I want to build a cube for some newer players to get more exposure to MTG and older players to play without having to have decks. From what I've gathered, cube is the best way to do so!
That being said, there's so many cool looking Peasant cubes to choose from (I decided Peasant over Pauper to add some power to the cube). Is there a general good starting point for a cube? Or which cube has the most information on it?
My primary format is Legacy, but I have no idea what's going on when it comes to cube
I'm not sure if I want UN sets in my cube if that helps narrow things down
It's exactly what it sounds like, with discussion on the cards. I'd start in that thread, peruse the lists that are being used, and figure out something.
And there's no problem/shame/etc with copying a list and then editing it as you go--how you put your list together doesn't matter when you're cubing because cubing is great and however you get to a first draft of a list is worth it.
It's exactly what it sounds like, with discussion on the cards. I'd start in that thread, peruse the lists that are being used, and figure out something.
And there's no problem/shame/etc with copying a list and then editing it as you go--how you put your list together doesn't matter when you're cubing because cubing is great and however you get to a first draft of a list is worth it.
Also, welcome!
Thanks!
I plan to copy a list somewhere, but there are so many to choose from! T_T
Don't think you can go wrong with any of the regulars' lists here. Copying a list is a fantastic way to start, I did that as well for my first cube (pauper). One good way to narrow down which list to start out with is to decide how powerful you want your removal to be.
There are a few knobs you can turn in peasant cube, depending on your personal preference or your groups preference.
Power level, mainly in regard to whether to play the most powerful cards or not (Sol Ring, Grafted Wargear, Loxodon Warhammer, Maze of Ith)
Goodstuff vs. synergy / archetypes. There is really a range here. I think most of us here design towards having most speeds of decks be possible in each colour or colour pair (aggro, midrange, control), but some of us goes deeper on more specific archetypes. Think +1/+1 counters matter, sweeper control, Reanimator etc. Even if you go deeper on specific archetypes, you still want a good mix of generally good cards to go alongside some of the more narrow cards that are only powerful in specific archetypes.
Power of removal. I think the majority here still play the 'best' removal, but some of us (I'm one of them) have turned it down a little. Having 1 and 2 mana answers with no downsides or low impact downsides I find is just a little too good.
There are a bunch more things to think about, but perhaps if you can outline how you feel about these, someone might be able to point you to someone's specific cube that closely matches that criteria as a starting point for your own.
I like most powerful cards, however I think Sol Ring is too crazy for peasant. Powered cubes have other pieces of power to balance out, but I think a single Sol Ring would be a bit too much.
I also like the idea of synergy/archtypes > Goodstuff. It feels like the games will be more flavorful and fun with synergistic decks rather than everyone just running goodstuff decks.
I think I like the idea of having good removal, so maybe starting out with strong removal and tuning from there. I think this comes from the background of playing Legacy, a format that has pretty strong removal.
I don't think I like the idea of UN set cards. I'm unsure how I feel on some peasant cubes running shocks. I think powerful removal+shocks would maybe balance out the small advantage that aggro gets with shocks? I've read that the peasant mana fixing options aren't astounding.
Peasant mana fixing isn't great by constructed or rare cube standards, but it's much better than in regular limited. You don't actually need more than the ten tri-lands, the five vivids and Evolving Wilds/Terramorphic/Ash Barrens/Aether Hub to have a very solid mana base. Your aggro decks will just have to limit themselves to one main color plus splash in most cases. You even get City of Brass and Gemstone Mine at peasant level. Running rare lands can also promote three or four color "good stuff decks" depending on the kind of rare lands you run.
The mana base is the easiest part of a cube to change though, so I wouldn't worry about it too much. I'd say start with a "true" peasant base and if you feel like it's not enough you can still upgrade to rare lands.
As for un-cards, there is no un-card that is central to anything in peasant cube. You can very easily replace the one or two un-cards that cubes around here might run with anything that strikes your fancy (or fills a similar role).
Peasant mana fixing isn't great by constructed or rare cube standards, but it's much better than in regular limited. You don't actually need more than the ten tri-lands, the five vivids and Evolving Wilds/Terramorphic/Ash Barrens/Aether Hub to have a very solid mana base. Your aggro decks will just have to limit themselves to one main color plus splash in most cases. You even get City of Brass and Gemstone Mine at peasant level. Running rare lands can also promote three or four color "good stuff decks" depending on the kind of rare lands you run.
The mana base is the easiest part of a cube to change though, so I wouldn't worry about it too much. I'd say start with a "true" peasant base and if you feel like it's not enough you can still upgrade to rare lands.
As for un-cards, there is no un-card that is central to anything in peasant cube. You can very easily replace the one or two un-cards that cubes around here might run with anything that strikes your fancy (or fills a similar role).
I want to second the suggestion of checking the Average Peasant Cube. If I'd start anew today, I think I'd be very happy with it. It has a nice balance of often-played archetypes and good cards.
Not sure why the color balance is off, you might want to look at that. You do also need to decide how big you want your cube to be; 560 is on the larger side of cubes, but it does give you a lot of variety.
It might be fun to compare it with 2 cubes that lean towards other styles, just to see what kind of cards you like.
Mine, heavily archetype focused: Link
_i0's, more foodstuff focused: Link
Both are in the 550-600 range, like the average cube.
(I don't necessarily recommend starting out with my cube, because it's more specific than the average cube. Archetypes are super fun, but you have to be really sure that you include the ones you like.)
Thanks so much for the advice! Looks like I'll start with the average cube and go from there. Your cube was actually on the short list of cube lists I was looking at
That being said, there's so many cool looking Peasant cubes to choose from (I decided Peasant over Pauper to add some power to the cube). Is there a general good starting point for a cube? Or which cube has the most information on it?
My primary format is Legacy, but I have no idea what's going on when it comes to cube
I'm not sure if I want UN sets in my cube if that helps narrow things down
LegacyUBRDelverRBU
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/pauper-peasant-discussion/785568-average-mtg-salvation-peasant-cube
It's exactly what it sounds like, with discussion on the cards. I'd start in that thread, peruse the lists that are being used, and figure out something.
And there's no problem/shame/etc with copying a list and then editing it as you go--how you put your list together doesn't matter when you're cubing because cubing is great and however you get to a first draft of a list is worth it.
Also, welcome!
Also, follow us on twitter! @TurnOneMagic
Thanks!
I plan to copy a list somewhere, but there are so many to choose from! T_T
LegacyUBRDelverRBU
Power level, mainly in regard to whether to play the most powerful cards or not (Sol Ring, Grafted Wargear, Loxodon Warhammer, Maze of Ith)
Goodstuff vs. synergy / archetypes. There is really a range here. I think most of us here design towards having most speeds of decks be possible in each colour or colour pair (aggro, midrange, control), but some of us goes deeper on more specific archetypes. Think +1/+1 counters matter, sweeper control, Reanimator etc. Even if you go deeper on specific archetypes, you still want a good mix of generally good cards to go alongside some of the more narrow cards that are only powerful in specific archetypes.
Power of removal. I think the majority here still play the 'best' removal, but some of us (I'm one of them) have turned it down a little. Having 1 and 2 mana answers with no downsides or low impact downsides I find is just a little too good.
There are a bunch more things to think about, but perhaps if you can outline how you feel about these, someone might be able to point you to someone's specific cube that closely matches that criteria as a starting point for your own.
I like most powerful cards, however I think Sol Ring is too crazy for peasant. Powered cubes have other pieces of power to balance out, but I think a single Sol Ring would be a bit too much.
I also like the idea of synergy/archtypes > Goodstuff. It feels like the games will be more flavorful and fun with synergistic decks rather than everyone just running goodstuff decks.
I think I like the idea of having good removal, so maybe starting out with strong removal and tuning from there. I think this comes from the background of playing Legacy, a format that has pretty strong removal.
I don't think I like the idea of UN set cards. I'm unsure how I feel on some peasant cubes running shocks. I think powerful removal+shocks would maybe balance out the small advantage that aggro gets with shocks? I've read that the peasant mana fixing options aren't astounding.
LegacyUBRDelverRBU
The mana base is the easiest part of a cube to change though, so I wouldn't worry about it too much. I'd say start with a "true" peasant base and if you feel like it's not enough you can still upgrade to rare lands.
As for un-cards, there is no un-card that is central to anything in peasant cube. You can very easily replace the one or two un-cards that cubes around here might run with anything that strikes your fancy (or fills a similar role).
Awesome, thanks!
Thanks so much for the advice! Looks like I'll start with the average cube and go from there. Your cube was actually on the short list of cube lists I was looking at
LegacyUBRDelverRBU