I'm just getting into pauper, and I have a UB post teachings, however I really want to do something with slivers in pauper, I know they're a powerhouse in almost every other format so do you think you could come up with something, thanks. Also IThat was the greatest underdog story I had ever heard.
Personally, I'm interested in possible interactions between living weapons and the new cards with the morbid rule from Innistrad. Maybe using dying Germ tokens to power a Skirsdag High Priest?
Ohhh dirty idea that... Hey what about Eldrazi spawn as a morbid source also????
Awesome read this week. Like the first commenter said, I'd also love to see you build that Seshiro deck sometime.
I also requested this last week, but I figured I'd suggest it again to see if anybody else is interested in something similar. I'd love to see a deck using cards like Luminarch Ascension and Sigil of the Empty Throne to pump out an army of 4/4 flying angels.
Here is a link to a deck I put together using these two cards
Question!
So that was nice! But here's a question: How to cope with that disintegrate, is it really so simple to derail a graveyard engine with "remove from the game" when dealt lethal damage?
When is the next article? I'm really looking forward to it. Also, couldn't you apply for Jacob van Lunen's position as writer of the Building on a Budget column on magicthegathering.com? You are sooo much more creative than him and you actually know what budget means...:)
Building this deck without a Kagemaro or two is the greastest oversight I've seen in a while. Kagemaro and Seizan are the best reason to build a multiple-player spirit themed deck in the first place.
...not only is the total number of players expanding very quickly, but at the same time a greater and greater number of those players are being pushed to only desire a small subset of the available cards. These combined forces drastically increase demand for those cards and cause the values of just those specific cards to often balloon out of proportion.
*laughs* Sorry, you're right. I even had a third one 95% done for several weeks but the images in it kept getting deleted and I couldn't get a moderator to explain why or fix it (still haven't gotten an answer nearly 3 months later!). That, combined with 16 credits this term, plus a job, plus designing a game kind of stalled my motivation and refocused it. You wouldn't believe how busy I've been. Love it all, but... Busy.
But yes, I really should write more. I have 2 articles all mapped out, though sadly one's nowhere near as timely as it used to be (was electrified by the innistrad pre-release). I haven't even checked MTGS till right now, when I saw your message.
When my life calms down, I'll definitely jump back into writing. But right now, any free time I have goes into designing my team's game and/or writing the script for it.
I'm really glad you enjoyed my articles so much though. That means a lot. Out of curiosity, what kind of articles would you like to see if my life ever calms down enough to get back on the dragon?
i just read all four of you posts and have come to the conclusion that you are akin to a historical scholar who, at the drop of a hat, can denote any historical event that relates to absolutely topic you may be speaking of, no matter how loosely relevant, and make a powerful statement with said knowledge. i laud your understanding of the nuances of magic cards, and your ability to find exactly the ones you are looking for for any particular circumstance and strategy and make them work spectacularly. i hope to see more from you in the future.
now enough ass-kissing (excuse my french).
i have recently built an artifact/control deck built around the "modular" ability, which i am sure you are familiar with. i was thinking to myself in the moment in the aether when one is slowly drawing out of a long, restful sleep, and remembered having seen a bunch of arcbound warriors as i was snooping through some card lists online, in my attempt to seek a moment of clarity when all the cards would leap out at me and suddenly make sense. at first i thought "oh, wow, how quaint, a 1/1 creature who's counters moves onto another creature when it dies. how useful is that?" then, in my moment in the aether, it struck me. proliferate you fool! modulararity is a detterence to destruction, and proliferate makes all those cute 2cmc arcbound weenies turn into mighty metal beasts of hardened steel! it all makes sense now!
so i built the deck, and was pleased when it beat out a mill deck and an aggro/vampire-tribal deck in multiplayer with a 13/13 arcbound stinger. but i know i can do alot more with it. i figured accumulating +1/+1 counters and dumping them on indestructible creatures like darksteel myr and etched champion could do a lot to make the deck last a long time and function as a viable strategy (and don't forget darksteel sentinel. as simple as it is, that has got to be the funnest card i have ever played with. casting it before declaring blockers makes me giggle every time), but my only control is in the form of counters and cards like claustrophobia and turn to frog. i like the synergy i have made between the instants, the modulars, the indestructibles, and the builders (like inexorable tide and steel overseer) but i know the deck is a shell of its true potential.
do you have any ideas? what, in your infinite wisdom, can you share that could help me find the clarity in the clutter of my modular tools? or would you be so audacious as to build a modular deck of your own?
i just read all four of you posts and have come to the conclusion that you are akin to a historical scholar who, at the drop of a hat, can denote any historical event that relates to absolutely topic you may be speaking of, no matter how loosely relevant, and make a powerful statement with said knowledge. i laud your understanding of the nuances of magic cards, and your ability to find exactly the ones you are looking for for any particular circumstance and strategy and make them work spectacularly. i hope to see more from you in the future.
now enough ass-kissing (excuse my french).
i have recently built an artifact/control deck built around the "modular" ability, which i am sure you are familiar with. i was thinking to myself in the moment in the aether when one is slowly drawing out of a long, restful sleep, and remembered having seen a bunch of arcbound warriors as i was snooping through some card lists online, in my attempt to seek a moment of clarity when all the cards would leap out at me and suddenly make sense. at first i thought "oh, wow, how quaint, a 1/1 creature who's counters moves onto another creature when it dies. how useful is that?" then, in my moment in the aether, it struck me. proliferate you fool! modulararity is a detterence to destruction, and proliferate makes all those cute 2cmc arcbound weenies turn into mighty metal beasts of hardened steel! it all makes sense now!
so i built the deck, and was pleased when it beat out a mill deck and an aggro/vampire-tribal deck in multiplayer with a 13/13 arcbound stinger. but i know i can do alot more with it. i figured accumulating +1/+1 counters and dumping them on indestructible creatures like darksteel myr and etched champion could do a lot to make the deck last a long time and function as a viable strategy (and don't forget darksteel sentinel. as simple as it is, that has got to be the funnest card i have ever played with. casting it before declaring blockers makes me giggle every time), but my only control is in the form of counters and cards like claustrophobia and turn to frog. i like the synergy i have made between the instants, the modulars, the indestructibles, and the builders (like inexorable tide and steel overseer) but i know the deck is a shell of its true potential.
do you have any ideas? what, in your infinite wisdom, can you share that could help me find the clarity in the clutter of my modular tools? or would you be so audacious as to build a modular deck of your own?
When life does settle down, I might well take a look at modular. It's great for a casual deck, moving out giant piles of counters is fun, and it's a mechanic just built for recyclability. Plus, we do have a lot of new tools to have fun with it since Darksteel originally came out. Proliferate is definitely worth mentioning, as are effects like Ajani Goldmane and Thopter Foundry.
There's a lot you can do with it. Modular is definitely a fun mechanic to play around with. The only issue is that most modular creatures are tragically overcosted, so you only gain power in a long game... But that's just fine for multiplayer, where seeming weakness is an advantage.
By the way: Spincrusher is absolutely hilarious to play with in modular. It's not the best option by any means, but it's a heckuva fun one. It looks so innocent, but attacking with a 13/15 unblockable is a very fun way to spend your time.
I second the suggestion to build a River Kelpie deck. I love the card, but I can't get it to work.:/
Ohhh dirty idea that... Hey what about Eldrazi spawn as a morbid source also????
Here is a link to a deck I put together using these two cards
Riftsweeper or Pull from Eternity both work. They are not spirit or arcane but do the job.
Posts merged. If you wish to respond to multiple posts, please use the multi-quote button next to the quote button.
- RMS Oceanic
BUR Spirit of Crosis BUR
Modern
BW Despair BW
UWR ">Lightning Angel UWR
Commander
BUG Mimeoplasm - Commander BUG
I agree, they were a great read. He announced a third a while ago but it didn't get posted.
Btw, you should post more of the decks in your sig, I'm interested in a few.
Love the deck designs and your writing style. Please give us more.
Love,
Me
Trade List
But yes, I really should write more. I have 2 articles all mapped out, though sadly one's nowhere near as timely as it used to be (was electrified by the innistrad pre-release). I haven't even checked MTGS till right now, when I saw your message.
When my life calms down, I'll definitely jump back into writing. But right now, any free time I have goes into designing my team's game and/or writing the script for it.
I'm really glad you enjoyed my articles so much though. That means a lot. Out of curiosity, what kind of articles would you like to see if my life ever calms down enough to get back on the dragon?
Best,
Stairc
________
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
Standard
:symg::symb: Golgari Blitz :symg::symb: (WIP)
EDH/commander
Momir vig, simic visionary - Green/blue control
Dakkon blackblade -Esper control
now enough ass-kissing (excuse my french).
i have recently built an artifact/control deck built around the "modular" ability, which i am sure you are familiar with. i was thinking to myself in the moment in the aether when one is slowly drawing out of a long, restful sleep, and remembered having seen a bunch of arcbound warriors as i was snooping through some card lists online, in my attempt to seek a moment of clarity when all the cards would leap out at me and suddenly make sense. at first i thought "oh, wow, how quaint, a 1/1 creature who's counters moves onto another creature when it dies. how useful is that?" then, in my moment in the aether, it struck me. proliferate you fool! modulararity is a detterence to destruction, and proliferate makes all those cute 2cmc arcbound weenies turn into mighty metal beasts of hardened steel! it all makes sense now!
so i built the deck, and was pleased when it beat out a mill deck and an aggro/vampire-tribal deck in multiplayer with a 13/13 arcbound stinger. but i know i can do alot more with it. i figured accumulating +1/+1 counters and dumping them on indestructible creatures like darksteel myr and etched champion could do a lot to make the deck last a long time and function as a viable strategy (and don't forget darksteel sentinel. as simple as it is, that has got to be the funnest card i have ever played with. casting it before declaring blockers makes me giggle every time), but my only control is in the form of counters and cards like claustrophobia and turn to frog. i like the synergy i have made between the instants, the modulars, the indestructibles, and the builders (like inexorable tide and steel overseer) but i know the deck is a shell of its true potential.
do you have any ideas? what, in your infinite wisdom, can you share that could help me find the clarity in the clutter of my modular tools? or would you be so audacious as to build a modular deck of your own?
sincerely,
botmes
aka: jmsena
here is a deck list for my "modular tools" if you're interested: http://tappedout.net/mtg-decks/modular-tools/
Glad you like my work.
When life does settle down, I might well take a look at modular. It's great for a casual deck, moving out giant piles of counters is fun, and it's a mechanic just built for recyclability. Plus, we do have a lot of new tools to have fun with it since Darksteel originally came out. Proliferate is definitely worth mentioning, as are effects like Ajani Goldmane and Thopter Foundry.
There's a lot you can do with it. Modular is definitely a fun mechanic to play around with. The only issue is that most modular creatures are tragically overcosted, so you only gain power in a long game... But that's just fine for multiplayer, where seeming weakness is an advantage.
By the way: Spincrusher is absolutely hilarious to play with in modular. It's not the best option by any means, but it's a heckuva fun one. It looks so innocent, but attacking with a 13/15 unblockable is a very fun way to spend your time.
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane