This thread is for the discussion of my latest article, Cranial Insertion: Magic on the Beach! . We would be grateful if you would let us know what you think, but please keep your comments on topic.
To be honest my wife and myself both think that the Fireball player was an idiot for not just playing it. What was the worse that could happen. It get countered, and if not you win.
In Germany pretty much "nobody" knows the Computer game and pretty much "everyone" know the cardgame.
Nearly every person of 20+ age i know had at some point in their live a connection to Magic ; just because someone played it in school or there children do.
In addition a lot of peops either play "Poker" or some other random card game anyway.
Even a bunch of "Yu-Gi-Oh" kids at our store "grow up" to play Magic (the ones of 12+ age at least).
The experience is really drastic different if i read stuff like:
"Well last weekend I got to teach a new player how to play... at the beach."
If i would have a home near a "beach" the last i would do is playing magic ... but good for the game, cultures are so different as peoples around the world.
Regarding the last question (involving Phage, Phyrexian Unlife, and Melira), the Phage won't actually have infect, its damage will just be dealt as though it had infect, which is relevant for effects like Hand of the Praetors.
Oh? I untap with my Djinn in play? Then I'll cast High Tide 5 times, let the copies resolve, cast Remand 3 times, the first and second targetting the original High Tide, and the third targetting the first Remand. After the stack empties, I'll cast a Turnabout with 1 replicate, and triple-remand again. Net Effect: Draw 4 cards, Islands all produce 4 extra blue, lands untapped. Repeat until I draw Vision Charm and proceed to deck several hundred players.
Regarding the last question (involving Phage, Phyrexian Unlife, and Melira), the Phage won't actually have infect, its damage will just be dealt as though it had infect, which is relevant for effects like Hand of the Praetors.
Even if Phage had gained infect, Melira would cause her to lose it, right? The wording of Phyrexian Unlife is the whole reason this even works. Phage not actually having infect is relevant for Burn the Impure, but that's about it. Hand of the Praetors will only affect an infected Phage if she gains infect after Melira entered the battlefield (since Melira would cause her to lose infect otherwise).
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Q: I've got my opponent's Scion of Darkness under Mind Control, and attack with it. He blocks with a 6/5. Can I take the Scion of Darkness right back, thanks to trample damage?
A: You can. All damage is dealt simultaneously, and immediately after, state-based actions are checked just before triggered abilities go on the stack. Scion of Darkness is put into its owner's graveyard, which is conveniently the same player it just dealt damage to. You'll be able to get the Scion right back without a fragile Aura keeping it under your control.
Is this really how Scion of Darkness works? The combat damage step goes like this now:
510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage. This turn-based action doesn't use the stack.
510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack.
510.3. Third, any abilities that triggered on damage being assigned or dealt go on the stack.
510.4. Fourth, the active player gets priority. Players may cast spells and activate abilities.
-When the step for rule 510.3 happens, Scion of Darkness' ability would go on the stack and a target would have to be chosen then. Scion of Darkness should still be on the battlefield since no one has gotten priority yet.
-Once the step for rule 510.4 is about to happen, SBA's are performed and (among other things) Scion of Darkness is put into the graveyard.
-More triggered abilities, such as "When [this creature] dies" would trigger, go on the stack, and have targets (if any) chosen. SBA's would then get performed again and Mind Control would go to the graveyard. Anything that triggered would go on the stack.
-Finally, after all of that, the active player would actually get priority and be allowed to cast spells and activate abilities.
I realize that the combat step used to be different and that the gatherer ruling was made back in 2004, but isn't that wrong now?
116.5. Each time a player would get priority, the game first performs all applicable state-based actions as a single event (see rule 704, "State-Based Actions"), then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack (see rule 603, "Handling Triggered Abilities"). These steps repeat in order until no further state-based actions are performed and no abilities trigger. Then the player who would have received priority does so.
So first you check for state-based actions, then triggered abilties that are waiting to go on the stack are put on the stack. So the Scion will die before the triggered ability is put on the stack.
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DCI Level 2 Judge
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
So first you check for state-based actions, then triggered abilties that are waiting to go on the stack are put on the stack. So the Scion will die before the triggered ability is put on the stack.
Okay. I've got it. The wording of that step was confusing me. The fact that the steps say abilities trigger and go on the stack, then active player gets priority didn't make sense to me since, in my mind, it could just say active player gets priority and the correct thing would happen. I suppose they were trying to 'dumb down' the steps for beginners?
Hi. New user and reasonably new player so please forgive. In the CI this is for a question is asked re Stonehorn Dignitary and multiple triggers. How can you apply the logic re this card when the wording is so precise is a mystery to me. "When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase." is very specific. Nowhere does it use wording like "next combat phase that target player could attack". It says only "NEXT combat phase". I have looked at the handling of triggered abilities in the comp rules and don't see how your ruling CAN apply. Which other rule covers this OR what am I missing in the triggered abilities section???
Hi. New user and reasonably new player so please forgive. In the CI this is for a question is asked re Stonehorn Dignitary and multiple triggers. How can you apply the logic re this card when the wording is so precise is a mystery to me. "When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase." is very specific. Nowhere does it use wording like "next combat phase that target player could attack". It says only "NEXT combat phase". I have looked at the handling of triggered abilities in the comp rules and don't see how your ruling CAN apply. Which other rule covers this OR what am I missing in the triggered abilities section???
Please help. Thank you.
Stonehorn Dignitary has a triggered ability, but what we're concerned with is what type of effect that triggered ability creates. Specifically, since it's telling a player to skip a step or phase, it creates a replacement effect:
614.10. An effect that causes a player to skip an event, step, phase, or turn is a replacement effect. "Skip [something]" is the same as "Instead of doing [something], do nothing." Once a step, phase, or turn has started, it can no longer be skipped—any skip effects will wait until the next occurrence.
So multiple triggers of Stonehorn Dignitary would create multiple replacement effects. When a combat phase would happen, one of those replacement effects gets applied to it, and then the other replacement effects from the other triggers wait for the next time a combat phase would happen:
614.10a Anything scheduled for a skipped step, phase, or turn won‘t happen. Anything scheduled for the "next" occurrence of something waits for the first occurrence that isn‘t skipped. If two effects each cause a player to skip his or her next occurrence, that player must skip the next two; one effect will be satisfied in skipping the first occurrence, while the other will remain until another occurrence can be skipped.
Nearly every person of 20+ age i know had at some point in their live a connection to Magic ; just because someone played it in school or there children do.
In addition a lot of peops either play "Poker" or some other random card game anyway.
Even a bunch of "Yu-Gi-Oh" kids at our store "grow up" to play Magic (the ones of 12+ age at least).
The experience is really drastic different if i read stuff like:
"Well last weekend I got to teach a new player how to play... at the beach."
If i would have a home near a "beach" the last i would do is playing magic ... but good for the game, cultures are so different as peoples around the world.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Even if Phage had gained infect, Melira would cause her to lose it, right? The wording of Phyrexian Unlife is the whole reason this even works. Phage not actually having infect is relevant for Burn the Impure, but that's about it. Hand of the Praetors will only affect an infected Phage if she gains infect after Melira entered the battlefield (since Melira would cause her to lose infect otherwise).
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO
"I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Is this really how Scion of Darkness works? The combat damage step goes like this now:
-When the step for rule 510.3 happens, Scion of Darkness' ability would go on the stack and a target would have to be chosen then. Scion of Darkness should still be on the battlefield since no one has gotten priority yet.
-Once the step for rule 510.4 is about to happen, SBA's are performed and (among other things) Scion of Darkness is put into the graveyard.
-More triggered abilities, such as "When [this creature] dies" would trigger, go on the stack, and have targets (if any) chosen. SBA's would then get performed again and Mind Control would go to the graveyard. Anything that triggered would go on the stack.
-Finally, after all of that, the active player would actually get priority and be allowed to cast spells and activate abilities.
I realize that the combat step used to be different and that the gatherer ruling was made back in 2004, but isn't that wrong now?
So first you check for state-based actions, then triggered abilties that are waiting to go on the stack are put on the stack. So the Scion will die before the triggered ability is put on the stack.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
Okay. I've got it. The wording of that step was confusing me. The fact that the steps say abilities trigger and go on the stack, then active player gets priority didn't make sense to me since, in my mind, it could just say active player gets priority and the correct thing would happen. I suppose they were trying to 'dumb down' the steps for beginners?
Please help. Thank you.
Stonehorn Dignitary has a triggered ability, but what we're concerned with is what type of effect that triggered ability creates. Specifically, since it's telling a player to skip a step or phase, it creates a replacement effect:
So multiple triggers of Stonehorn Dignitary would create multiple replacement effects. When a combat phase would happen, one of those replacement effects gets applied to it, and then the other replacement effects from the other triggers wait for the next time a combat phase would happen:
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Lightning Bolts don't kill creatures. State-based actions kill creatures.