Hmm...may pick it up.. Getting the rune page bundle first, though. and then gonna roll around the champ sales
Yeah, I've dropped over $200 into the game, but that's over the course of over 18 months. It totals out to be less than $15 a month, without any initial investment either. I feel that it shows my support for the game.
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On the anything when needed, I'd rather have someone that can play one or two roles excellently than someone that can play four or five roles decently. It's why you don't see my play AP mid or Jungler anymore. I'm almost always solo top, support, or AD carry (but that's sporadic at best)
Same, I haven't even done a ranked game where I wasn't solo top or jungle for season 2 yet.
I have a question for you guys, where are some good guides especially rune/mastery setups. I basically ad hoc everything together with all my masteries being basically what I feel is right for a role.
Currently my only runes I like are ad aa jungler runes with flat damage marks, armor yellows, as blues (I know mr per level is popular here but I feel the jungle time clear is vital and it helps early) and armorpen quints.
Same, I haven't even done a ranked game where I wasn't solo top or jungle for season 2 yet.
I have a question for you guys, where are some good guides especially rune/mastery setups. I basically ad hoc everything together with all my masteries being basically what I feel is right for a role.
Currently my only runes I like are ad aa jungler runes with flat damage marks, armor yellows, as blues (I know mr per level is popular here but I feel the jungle time clear is vital and it helps early) and armorpen quints.
I used this guide for runes: http://www.solomid.net/guides.php?g=5693
although it's a little outdated.
I have a mix of armor pen and attack speed on my jungle reds and quints, although I have no idea what actually results in the best clear time. I'd be interested to know what the difference is in hp after clearing the jungle depending on what blues you use.
I have a question for you guys, where are some good guides especially rune/mastery setups. I basically ad hoc everything together with all my masteries being basically what I feel is right for a role.
Currently my only runes I like are ad aa jungler runes with flat damage marks, armor yellows, as blues (I know mr per level is popular here but I feel the jungle time clear is vital and it helps early) and armorpen quints.
Give my rune pages a look at, I've got them all organized and sorted and everything. It goes Support, AP, AD, Bruisers (which, coincidentally, covers 5 freaking pages)
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Give my rune pages a look at, I've got them all organized and sorted and everything. It goes Support, AP, AD, Bruisers (which, coincidentally, covers 5 freaking pages)
Yea GLJ's are good, feel free to look at mine (Numquam) too. I think I've got a pretty decent general setup for all of the people that don't basically require their own unique runepage.
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On the anything when needed, I'd rather have someone that can play one or two roles excellently than someone that can play four or five roles decently. It's why you don't see my play AP mid or Jungler anymore. I'm almost always solo top, support, or AD carry (but that's sporadic at best)
I don't know, I do appreciate the breadth of knowledge that playing all roles gives... particularly jungling. Plus it's good for newer people to figure what roles are for them.
But yea I've pretty much stopped playing jungle now and don't usually like to top either, unless I can use a good AP top, since they tend to kind of bend the rules of the lane.
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man i'm so bad at playing AP characters. Who's a really easy AP for me to try? D: I've played around with Nunu, Soraka as a carry, Trist before nef, Veigar and even Yi, but I just blegh.
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Last 2 games have been awesome. I proved in one game that the meta is useless (Morg, Heimer, Nidalee, Malphite, Shaco beat Akali, Ashe, Lulu, Malphite, Dr. Mundo ) and in another I proved that MF carries better than Graves when it was late game despite Graves first blooding a bad Soraka who decided to facecheck and barely bought any wards.
man i'm so bad at playing AP characters. Who's a really easy AP for me to try? D: I've played around with Nunu, Soraka as a carry, Trist before nef, Veigar and even Yi, but I just blegh.
Vlad is easy. Little risk, lots of reward. Only good in top lane or if enemy has a champion with sustain in mid though.
Vlad is also different from many other mages because he is a sustained ap damager so he can still do stuff once he uses all of his abilities because his Q and E are on a pretty quick coodlown.
Same, I haven't even done a ranked game where I wasn't solo top or jungle for season 2 yet.
I have a question for you guys, where are some good guides especially rune/mastery setups. I basically ad hoc everything together with all my masteries being basically what I feel is right for a role.
Currently my only runes I like are ad aa jungler runes with flat damage marks, armor yellows, as blues (I know mr per level is popular here but I feel the jungle time clear is vital and it helps early) and armorpen quints.
Depends on the champion.
I use 3 armor penetration marks and every other rune are the attack speed increasing ones for Phoenix Udyr.
I take 3 armor penetration marks because they along with armor penetration mastery and 3 points in sunder will give me +12 armor pentration and +10 % armor penetration which lets me deal true damage to creeps. The attack speed runes are mostly for getting Phoenix of as much as possible. I do a full clear at 3:07 starting at wolves with cloth armor + 5 HP and 21/9 masteries with full health
For Nocturne I use 3 armor penetration runes, 6 attack speed marks, 7 flat armor seals, 2 attack speed seals, 9 attack speed glyphs and 3 attack speed quints. Noc has as an aoe clear + lifesteal as his passive so AS is good on him.
For Amummy I use flat armor marks, GP10 seals, MR per level glyphs, GP10 quints. Mummy kind of needs money to be effective otherwise I would take movement speed quints on him.
Here is Zyra jungling with a heavy leash at blue and she just seems to demolish the jungle after that with only boots.
I wonder if Zyra can be the first AP Carry Jungler since Fiddlesticks. She has speed, CC, and quasi sustain in her plants taking most of the damage. The only thing that would concern me is that she is susceptible to having blue stolen and invaded, but that is about par for the course with several other junglers as well, so I don't see it as a deathknell.
wow i just went 3/15 as Vayne... D: the fact that our team decided to enter teamfights one at a time didn't help... or maybe it wasn't teamfights as much as "Hey I'm going to 1v5" and the rest of the team rushing in as fast as possible (ie. one by one)
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man i'm so bad at playing AP characters. Who's a really easy AP for me to try? D: I've played around with Nunu, Soraka as a carry, Trist before nef, Veigar and even Yi, but I just blegh.
Morgans, easily. You max the tormented soil first and by level 5 you can simply drop it on the caster minions and autofarm. Combine it with her black shield, her spell vamp, and the general inability to gank her and she's pretty much easymode in the lane.
Against AP characters max your black shield second. Against AD you want to max it last.
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Here is Zyra jungling with a heavy leash at blue and she just seems to demolish the jungle after that with only boots.
I wonder if Zyra can be the first AP Carry Jungler since Fiddlesticks. She has speed, CC, and quasi sustain in her plants taking most of the damage. The only thing that would concern me is that she is susceptible to having blue stolen and invaded, but that is about par for the course with several other junglers as well, so I don't see it as a deathknell.
With the current state of the forest, Zyra and any other carry jungler aren't good choices. CC junglers are all the rage right now, and while Zyra has a little CC in her, she doesn't bring to the table the same kind of power a Nautilus or a Maokai brings to the table.
Stick her in the mid lane, where she's supposed to be.
With the current state of the forest, Zyra and any other carry jungler aren't good choices. CC junglers are all the rage right now, and while Zyra has a little CC in her, she doesn't bring to the table the same kind of power a Nautilus or a Maokai brings to the table.
Stick her in the mid lane, where she's supposed to be.
Thats not really true. The bigger problem is you don't have like two good carry junglers, Noc (who is one of the best junglers right now) and Olaf (who is a counter to CC heavy teams) after that you don't really have any Carry junglers who have what it takes to really carry late game and being able to jungle and gank consistently.
Also Zyra does bring a good amount of CC in the form of Slows, Roots, and at Lvl 6 a knock-up.
Urgot is pretty beast. Thought I'd try em out and didn't realize I hit PvP. 0_o Game went well. Although our Lulu fed them so much and didn't know what the hell she was doing. Pic in spoiler below. Carry the team!
Proceeded to get more IP in a bot and another PvP game. Was quite successful. I don't know bout you guys, but I like get the first recommended item and then getting boots and upgrading them to swiftness boots. I just love being able to move when I want to. For urgot I Masamune, then got armor depending on what I was facing. If I had the money I got some lifesteal, then I started getting AS/AD. Such a goofy champion.
@Jungling: Well, you also have Maokai, Evelynn, Amumu and Rumble (although prefered top) who can AP Jungle. Also the only reason you see Nocturne as a good jungler currently is because he gets a free gank/kill every 2 minutes past level 6, but you have plenty of others that can carry and jungle as well. Trundle being one of them, although he is played as a tank his ult and skills allow him to carry without any real damage. Gangplank does plenty of damage to be sufficient as a carry as well, not to mention Hecarim and Xin.
But anyhow I'm glad to see I'm not the only one that'd like to see Zyra in the jungle occationally.
Nice. There has been some theorycrafting about this based on hints IronStylus has been leaving
There's been a lot of Leona references in the hints the parrot has dropped, so my guess is a Solari Heretic, a rival or enemy of Leona (and possibly Pantheon, though Pantheon is only tangentially related to the Solari.) And her name will be Diana, or something like that.
Also, hi.
EDIT: Well damn. There's been a flurry of updates. Normally, I love Leona, but Diana....
I'm liking her.
Yeah, I've dropped over $200 into the game, but that's over the course of over 18 months. It totals out to be less than $15 a month, without any initial investment either. I feel that it shows my support for the game.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Done by Rivenor of Miraculous Recovery signatures!
Same, I haven't even done a ranked game where I wasn't solo top or jungle for season 2 yet.
I have a question for you guys, where are some good guides especially rune/mastery setups. I basically ad hoc everything together with all my masteries being basically what I feel is right for a role.
Currently my only runes I like are ad aa jungler runes with flat damage marks, armor yellows, as blues (I know mr per level is popular here but I feel the jungle time clear is vital and it helps early) and armorpen quints.
I used this guide for runes:
http://www.solomid.net/guides.php?g=5693
although it's a little outdated.
I have a mix of armor pen and attack speed on my jungle reds and quints, although I have no idea what actually results in the best clear time. I'd be interested to know what the difference is in hp after clearing the jungle depending on what blues you use.
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Give my rune pages a look at, I've got them all organized and sorted and everything. It goes Support, AP, AD, Bruisers (which, coincidentally, covers 5 freaking pages)
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
But yea I've pretty much stopped playing jungle now and don't usually like to top either, unless I can use a good AP top, since they tend to kind of bend the rules of the lane.
You got 99 attackers but I'm blocking with 1.
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The second mistake? Thinking I don't heal for much and I don't do damage.
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Vlad is easy. Little risk, lots of reward. Only good in top lane or if enemy has a champion with sustain in mid though.
Vlad is also different from many other mages because he is a sustained ap damager so he can still do stuff once he uses all of his abilities because his Q and E are on a pretty quick coodlown.
Depends on the champion.
I use 3 armor penetration marks and every other rune are the attack speed increasing ones for Phoenix Udyr.
I take 3 armor penetration marks because they along with armor penetration mastery and 3 points in sunder will give me +12 armor pentration and +10 % armor penetration which lets me deal true damage to creeps. The attack speed runes are mostly for getting Phoenix of as much as possible. I do a full clear at 3:07 starting at wolves with cloth armor + 5 HP and 21/9 masteries with full health
For Nocturne I use 3 armor penetration runes, 6 attack speed marks, 7 flat armor seals, 2 attack speed seals, 9 attack speed glyphs and 3 attack speed quints. Noc has as an aoe clear + lifesteal as his passive so AS is good on him.
For Amummy I use flat armor marks, GP10 seals, MR per level glyphs, GP10 quints. Mummy kind of needs money to be effective otherwise I would take movement speed quints on him.
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Here is Zyra jungling with a heavy leash at blue and she just seems to demolish the jungle after that with only boots.
I wonder if Zyra can be the first AP Carry Jungler since Fiddlesticks. She has speed, CC, and quasi sustain in her plants taking most of the damage. The only thing that would concern me is that she is susceptible to having blue stolen and invaded, but that is about par for the course with several other junglers as well, so I don't see it as a deathknell.
Ahri's a better one to learn though, high mobility, a great disable and she gets to deal true damage
Infraction for inappropriate use of the word "retarded" - LN
You got 99 attackers but I'm blocking with 1.
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Morgans, easily. You max the tormented soil first and by level 5 you can simply drop it on the caster minions and autofarm. Combine it with her black shield, her spell vamp, and the general inability to gank her and she's pretty much easymode in the lane.
Against AP characters max your black shield second. Against AD you want to max it last.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
With the current state of the forest, Zyra and any other carry jungler aren't good choices. CC junglers are all the rage right now, and while Zyra has a little CC in her, she doesn't bring to the table the same kind of power a Nautilus or a Maokai brings to the table.
Stick her in the mid lane, where she's supposed to be.
Thats not really true. The bigger problem is you don't have like two good carry junglers, Noc (who is one of the best junglers right now) and Olaf (who is a counter to CC heavy teams) after that you don't really have any Carry junglers who have what it takes to really carry late game and being able to jungle and gank consistently.
Also Zyra does bring a good amount of CC in the form of Slows, Roots, and at Lvl 6 a knock-up.
Proceeded to get more IP in a bot and another PvP game. Was quite successful. I don't know bout you guys, but I like get the first recommended item and then getting boots and upgrading them to swiftness boots. I just love being able to move when I want to. For urgot I Masamune, then got armor depending on what I was facing. If I had the money I got some lifesteal, then I started getting AS/AD. Such a goofy champion.
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But anyhow I'm glad to see I'm not the only one that'd like to see Zyra in the jungle occationally.
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Don't quite get it...
Though I hope that Diana is a support, LEONA VS DIANA BOT LANE each with hidden passive
Nice. There has been some theorycrafting about this based on hints IronStylus has been leaving
There's been a lot of Leona references in the hints the parrot has dropped, so my guess is a Solari Heretic, a rival or enemy of Leona (and possibly Pantheon, though Pantheon is only tangentially related to the Solari.) And her name will be Diana, or something like that.
Also, hi.
EDIT: Well damn. There's been a flurry of updates. Normally, I love Leona, but Diana....
I'm liking her.
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