This thread is for the discussion of my latest article, Living the Dream: The Journey of Dream Halls. We would be grateful if you would let us know what you think, but please keep your comments on topic.
As a Standard Johnny combo player the article had a nice rags to richs feel and it made me feel fuzzy inside, as a side note I agree with what was said/wrote about the Temp and Petal, I have found combo decks have mainly 2 directions, have it be able to win with everything but the combo or protect the hell out of it, one of the worse things I've seen happen is combo's trying to "gold fish" everything and its knowing when is to much a good thing.(Still a great read to me.)
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I really like the deck, seems to be very consistent,
I own the majority of the cards (have had dream halls and conflux in my trade folder for a while), so i'll see about putting it together, I love the idea of winning with a Coalition Victory
Good to hear! Be sure to let me know how things turn out!
My brother-in-law actually designed this deck and ran it for the last 3 years or so on MWS. Usually, it went for the Ultimatum/Conflux kill, with a backup of a singleton of Tendrils of Despair should the Ultimatum not seal the deal. Not sure what to make of a Progenitus win, but it seems like it could be good. The final list runs a lost of singles, which I found to be an interesting meta call. Good luck on the tourney.
I am currently running Leyline Of Sanctity in the sideboard vs discard. I find the match up vs esper blade extremely difficult. Turn 1 IoK, turn 2 stoneforge with batter skull coming out turn 3. Show and tell progenitus can't really race this and then Dream Halls combo can sometimes be too slow or just taken apart due to the discard.
Also I find as soon as I start needing to mulligan its basically a instaloss since you have to rely on progenitus since there is no way to assemble your combo with counter back up.
I dont agree with your mulligan statement. the deck runs so many card search and filter that as long as you have a decent mulliganed hand, assembling the combo is very realistic. I won a game at the gp where I mulled to 4, island, island, Sol Land, Ponder. Its all about those cantrips.
I also play 11 cantrips and I find that this deck often has openers with no cantrips and all uncastable stuff like lands/conflux/counters and thats it.
Lets have a look at some examples of what our hands could look like if we would need to: Mull to 6: Dream Halls/Conflux/1 Card to discard to conflux/Land/Counterspell/Cantrip
You could definitely still work with 6 cards.. but once you go down to 5 against a blue deck you're screwed.
Mull to 5: Dream Halls/Conflux/1 card to discard to conflux/1 Land + one of any other card.
If you're gonna have a counter battle you basically have to hope you have a pact of negation or a daze. But most likely your dream halls is gonna get countered then you're screwed.
Maybe it's just your meta but I always need a real counter before I go off cause everyone plays blue. You can probably only win with a mulled to 4 hand vs a deck that cannot disrupt you.
I dunno about you but no one plays just U/W stoneblade in my meta anymore. Everyone plays esper and that deck is 60/40 vs us in their favour I feel.
Hey mate, just joined to tell you how much I appreciate your articles, it's helped me tremendously in terms of getting into an eternal format.
Thanks for another great article!
FYI I played your "spring tide" budget list at a local Legacy night and didn't actually come last even in the meta of dredge, sneak attack and UW stoneblade.
Hey mate, just joined to tell you how much I appreciate your articles, it's helped me tremendously in terms of getting into an eternal format.
Thanks for another great article!
FYI I played your "spring tide" budget list at a local Legacy night and didn't actually come last even in the meta of dredge, sneak attack and UW stoneblade.
hey hey! That's great to hear. Means a lot to me that you appreciate what I'm doing. I know you will love what I have lined up for my next article.
I play dream halls quite often and I like the mono blue approach, since I currently still run the vault/thoughtseize package as my disruptions with petals/u. seas/trops as my colored mana base to board in xantid swarms, planar void and krosan grips as needed.
I also use Magister Sphinx as part of the combo for elegance and because he can provide some interesting scenarios if they manage to disrupt or negate one of your ultimatums, and though it's plan C, he can still help a Brogenitus swing once. or in a really desperate situation put someone on a really easy to stop 2 turn clock vs his body.
Getting to the point- I agree that a lot of hands I find myself mulliganing with cloggy garbage or hail mary plays like a show and tell with no counter backup or thoughseize to proceed it. I like the idea of mono blue, especially in my meta, as reliance on anything combat phase related is a real pain. Intuition was a card I always WANTED to fit in, but never found a way to (vault won out in my mind every time), but you made a good point about the card disadvantage it provides and this article finally freed my mind from the shackles of complacency that adding the black colored suite created way back when.
Even the old version held up well (well just 'okay' actually) in today's landscape, especially when people didn't see this particular combo coming. It led to a lot of stealing game 1's and getting boarded on hard in game 2's and me struggling to find the right balance in game 3 post-boards.
So I will test your version and hopefully breathe some life into this old dog.
Great article, as usual. I'm neither a combo player nor a budget player (though I love the sac-land tendrils deck you featured in an article a few months back) but I find your articles consistently entertaining and informative. Keep up the good work!
Recently played this deck at the Mirkwood Cup, an annual Black Lotus tournament near Seattle. The deck is both fun and powerful. Won five out of six matches in the Swiss (lost to Reanimator: kind of a bummer matchup) but was eliminated in the quarterfinals by Merfolk (bummer doesn't begin to cover it). Earned a Taiga for my trouble.
A few observations:
Another benefit about playing the deck is how difficult it can be for your opponent to figure out what you're playing or what sideboard cards to use. Sneak and Show is a lot more popular and plays many of the same cards. One player even put me on High Tide due to my early plays of cantrips and fetches for basic Islands. He used his Sylvan Library a lot more aggressively than he would have if he'd known I was packing Progenitus, and whiffed on his Cabal Therapy by naming Time Spiral.
Since Sneak Attack decks are en vogue at the moment a lot of people are focused on beating Emrakul more than Progenitus. Karakas is useless against you.
I used the False Cure kill but Coalition Victory seems excellent too. However, I think you could shrink the dead cards in your deck down to a single card by by using Warstorm Surge. With Dream Halls on board, Conflux finds Warstorm Surge, Conflux, Progenitus, Progenitus, Progenitus. Discard 2 Progenitus to cast the Surge and the second Conflux and continue the chain until you can start casting Progenius to dome the opponent for 10 each time. Or if you have just one more colored card in your hand you probably don't even need to chain.
It's not as powerful as the other wins since it doesn't win at any life total, but it gives you more room in your deck to play with, and 99% of the time you're not going to need to deal more than 30 damage to somebody to win, if that.
Now one problem with this configuration is that if you only have a single Conflux in your deck this doesn't work when you Conflux with an empty hand. But that leads me to my second notion, which is that this seems like a great deck for Griselbrand. Sneak and Show and Hypergenesis have been tearing it up with this guy and I think Dream Halls should be no different.
1) If you Show and Tell a Griselbrand you get a big threat that's hard to attack into and also refills your hand or gains you life.
2) A board of Progenitus is usually very good, but sometimes it can't get there if you're racing. Since you can never have more than one of him at a time it can be difficult to deal with multiple creatures attacking you at a low life total. Having a second creature available to attack and block with is not irrelevant.
3) Conflux for Warstorm Surge, Griselbrand, Progenitus, Progenitus, Progenitus allows you to cast the Surge, cast Griselbrand who immediately gains you 7 life since the damage source is the creature itself, and then draws you the rest of the fuel you need to play your other Progenitii to win the game. So it eliminates the problem of only having one Conflux.
4) Sometimes I would have Show and Tell, but no Progenitus, or Dream Halls, but no Conflux. I never wanted to put Dream Halls on the board unless I was going to Conflux that turn because of its symmetrical effect. Griselbrand, however, is fine in either of these situations. If I'm on the ropes, I'm not going to mind using Dream Halls to cast the demon and then hope to draw into a kill. It actually doesn't seem that unlikely that you would hit a Conflux or an Intuition and just win right there.
Here's a speculative list:
"New" and "Improved" Grisel-BrandTM Dream Halls
4 Dream Halls
1 Warstorm Surge
4 Brainstorm
3 Daze
4 Force of Will
4 Intuition
1 Misdirection
That is all very interesting. I too have had opponents put me on High Tide, multiple times in fact. Making the win condition slots Warstorm Surge and Grislbrand is very interesting. I'm going to do some testing on that and see what I can do with it. One problem with it is that Griselbrand is black, so only conflux and progenitus can be pitched to cast him. Beyond that, he does seem very strong, especially with surge. Another is the problem with targeting. Coalition victory can ignore many hate cards because it does not target. Are the benefits of surge and griselbrand worth the fact that it is a targeted win con?
I cannot agree with your list though. Running 2 griselbrand plus the surge means you care actually using more slots than my win condition.
also, the deck cannot afford to use misdirection. In the same sense that it cant run lim duls vault, the deck just needs as many cards in hand as possible. I would much sooner turn that slot into pact of negation. Basically, my list would be the one presented in the article, only warstorm surge and one griselbrand replaces coalition and omen. Also, my singleton spell pierce would become pact of negation.
thanks for the response. I am glad you enjoyed the article. And thanks for the ideas, I will be doing a lot of testing for Detroit, and this seems very strong.
One problem with it is that Griselbrand is black, so only conflux and progenitus can be pitched to cast him.
That is a good point which, I have to say honestly, my brain glossed over. Obviously if you've got your Halls going the only way you're going to cast Griselbrand is with a Progenius, since if you had Conflux you'd much rather cast that. So that's probably more of a corner case than I was thinking.
Another is the problem with targeting. Coalition victory can ignore many hate cards because it does not target. Are the benefits of surge and griselbrand worth the fact that it is a targeted win con?
That seems like the biggest question mark. Having a targeted kill does necessitate bounce cards at least in the board, but I think you have to be on that plan to a certain extent anyway because of other hate cards that you need some kind of answer for. I actually ran a pre-board Cunning Wish in my list, which was probably more trying to be "clever" than actually good. The idea was that it could pick up a bounce spell during a Conflux chain, or could pick up a Trap or a Pact if I needed it during play. Never ended up drawing it in any of the first games anyway and I always boarded it out.
Also the Coalition Victory plan isn't fool-proof either since, as Ari Lax mentioned in his article, a stray Pernicious Deed or even something as simple as Qasali Pridemage can ruin your day.
I cannot agree with your list though. Running 2 griselbrand plus the surge means you care actually using more slots than my win condition.
also, the deck cannot afford to use misdirection. In the same sense that it cant run lim duls vault, the deck just needs as many cards in hand as possible. I would much sooner turn that slot into pact of negation. Basically, my list would be the one presented in the article, only warstorm surge and one griselbrand replaces coalition and omen. Also, my singleton spell pierce would become pact of negation.
Well my thinking on having multiple Griselbrands is that the power and utility of the card may be worth cutting one of your worst cantrips. Are you going to miss a Preordain that much when you could have more Yawgmoth's Bargain in your deck? I guess that's for you to decide.
I imagine you're right about the Misdirection. Again, my thinking is that if you've got the ability to draw an obscene number of cards, then more pitch spells start to look attractive. But since you're often going to be using that Misdirection as a counter-counter, maybe Pact is really all you need.
Anyway, glad you liked my suggestions. I'm interested to know if it pans out.
I would much rather have a cantrip in my hand (something that works without needing another card like show and tell or dream halls) than I would having a dead griselbrand, since it is effectively nothing until I find something to get it into play.
The coalition kill should not have to think about qasali. If that is in play then they would use it to blow your dream halls. Also, bounce spells come in the board regardless. so even if it is game 2 and they are keeping it out after learning your kill uses omen, you should be able to grab a bounce with your conflux. Same with deed. the big threat is actually Kgrip, but once again, most people will kgrip the halls, not the omen.
also, in comparing this kill to the mealstrom kill. surge too is an enchantment, so if qasali and kgrip are a threat to omen, they are also a threat to surge.
the wish is very interesting, not for finding it with cantrips and hoping to use it, but for using it during a conflux chain.
How prevalent is discard these days? I haven't really been seeing too much of it...but I'm willing to concede that I kind of live under a rock. At the least, how is the Divert working for you? There was a point where I was playing Divert in a different combo deck to prevent discard, but I felt like it was really narrow unless I swerved a Hymn or something, and this was in the few instances that I actually ran into Discard decks. Ultimately I ended up playing Flusterstorm in the spot instead. The number of Storm decks doesn't seem to be high enough to warrant that kind of choice now, but is there a reason you opt for Divert over the more general answer of something like more Spell Pierces?
I also must say, you've created quite the contender here, and when I started having friends tell me that they're trying to gather all the cards for the deck, I knew I'd have to praise you for your work here. And at the very least, I have to say that I'd be happier losing to this than I was getting blown out by Stax, haha. I'll be at the SCG event in Detroit, and I'll be playing the same thing I always am. Hope to see you there!
This may seem a little bit off, but I am not on board the coalition victory win. You only have four creatures in the deck. The combo in this deck requires prismatic omen, progenitus, dreamhalls, coalition victory, and around 3 cards to discard.
What if you get thoughtseized? inquired by kozilek too early? and appetite for brains tears this deck apart. I like all of those cards more than coalition victory.:-/
How prevalent is discard these days? I haven't really been seeing too much of it...but I'm willing to concede that I kind of live under a rock. At the least, how is the Divert working for you? There was a point where I was playing Divert in a different combo deck to prevent discard, but I felt like it was really narrow unless I swerved a Hymn or something, and this was in the few instances that I actually ran into Discard decks. Ultimately I ended up playing Flusterstorm in the spot instead. The number of Storm decks doesn't seem to be high enough to warrant that kind of choice now, but is there a reason you opt for Divert over the more general answer of something like more Spell Pierces?
I also must say, you've created quite the contender here, and when I started having friends tell me that they're trying to gather all the cards for the deck, I knew I'd have to praise you for your work here. And at the very least, I have to say that I'd be happier losing to this than I was getting blown out by Stax, haha. I'll be at the SCG event in Detroit, and I'll be playing the same thing I always am. Hope to see you there!
Thanks man, I'm glad you enjoyed the article and my deck! As far as divert goes, the main reason it was in there was, yes, discard. Namely, Cabal therapy from dredge. The nice thing about it though, it that it stops other randoms like Edicts in your pox match up, as well as their discard, and it can divert burn spells to their creatures to slow the clock. I would certainly not argue against bringing in more spell pierce instead, but I like the idea of being able to divert discard or burn spells. Hey, I could even live the big dream and divert a lethal blue sun from high tide onto them instead of me!
This may seem a little bit off, but I am not on board the coalition victory win. You only have four creatures in the deck. The combo in this deck requires prismatic omen, progenitus, dreamhalls, coalition victory, and around 3 cards to discard.
What if you get thoughtseized? inquired by kozilek too early? and appetite for brains tears this deck apart. I like all of those cards more than coalition victory.
I don't think you understand how the deck uses conflux. There is no issue with the number of creatures in the deck or how many cards you must discard, as when you chain conflux's you end up with a plethora of cards to use, 4 of which are progenitus. Here, this video goes through what happens when you conflux chain and may be helpful to you.
Yes this is true, You need a color card to cast them. But my point still stands that the win condition itself is not limited by needing too many cards to cast, as a conflux chain gets you more than enough fuel.
Yes this is true, You need a color card to cast them. But my point still stands that the win condition itself is not limited by needing too many cards to cast, as a conflux chain gets you more than enough fuel.
I feel a little silly now because I didn't realize you wrote the article on this.
Also why is this not in the combo section of Legacy, when Spanish Inquisition is... Dream Halls has def put up better and more consistent results.
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Good to hear! Be sure to let me know how things turn out!
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Also I find as soon as I start needing to mulligan its basically a instaloss since you have to rely on progenitus since there is no way to assemble your combo with counter back up.
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Lets have a look at some examples of what our hands could look like if we would need to:
Mull to 6: Dream Halls/Conflux/1 Card to discard to conflux/Land/Counterspell/Cantrip
You could definitely still work with 6 cards.. but once you go down to 5 against a blue deck you're screwed.
Mull to 5: Dream Halls/Conflux/1 card to discard to conflux/1 Land + one of any other card.
If you're gonna have a counter battle you basically have to hope you have a pact of negation or a daze. But most likely your dream halls is gonna get countered then you're screwed.
Maybe it's just your meta but I always need a real counter before I go off cause everyone plays blue. You can probably only win with a mulled to 4 hand vs a deck that cannot disrupt you.
I dunno about you but no one plays just U/W stoneblade in my meta anymore. Everyone plays esper and that deck is 60/40 vs us in their favour I feel.
Thanks for another great article!
FYI I played your "spring tide" budget list at a local Legacy night and didn't actually come last even in the meta of dredge, sneak attack and UW stoneblade.
hey hey! That's great to hear. Means a lot to me that you appreciate what I'm doing. I know you will love what I have lined up for my next article.
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I also use Magister Sphinx as part of the combo for elegance and because he can provide some interesting scenarios if they manage to disrupt or negate one of your ultimatums, and though it's plan C, he can still help a Brogenitus swing once. or in a really desperate situation put someone on a really easy to stop 2 turn clock vs his body.
Getting to the point- I agree that a lot of hands I find myself mulliganing with cloggy garbage or hail mary plays like a show and tell with no counter backup or thoughseize to proceed it. I like the idea of mono blue, especially in my meta, as reliance on anything combat phase related is a real pain. Intuition was a card I always WANTED to fit in, but never found a way to (vault won out in my mind every time), but you made a good point about the card disadvantage it provides and this article finally freed my mind from the shackles of complacency that adding the black colored suite created way back when.
Even the old version held up well (well just 'okay' actually) in today's landscape, especially when people didn't see this particular combo coming. It led to a lot of stealing game 1's and getting boarded on hard in game 2's and me struggling to find the right balance in game 3 post-boards.
So I will test your version and hopefully breathe some life into this old dog.
thanks for the write up!
:symu::symr::symw::symb::symg: Dream Halls :symu::symr::symw::symb::symg:
:symu::symw: U/W/x Landstill (now Miracles) :symu::symw:
:symu::symu: Merfolk :symu::symu:
contact me!
Legacy
Control
Miracles
All flavors of Stoneblade
Aggro
Grixis Delver
UR Delver
Burn
Combo
Dredge
TES/ANT
UR & UB Reanimator
Belcher
A few observations:
Another benefit about playing the deck is how difficult it can be for your opponent to figure out what you're playing or what sideboard cards to use. Sneak and Show is a lot more popular and plays many of the same cards. One player even put me on High Tide due to my early plays of cantrips and fetches for basic Islands. He used his Sylvan Library a lot more aggressively than he would have if he'd known I was packing Progenitus, and whiffed on his Cabal Therapy by naming Time Spiral.
Since Sneak Attack decks are en vogue at the moment a lot of people are focused on beating Emrakul more than Progenitus. Karakas is useless against you.
I used the False Cure kill but Coalition Victory seems excellent too. However, I think you could shrink the dead cards in your deck down to a single card by by using Warstorm Surge. With Dream Halls on board, Conflux finds Warstorm Surge, Conflux, Progenitus, Progenitus, Progenitus. Discard 2 Progenitus to cast the Surge and the second Conflux and continue the chain until you can start casting Progenius to dome the opponent for 10 each time. Or if you have just one more colored card in your hand you probably don't even need to chain.
It's not as powerful as the other wins since it doesn't win at any life total, but it gives you more room in your deck to play with, and 99% of the time you're not going to need to deal more than 30 damage to somebody to win, if that.
Now one problem with this configuration is that if you only have a single Conflux in your deck this doesn't work when you Conflux with an empty hand. But that leads me to my second notion, which is that this seems like a great deck for Griselbrand. Sneak and Show and Hypergenesis have been tearing it up with this guy and I think Dream Halls should be no different.
1) If you Show and Tell a Griselbrand you get a big threat that's hard to attack into and also refills your hand or gains you life.
2) A board of Progenitus is usually very good, but sometimes it can't get there if you're racing. Since you can never have more than one of him at a time it can be difficult to deal with multiple creatures attacking you at a low life total. Having a second creature available to attack and block with is not irrelevant.
3) Conflux for Warstorm Surge, Griselbrand, Progenitus, Progenitus, Progenitus allows you to cast the Surge, cast Griselbrand who immediately gains you 7 life since the damage source is the creature itself, and then draws you the rest of the fuel you need to play your other Progenitii to win the game. So it eliminates the problem of only having one Conflux.
4) Sometimes I would have Show and Tell, but no Progenitus, or Dream Halls, but no Conflux. I never wanted to put Dream Halls on the board unless I was going to Conflux that turn because of its symmetrical effect. Griselbrand, however, is fine in either of these situations. If I'm on the ropes, I'm not going to mind using Dream Halls to cast the demon and then hope to draw into a kill. It actually doesn't seem that unlikely that you would hit a Conflux or an Intuition and just win right there.
Here's a speculative list:
"New" and "Improved" Grisel-BrandTM Dream Halls
4 Dream Halls
1 Warstorm Surge
4 Brainstorm
3 Daze
4 Force of Will
4 Intuition
1 Misdirection
4 Progenitus
2 Griselbrand
4 Conflux
4 Ponder
2 Preordain
4 Show and Tell
19 lands
I cannot agree with your list though. Running 2 griselbrand plus the surge means you care actually using more slots than my win condition.
also, the deck cannot afford to use misdirection. In the same sense that it cant run lim duls vault, the deck just needs as many cards in hand as possible. I would much sooner turn that slot into pact of negation. Basically, my list would be the one presented in the article, only warstorm surge and one griselbrand replaces coalition and omen. Also, my singleton spell pierce would become pact of negation.
thanks for the response. I am glad you enjoyed the article. And thanks for the ideas, I will be doing a lot of testing for Detroit, and this seems very strong.
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That is a good point which, I have to say honestly, my brain glossed over. Obviously if you've got your Halls going the only way you're going to cast Griselbrand is with a Progenius, since if you had Conflux you'd much rather cast that. So that's probably more of a corner case than I was thinking.
That seems like the biggest question mark. Having a targeted kill does necessitate bounce cards at least in the board, but I think you have to be on that plan to a certain extent anyway because of other hate cards that you need some kind of answer for. I actually ran a pre-board Cunning Wish in my list, which was probably more trying to be "clever" than actually good. The idea was that it could pick up a bounce spell during a Conflux chain, or could pick up a Trap or a Pact if I needed it during play. Never ended up drawing it in any of the first games anyway and I always boarded it out.
Also the Coalition Victory plan isn't fool-proof either since, as Ari Lax mentioned in his article, a stray Pernicious Deed or even something as simple as Qasali Pridemage can ruin your day.
Well my thinking on having multiple Griselbrands is that the power and utility of the card may be worth cutting one of your worst cantrips. Are you going to miss a Preordain that much when you could have more Yawgmoth's Bargain in your deck? I guess that's for you to decide.
I imagine you're right about the Misdirection. Again, my thinking is that if you've got the ability to draw an obscene number of cards, then more pitch spells start to look attractive. But since you're often going to be using that Misdirection as a counter-counter, maybe Pact is really all you need.
Anyway, glad you liked my suggestions. I'm interested to know if it pans out.
The coalition kill should not have to think about qasali. If that is in play then they would use it to blow your dream halls. Also, bounce spells come in the board regardless. so even if it is game 2 and they are keeping it out after learning your kill uses omen, you should be able to grab a bounce with your conflux. Same with deed. the big threat is actually Kgrip, but once again, most people will kgrip the halls, not the omen.
also, in comparing this kill to the mealstrom kill. surge too is an enchantment, so if qasali and kgrip are a threat to omen, they are also a threat to surge.
the wish is very interesting, not for finding it with cantrips and hoping to use it, but for using it during a conflux chain.
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I also must say, you've created quite the contender here, and when I started having friends tell me that they're trying to gather all the cards for the deck, I knew I'd have to praise you for your work here. And at the very least, I have to say that I'd be happier losing to this than I was getting blown out by Stax, haha. I'll be at the SCG event in Detroit, and I'll be playing the same thing I always am. Hope to see you there!
What if you get thoughtseized? inquired by kozilek too early? and appetite for brains tears this deck apart. I like all of those cards more than coalition victory.:-/
Thanks man, I'm glad you enjoyed the article and my deck! As far as divert goes, the main reason it was in there was, yes, discard. Namely, Cabal therapy from dredge. The nice thing about it though, it that it stops other randoms like Edicts in your pox match up, as well as their discard, and it can divert burn spells to their creatures to slow the clock. I would certainly not argue against bringing in more spell pierce instead, but I like the idea of being able to divert discard or burn spells. Hey, I could even live the big dream and divert a lethal blue sun from high tide onto them instead of me!
I don't think you understand how the deck uses conflux. There is no issue with the number of creatures in the deck or how many cards you must discard, as when you chain conflux's you end up with a plethora of cards to use, 4 of which are progenitus. Here, this video goes through what happens when you conflux chain and may be helpful to you.
http://www.youtube.com/watch?v=VOFsH7yL5IY
All this deck needs to win (through the dream halls kills) is a Dream Halls and either a Conflux or an Intuition with a blue card to cast it.
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The deck needs Conflux and a colored card, or Intuition and two colored cards.
Check it out!
http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
http://www.eternalcentral.com/resource-advantage-in-magic-part2-tempo/
I've also written a short primer on Manaless Dredge in Vintage:
http://www.eternalcentral.com/the-dredge-of-glory-an-introduction-to-manaless-dredge-in-vintage/
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Getting Started in Legacy and Legacy Budget Primer 5!
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I feel a little silly now because I didn't realize you wrote the article on this.
Also why is this not in the combo section of Legacy, when Spanish Inquisition is... Dream Halls has def put up better and more consistent results.
[Legacy]
ANT
Imperial Painter
There is no primer because everyone is lazy and no one has written one yet. That's about all there is to it. =/
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Getting Started in Legacy and Legacy Budget Primer 5!
Special thanks to Bornnover for the banner used in those articles.
Thank you! That looks like fun...
Hey, no problem. It is very fun, hope you can share in it some time.
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Getting Started in Legacy and Legacy Budget Primer 5!
Special thanks to Bornnover for the banner used in those articles.