Can anyone else tell just how much Super Smash Bros. owes to the Kirby series? Boss Battles is right out of Kirby's Adventure/Kirby Super Star.
It's all Masahiro. You may have noticed that SSE plays a lot like Kirby levels, too.
Two questions:
1. Does Pit have an attack that spikes? (How is that phrased? Does Pit have a spike? Does Pit have an attack that spikes? Does Pit spike?)
2. How many mine attacks does Snake have and is there anyway to destroy the mines? How do you avoid them? It's like there's always one there. I go to spots he hasn't been and it's like, "LOSE!"
1. Does Pit have a spike? No.
2. He has two. C4, and a proxy mine (I think called claymore). C4 is the remote-activated mine you plant with B-down. Proxy is his down smash.
If you use Downsmash, it erases your other proxy mine if you have one.
C4 is visible. Proxy is buried.
C4 is detonated by pressing B-down. Proxy is detonated by walking over it. Both can hurt Snake.
Also, after a long period (which might be indeterminate), a mine may blow up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Epic banner by Erasmus of æтђєг.
Awesome avatar provided by Krashbot @ [Epic Graphics].
On the subject of Snake's mines, how do you stick someone with his Down+B? do you have to be standing on top of them, like jigglypuff's rest or just connect with them on the path of the mine?
Timing, if he is close enough to touch them he can stick the c-4 on them automatically. The only conditions I can tell are the he must be facing in there general direction and that they are within easy arms length. (His radiace is slightly greater than simply touching, I've put c-4 on people I wasn't directly on top of before)
Easy way to practice learning the limit of the c-4 is on low leveled computers. They know they're planted and tend to dodge+shield in an attempt to minimalize damage.
Well I can dodge the red rings of death (is this a "we hate Microsoft" kind of thing that HAL Lab put into the game? :P), but I still can't beat Tabuu. The exploding warps and his 389472123040 instant kill moves make this near impossible.
And on another note, does anybody else HATE smashboards.com? I've lurked there several times, and I feel that place is just a horrible community. There is too much "facepalm", and "epic fail" garbage and most of the posts are 100% pointless.
To add injury to insult, noobs and new posters get driven out by the elitists and mods, making it very inhospitable. If I joined there, I would most likely be flamed out since I would have no post count and the elitists (especially the ones that are backroomers) don't help out new members in any way at all; they just flame them out and get away with it. It makes me sick.
And on another note, does anybody else HATE smashboards.com? I've lurked there several times, and I feel that place is just a horrible community. There is too much "facepalm", and "epic fail" garbage and most of the posts are 100% pointless.
To add injury to insult, noobs and new posters get driven out by the elitists and mods, making it very inhospitable. If I joined there, I would most likely be flamed out since I would have no post count and the elitists (especially the ones that are backroomers) don't help out new members in any way at all; they just flame them out and get away with it. It makes me sick.
I actually don't see a lot of mod activity. In General discussion there's a lot of activity from the "big players", and in tactical there are some more snooty* posts, but in the guts of the forum - Character discussion, where the tactics are really developed - it's really quite brotherly. And, as you may tell from the lax mod policy, the "epic fail" and "facepalm" are just signs of a different standard of etiquette. Some posts really are just epic fail.
You actually can't get flamed out. You get flamed for making stupid or foolish posts, not ignorant ones. The people who flame people looking for information take on the reputation for being douchebags. The exception is if you're asking about something that should be readily apparent from playing, or when you (this should be familiar) don't use the search function.
If you don't post anything that puts your foot in your mouth (don't claim to know what you're talking about unless you do), you'll be alright.
There's also a lot of tension from Brawl lately. People think it's attracting "noobs" who think they're good, and only especially so because there's still worry Brawl won't be competitive, or that its tourney scene just won't develop for whatever reason. These things compound in the minds of veteran smashers, who are sad to be disappointed in the latest Smash, and so you might forgive them their attempt to forestall change, in the form of their 'elitist' rejection of the noobs.
*WHAAAA??? I spelled this word in a spelling bee when I was eight and lost when the other guy spelled "snuty"!!! WAAHHH!!
Private Mod Note
():
Rollback Post to RevisionRollBack
Epic banner by Erasmus of æтђєг.
Awesome avatar provided by Krashbot @ [Epic Graphics].
There's also a lot of tension from Brawl lately. People think it's attracting "noobs" who think they're good, and only especially so because there's still worry Brawl won't be competitive, or that its tourney scene just won't develop for whatever reason. These things compound in the minds of veteran smashers, who are sad to be disappointed in the latest Smash, and so you might forgive them their attempt to forestall change, in the form of their 'elitist' rejection of the noobs.
Because the poor pros are back to square one, being forced to use combos only, instead of insanely practiced, speed-enchaning moves like Wave Dashing. Also, with the characters being as balanced as they are, we don't exactly have many stand-outs other than the Top Tier characters. It is unlikely (at the moment) that any one person will be able to win with any consistency on the pro circuit.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Decks: Modern - BG Death Cloud Rock GB UG Aggro Control GU WBRG Dark Zoo GRBW (testing)
I actually don't see a lot of mod activity. In General discussion there's a lot of activity from the "big players", and in tactical there are some more snooty* posts, but in the guts of the forum - Character discussion, where the tactics are really developed - it's really quite brotherly. And, as you may tell from the lax mod policy, the "epic fail" and "facepalm" are just signs of a different standard of etiquette. Some posts really are just epic fail.
You actually can't get flamed out. You get flamed for making stupid or foolish posts, not ignorant ones. The people who flame people looking for information take on the reputation for being douchebags. The exception is if you're asking about something that should be readily apparent from playing, or when you (this should be familiar) don't use the search function.
If you don't post anything that puts your foot in your mouth (don't claim to know what you're talking about unless you do), you'll be alright.
There's also a lot of tension from Brawl lately. People think it's attracting "noobs" who think they're good, and only especially so because there's still worry Brawl won't be competitive, or that its tourney scene just won't develop for whatever reason. These things compound in the minds of veteran smashers, who are sad to be disappointed in the latest Smash, and so you might forgive them their attempt to forestall change, in the form of their 'elitist' rejection of the noobs.
*WHAAAA??? I spelled this word in a spelling bee when I was eight and lost when the other guy spelled "snuty"!!! WAAHHH!!
Compare the mods (and some other "elitists") to the ones here at MTGS. You will find a striking difference in enforcement of the rules, bending said rules unequally towards people with no post counts against well-known, and also overall friendliness.
Because the poor pros are back to square one, being forced to use combos only, instead of insanely practiced, speed-enchaning moves like Wave Dashing. Also, with the characters being as balanced as they are, we don't exactly have many stand-outs other than the Top Tier characters. It is unlikely (at the moment) that any one person will be able to win with any consistency on the pro circuit.
You want to know something? I am actually happy that Sakurai killed wavedashing.
There. I said it. I HATED wavedashing. It was an exploit/glitch that Sakurai saw but was too lazy to get rid of in testing. After seeing the problems that came about with wavedashing, Sakurai made the correct decision to remove the exploit from the game.
He said in an interview with Nintendo Power that he saw Wavedashing, and left it in. Boy did he eat his words back then. He then removed Wavedashing from the game in Brawl to lessen the gap between the insanely good players and the average Smasher like you or me.
Please tell me, when should an exploit rule a game where it becomes the focal point of moving, making normal movement pointless in the game?
There was a reason why Bungie removed superbouncing from Halo 2. It was an exploit that ruined the game. Wavedashing was no different.
Because the poor pros are back to square one, being forced to use combos only, instead of insanely practiced, speed-enchaning moves like Wave Dashing. Also, with the characters being as balanced as they are, we don't exactly have many stand-outs other than the Top Tier characters. It is unlikely (at the moment) that any one person will be able to win with any consistency on the pro circuit.
Yes, and because brawl is so different. It's not that they now can only rely on combos; in fact, combos are especially more difficult to achieve because of reduced hitstun, which is one of the qualms the pros have with the game. Many say that brawl was made for a casual audience, which is true, since that is what would sell well. If one practiced enough in melee, they could become godly or a pro. However, in brawl, skill means less because things are so much easier to do. Personally, I don't mind some of the changes from melee to brawl, but there are definitely others that are annoying. I'm a semi-competetive player, by the way, if that gives any insight into the origins of my opinion/knowledge. I don't go to tournaments, but I was about as good as the average tournament player and knew advanced techniques in melee.
Of course Nintendo made Brawl for casual players. The % of competitive Brawl players must be extremely tiny, even smaller than the number of competitive MTG players.
Yes, and because brawl is so different. It's not that they now can only rely on combos; in fact, combos are especially more difficult to achieve because of reduced hitstun, which is one of the qualms the pros have with the game. Many say that brawl was made for a casual audience, which is true, since that is what would sell well. If one practiced enough in melee, they could become godly or a pro. However, in brawl, skill means less because things are so much easier to do. Personally, I don't mind some of the changes from melee to brawl, but there are definitely others that are annoying. I'm a semi-competetive player, by the way, if that gives any insight into the origins of my opinion/knowledge. I don't go to tournaments, but I was about as good as the average tournament player and knew advanced techniques in melee.
The generally slower gameplay already makes Brawl so much more different than before anyway. Even then, skill still means quite a bit. A large difference in skill would still show up even in Brawl. That is, if I were to go up against Ken (not me, the Smash Ken XD), I'd still get owned 10 out of 10. I honestly don't think the loss of a small number of advance techniques shorten the gap as much as the veterans are saying it. Then again, I played characters that didn't use wavedashing (puff!)...
The generally slower gameplay already makes Brawl so much more different than before anyway. Even then, skill still means quite a bit. A large difference in skill would still show up even in Brawl. That is, if I were to go up against Ken (not me, the Smash Ken XD), I'd still get owned 10 out of 10. I honestly don't think the loss of a small number of advance techniques shorten the gap as much as the veterans are saying it. Then again, I played characters that didn't use wavedashing (puff!)...
In melee, pros could beat non-pros easily, without even losing a life often. Now, it becomes much closer. Of course skill still matters a lot, but not as much as it did in melee.
Of course skill still matters, but Pit is such an excellent anti-pro character when you use him right. His shield and foward+B are such underrated moves against banana-spamming Diddy players and grenade loving Snake players. Individual advantages like that are what balance out the game so much and reduce the chances of a true pro circuit. I certainly have nothing against pros, but I can't help but wonder how everyone is going to adapt over the next few months.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Decks: Modern - BG Death Cloud Rock GB UG Aggro Control GU WBRG Dark Zoo GRBW (testing)
In melee, pros could beat non-pros easily, without even losing a life often. Now, it becomes much closer. Of course skill still matters a lot, but not as much as it did in melee.
Technical skill perhaps, but nothing else. Recall that the difference between pro players and amateur players aren't separated simply by technical prowess. Besides that point, it's difficult to quantify just how much "closer" this is, just because the engine changed.
i myself, cant stand the fact that they removed wave-dashing. I was very dissapointed when i could not wave with fox when trying to escape a lot of situations. I do like the characters a little better now. They nurfed a lot of characters and balanced it a little better. The only problem i found in nurfing was jigglypuff... wow. They made her so weak now. That was a huge blow to jigglypuff. Her one hit kill now... is more like... oh well, you know what i mean.
I want wave-dashing back!!
Private Mod Note
():
Rollback Post to RevisionRollBack
Old cards FTW.
Type 2 decks
GUSliver GarbageGU
GAgro ElfG
UBWPuca's PlansUBW
In construction
R3rd degree burnR
Multiplayer Fun
xArtifacts FTWx
"All memory of your existence will be wiped from reality. You will die, and no one will mourn." -Memnarch
Technical skill perhaps, but nothing else. Recall that the difference between pro players and amateur players aren't separated simply by technical prowess. Besides that point, it's difficult to quantify just how much "closer" this is, just because the engine changed.
Well, you can put numbers to almost anything. As such...
Melee (huge character advantages, technical prowess counts for more) // Pros = 10 while Am = 5
Brawl (almost perfectly balanced characters, technical prowess counts for little) // Pros = 10 while Am = 7.5
The gap is still large, based on the difference in skill level, experience, intelligence, etc...between Pros and Amateurs, but with less ways to play on your opponent's weaknesses or your own strengths, the gap has been reduced. Wave Dashing, L-canceling, and edge-guarding are all either impossible or much more difficult now, all of which were heavily used by most pros.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Decks: Modern - BG Death Cloud Rock GB UG Aggro Control GU WBRG Dark Zoo GRBW (testing)
You know, I always liked Jigglypuff. I still play her in Brawl, but I no longer have that mild thrill I used to get whenever I hit someone with Rest. In fact, I'm actually a little downhearted now when I hit with it.
In many ways, I think Mario Kart received a similar treatment. It seems like they just wanted to scale the games back a bit from where they were. This is fine by me, but unfortunately this often brings reactions of "Oh I wish they hadn't done X"
As an avid smash player who was able to perform wavedashing very well and use it to my advantage, I am so glad they took it out. I like the game being more accessible. I like having most matches be more competitive now. When I play with friends, I will still win a majority of the time, but at least the matches have the ability to be closer. It used to be, "Hey, do you wanna play some Smash?" and they would be like, "Dude, no, what's the point?" Now we all have fun with it again. It's just a simple truth that 98% of the players dont have the time to go to tournies and meet up with other "pro" players. There will be 4 player matches where I still get a majority of the KO's, and there are matches where I will still dominate someone 1on1, but the fact of the matter is, a lot of matches usually dont end up being so lopsided, and I am ok with that. If you have that elitist mentality, I am extremely sorry to burst your bubble, but you cant always dominate 100% of the time. Jordan was the best player in basketball history and he "only" won a title in about 50% of his seasons.
I honestly think that some "pro" players are just salty about Smash now. Like they had SO much prestige with Melee because they could win so easily, and they could exploit advanced techniques like crazy. It def takes a lot of practice, as I found out myself, but listen: this is a different game. Learn the rules of this game or else you will get left behind. It doesnt make sense to be moaning about it. If you are so disappointed with it, stick to Melee, honestly.
I dont mean to sound like a prick (because I am incredibly friendly in person), I just think getting upset because "such and such isnt here anymore" is useless and accomplishes nothing.
Regardless, a pro-and-polished player still has the advantage in this game and if anyone is upset because it isnt as much of a landslide, you've got some work to do on keeping your ego in check.
I had a lot of fun with melee, but i just didn't have the time or effort to dedicate to really nailing the advanced techniques. I could pull them off most of the time and had integrated them into my strategies, but i hadn't mastered them. My technical skills left something to be desired. It was dumb to me though, that you have to dedicate such a long period of time to mastering the timing of something that was technically a glitch, if you wanted to be "competetive" with the best of 'em.
there are glitches and exploits in Brawl too...and no doubt they will become defining aspects of the 'pro scene' (snake dash anyone?). But the greater accessibility means the game will still be fun to play many months down the road even if you aren't dedicated to being a 'pro'.
It's all Masahiro. You may have noticed that SSE plays a lot like Kirby levels, too.
1. Does Pit have a spike? No.
2. He has two. C4, and a proxy mine (I think called claymore). C4 is the remote-activated mine you plant with B-down. Proxy is his down smash.
If you use Downsmash, it erases your other proxy mine if you have one.
C4 is visible. Proxy is buried.
C4 is detonated by pressing B-down. Proxy is detonated by walking over it. Both can hurt Snake.
Also, after a long period (which might be indeterminate), a mine may blow up.
Awesome avatar provided by Krashbot @ [Epic Graphics].
Timing, if he is close enough to touch them he can stick the c-4 on them automatically. The only conditions I can tell are the he must be facing in there general direction and that they are within easy arms length. (His radiace is slightly greater than simply touching, I've put c-4 on people I wasn't directly on top of before)
Easy way to practice learning the limit of the c-4 is on low leveled computers. They know they're planted and tend to dodge+shield in an attempt to minimalize damage.
And on another note, does anybody else HATE smashboards.com? I've lurked there several times, and I feel that place is just a horrible community. There is too much "facepalm", and "epic fail" garbage and most of the posts are 100% pointless.
To add injury to insult, noobs and new posters get driven out by the elitists and mods, making it very inhospitable. If I joined there, I would most likely be flamed out since I would have no post count and the elitists (especially the ones that are backroomers) don't help out new members in any way at all; they just flame them out and get away with it. It makes me sick.
I actually don't see a lot of mod activity. In General discussion there's a lot of activity from the "big players", and in tactical there are some more snooty* posts, but in the guts of the forum - Character discussion, where the tactics are really developed - it's really quite brotherly. And, as you may tell from the lax mod policy, the "epic fail" and "facepalm" are just signs of a different standard of etiquette. Some posts really are just epic fail.
You actually can't get flamed out. You get flamed for making stupid or foolish posts, not ignorant ones. The people who flame people looking for information take on the reputation for being douchebags. The exception is if you're asking about something that should be readily apparent from playing, or when you (this should be familiar) don't use the search function.
If you don't post anything that puts your foot in your mouth (don't claim to know what you're talking about unless you do), you'll be alright.
There's also a lot of tension from Brawl lately. People think it's attracting "noobs" who think they're good, and only especially so because there's still worry Brawl won't be competitive, or that its tourney scene just won't develop for whatever reason. These things compound in the minds of veteran smashers, who are sad to be disappointed in the latest Smash, and so you might forgive them their attempt to forestall change, in the form of their 'elitist' rejection of the noobs.
*WHAAAA??? I spelled this word in a spelling bee when I was eight and lost when the other guy spelled "snuty"!!! WAAHHH!!
Awesome avatar provided by Krashbot @ [Epic Graphics].
Wait, what?
How is any of that valid?
No, I mean, why would a worry that Brawl wouldn't be competitive be justified?
Modern -
BG Death Cloud Rock GB
UG Aggro Control GU
WBRG Dark Zoo GRBW (testing)
Compare the mods (and some other "elitists") to the ones here at MTGS. You will find a striking difference in enforcement of the rules, bending said rules unequally towards people with no post counts against well-known, and also overall friendliness.
You want to know something? I am actually happy that Sakurai killed wavedashing.
There. I said it. I HATED wavedashing. It was an exploit/glitch that Sakurai saw but was too lazy to get rid of in testing. After seeing the problems that came about with wavedashing, Sakurai made the correct decision to remove the exploit from the game.
He said in an interview with Nintendo Power that he saw Wavedashing, and left it in. Boy did he eat his words back then. He then removed Wavedashing from the game in Brawl to lessen the gap between the insanely good players and the average Smasher like you or me.
Please tell me, when should an exploit rule a game where it becomes the focal point of moving, making normal movement pointless in the game?
There was a reason why Bungie removed superbouncing from Halo 2. It was an exploit that ruined the game. Wavedashing was no different.
Yes, and because brawl is so different. It's not that they now can only rely on combos; in fact, combos are especially more difficult to achieve because of reduced hitstun, which is one of the qualms the pros have with the game. Many say that brawl was made for a casual audience, which is true, since that is what would sell well. If one practiced enough in melee, they could become godly or a pro. However, in brawl, skill means less because things are so much easier to do. Personally, I don't mind some of the changes from melee to brawl, but there are definitely others that are annoying. I'm a semi-competetive player, by the way, if that gives any insight into the origins of my opinion/knowledge. I don't go to tournaments, but I was about as good as the average tournament player and knew advanced techniques in melee.
My List
The generally slower gameplay already makes Brawl so much more different than before anyway. Even then, skill still means quite a bit. A large difference in skill would still show up even in Brawl. That is, if I were to go up against Ken (not me, the Smash Ken XD), I'd still get owned 10 out of 10. I honestly don't think the loss of a small number of advance techniques shorten the gap as much as the veterans are saying it. Then again, I played characters that didn't use wavedashing (puff!)...
燃える時計秘密めく花の香り
www.pokemoncrossroads.com
In melee, pros could beat non-pros easily, without even losing a life often. Now, it becomes much closer. Of course skill still matters a lot, but not as much as it did in melee.
My List
Modern -
BG Death Cloud Rock GB
UG Aggro Control GU
WBRG Dark Zoo GRBW (testing)
Technical skill perhaps, but nothing else. Recall that the difference between pro players and amateur players aren't separated simply by technical prowess. Besides that point, it's difficult to quantify just how much "closer" this is, just because the engine changed.
燃える時計秘密めく花の香り
www.pokemoncrossroads.com
I want wave-dashing back!!
Well, you can put numbers to almost anything. As such...
Melee (huge character advantages, technical prowess counts for more) // Pros = 10 while Am = 5
Brawl (almost perfectly balanced characters, technical prowess counts for little) // Pros = 10 while Am = 7.5
The gap is still large, based on the difference in skill level, experience, intelligence, etc...between Pros and Amateurs, but with less ways to play on your opponent's weaknesses or your own strengths, the gap has been reduced. Wave Dashing, L-canceling, and edge-guarding are all either impossible or much more difficult now, all of which were heavily used by most pros.
Modern -
BG Death Cloud Rock GB
UG Aggro Control GU
WBRG Dark Zoo GRBW (testing)
In many ways, I think Mario Kart received a similar treatment. It seems like they just wanted to scale the games back a bit from where they were. This is fine by me, but unfortunately this often brings reactions of "Oh I wish they hadn't done X"
I honestly think that some "pro" players are just salty about Smash now. Like they had SO much prestige with Melee because they could win so easily, and they could exploit advanced techniques like crazy. It def takes a lot of practice, as I found out myself, but listen: this is a different game. Learn the rules of this game or else you will get left behind. It doesnt make sense to be moaning about it. If you are so disappointed with it, stick to Melee, honestly.
I dont mean to sound like a prick (because I am incredibly friendly in person), I just think getting upset because "such and such isnt here anymore" is useless and accomplishes nothing.
Regardless, a pro-and-polished player still has the advantage in this game and if anyone is upset because it isnt as much of a landslide, you've got some work to do on keeping your ego in check.
I had a lot of fun with melee, but i just didn't have the time or effort to dedicate to really nailing the advanced techniques. I could pull them off most of the time and had integrated them into my strategies, but i hadn't mastered them. My technical skills left something to be desired. It was dumb to me though, that you have to dedicate such a long period of time to mastering the timing of something that was technically a glitch, if you wanted to be "competetive" with the best of 'em.
there are glitches and exploits in Brawl too...and no doubt they will become defining aspects of the 'pro scene' (snake dash anyone?). But the greater accessibility means the game will still be fun to play many months down the road even if you aren't dedicated to being a 'pro'.