defend it to win. This is pretty easy considering how much more useful Remand becomes under Rule of Law.
You're on the right track, but not quite. All they need to do is Duress you before they go off? Well, they could always just replace card X(which deals with whatever you just played against them) with that Duress that they Burning Wished for. Their sideboard takes care of everything, from Trinisphere to Rule of Law to Orim's Chant to Pyrostatic Pillar to Angel's Grace to Ivory Mask to Gilded Light. Your only outright chance against them is to be applying enough pressure so that you can afford to play ONE copy of one of these cards, and then win because of it. UW Tron/Post/TrinketPost is able to protect their Rule of Law/Arcane Lab, so they don't need to worry about applying pressure. Other decks need to choose a solution that will give them the best chance at winning. In Boros, it's most likely Pyrostatic Pillar, in Other white aggro decks, it's probably going to be either Rule of Law(which buys three turns due to the fact that they have to Wish, then kill the RoL, then the next turn they can proceed to go off) or Orim's Chant(which can be amazing at the right time, causing them mana burn, so you can kill them that much quicker). And with decks like Gifts Rock, Aggro Loam, Aggro Flow, Aggro Rock and such, you just have to rely on your disruption going the distance(Therapy/Duress/Flow/Dreams slow them down a LOT). Basically, it's a matter of what deck you're playing with. There is no catch-all solution to TEPS.
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meddling mage doesnt hose teps, they just wish for pyroclasm then go off next turn. chant is the best way to go. seething song on the stack chant them mana burn baby, savage plays. or u let them get the combo started then desire on the stack chant them, wow half there library gone awsome.
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Rule of Law?
Trinisphere?
Guilded Light?
Pyrostatic Pillar?
Something else?
* Well, relevant counterspells. I don't think any of White's counters in Planar Chaos helps here.
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true, but he said all combo, Heartbeat runs all basics, and Teps can go off without thier lands(trust me, I've done it.)
basically what he has listed is the only real solution, and you better get them down fast, and be able to keep them down.
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Chant actually does more than just stop them for one turn. For example against TePS, you don't just Chant randomly during upkeep or what not. Instead you wait till they are in the process of going off, like after they have mind's desire for "x" on the stack. This leaves the desired spells unable to be cast, and can cause considerable mana burn in the process.
Best Hosers are:
Chant
Meddling mage
Rule of Law
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Decks built:
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:symbu:Hunted Singularity:symbu:
For slower decks (tron, etc), you want Rule of Law. Games in this matchup typically run longer than usual because they need to dodge your counters, and you have no quick way to kill. Running Orim's Chant means that all they need to do is to make sure to Duress you before going off. If you manage to get Rule of Law into play, all you need to do is defend it to win. This is pretty easy considering how much more useful Remand becomes under Rule of Law.
You're on the right track, but not quite. All they need to do is Duress you before they go off? Well, they could always just replace card X(which deals with whatever you just played against them) with that Duress that they Burning Wished for. Their sideboard takes care of everything, from Trinisphere to Rule of Law to Orim's Chant to Pyrostatic Pillar to Angel's Grace to Ivory Mask to Gilded Light. Your only outright chance against them is to be applying enough pressure so that you can afford to play ONE copy of one of these cards, and then win because of it. UW Tron/Post/TrinketPost is able to protect their Rule of Law/Arcane Lab, so they don't need to worry about applying pressure. Other decks need to choose a solution that will give them the best chance at winning. In Boros, it's most likely Pyrostatic Pillar, in Other white aggro decks, it's probably going to be either Rule of Law(which buys three turns due to the fact that they have to Wish, then kill the RoL, then the next turn they can proceed to go off) or Orim's Chant(which can be amazing at the right time, causing them mana burn, so you can kill them that much quicker). And with decks like Gifts Rock, Aggro Loam, Aggro Flow, Aggro Rock and such, you just have to rely on your disruption going the distance(Therapy/Duress/Flow/Dreams slow them down a LOT). Basically, it's a matter of what deck you're playing with. There is no catch-all solution to TEPS.
:):evillol: