I loved shandalar, still have it installed on my laptop. =)
My favorite deck was built around
Ancestral Recall
Braingeyser
Black Vise
Time Elemental
With no way to win other than through the vise or decking. Good times good times.
Sounds like my deck, which was close to what I actually played in tournaments back then:
Lotus
Moxen
Ancestral
Walk
Stasis / Kismet
Vise
Howlers
Copy Artifact
Geyser
Obelisk of Undoing (since Reset wasn't in the original set or first expansion)
Boomerang
Counterspell
StP (I think, memory is hazy)
Feldon's
Crypt (Feldon's and Crypt were in my actual deck... don't remember if they were in Shandalar)
Regrowth
Tutor
Tabernacle
Add in dual lands and it's off to the lockdown!
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the old wonky sound effects kept firing off in my brain while reading this!! ah love it! must have this game again... why don't they make an update of this great game?
Looking at the new Duel of the Planeswalkers game, coming to the Xbox in 2009ish, it looks like it is actually an updated Shandalar game. We'll see! *dances in excitement to have opponents Flame Javelin themselves instead of Lightning Bolting themselves*
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
I've been working on getting a VM running win95/98 going on my xp machine as this doesn't work on my XP box anymore, even with the application compatibility fixes.
I've played through it at least 4 times, and I've found that trying to collect & play a mono-blue deck is the toughest challenge, as you have absolutely no good removal. So now I always start with a blue deck.
I hope power struggle dies in a fire. actually no, it's not the cards fault. whoever thought that card would be fun and would be a good addition to the game can eat bleach and die in a fire. seriously.
Supposedly it swaps random permanents. all it ever seemed to do to me was steal all my on color mana and give me islands and of course the dungeon that has it in play also doesn't allow blue cards most of the time so I can't even just build a blue deck.
Power Struggle aside, I am so glad I own a copy of it and the expansion and much like diablo II I install it every once in awhile and play it non-stop for a couple weeks and then retire it to the shelf. I am glad magic has evolved past where it was, I wish computer games would regress a little though.
Time Walk, Timetwiser, Ancestral Recall, Black Lotus, Regrowth, Dark Rituals, Moxen, Sol Ring, Ivory Tower, Greed, JMD Tome, Wheel of Fortune, Braingeyser, Mana Vault, a stack of dual lands, one Disintegrate, and never forget the 1 Jeweled Bird!
1. take infinite turns and draw your deck
2. Fireball for like 60
Shandalar taught me why Timetwister deserves to be one of the Power Nine.
if you're really crazy, toss in a Hurkyl's Recall so you can tap your artifacts for mana, bounce them, and then replay them all for free because they're Moxen. I've noticed that this tends to crash the game, though (because each time a card changes zones it's apparently counted as a new object and not subtracted for leaving the old zone, but the game can only handle a certain number of objects in a turn).
but now I've got that stupid bug where only Air Elemental shows up in the deckbuilder
(that's what happens when you try to play an 11-year-old game designed for a totally different system)
Power Struggle was kind of a neat idea as a 5-mana permanent - when it starts in play all it does is mana screw you and make you randomly lose games. It just never worked to my benefit. I do agree that the game is lots of fun to play as it's close to the original vision of Magic, and building your deck up from absolute garbage (stacked with a couple of Evil Presences and the mighty Dirkwood Boars as your closer) to a fine-tuned powerhouse was amazing.
My favorite trick to build the most broken decks possible was this - throughout the game there's all those ships/graveyards/trees/whatever that would usually give you just a basic land of their color, sometimes would be a trading post, and sometimes give you power cards or the opportunity to play for them. If you save just before you hit one, you can reload your game over and over until you get a power 9 card. Cheap, but it works.
I think the article understates just how addictive this game was, especially when it came out! I remember people who stopped playing real Magic for awhile to concentrate on the game, but on the same coin it brought a lot of players back into it. A few basically became shut-in's for that game and I pulled my first all-nighter when I was 11 because a friend and I were taking turns playing the duels and trying to beat the game. Really great stuff and I look forward to the new Magic game, but somehow I really doubt it's going to be able to capture the magic...
Very good article. I still play this game from time to time (I even have the 2.0 version). The power cards being readily available in the game seem to balance it out.
Isn't this game considered abandonware now? At least that is the assumption of the guy who hacked it for the 2.0 version.
after getting a nice board position set up with numerous turns stored from numerous time walks, then it was time to go for the throat by casting the recalls on your opponent and then wheel of fortune him
after going through your recalls and wheels, you could use your cane and get them back
when your hand was empty you could end your turn and then draw 5 from the mines and continue to try and deck your opponent
it was fun because it was difficult to play correctly (like accidentily using a timetwister in the late game undoes all of your progress)
WOW, since no one stated it, remember before 2.0 when Black Vise triggered TWICE during the upkeep? Oh man, that was SO easy to kill them, especially fueled by Dark Ritual, Contract from Below, Moxes, Lotus, Recall and such. The best part was you could get them cheaply because they were uncommons so 100 gold pieces or 1-2 gems a piece would do it and you're deck was super fast once you have 2x Black Vise for every one you have in play. I would always start off red (burn and quick creatures), then get the Vises and shift into U/B with all the power, Strip Mine, Jeweled Bird (oh yes, that was crucial with the amount of times you play Contract from Below).
I did the "save" before you go into those random areas only ONE game, which was enough because I ended that game with 5 Mox Saphire, it was just dumb. I never gotten Juzam Djinn either. It's actually kind of slow.
As for normal decks (outside of Shandalar), my favorite ones were "Type 1.5" which used Time Elemental to lock out an opponent. One deck was U/W with Serra Angel, Yotian Soldier, Stasis, and Kismet. Funny enough, I built this deck after mono blue stasis at an extended tournament using Capsize to bring Stasis back. The brilliant (or dull) part of the old Micropose game is the computer would never aim their kill at your Time Elemental because it was just an 0/2. It would always try to kill something else and if it couldn't, it would burn you. So locking them out was pretty easy since Ele was never attacked. The other deck using good old Ele was R/U land destruction running the Stone Rain, Fissure, and stuff like that and Prodigal Sorcerer and Old Man of the Sea to control their creatures. Once you get them down to one land, you Ele their land every turn. The deck took FOREVER to kill because I only had weak creatures, but it was a blast to play. Yea, it would better if the computer actually targeted your ability creatures instead of leaving them alone. Also better if they Giant Growthed their attacking creature as opposed your defending creature.
Anyway, giving the computer a control/combo deck is like giving it rat poison-they will do EVERYTHING WRONG with it! I remember giving the computer a Stasis deck to which it played turn 2 Stasis, paid it for 2 turns, then let it die. What are you doing? Stasis turn 2? So I gave up on that theory.
BTW, everyone who's played probably knows the amazing Old Man of the Sea. What I would like to know is what was your favorite color to pair it with? I had a U/B and a U/R deck using Unholy Strength or Giant Strength. The best part was Diamond Valleying every creature they played. LOL Oh man, I remember a Diamond Valley deck I ran that was R/W and played CoP Red, high toughness creatures like Yotian Soldier, Dancing Scimatar, and ran Inferno and Earthquake as win conditions. Oh man, speaking of R/W, I LOVED my CoP: Red deck! Brothers of Fire (little expensive), Orcish Artillery, Earthquake and the like-anything red that hurt you and you're gold with CoP!
Phew... I almost want to play it now... but I'll resist. Thanks for bringing back some memories! I've spent many a lonely night on the computer with my little stick fugure running across Shandalar.
this game was awesome, and its even more awesom with the MANALINK 2.0 expansion, which adds a lot more cards, like akroma and such.
The sealed mode was by far the best part of the game.
i can still remember some of the funnier flaws in the game, and quite exploitable, such ass:
- the Asp effect never ended at the end of your oponents turn, it stayed there, dealing damage until he paid 1
- if townos weaponry was destroyed while tapped, the creature still gets the +1/+1 bonus for the rest of the match
- Clay statue had to be regenerated TWICE when killed by a nevinrall disk
- the best bug: you could OVERPUMP dragon whelp, it should be "burried" at end of turn, but put Regeneration on it, and you can regenerate it ( burried my butt ), but wait, you have to regenerate it at the end of EVERY SINGLE TURN for the rest of the game to keep it alive.....
oh yeah, best bug evar: Tempest Efreet. It takes work, but you can mug Dragons for their Moxen. First, you have to get them to 9 life with an Efreet in play. Then, they have to have a Mox in play (I'm pretty sure Dragons are the only things that play Moxen). Then, you Mind Twist their hand away, Boomerang the Mox, and fire off the Efreet. Then you can go ahead and finish off the dragon. This isn't too hard to do if your deck has that list of broken cards I listed before.
Now you'd think, when you're done, that you'll have a free Mox. However... well, just do it some time.
We were talking about this article at FNM tonight, and someone swore up and down that there was a recent patch / file released that would allow you to install & play your Shandalar discs on Windows 2000. Can anyone point me towards such a miracle if it does exist?
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Haha, I used to love this game! My favourite combo was Time Elemental with Bronze Tablet - I remember in just the original game, there was also a bug that would grant you 50 or 60 of each card you stole with the tablet, generally enough Moxen and Loti to build a deck, with a few to spare to sell off in the villages =)
Yes there are patches that would let you play it in XP without real trouble. As for the disappearing cards in deckbuilding mode, it is most probably caused by the presence of Logitech SetPoint. If you don't have those, you should try to remove programs in your Task Manager one by one. Eventually you could play the game again.
I just picked up a copy 2 days ago. It plays just fine, and I have vista.
Probably THE biggest and most B.S. glitch you can utilize:
When you are done with your turn, instead of clicking "end the turn" click on your opponent's upkeep. When it goes to their upkeep, you can click on one of your opponent's mana sources (Birds/Mana Vault/moxen/lands/whatever). The computer will tap it, and mana burn.
I noticed that the article was incorrect about one thing. There is not world magic that completely removes the cap on how many cards you have. There IS one that eases the max by 1. However, there is no cap on how many moxen you have.
Yes there are patches that would let you play it in XP without real trouble. As for the disappearing cards in deckbuilding mode, it is most probably caused by the presence of Logitech SetPoint. If you don't have those, you should try to remove programs in your Task Manager one by one. Eventually you could play the game again.
yeah, from what I read that works for most people, but it didn't work for me. It's been a few months, I should give it another try. It's just such a great game- First off, it's Magic, so it gets points for that; but what's interesting is that it's really an RPG- instead of gaining 'experience' and 'levels' and special skills and attacks or whatever, you get cards. Otherwise, you roam around, killing monsters, going on quests (there are only three varieties, right? "Go to town X!" "Kill monster Y!" "Take (card) to town Z!" ...anyway), clearing dungeons, piling up gold, items, and HP (Life). And it's totally open- you can go anywhere.
I don't know why they canceled it. Probably had something to do with this new-fangled "Inter-nets" I keep hearing about.
I just picked up a copy 2 days ago. It plays just fine, and I have vista.
Probably THE biggest and most B.S. glitch you can utilize:
When you are done with your turn, instead of clicking "end the turn" click on your opponent's upkeep. When it goes to their upkeep, you can click on one of your opponent's mana sources (Birds/Mana Vault/moxen/lands/whatever). The computer will tap it, and mana burn.
I noticed that the article was incorrect about one thing. There is not world magic that completely removes the cap on how many cards you have. There IS one that eases the max by 1. However, there is no cap on how many moxen you have.
That was fixed in one of the updates. You simply can't beat Arzakon by making him manaburn himself, or double triggering Black Vise anymore. For the most part, the game functions exactly as it should have under Fifth Edition rules.
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I just picked up a copy 2 days ago. It plays just fine, and I have vista.
Probably THE biggest and most B.S. glitch you can utilize:
When you are done with your turn, instead of clicking "end the turn" click on your opponent's upkeep. When it goes to their upkeep, you can click on one of your opponent's mana sources (Birds/Mana Vault/moxen/lands/whatever). The computer will tap it, and mana burn.
I noticed that the article was incorrect about one thing. There is not world magic that completely removes the cap on how many cards you have. There IS one that eases the max by 1. However, there is no cap on how many moxen you have.
Depends which version of the game you're playing, I think- though the description of the Tome tells you it's easing the cap by one, on earlier versions of the game you can indeed have unlimited copies of a given card in your deck.
The game runs fine in Vista for me too- the 'air elemental' bug that some have mentioned is well documented and some quick googling should lead you to a solution
Depends which version of the game you're playing, I think- though the description of the Tome tells you it's easing the cap by one, on earlier versions of the game you can indeed have unlimited copies of a given card in your deck.
The game runs fine in Vista for me too- the 'air elemental' bug that some have mentioned is well documented and some quick googling should lead you to a solution
It's not the version that determines the Tome's effect, it's the size of the deck. At something like 80 cards (don't quote me on it, I haven't played in years), it lets you have infinite copies of anything. Below that, it just eases the limits by one, letting you have 5 of a kind in a 60 card constructed deck. 5 lotuses anyone?
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Hey all... I'm retired, not dead. Check out what I'm doing these days (and beg me to come back if you want):
It's not the version that determines the Tome's effect, it's the size of the deck. At something like 80 cards (don't quote me on it, I haven't played in years), it lets you have infinite copies of anything. Below that, it just eases the limits by one, letting you have 5 of a kind in a 60 card constructed deck. 5 lotuses anyone?
Yeah, that's right. I loved this game, even hacked thorugh ManaLink so it could work correctly, I built so many different decks, trying to do the modern ones too, and the old ones, like U-Tron (just Braingeyser them away),
R-Tron (just a couple more Disintegrates),
G-Tron (5 color Tron? Sign me up ),
Red Big Mana (Mana Flare + Power Surge + Ali from Cairo + Big Red Stuff = fun),
Stasis (painfully slow, BoP/Ley Druid + Instill Energy for the lock, Colossus of Sardia/Leviathan for the kill, Channel for acceleration),
ErnhamGeddon (w/ Vises and Racks and Balances)
Affinity (Atog + Mishra's Workshop + Artifact beats + Recall = over 100 games in a row not lost to a computer. With normal decks you would sometimes lose to screw or godhands of the AI. This one - never.)
1st turn win.dck (30 Dark Rits + 20 Contract from Below + 10 Timetwister + 5 Drain Life + some moxen)
TPS Lite (Moxen + Hurkyll's + fast mana + braingeyser/disintergrate)
WW
SuiBlack
MUC (just say NO!)
and a lot of others... I miss that game.
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Original quote byTacosnape "All ideas that give me knowledge without any effort involved on my part are good ideas. Chop chop, my dear fellow."
DCI L2 Judge GP:Madrid 2010 45th GP:Amsterdam 2011 74th GP:London 2013 67th Bazaar of Moxen 2013 32nd
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My favorite deck was built around
Ancestral Recall
Braingeyser
Black Vise
Time Elemental
With no way to win other than through the vise or decking. Good times good times.
Sounds like my deck, which was close to what I actually played in tournaments back then:
Lotus
Moxen
Ancestral
Walk
Stasis / Kismet
Vise
Howlers
Copy Artifact
Geyser
Obelisk of Undoing (since Reset wasn't in the original set or first expansion)
Boomerang
Counterspell
StP (I think, memory is hazy)
Feldon's
Crypt (Feldon's and Crypt were in my actual deck... don't remember if they were in Shandalar)
Regrowth
Tutor
Tabernacle
Add in dual lands and it's off to the lockdown!
Looking at the new Duel of the Planeswalkers game, coming to the Xbox in 2009ish, it looks like it is actually an updated Shandalar game. We'll see! *dances in excitement to have opponents Flame Javelin themselves instead of Lightning Bolting themselves*
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO
"I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
I've played through it at least 4 times, and I've found that trying to collect & play a mono-blue deck is the toughest challenge, as you have absolutely no good removal. So now I always start with a blue deck.
Yes it does
Great article. Really brought back a lot of memories. I loved Shandalar so much. I may have to dig it out and try and reinstall it again.
Supposedly it swaps random permanents. all it ever seemed to do to me was steal all my on color mana and give me islands and of course the dungeon that has it in play also doesn't allow blue cards most of the time so I can't even just build a blue deck.
Power Struggle aside, I am so glad I own a copy of it and the expansion and much like diablo II I install it every once in awhile and play it non-stop for a couple weeks and then retire it to the shelf. I am glad magic has evolved past where it was, I wish computer games would regress a little though.
1. take infinite turns and draw your deck
2. Fireball for like 60
Shandalar taught me why Timetwister deserves to be one of the Power Nine.
if you're really crazy, toss in a Hurkyl's Recall so you can tap your artifacts for mana, bounce them, and then replay them all for free because they're Moxen. I've noticed that this tends to crash the game, though (because each time a card changes zones it's apparently counted as a new object and not subtracted for leaving the old zone, but the game can only handle a certain number of objects in a turn).
but now I've got that stupid bug where only Air Elemental shows up in the deckbuilder
(that's what happens when you try to play an 11-year-old game designed for a totally different system)
My favorite trick to build the most broken decks possible was this - throughout the game there's all those ships/graveyards/trees/whatever that would usually give you just a basic land of their color, sometimes would be a trading post, and sometimes give you power cards or the opportunity to play for them. If you save just before you hit one, you can reload your game over and over until you get a power 9 card. Cheap, but it works.
I think the article understates just how addictive this game was, especially when it came out! I remember people who stopped playing real Magic for awhile to concentrate on the game, but on the same coin it brought a lot of players back into it. A few basically became shut-in's for that game and I pulled my first all-nighter when I was 11 because a friend and I were taking turns playing the duels and trying to beat the game. Really great stuff and I look forward to the new Magic game, but somehow I really doubt it's going to be able to capture the magic...
Isn't this game considered abandonware now? At least that is the assumption of the guy who hacked it for the 2.0 version.
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it was truely evil and most of the time would deck the opponent before they could take their first turn
howling mine + time walk + ancestral recall = excellent card advantage
moxen and black lotuses to play stuff right away
timetwister so you could get back your time walks and recalls
most importantly feldon's cane for the end game
after getting a nice board position set up with numerous turns stored from numerous time walks, then it was time to go for the throat by casting the recalls on your opponent and then wheel of fortune him
after going through your recalls and wheels, you could use your cane and get them back
when your hand was empty you could end your turn and then draw 5 from the mines and continue to try and deck your opponent
it was fun because it was difficult to play correctly (like accidentily using a timetwister in the late game undoes all of your progress)
I did the "save" before you go into those random areas only ONE game, which was enough because I ended that game with 5 Mox Saphire, it was just dumb. I never gotten Juzam Djinn either. It's actually kind of slow.
As for normal decks (outside of Shandalar), my favorite ones were "Type 1.5" which used Time Elemental to lock out an opponent. One deck was U/W with Serra Angel, Yotian Soldier, Stasis, and Kismet. Funny enough, I built this deck after mono blue stasis at an extended tournament using Capsize to bring Stasis back. The brilliant (or dull) part of the old Micropose game is the computer would never aim their kill at your Time Elemental because it was just an 0/2. It would always try to kill something else and if it couldn't, it would burn you. So locking them out was pretty easy since Ele was never attacked. The other deck using good old Ele was R/U land destruction running the Stone Rain, Fissure, and stuff like that and Prodigal Sorcerer and Old Man of the Sea to control their creatures. Once you get them down to one land, you Ele their land every turn. The deck took FOREVER to kill because I only had weak creatures, but it was a blast to play. Yea, it would better if the computer actually targeted your ability creatures instead of leaving them alone. Also better if they Giant Growthed their attacking creature as opposed your defending creature.
Anyway, giving the computer a control/combo deck is like giving it rat poison-they will do EVERYTHING WRONG with it! I remember giving the computer a Stasis deck to which it played turn 2 Stasis, paid it for 2 turns, then let it die. What are you doing? Stasis turn 2? So I gave up on that theory.
BTW, everyone who's played probably knows the amazing Old Man of the Sea. What I would like to know is what was your favorite color to pair it with? I had a U/B and a U/R deck using Unholy Strength or Giant Strength. The best part was Diamond Valleying every creature they played. LOL Oh man, I remember a Diamond Valley deck I ran that was R/W and played CoP Red, high toughness creatures like Yotian Soldier, Dancing Scimatar, and ran Inferno and Earthquake as win conditions. Oh man, speaking of R/W, I LOVED my CoP: Red deck! Brothers of Fire (little expensive), Orcish Artillery, Earthquake and the like-anything red that hurt you and you're gold with CoP!
Phew... I almost want to play it now... but I'll resist. Thanks for bringing back some memories! I've spent many a lonely night on the computer with my little stick fugure running across Shandalar.
*Mayreturn*
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The sealed mode was by far the best part of the game.
i can still remember some of the funnier flaws in the game, and quite exploitable, such ass:
- the Asp effect never ended at the end of your oponents turn, it stayed there, dealing damage until he paid 1
- if townos weaponry was destroyed while tapped, the creature still gets the +1/+1 bonus for the rest of the match
- Clay statue had to be regenerated TWICE when killed by a nevinrall disk
- the best bug: you could OVERPUMP dragon whelp, it should be "burried" at end of turn, but put Regeneration on it, and you can regenerate it ( burried my butt ), but wait, you have to regenerate it at the end of EVERY SINGLE TURN for the rest of the game to keep it alive.....
ahh... the good old days of shandalar
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Isnt't it abandondware by now?
Now you'd think, when you're done, that you'll have a free Mox. However... well, just do it some time.
Probably THE biggest and most B.S. glitch you can utilize:
When you are done with your turn, instead of clicking "end the turn" click on your opponent's upkeep. When it goes to their upkeep, you can click on one of your opponent's mana sources (Birds/Mana Vault/moxen/lands/whatever). The computer will tap it, and mana burn.
I noticed that the article was incorrect about one thing. There is not world magic that completely removes the cap on how many cards you have. There IS one that eases the max by 1. However, there is no cap on how many moxen you have.
yeah, from what I read that works for most people, but it didn't work for me. It's been a few months, I should give it another try. It's just such a great game- First off, it's Magic, so it gets points for that; but what's interesting is that it's really an RPG- instead of gaining 'experience' and 'levels' and special skills and attacks or whatever, you get cards. Otherwise, you roam around, killing monsters, going on quests (there are only three varieties, right? "Go to town X!" "Kill monster Y!" "Take (card) to town Z!" ...anyway), clearing dungeons, piling up gold, items, and HP (Life). And it's totally open- you can go anywhere.
I don't know why they canceled it. Probably had something to do with this new-fangled "Inter-nets" I keep hearing about.
That was fixed in one of the updates. You simply can't beat Arzakon by making him manaburn himself, or double triggering Black Vise anymore. For the most part, the game functions exactly as it should have under Fifth Edition rules.
https://twitch.tv/annorax10 (classic retro speedruns & occasional MTGO/MTGA screwaround streams)
https://twitch.tv/SwiftorCasino (yes, my team and I run live dealer games for the baldman using his channel points as chips)
Depends which version of the game you're playing, I think- though the description of the Tome tells you it's easing the cap by one, on earlier versions of the game you can indeed have unlimited copies of a given card in your deck.
The game runs fine in Vista for me too- the 'air elemental' bug that some have mentioned is well documented and some quick googling should lead you to a solution
Tokyo Draft: A Cube Report
Adventures in Shandalar
It's not the version that determines the Tome's effect, it's the size of the deck. At something like 80 cards (don't quote me on it, I haven't played in years), it lets you have infinite copies of anything. Below that, it just eases the limits by one, letting you have 5 of a kind in a 60 card constructed deck. 5 lotuses anyone?
https://twitch.tv/annorax10 (classic retro speedruns & occasional MTGO/MTGA screwaround streams)
https://twitch.tv/SwiftorCasino (yes, my team and I run live dealer games for the baldman using his channel points as chips)
Yeah, that's right. I loved this game, even hacked thorugh ManaLink so it could work correctly, I built so many different decks, trying to do the modern ones too, and the old ones, like U-Tron (just Braingeyser them away),
R-Tron (just a couple more Disintegrates),
G-Tron (5 color Tron? Sign me up ),
Red Big Mana (Mana Flare + Power Surge + Ali from Cairo + Big Red Stuff = fun),
Stasis (painfully slow, BoP/Ley Druid + Instill Energy for the lock, Colossus of Sardia/Leviathan for the kill, Channel for acceleration),
ErnhamGeddon (w/ Vises and Racks and Balances)
Affinity (Atog + Mishra's Workshop + Artifact beats + Recall = over 100 games in a row not lost to a computer. With normal decks you would sometimes lose to screw or godhands of the AI. This one - never.)
1st turn win.dck (30 Dark Rits + 20 Contract from Below + 10 Timetwister + 5 Drain Life + some moxen)
TPS Lite (Moxen + Hurkyll's + fast mana + braingeyser/disintergrate)
WW
SuiBlack
MUC (just say NO!)
and a lot of others... I miss that game.
DCI L2 Judge
GP:Madrid 2010 45th
GP:Amsterdam 2011 74th
GP:London 2013 67th
Bazaar of Moxen 2013 32nd