League of Legends Season II

  • #4864
  • Armor:15.5(+3.5 per level)
  • Magic Resist:30
  • Health Per 5 Sec:5.5
  • Mana Per 5 Sec:7
  • ">Ezreal (All buffs, Pulsfire skin incoming?)

    • Essence Flux: Mana Cost decreased to 50/60/70/80/90 Mana, from 60/70/80/90/100 Mana.
    • Trueshot Barrage: Mana Cost decreased to 100 Mana, from 150 Mana.
    Galio

    • Resolute Smite: Ability Power Ratio decreased to .6, from .7.
    Graves

    • Buckshot: Bullet Damage decreased to 60/95/130/165/200, from 60/105/150/195/240. Damage per additional bullet increased to 35%, from 25%.
    • Smokescreen: Duration decreased to 4 seconds, from 5 seconds.
    Jax

    • Empower: Damage decreased to 40/75/110/145/180, from 40/85/130/175/220.
    Kog'Maw

    • Living Artilery: Bonus Damage to Champions decreased to 125%, from 150%.
    Nautilus

    • Titan's Wrath: Damage decreased to 30/55/80/105/130, from 30/60/90/120/150.
    n class='stat'>320
  • Armor:19(+3.8 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:6.7
  • Mana Per 5 Sec:0
  • ">Renekton


    • Slice and Dice: Dice - 50 Fury Bonus Armor Reduction increased to 15/20/25/30/35% from, 15/17.5/20/22.5/25%.
    Swain

    • Range increased to 500, from 480.
    • Decrepify: Slow % increased to 20/25/30/35/40%, from 20/23/26/29/32%. Range increased to 625, from 550.
    • Ravenous Flock: Cooldown decreased to 8 at all levels, from 10 at all levels.
    Urgot

    • Hyper-Kinetic Position Reverser: Bonus Armor and Magic Resist reduced to 60/90/120, from 80/105/130.
    • Terror Capacitor: Shield Hit Points reduced to 80/130/180/230/280, from 80/140/200/260/320.
Last edited by Guardman: May 31, 2012
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