This thread is for the discussion of my latest article, Good Game: Can Zoo Q for Honolulu. We would be grateful if you would let us know what you think, but please keep your comments on topic.
Next, I played a fetch land and passed turn. He attacked with his Cat-Ape team. I cracked my land, getting another dual land, and killed the Cat with an Incinerate. He passed turn, missing his land drop and leaving two mana up.
Any particular reason you played into Might of Alara? I think the Hellspark Elementals need to go. They're not that good when you're jockeying for on board position anyway, which is exactly what this deck does. I would suggest a build closer to Saitos, Tarfire over Incinerates and Isamaru, and a sideboard like this:
4 Pillar
3 Fallout
2 Ranger
2 Oblivion Ring
2 Ancient Grudge
2 Kataki or Finks
with all honesty I may not be an extended guru but I will say good show with the deck and the tournement. it's a shame that a little luck will ruin how well a good deck will run, I really like the article as well.
Any particular reason you played into Might of Alara? I think the Hellspark Elementals need to go. They're not that good when you're jockeying for on board position anyway, which is exactly what this deck does. I would suggest a build closer to Saitos, Tarfire over Incinerates and Isamaru, and a sideboard like this:
4 Pillar
3 Fallout
2 Ranger
2 Oblivion Ring
2 Ancient Grudge
2 Kataki or Finks
Congrats on the top eight.
nope, no reason I played into it. good call, though. I'll have to be more careful... :S
I've been messing with the list, and i've took some advice from Saito. The Hellsparks are out, as are the Canonists. In are 3 Teegs, 1 Isamaru, the fourth Vortex, and the fourth Path. What do you think of the Vortex over the Thoctar? To me, preventing the life gain seems bigger. Yeah, the Vortex can sometimes bury me if the opponent manages to swing the game around, and doesn't really help me come back from behind, but Kitchen Finks + Lightning Helix from the opponent really sucks...what do you think?
also, what would you think to -4 Mogg Fanatics, +2 Isamaru, +2 Shock-variants (which would bring me to 4 seals, 4 tarfires)?
I think Fantic's good right now. Thoctar vs Vortex depends on what you think you're gonna play against. If you have all dude battles, you need Thoctar, but if all you're playing against are Loam decks and Bant then obviously Vortex is the call. Just depends on the metagame you're expecting.
lol good call on the math not adding up there, noviaec.
Can anyone explain to me though, on what playing into the might of alara means? like he might have had one in his hand when you try to burn the kitty? what would have been the pro play there?
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here's a llama
...there's a llama
......and another little llama
fuzzy llama
...funny llama
......llama llama
duck
May 16 2009 - I go 4-2 drop at standard regionals - G/W tokens is fun as hell to play lol.
Yeah you know how one of the first things you learn competitively is to instant speed your instants... at higher level playing thats often the wrong play dumbly enough.
Uuuuhm, are you sure he got a Forest? 'Cause, you know, if that was his first green source in that game, how did he play his Nacatl? And why was his Ape 2/3? I think someone got something wrong here
Ha, good call. He must not have got a forest then, though I could have sworn he had a regular forest in play...Maybe he already had full domain when I played the path, and I just missed it...
(nice job t8ing though, do you have any more PTQ chances left?)
Any particular reason you played into Might of Alara? I think the Hellspark Elementals need to go. They're not that good when you're jockeying for on board position anyway, which is exactly what this deck does. I would suggest a build closer to Saitos, Tarfire over Incinerates and Isamaru, and a sideboard like this:
4 Pillar
3 Fallout
2 Ranger
2 Oblivion Ring
2 Ancient Grudge
2 Kataki or Finks
Congrats on the top eight.
I'll take the neck snap, i mean resounding silence, under advice. one PTQ left. Phoenix is Apr 4. hopefully, i can go to honolulu with you.
nope, no reason I played into it. good call, though. I'll have to be more careful... :S
I've been messing with the list, and i've took some advice from Saito. The Hellsparks are out, as are the Canonists. In are 3 Teegs, 1 Isamaru, the fourth Vortex, and the fourth Path. What do you think of the Vortex over the Thoctar? To me, preventing the life gain seems bigger. Yeah, the Vortex can sometimes bury me if the opponent manages to swing the game around, and doesn't really help me come back from behind, but Kitchen Finks + Lightning Helix from the opponent really sucks...what do you think?
also, what would you think to -4 Mogg Fanatics, +2 Isamaru, +2 Shock-variants (which would bring me to 4 seals, 4 tarfires)?
Sic Gorgiamus Allos Subjectatos Nunc
Can anyone explain to me though, on what playing into the might of alara means? like he might have had one in his hand when you try to burn the kitty? what would have been the pro play there?
...there's a llama
......and another little llama
fuzzy llama
...funny llama
......llama llama
duck
May 16 2009 - I go 4-2 drop at standard regionals - G/W tokens is fun as hell to play lol.
Yeah you know how one of the first things you learn competitively is to instant speed your instants... at higher level playing thats often the wrong play dumbly enough.
Yes i am the same guy who trades/sells on MOTL AND Wizards of the Coast and i trade on POJO.
Ha, good call. He must not have got a forest then, though I could have sworn he had a regular forest in play...Maybe he already had full domain when I played the path, and I just missed it...