This thread is for the discussion of my latest article, Cranial Insertion: Mirrodin Bee Sieged. We would be grateful if you would let us know what you think, but please keep your comments on topic.
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
i think your answer to the question about the kuldotha flamefiend is incorrect. you said that you choose targets for the flamefiends 4 damage ability, then as it resolves you sacrifice an artifact. clearly the flamefiend says "when kuldoth flamefiend enters the battlefield, you may sacrifice an artifact. if you do, kuldotha flamefiend deals 4 damage divided as you choose between any number of target creatures and/or players." i think these abilities are separate although you will not get to trigger the ability to deal 4 damage if you do not sacrifice an artifact as it enters the battlefield because the triggered ability happens after the artifact is sacrificed.
You don't sacrifice an artifact when the triggered ability goes on the stack. You sacrifice an artifact when the ability resolves. The only thing you choose when you put the trigger on the stack is the target or targets for the ability and how that damage will be divided. Only when that ability resolves do you choose whether or not to sacrifice the artifact. If the ability of the Firefiend is countered (due to all of its targets being illegal), then there is no option to sacrifice an artifact. From the Mirrodin Besieged FAQ:
* You choose the target(s) and how the damage will be divided when you put the triggered ability on the stack. You don't choose whether to sacrifice an artifact or which artifact you're sacrificing until the ability resolves. Once you decide to sacrifice an artifact (or not), it's too late for players to respond.
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DCI Level 2 Judge
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
Q: I animate Inkmoth Nexus and then make it beefy with Tezzeret, Agent of Bolas. Does it still fly? Does it stay a creature after end of turn when it's no longer an artifact?
A: After the turn ends, Inkmoth's own effect making it an artifact wears off, but Tezzeret's effect keeps it as an artifact and a creature – and a 5/5 one at that! However, since the Inkmoth effect wore off, it won't have flying or infect anymore. It will be a big fat earthbound healthy former-Blinkmoth (remember, it has no type now, so it's like a reverse cocoon). You can animate it again on your turn, but the new "is 1/1" effect overwrites Tezzeret's effect, so you'll have a plain old 1/1 flying infect Blinkmoth once again. For extra amusement, it'll "revert" to 5/5 when that turn ends!
I think the first question, "does it fly?", was either mixed along with the second question while answering or simply missed. The answer for that question is - "Yes. It'll be a 5/5 flying infect creature." and then the original answer would follow.
Some effects change an object's card type, supertype, or subtype but specify that the object retains a prior card type, supertype, or subtype.
In such cases, all the object's prior card types, supertypes, and subtypes are retained.
This rule applies to effects that use the phrase "in addition to its types" or that state that something is "still a [card type]."
Some effects state that an object becomes an "artifact creature"; these effects also allow the object to retain all of its prior card types and subtypes.
The more you know... though the formulation of the last sentence is quiet unfortunate.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I am officially starting a letter writing campaign to get Wizards to allow birds to equip creatures. The flavor there is simply too entertaining to pass up.
For some reason it never occurred to me that liquimetal coating does not remove colors until this article mentioned Tezz being immune to Doom Blade. I think I've actually made several bad plays because of that.
Q: Does anything special happen if I use Decimator Web to kill my opponent twice who's at 1 life and nine poison?
A: You get to do the evil villain laugh. BWAHAHAHA! Other than that, no. You don't win two games, and it's so exactly the same as winning once that Lich's Mirror will even stop both losses with one replacement. The poison counters would still be there though--I guess that lich wasn't as prepared as he thought.
If the opponents had 5 cards or less in his library... that's triple defeat.
At 1 life, 9 poison counters and 5 cards in your library, you think "So many things can kill me now" and Decimator Web summons three of the four ways State-Based can kill you. If we would somehow get Phage the Untouchable to deal the damage, that player would get the full wrath of the game upon him.
If the opponents had 6 cards or less in his library... that's triple defeat.
At 1 life, 9 poison counters and 6 cards in your library, you think "So many things can kill me now" and Decimator Web summons three of the four ways State-Based can kill you. If we would somehow get Phage the Untouchable to deal the damage, that player would get the full wrath of the game upon him.
Its still only defeated by 2 effects. The game makes you lose when you attempt to draw a card from an empty library which Decimator Web does not make you do. Simply having an empty library is not enough.
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Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and start slitting throats.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
you're right, I've edited my post. At five cards, now it's a triple losse
Still only 2. Decimator web will never make a player lose by having an empty library as it does not include the word draw anywhere on it. All it has you do is move the top 6 cards of your library into your graveyard no card drawing involved.
If a player had less than 6 cards in there library but would not lose the game to the other effects on Decimator web they are going to survive until their next draw step where they will then attempt to draw a card from their now empty library and SBA will make them lose the game.
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Every normal man must be tempted, at times, to spit on his hands, hoist the black flag and start slitting throats.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
For the last question about the Argent Sphinx, wouldn't it go back to your opponent after it came back in since it was theirs?
I thought the same thing happened if you used Astral Slide on a morphed creature that was stolen some how. The owner gets the creature back face up to teach the opponent it is not nice to steal things.
With Knowledge Pool, what happens in terms of the relationship between instants and non-instants? As in, if I cast Knowledge Pool and we each reveal 3 creatures (non of which have flash), would casting Lightning Bolt allow my opponent to play one of those creatures at instant speed?
Yes. The Pool instructs a player to cast a spell during the resolution of the Pool's triggered ability. This is a time when nothing could be legally cast so casting off the Pool ignores all timing restrictions.
So if someone with Lich's Mirror dies due to poison counters, the mirror would trigger, the player would reset his/her board position...and then immediately die again due to the unremoved poison counters?
W may only be paid with white mana. U may only be paid with blue mana. B may only be paid with black mana. R may only be paid with red mana. G may only be paid with green mana. C may only be paid with colorless mana. 1 may be paid with white, blue, black, red, green, or clolorless mana.
Good thing to point out! While what was said in the article is generally correct except for fortifications, something that would have been more universally correct to say is that a creature cannot be attached to something else.
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I'm a former judge (lapsed), who keeps up to date on rules and policy. Keep in mind that judges' answers aren't necessarily more valid than those of people who aren't judges; what matters is we can quote the rules to back up our answers. When in doubt, ask for such quotes.
I love the bee references! I read opening paragraphs to my wife, who doesn't know ANYTHING about Magic, but is a horticulturist and is very fond of keeping bees alive. She was cracking up!
Interesting... I learned something from the Argent Sphinx question: it DOESN'T say "owner's control"! It says "your control" instead! So would the same trick work with Volition Reins/Corrupted Conscience? The aura would be placed into the graveyard, but you'd get the Sphinx back? (of course this is assuming that your opponent couldn't originally activate the Sphinx in response to you casting the aura ).
Interesting... I learned something from the Argent Sphinx question: it DOESN'T say "owner's control"! It says "your control" instead! So would the same trick work with Volition Reins/Corrupted Conscience? The aura would be placed into the graveyard, but you'd get the Sphinx back? (of course this is assuming that your opponent couldn't originally activate the Sphinx in response to you casting the aura ).
Yes. Even though the aura will have fallen off after you exile it, the game looks at the last known information. If you activate its ability and your opponent responds by destroying the aura, though.. that's another story and one I'd like the answer to now.
If you activate its ability and your opponent responds by destroying the aura, though.. that's another story and one I'd like the answer to now.
Amusingly, the Sphinx will revert to its previous controller but once the activated ability resolves it will be exiled and then returned to the battlefield under your control. Why?
603.7e. If an activated or triggered ability creates a delayed triggered ability, the source of that delayed triggered ability is the same as the source of that other ability. The controller of that delayed triggered ability is the player who controlled that other ability as it resolved.
Since you controlled the ability that set up the Sphinx's delayed triggered ability that returns it to the battlefield you also control the delayed triggered ability.
Q: Can I copy Myr Welder with Cryptoplasm to imprint various cool artifact cards, and then copy something else with imprint to use those cards I previously imprinted?
A: That won't work. The rules for linked abilities come into play here: Myr Welder's tap ability can only power up its own static ability, and its static ability can only be powered by its tap ability. If you tap it to exile something else, and then tap it to exile a Prototype Portal, the exiled card isn't linked to Prototype Portal's activated ability, so the new Portal won't do anything.
Similarly, if you imprint both Molten-Tail Masticore and Prototype Portal on Myr Welder, the Masticore is not linked to the activated ability gained via Prototype Portal; you can't make copies of it. If you exile something with the ability gained via the Masticore, it won't be linked to Myr Welder's static ability, since it wasn't exiled by Myr Welder's first ability.
Linked abilities basically say "no, you can't hack imprint cards to do things they aren't meant to do."
What if you copy the welder, then imprint stuff, then copy something else for a while, and then go back to the welder? Will it still have their abilities? What if it's a different welder?
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L-1 Judge
It's kind of another moment when we throw our hands up and go "DAMMIT universe, why you gotta always make me look bad in front of everyone?".
What if you copy the welder, then imprint stuff, then copy something else for a while, and then go back to the welder? Will it still have their abilities? What if it's a different welder?
Assuming you mean you have a Cryptoplasm copy a Myr Welder, use the ability on the Cryptoplasm-copying-Welder to exile things, then have the Cryptoplasm become something else, then later have it become a copy of Myr Welder again...
No, you won't get to use abilities of anything you exiled the first time around. Each time the Cryptoplasm copies Myr Welder, it gets a fresh pair of linked abilities which won't know anything about, or be linked to, any abilities Cryptoplasm had from an earlier round of copying.
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO
"I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
The more you know... though the formulation of the last sentence is quiet unfortunate.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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For some reason it never occurred to me that liquimetal coating does not remove colors until this article mentioned Tezz being immune to Doom Blade. I think I've actually made several bad plays because of that.
If the opponents had 5 cards or less in his library... that's triple defeat.
At 1 life, 9 poison counters and 5 cards in your library, you think "So many things can kill me now" and Decimator Web summons three of the four ways State-Based can kill you. If we would somehow get Phage the Untouchable to deal the damage, that player would get the full wrath of the game upon him.
Personal Casting Cost :2mana::symw::symw::symwr:
Current Deck
Standard: Dungrove
EDH:
Rafiq of the many :symg::symw::symu:
Its still only defeated by 2 effects. The game makes you lose when you attempt to draw a card from an empty library which Decimator Web does not make you do. Simply having an empty library is not enough.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
Personal Casting Cost :2mana::symw::symw::symwr:
Current Deck
Standard: Dungrove
EDH:
Rafiq of the many :symg::symw::symu:
Still only 2. Decimator web will never make a player lose by having an empty library as it does not include the word draw anywhere on it. All it has you do is move the top 6 cards of your library into your graveyard no card drawing involved.
If a player had less than 6 cards in there library but would not lose the game to the other effects on Decimator web they are going to survive until their next draw step where they will then attempt to draw a card from their now empty library and SBA will make them lose the game.
- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
The Crafters' Rules Guru
I thought the same thing happened if you used Astral Slide on a morphed creature that was stolen some how. The owner gets the creature back face up to teach the opponent it is not nice to steal things.
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
Astral Slide states to return the creature to the battlefield under its owner's control. That's the difference.
[card=Jace Beleren]Jace[/card] = Jace
Magic CompRules
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The first rule of Cursecatcher is, You do not talk about Cursecatcher.
[card=Jace Beleren]Jace[/card] = Jace
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The first rule of Cursecatcher is, You do not talk about Cursecatcher.
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
"You" always refers to the controller.
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Interesting... I learned something from the Argent Sphinx question: it DOESN'T say "owner's control"! It says "your control" instead! So would the same trick work with Volition Reins/Corrupted Conscience? The aura would be placed into the graveyard, but you'd get the Sphinx back? (of course this is assuming that your opponent couldn't originally activate the Sphinx in response to you casting the aura ).
*Mayreturn*
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Yes. Even though the aura will have fallen off after you exile it, the game looks at the last known information. If you activate its ability and your opponent responds by destroying the aura, though.. that's another story and one I'd like the answer to now.
Amusingly, the Sphinx will revert to its previous controller but once the activated ability resolves it will be exiled and then returned to the battlefield under your control. Why?
Since you controlled the ability that set up the Sphinx's delayed triggered ability that returns it to the battlefield you also control the delayed triggered ability.
[card=Jace Beleren]Jace[/card] = Jace
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The first rule of Cursecatcher is, You do not talk about Cursecatcher.
What if you copy the welder, then imprint stuff, then copy something else for a while, and then go back to the welder? Will it still have their abilities? What if it's a different welder?
Assuming you mean you have a Cryptoplasm copy a Myr Welder, use the ability on the Cryptoplasm-copying-Welder to exile things, then have the Cryptoplasm become something else, then later have it become a copy of Myr Welder again...
No, you won't get to use abilities of anything you exiled the first time around. Each time the Cryptoplasm copies Myr Welder, it gets a fresh pair of linked abilities which won't know anything about, or be linked to, any abilities Cryptoplasm had from an earlier round of copying.
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Lightning Bolts don't kill creatures. State-based actions kill creatures.