I don't quite understand why it would be neccesary to choose classes, I mean most people will probably do it anyway but I think it makes sense to just have them write a character description and based on that and how they play their character we can make specific missions they are a group of people may be interested in.
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Break, O Earth.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Honestly, I think it's just for simplicity's sake. Also it gives examples to everyone one about what options are actually out there, but also leaves it open for more individually crafted characters if a player wants that. For example, if it is never known that a Breeder is an option, we may never have one as a character. If people know what other options they have, it can foster growth, and maybe even attract players who are not solely invested in the immediate trainer/journey mentality. Of course, if more people disagree with this, it can always be changed.
Um, that wasn't Nico, that was whomever the Rocket was with the Vulpix. I'm too lazy to dig up the thread, but I remember that much. Unless there's something I wasn't aware of Video planning for my character.
I am actually really liking where this is heading. Essentially the classes are just different mentalities that a character could have, but making them obvious to people this way really opens doors for an expansive and intricate world. And character interaction all depends on how people want to play. Nico was fond of this, she would talk to people her immediate area, like @ the Livian tourney she started a conversation with Gabe and his Growlithe until the event started, and even re-introduced herself to a few others who were there. . . . And as for the unlearned moves thing, I thought that was a good idea if used properly. I know Nico would describe what she wanted Lace (a Ponyta) to do without using the move name if it wasn't known, and only when the moveset known to Lace did not have what she was looking for, or what was needed at the time. Not to mention that an unlearned move was treated as a wildly unpredictable attack in terms of actual damage dealt, and accuracy. So that all depends on who uses/abuses it, but I found it to be a good option. (Sometimes a Pikachu has to blast itself with electricity before it realizes it used Thunderbolt )
Questions I do have:
Will you be creating a whole new world again, or will you be hijacking and taking over the existing one?
Will that list of starter pokemon be the same, or will you have your own list?
How will classes affect starting characters? (ie. if gangster is a primary, do they start with Team Rocket/Aqua/Magma/whatever, or do they still have to seek out and join?)
The dreaded question (getting it out), will the shiny pokemon be present and possible in this world?
Regardless, I look forward to recreating Nico again
. . . . And as for the unlearned moves thing, I thought that was a good idea if used properly. I know Nico would describe what she wanted Lace (a Ponyta) to do without using the move name if it wasn't known, and only when the moveset known to Lace did not have what she was looking for, or what was needed at the time. Not to mention that an unlearned move was treated as a wildly unpredictable attack in terms of actual damage dealt, and accuracy. So that all depends on who uses/abuses it, but I found it to be a good option. (Sometimes a Pikachu has to blast itself with electricity before it realizes it used Thunderbolt )
Hmmm, I can see where your coming from here. I really just think we need to think up some type of system to make this flow well. How about this; We can keep the concept of unlearned, but I'm going to keep my eye on it. If I see it happening way too often, I'm just going to nix it. I think to keep it under control, you can only "train" to learn up to 3 moves at a certain time. I'm also open to the idea of a trainer, creating moves, by using the "unlearned" system. For example, you could say, "Totodile, use your Water Gun, but spin around while you do so!". Do it enough times, and maybe Totodile learns an all new move you can name. Again, let me reiterate that I'll be keeping a very clos eye on this system to see if it's feasible, but for the time being it is acceptable.
Will you be creating a whole new world again, or will you be hijacking and taking over the existing one?
I think we will remain in Risin, and keep the basic concepts of Livian Port, and the routes. We are definitely going to have to start over, as far as all the character and storyline progression is concerned. I also will be adding more detail to some of the areas. For example, on the Livian Docks, I'm planning to have a fisherman who can take trainers out to the deep sea to fish for Pokemon there ( for a price of course).
Will that list of starter pokemon be the same, or will you have your own list?
I believe that the list will be expanded beyond that. The thing is, I'm more concerned with what trainers will not be allowed to start with. I think I'm going to go with this:
No Legendaries, No Evolved forms (unless they have baby forms, like Pikachu ), No Baby Pokemon, No Fossil Pokemon, No Shiny Pokemon, None of these Rare ones:
Snorlax, Sudowoodo, Jynx, Mr Mime, Miltank, Chansey, Clefairy, Kangaskhan, Jigglypuff, Lapras, Lickitung, Misdreavus, Electabuzz, Magmar, Porygon, Tauros, Dratini, Larvitar, Tyrogue, Eevee, Wobbuffet, Bagon, Beldum, Castform, Absol, Tropius, Chimecho, Feebas, Spiritomb, Gible, Lucario, Carnivine, Rotom
Now this list is subject to change as the game grows. For instance if I see one Pokemon seems way too popular, I'm going to restrict it, for diversity's sake. There are some of these I would consider giving away, if the player had a very convincing argument or interesting character profile. But, some of the rare Pokemon are non-negotiable in my eyes. (Eevee, for instance. Way, way to versatile, popular, and rare.) Everything else is fair game.
How will classes affect starting characters? (ie. if gangster is a primary, do they start with Team Rocket/Aqua/Magma/whatever, or do they still have to seek out and join?)
I was leaning towards players having to seek them out, but I think you changed my mind. If you start out as a PRIMARY gangster, you can choose from the 4 well-known teams. You start the game with a letter, inviting them to join.
The dreaded question (getting it out), will the shiny pokemon be present and possible in this world?
Totally. I haven't decided exactly how, but just know that they will be extremely rare. Your more likely of seeing a shiny Pokemon then a Legendary, but not by much.
Will money be a factor in the world, or will that be ignored again?
Will characters have to progress through the world in an order determined by their classes, or will it be a free-wandering world (ie: go anywhere you want, but things might be to hard for a character to succeed at certain points)?
(I think I edited my last post while you were responding, so those two may have been missed. I took them out and wrote them here instead)
Will the setting be mechanic/numbers-based (ie. the games) or more of a free-form style as before (ie. the TV series)? Seems like the unlearned move thing would function infinitely better in a free-form, because it would NOT function at all in a mechanic-based style.
Will you be keeping TMs/HMs and special items (evolution stones, Poke Flute, etc.) in as well?
I'm assuming that the Mods will have control over effective levels, learned moves outside of TMs/HMs, what we encounter, etc., but what about evolution? Will a trainer find a Leaf/Fire/Thunder/Water stone when it is time? What will happen with the stranger ones, like traders (Onyx, Haunter, etc.), stat- locaton- and/or timing-required (Eevee to Espeon/Umbreon/Glaceon/Leafeon), or ones that require specific items to be involved (Slowpoke to Slowking, Onyx, Scyther)? I just listed examples for each case, and there are probably cases I missed, but you get the idea, I think.
Will Berries have a functional role, or will they just be a random treat for the pokemon with no additional effects/advantages?
Will the pokemon restricted from the starter lists be random encounters, or storyline awards, or otherwise potentially available to an extent? I would assume that one is a yes, but I ask in advance for those who are following this and not spoken up.
And my two cents for this post: I have always considered Eevee a cute little puffball, but mostly harmless until it evolves. But I understand your point about rarity and versatility
Will money be a factor in the world, or will that be ignored again?
Yes, as a matter of fact it will be. The currency for the Pokemon world is Pokedollars or (P), and the exchange rate is about $ 1.00 = 25 P. I basically used the game prices as a guide. I think money works perfectly fine in MTGRPG, so there's no reason we have to discard of it. For simplicity's sake though, money will only be rewarded when a trainer fights an "official battle", or a bet is mad before hand. In other words, Gym Battles, and tournament battles will result in cash, but unless a bet is set before hand, no money is won from a random battle deep in the forest.
Will characters have to progress through the world in an order determined by their classes, or will it be a free-wandering world (ie: go anywhere you want, but things might be to hard for a character to succeed at certain points)?
I want this world to be partially created by the players themselves. In other words, they will have free reign on where they decide to go. They're classes may push them in certain directions, like a Scientists may have to go to a Lab in a certain city, while may trainer thinks there best shot at winning a badge will be two towns to the south. As players explore Risin, and those towns, cities, and routes become available, they will also be available for new players to start.
Let me clarify this. Currently, after a player has been approved, they can choose to post anywhere to begin. Depending on whether they decided to start with a Pokemon of their choosing, or want to recieve one from a Lab, they may have to go and speak to a Proffessor. It's possible to start your journey, and never set foot in a Lab, but it is reccomended you go, to get general information and pick up a Pokedex. It is not required, just highly reccomended. A Gangster may decide they don't want to go meet a Proffessor. (It is likely though, that each class will be given some form of a Pokedex eventually.
In review, once other cities and towns open up, I can choose to start in them, instead of Livian Port.
Will the setting be mechanic/numbers-based (ie. the games) or more of a free-form style as before (ie. the TV series)? Seems like the unlearned move thing would function infinitely better in a free-form, because it would NOT function at all in a mechanic-based style.
It will be free form as before. With gameplay, we'll be relying more on how the TV series does things, as opposed to the games. For instance, there really is no limit on how many moves a Pokemon can learn.
Will you be keeping TMs/HMs and special items (evolution stones, Poke Flute, etc.) in as well?
Yes, special items are out there, from the game, and those that are made up for the World Project. TMs and HMs exist for almost every Pokemon move, as opposed to just a set number. Also, any Pokemon can learn any move through a TM or HM, unless it is completely and utterly impossible/rediculous. For example, Caterpie could learn from TM Fire Blast, but not TM Fire Punch, becuse it has no hands.
I'm assuming that the Mods will have control over effective levels, learned moves outside of TMs/HMs, what we encounter, etc., but what about evolution?
Yes, although the player does not have to keep track of levels, a rough estimation is that for every battle, you gain a level, at least early in the game. Remember you DO NOT HAVE TO KEEP TRACK OF YOUR LEVEL, and it is by no means set in stone, but that is basically a rough template. Assume that after around 5 battles, your Caterpie will be close to evolving. As battle experience increases, assume that more battles are required to "improve in level". Again, there really are no levels, but we will measure battle count as experience. With this rough count, WPLs will start to look for moments during the RP when it is possible for your Pokemon to evolve.
So, this means players just have to keep track of each Pokemon's wins and losses, that's all
Mods will control when a Pokemon evolves, depending on a multitude of factors, the most important of which being their discretion. "Level Up" Evolution may occur right before, during, or after a battle. It could occur during a stressful situation, or by the trainer making a special connection with their Pokemon through friendship.
Also note that certain locations may effect evolution. Also, because this is an expansive world there may be Pokemon not found in the Official Games For example, a Normal-type evolution of Eevee. If this is going to happen, the WPL will PM the trainer, to insure they are okay with this, because I know that not everyone would be thrilled to have a non-canon Pokemon. It is just there as an option, to make the world more expansive and foster creativity.
On the topic of non-canon Pokemon, they do have a possibility of appearing. For the most part they'll be rare, but as the game goes on, there may be a handful of common ones. I'm going to make a thread called "Paint Shop", where any player can post ideas they have for Pokemon the would like to see in the game, and if they're not to ridiculous they may actually make an appearance. This will not mean the creator will automatically get a chance to own said made up Pokemon. There is a large probability they may never actually meet it. Also, I should add you cannot start with a user-created Pokemon. (Although, later in the game, when things are more established, this could be a possibility. For now though it's a gargantuan NO-NO.) Again, this is just an opportunity for everyone to have a chance at expanding the world. If the general consensus is that everyone dislikes player and mod created Pokemon, I will strike this idea.
Will a trainer find a Leaf/Fire/Thunder/Water stone when it is time? What will happen with the stranger ones, like traders (Onyx, Haunter, etc.), stat- locaton- and/or timing-required (Eevee to Espeon/Umbreon/Glaceon/Leafeon), or ones that require specific items to be involved (Slowpoke to Slowking, Onyx, Scyther)? I just listed examples for each case, and there are probably cases I missed, but you get the idea, I think.
As mentioned before, evolution will be much more fluid. For example "leveling up" may not be they only way for a Squirtle to evolve into a Wartortle. Thus, there will be other ways to get Eevee into it's many forms, or get Machoke into Machamp.
The elemental stones will still exist as well. Not only will they be found as small rocks, they can also be found as larger rock formations, having an effect over a huge area. For instance, there may be a lake that has a gigantic water stone in the center. You can imagine what might happen if an Eevee spends a large amount of time in this area.
Also, items like the elemental stones, may allow Pokemon to evolve into non-canon Pokemon. For example, what might happen if a Rattata were to swim in the lake with a water stone...
Again, this will require player approval, as not everyone will want this. If a Pokemon is in the middle of evolution, a trainer does have the ability to stop it. All they have to do is recall it to a Pokeball while it is in transition. This causes the Pokemon to immediately stop evolving.
Will Berries have a functional role, or will they just be a random treat for the pokemon with no additional effects/advantages?
Berries will have a somewhat functional role. While Pokemon may not be able to hold berries in battle (holding berries in a fight is a bit weird), there may be some that offer benefits for a particular amount of time. They also are available as food.
Will the pokemon restricted from the starter lists be random encounters, or storyline awards, or otherwise potentially available to an extent? I would assume that one is a yes, but I ask in advance for those who are following this and not spoken up.
All the Pokemon that are restricted can, and will appear in the storyline. They will be rare, but they will be there. Catching these rare Pokemon may be your characters goal, so they may have to do investigative work to find them. For instance, if you really want to find an Absol, ask around. If you see an NPC with an Absol, ask him or her where they found it.
Only Legendaries will be completely off limits to capture. They are just way to smart to allow themselves to be caught by humans. Think of them like legendary creature cards in Magic: The RPG.
And my two cents for this post: I have always considered Eevee a cute little puffball, but mostly harmless until it evolves. But I understand your point about rarity and versatility
Yeah, Eevee becomes even more crazy in this game...MUHAUHAHAHA.
Will attack types play a factor as well? Or will people just have to use their best judgement based on what's happening? Like what if a Slugma used tackle on a grass-type, would it be a normal type or fire since Slugma is basically living lava? (Kind of wierd, I know, but if threads are being restarted, then these questions might be asked again by others)
And I assume you're still waiting for the official GO from Nai, yes?
Tackling would probably be normal type, I'd guess.
Now, if the trainer was a little unorthodox and told the Slugma to hug the opponent, the attack would probably be fire and would most likely result in a burn.
Of course, this is all just pulling stuff out of my behind. I have no official capacity in this matter.
Will attack types play a factor as well? Or will people just have to use their best judgement based on what's happening? Like what if a Slugma used tackle on a grass-type, would it be a normal type or fire since Slugma is basically living lava? (Kind of wierd, I know, but if threads are being restarted, then these questions might be asked again by others)
Yeah, I think that what we may have to do is make "abilities", sort of like in the game, special attributes assigned to each Pokemon. Since Slugma is living lava, all of his physical moves may have some attribute of the Fire type in them. It might be a pain to come up with one for each Pokemon, but I think if common sense dictates it (i.e. a floating Solrock can't be the target of attacks based solely on the ground. Mud-slap might hit it, but not Earthquake). An RPG Pokedex may be necessary, but that is a lot of work on top of a lot of other stuff. We'll see, but for the most part that's my solution for handling those weird common sense situations.
And I assume you're still waiting for the official GO from Nai, yes?
Yeah, it's been over a week and no word. Nai said he had to get an admin to upgrade me, so it'll take time. I don't know how much longer though. I guess maybe in the meantime I can attempt to make new threads, and sticky them once I have the authority. Otherwise, we can just continue planning in this thread.
Quote from RedDwarfian »
Tackling would probably be normal type, I'd guess.
Now, if the trainer was a little unorthodox and told the Slugma to hug the opponent, the attack would probably be fire and would most likely result in a burn.
Of course, this is all just pulling stuff out of my behind. I have no official capacity in this matter.
I think if we go the "abilities" route, we could consider it Normal, and a small percentage of Fire. So, the tackle would be slightly more effective on Grass, less effective on water. Pros and Cons...
Although I think Slugma can be handled, and can control it's own body temperture (I vaguely remember some random Pokemon episode from my childhood). Bah, that would throw everything out of whack...yay more research to do.
I think if we go the "abilities" route, we could consider it Normal, and a small percentage of Fire. So, the tackle would be slightly more effective on Grass, less effective on water. Pros and Cons...
Although I think Slugma can be handled, and can control it's own body temperture (I vaguely remember some random Pokemon episode from my childhood). Bah, that would throw everything out of whack...yay more research to do.
I didn't mean to have you do more research into stuff like that. I just was curious about attack-types and what would happen in some situations where it wouldn't be clear. Would you stick with types assigned in-game, or would some vary according to the situation, sort of thing.
I didn't mean to have you do more research into stuff like that. I just was curious about attack-types and what would happen in some situations where it wouldn't be clear. Would you stick with types assigned in-game, or would some vary according to the situation, sort of thing.
Haha, don't worry about the "research", it shouldn't be that hard to find. A quick look at Wikipedia told me that touching a Slugma is almost always a risk for burn wounds. I think so that trainers can touch them, we can just say it can control it's outward temperature, but in battle, there is a chance it will burn it's opponents with its physical attacks. This is simmilar to the actual in game ability.
As for types strength and weaknesses, for the most part we can keep them in the game, keeping in mind that a water pokemon shoudln't automatically win over a fire pokemon, but the water Pokemon's water-type moves, should do more damage, and the Rp should reflect that. For example, when in the beginning, Totodile has only normal-type moves, a fire type should be on equal footing.
Anyway, my name is Asauren. However, I am related to Videojuegos (He is my brother). He probably won't be coming back, for his own reasons, but now you have me! Anyway, I can't wait until this gets started, as I've really wanted to play this for a while. Videojuegos would prefer to stay away, but if you have any questions, comments, or criticisms (I know he left with no notice, but please keep these to a minimum) that you would like me to pass on to him, I would be happy to do so. Thanks a lot.
-Asauren
PS: Videojuegos says thanks to the people who are taking over the game and apologizes to everyone.
EDIT: My comments on all the discussions are below from a slightly experienced eye
Unlearned moves: Unlearned moves are what make the difference between this game and a game like MTG:RPG that has strict rules. Sure, a level 5 Squirtle could use an unlearned Hydro Pump. He is not using a move, he is doing something (In this case, squirting a lot of water). Really, he is doing something that is not a move, but something that Squirtle could do. By calling it "an unlearned Hydro Pump," it is easier for other people to visualize what Squirtle is doing. It definitely would not be as strong as a hydro pump. However, by doing this a lot (and for an advanced more like that, it would have to be A LOT) Squirtle might more easily learn the move. I know its a hard thing to get, but once you wrap your head around it, you'll understand
Training: Sitting in a route and saying "I am training with Bulbasaur" should in fact let you train and "level you up".
-But you have to be more descriptive than that. Explain the training. How are you training?
-I dont think the training should be the main source of experience. You cant get it all from this. You need to battle too
-I dont think this "training" should have immediate results. As in no "Player: I am training Bulbasaur WPL: Ok, Bulbasaur learned Vine Whip". But if you trained, you can be stronger in battle and you might learn other moves quicker
Shinies: Taking my brother's advice on this one. NO SHINIES! I know we all want them. But, adds an entirely new dynamic. Some players get lucky and then others then get really mad that they didnt get one. Oh, and people wont stop begging you for a shiny pokemon. Everytime a wild appears you will hear "Can it please be shiny". Trust him, it is much more trouble than it is worth.
Money: Good. I liked money. But, if it is going to be a reward for quests and stuff, give people worthwhile things to buy (TMs eccetra)
"Caterpie could learn from TM Fire Blast" This is silly. It should make more sense than this
Leveling up: I dont think "win-loss" needs to be kept, especially since it is so unclear. A win against a trainer's Haunter should be more that a win against a wild Weedle. You should know how strong your pokemon is. As long as you and the WPLs have an idea of how strong it is, it should work out. This game should not have levels (not even ones you are thinking of). If you train a pokemon a lot, it will be stronger. Show that through your RPing. If not, dont expect it to magically grow.
User created pokemon: No. No. No. NO. NO. NO. NO. NO! NO! NO! There are enough pokemon as is. If you cant find some you like in the >350 pokemon, you are too picky. This is overly complex and not necessary. Remember, add your own creativity to the game. Make your Charmander different than the next Charmander (through RPing)
If you haven't noticed, Videojuegos is with me now so these are all pretty much his ideas. And yes, he realizes its not his game anymore, these are just his ideas. Also, if you ask nicely, he might come back and make some threads for you. If you remind Nai a few times, he'll get to it- he says.
To the question "Will a player find a stone when it is time" : Not unless they actively search for it. But maybe they can find a quest for one or trade....
Guys, remember common sense and RPing are the most important things in this game. So if a Slugma uses tackle on an Oddish, yes it might burn it.
Unlearned moves: Unlearned moves are what make the difference between this game and a game like MTG:RPG that has strict rules. Sure, a level 5 Squirtle could use an unlearned Hydro Pump. He is not using a move, he is doing something (In this case, squirting a lot of water). Really, he is doing something that is not a move, but something that Squirtle could do. By calling it "an unlearned Hydro Pump," it is easier for other people to visualize what Squirtle is doing. It definitely would not be as strong as a hydro pump. However, by doing this a lot (and for an advanced more like that, it would have to be A LOT) Squirtle might more easily learn the move. I know its a hard thing to get, but once you wrap your head around it, you'll understand
Yeah, I can see what your getting at here. As I said earlier, I'm leaving the unlearned move system in, even though I did have reservations about it.
Training: Sitting in a route and saying "I am training with Bulbasaur" should in fact let you train and "level you up".
-But you have to be more descriptive than that. Explain the training. How are you training?
-I dont think the training should be the main source of experience. You cant get it all from this. You need to battle too
-I dont think this "training" should have immediate results. As in no "Player: I am training Bulbasaur WPL: Ok, Bulbasaur learned Vine Whip". But if you trained, you can be stronger in battle and you might learn other moves quicker
I don't think we ever discussed non-battle training, but I totally agree that it should count towards something, and be descriptive if it wants to be counted. Honestly I just want some kind of rough tally to know where a certain Pokemon is, expecially if the individual is going between more than one WPL, so we can know when we can give the go ahead for evolution. But, I can see your point of not keeping any tally at all. I guess I'll just leave it to the players; they can include wins and losses in their profiles if they wish.
Shinies: Taking my brother's advice on this one. NO SHINIES! I know we all want them. But, adds an entirely new dynamic. Some players get lucky and then others then get really mad that they didn't get one. Oh, and people wont stop begging you for a shiny pokemon. Every time a wild appears you will hear "Can it please be shiny". Trust him, it is much more trouble than it is worth.
Ah, I can see the problem here. How about this, instead of "shinies", there may be different "Breeds" of certain Pokemon, that may differ in color, temperament, and ability. These would be small to moderate populations that would be unique to a specific area. An example may be that a Bulbasaur that is on Jasper Island may have darker blue skin and be extremely aggressive. Not extremely rare or shiny, just a bit different, similar to the East and West Shellos situation in Sinnoh. The majority of Pokemon would be normal though. Again, just brainstorming, anyone's free to shut it down.
Money: Good. I liked money. But, if it is going to be a reward for quests and stuff, give people worthwhile things to buy (TMs eccetra)
Yep, money's here to stay, and there will definitely be things to do with it. Actually, in some of my rough notes for the new Livian Port, you can actually rent or buy boats, etc. If you somehow get enough money (or just steal it) you can even buy a yacht (But it's extremely expensive. EXTREMELY)...
"Caterpie could learn from TM Fire Blast" This is silly. It should make more sense than this
I can understand your concern, but since we may be using non-game TMs, and allowing Caterpie to learn TMs in general (the game disallows this I believe), picking and choosing which moves are available for a certain Pokemon could lead to unnecessary arguments. It's easier to say, if you can imagine the Pokemon doing a move physically, then it should be able to learn it. Honestly, I can imagine a Caterpie letting a Fire Blast free from it's mouth. Of course, that doesn't mean it won't have difficulty controlling said TM move. It may be a bit ridiculous, but no more so than a Pikachu using Toxic.
Leveling up: I don't think "win-loss" needs to be kept, especially since it is so unclear. A win against a trainer's Haunter should be more that a win against a wild Weedle. You should know how strong your pokemon is. As long as you and the WPLs have an idea of how strong it is, it should work out. This game should not have levels (not even ones you are thinking of). If you train a pokemon a lot, it will be stronger. Show that through your RPing. If not, don't expect it to magically grow.
I said earlier that they wouldn't be actual levels, but yeah for the most part it will be very loose. We don't have to really keep track.
User created pokemon: No. No. No. NO. NO. NO. NO. NO! NO! NO! There are enough pokemon as is. If you cant find some you like in the >350 pokemon, you are too picky. This is overly complex and not necessary. Remember, add your own creativity to the game. Make your Charmander different than the next Charmander (through RPing)
Meh, this was really just a small brainstorming idea and I could take it or leave it. Honestly, if we include breeds, I'd say user-created Pokemon would be too much anyway. That's fine, it's nixed. But I still think something may happen if ANY Pokemon is exposed to an elemental stone/evolution object, maybe just not exclusively evolution. Maybe it could learn a move, or get extremely sick.
If you haven't noticed, Videojuegos is with me now so these are all pretty much his ideas. And yes, he realizes its not his game anymore, these are just his ideas. Also, if you ask nicely, he might come back and make some threads for you. If you remind Nai a few times, he'll get to it- he says.
Yep, I'm still waiting on Nai, I've recently sent a PM, and he said it's up to the admins now. We just have to be patient
To the question "Will a player find a stone when it is time" : Not unless they actively search for it. But maybe they can find a quest for one or trade....
Just a thought; Similarly to MTG RP, perhaps we should have an active characters thread where the statuses of pokemon/trainers may be updated.
Another idea; how about a 'power level' system. Pokemon start at with 0 experience, skill and power. Possibly also a 'mastery level' for attacks.
When a pokemon battles they gain experience based on the opponent's experience. Skill points and Power points may also be awarded depending on the intensity of the battle. At certain milestones of each, different attacks may be learnt and eventually (if its possibly) the pokemon will evolve. Training awards no experience, nor does fighting opponents who are significantly under your level (or not trying very hard). Experience, Skill and Power also give a good idea of an opponent's strength in comparison to your own.
Will continue/edit later; getting pretty late now.
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:symw::symb::symr:
I'm both a valiant and clever person; abrasive and quick-witted with my own unique set of standards. What I value in my life is autonomy, power, and righteousness; I do whatever I want so long as I fell that it is justified by my own principles, damn what others think. At my best I am glorious, exciting, and courageous; at my worst I am merciless, destructive, and violent.
The problem is that throwing in experience turns it from an RP based game (which is our goal) into a Min/Maxing by the numbers game.
I like the "Breeds/subspecies" idea. I've got a few ideas regarding that: personalities would be based on the other pokémon in the area: A fire pokémon in an area full of Beedril will obviously have evolved (Darwinian evolution, not Charmander —> Charmeleon —> Charizard) the ability to learn more powerful fire moves, and would probably be more agressive. Survival instincts. That sort of thing.
The problem is that throwing in experience turns it from an RP based game (which is our goal) into a Min/Maxing by the numbers game.
Yeah, I agree with you here.
I like the "Breeds/subspecies" idea. I've got a few ideas regarding that: personalities would be based on the other pokémon in the area: A fire pokémon in an area full of Beedril will obviously have evolved (Darwinian evolution, not Charmander —> Charmeleon —> Charizard) the ability to learn more powerful fire moves, and would probably be more agressive. Survival instincts. That sort of thing.
Yep, that's the general idea. I'm thinking we would have no more than two Pokemon in a certain area that have developed into different breeds, unless it's a very special area.
Also at some point I may just start making threads, so that we can get started as soon as possible when the time comes.
Oh I forgot to say something about the classes. Do we really have to have people define their class or can someone just be a trainer or breeder. It seems like in both previous games, people could just do what they wanted, and if they ended up being a trainer or coordinator, they would just do that. I don't think defining the classes is necessary.
Oh I forgot to say something about the classes. Do we really have to have people define their class or can someone just be a trainer or breeder. It seems like in both previous games, people could just do what they wanted, and if they ended up being a trainer or coordinator, they would just do that. I don't think defining the classes is necessary.
'pokes nose in door'
He said earlier that the deal with classes is that he list is a suggestion, meant to show people all the different roles they can play, not something they have to lock into hard-and-fast.
By the way, how many mods do we have for this game? I get the impression that games with one mod have problems with him/her getting overworked...
'pokes nose in door'
He said earlier that the deal with classes is that he list is a suggestion, meant to show people all the different roles they can play, not something they have to lock into hard-and-fast.
Yes, exactly this. If a player wants to make a character that is a traveling musician with a singing Licketung that just wonders around Risin, he can do that if he really wants to. The classes are just meant to allow people to be aware of the options available. People are free to create their own classes, and the mods will try their best to accomodate them.
By the way, how many mods do we have for this game? I get the impression that games with one mod have problems with him/her getting overworked...
Right now it will be Daftmouse and I, but we would definitely be looking for a third shortly after the game begins.
I have to agree about the numbers thing. I believe the game would function better without attaching experience and levels to things.
I really like the subspecies idea. I don't know why, but I think it will add a very interesting element to the game. It allows some variance from the standard, but still keeps things in the same basic pattern.
I think the classes are a good idea, even if they only enable people to be able to choose different paths to follow. Last time, it seemed most people were typical gung-ho trainers, but with all the options laid out here, I know I won't be following that path this time. I actually didn't even consider some of the options Makorandy provided last time, and was quite happy to be reminded of all the potential careers. Also, lol @ the singing Lickitung and bard idea.
I will be watching for the threads to start showing up, and am really looking forward to getting back into this again!
How about we don't really define a class, more define a path, or a career. Something that represents where you want to take the character. It's kind of informal, unless you need to get a job with some NPCs to do it (i.e. Gangster or Scientist).
Besides, posting that list somewhere, and maybe expanding upon it, would remind the players that "Hey, you don't have to be an Ass Scratchem Ash Ketchum lookalike."
How about we don't really define a class, more define a path, or a career. Something that represents where you want to take the character. It's kind of informal, unless you need to get a job with some NPCs to do it (i.e. Gangster or Scientist).
Besides, posting that list somewhere, and maybe expanding upon it, would remind the players that "Hey, you don't have to be an Ass Scratchem Ash Ketchum lookalike."
Lol. The thing is I do tend to see them more as paths and careers because the individual character can take any unique spin on them that they want. And yes, the whole idea of a "list" is to let people know this is a vibrant, more realistic world than the games and anime portray, allowing more creativity and diversity.
Just a reminder, I'm not WPL yet, so I can't delete any of the old threads, or make it look pretty. I'm debating between making new threads (even if their copies of the old ones), and deleting the old ones later, or just posting underneath Video (and whoever else) and edit them once I have the power to do so. I really want to start soon, because my head is bursting at the seems with ideas and characters.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
I am actually really liking where this is heading. Essentially the classes are just different mentalities that a character could have, but making them obvious to people this way really opens doors for an expansive and intricate world. And character interaction all depends on how people want to play. Nico was fond of this, she would talk to people her immediate area, like @ the Livian tourney she started a conversation with Gabe and his Growlithe until the event started, and even re-introduced herself to a few others who were there. . . . And as for the unlearned moves thing, I thought that was a good idea if used properly. I know Nico would describe what she wanted Lace (a Ponyta) to do without using the move name if it wasn't known, and only when the moveset known to Lace did not have what she was looking for, or what was needed at the time. Not to mention that an unlearned move was treated as a wildly unpredictable attack in terms of actual damage dealt, and accuracy. So that all depends on who uses/abuses it, but I found it to be a good option. (Sometimes a Pikachu has to blast itself with electricity before it realizes it used Thunderbolt )
Questions I do have:
Will you be creating a whole new world again, or will you be hijacking and taking over the existing one?
Will that list of starter pokemon be the same, or will you have your own list?
How will classes affect starting characters? (ie. if gangster is a primary, do they start with Team Rocket/Aqua/Magma/whatever, or do they still have to seek out and join?)
The dreaded question (getting it out), will the shiny pokemon be present and possible in this world?
Regardless, I look forward to recreating Nico again
Hmmm, I can see where your coming from here. I really just think we need to think up some type of system to make this flow well. How about this; We can keep the concept of unlearned, but I'm going to keep my eye on it. If I see it happening way too often, I'm just going to nix it. I think to keep it under control, you can only "train" to learn up to 3 moves at a certain time. I'm also open to the idea of a trainer, creating moves, by using the "unlearned" system. For example, you could say, "Totodile, use your Water Gun, but spin around while you do so!". Do it enough times, and maybe Totodile learns an all new move you can name. Again, let me reiterate that I'll be keeping a very clos eye on this system to see if it's feasible, but for the time being it is acceptable.
I think we will remain in Risin, and keep the basic concepts of Livian Port, and the routes. We are definitely going to have to start over, as far as all the character and storyline progression is concerned. I also will be adding more detail to some of the areas. For example, on the Livian Docks, I'm planning to have a fisherman who can take trainers out to the deep sea to fish for Pokemon there ( for a price of course).
I believe that the list will be expanded beyond that. The thing is, I'm more concerned with what trainers will not be allowed to start with. I think I'm going to go with this:
No Legendaries, No Evolved forms (unless they have baby forms, like Pikachu ), No Baby Pokemon, No Fossil Pokemon, No Shiny Pokemon, None of these Rare ones:
Snorlax, Sudowoodo, Jynx, Mr Mime, Miltank, Chansey, Clefairy, Kangaskhan, Jigglypuff, Lapras, Lickitung, Misdreavus, Electabuzz, Magmar, Porygon, Tauros, Dratini, Larvitar, Tyrogue, Eevee, Wobbuffet, Bagon, Beldum, Castform, Absol, Tropius, Chimecho, Feebas, Spiritomb, Gible, Lucario, Carnivine, Rotom
Now this list is subject to change as the game grows. For instance if I see one Pokemon seems way too popular, I'm going to restrict it, for diversity's sake. There are some of these I would consider giving away, if the player had a very convincing argument or interesting character profile. But, some of the rare Pokemon are non-negotiable in my eyes. (Eevee, for instance. Way, way to versatile, popular, and rare.) Everything else is fair game.
I was leaning towards players having to seek them out, but I think you changed my mind. If you start out as a PRIMARY gangster, you can choose from the 4 well-known teams. You start the game with a letter, inviting them to join.
Totally. I haven't decided exactly how, but just know that they will be extremely rare. Your more likely of seeing a shiny Pokemon then a Legendary, but not by much.
Will money be a factor in the world, or will that be ignored again?
Will characters have to progress through the world in an order determined by their classes, or will it be a free-wandering world (ie: go anywhere you want, but things might be to hard for a character to succeed at certain points)?
(I think I edited my last post while you were responding, so those two may have been missed. I took them out and wrote them here instead)
Will the setting be mechanic/numbers-based (ie. the games) or more of a free-form style as before (ie. the TV series)? Seems like the unlearned move thing would function infinitely better in a free-form, because it would NOT function at all in a mechanic-based style.
Will you be keeping TMs/HMs and special items (evolution stones, Poke Flute, etc.) in as well?
I'm assuming that the Mods will have control over effective levels, learned moves outside of TMs/HMs, what we encounter, etc., but what about evolution? Will a trainer find a Leaf/Fire/Thunder/Water stone when it is time? What will happen with the stranger ones, like traders (Onyx, Haunter, etc.), stat- locaton- and/or timing-required (Eevee to Espeon/Umbreon/Glaceon/Leafeon), or ones that require specific items to be involved (Slowpoke to Slowking, Onyx, Scyther)? I just listed examples for each case, and there are probably cases I missed, but you get the idea, I think.
Will Berries have a functional role, or will they just be a random treat for the pokemon with no additional effects/advantages?
Will the pokemon restricted from the starter lists be random encounters, or storyline awards, or otherwise potentially available to an extent? I would assume that one is a yes, but I ask in advance for those who are following this and not spoken up.
And my two cents for this post: I have always considered Eevee a cute little puffball, but mostly harmless until it evolves. But I understand your point about rarity and versatility
I want this world to be partially created by the players themselves. In other words, they will have free reign on where they decide to go. They're classes may push them in certain directions, like a Scientists may have to go to a Lab in a certain city, while may trainer thinks there best shot at winning a badge will be two towns to the south. As players explore Risin, and those towns, cities, and routes become available, they will also be available for new players to start.
Let me clarify this. Currently, after a player has been approved, they can choose to post anywhere to begin. Depending on whether they decided to start with a Pokemon of their choosing, or want to recieve one from a Lab, they may have to go and speak to a Proffessor. It's possible to start your journey, and never set foot in a Lab, but it is reccomended you go, to get general information and pick up a Pokedex. It is not required, just highly reccomended. A Gangster may decide they don't want to go meet a Proffessor. (It is likely though, that each class will be given some form of a Pokedex eventually.
In review, once other cities and towns open up, I can choose to start in them, instead of Livian Port.
It will be free form as before. With gameplay, we'll be relying more on how the TV series does things, as opposed to the games. For instance, there really is no limit on how many moves a Pokemon can learn.
Yes, special items are out there, from the game, and those that are made up for the World Project. TMs and HMs exist for almost every Pokemon move, as opposed to just a set number. Also, any Pokemon can learn any move through a TM or HM, unless it is completely and utterly impossible/rediculous. For example, Caterpie could learn from TM Fire Blast, but not TM Fire Punch, becuse it has no hands.
Yes, although the player does not have to keep track of levels, a rough estimation is that for every battle, you gain a level, at least early in the game. Remember you DO NOT HAVE TO KEEP TRACK OF YOUR LEVEL, and it is by no means set in stone, but that is basically a rough template. Assume that after around 5 battles, your Caterpie will be close to evolving. As battle experience increases, assume that more battles are required to "improve in level". Again, there really are no levels, but we will measure battle count as experience. With this rough count, WPLs will start to look for moments during the RP when it is possible for your Pokemon to evolve.
So, this means players just have to keep track of each Pokemon's wins and losses, that's all
Mods will control when a Pokemon evolves, depending on a multitude of factors, the most important of which being their discretion. "Level Up" Evolution may occur right before, during, or after a battle. It could occur during a stressful situation, or by the trainer making a special connection with their Pokemon through friendship.
Also note that certain locations may effect evolution. Also, because this is an expansive world there may be Pokemon not found in the Official Games For example, a Normal-type evolution of Eevee. If this is going to happen, the WPL will PM the trainer, to insure they are okay with this, because I know that not everyone would be thrilled to have a non-canon Pokemon. It is just there as an option, to make the world more expansive and foster creativity.
On the topic of non-canon Pokemon, they do have a possibility of appearing. For the most part they'll be rare, but as the game goes on, there may be a handful of common ones. I'm going to make a thread called "Paint Shop", where any player can post ideas they have for Pokemon the would like to see in the game, and if they're not to ridiculous they may actually make an appearance. This will not mean the creator will automatically get a chance to own said made up Pokemon. There is a large probability they may never actually meet it. Also, I should add you cannot start with a user-created Pokemon. (Although, later in the game, when things are more established, this could be a possibility. For now though it's a gargantuan NO-NO.) Again, this is just an opportunity for everyone to have a chance at expanding the world. If the general consensus is that everyone dislikes player and mod created Pokemon, I will strike this idea.
As mentioned before, evolution will be much more fluid. For example "leveling up" may not be they only way for a Squirtle to evolve into a Wartortle. Thus, there will be other ways to get Eevee into it's many forms, or get Machoke into Machamp.
The elemental stones will still exist as well. Not only will they be found as small rocks, they can also be found as larger rock formations, having an effect over a huge area. For instance, there may be a lake that has a gigantic water stone in the center. You can imagine what might happen if an Eevee spends a large amount of time in this area.
Also, items like the elemental stones, may allow Pokemon to evolve into non-canon Pokemon. For example, what might happen if a Rattata were to swim in the lake with a water stone...
Again, this will require player approval, as not everyone will want this. If a Pokemon is in the middle of evolution, a trainer does have the ability to stop it. All they have to do is recall it to a Pokeball while it is in transition. This causes the Pokemon to immediately stop evolving.
Berries will have a somewhat functional role. While Pokemon may not be able to hold berries in battle (holding berries in a fight is a bit weird), there may be some that offer benefits for a particular amount of time. They also are available as food.
All the Pokemon that are restricted can, and will appear in the storyline. They will be rare, but they will be there. Catching these rare Pokemon may be your characters goal, so they may have to do investigative work to find them. For instance, if you really want to find an Absol, ask around. If you see an NPC with an Absol, ask him or her where they found it.
Only Legendaries will be completely off limits to capture. They are just way to smart to allow themselves to be caught by humans. Think of them like legendary creature cards in Magic: The RPG.
Yeah, Eevee becomes even more crazy in this game...MUHAUHAHAHA.
P.S: If anything is unclear just ask.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.
Will attack types play a factor as well? Or will people just have to use their best judgement based on what's happening? Like what if a Slugma used tackle on a grass-type, would it be a normal type or fire since Slugma is basically living lava? (Kind of wierd, I know, but if threads are being restarted, then these questions might be asked again by others)
And I assume you're still waiting for the official GO from Nai, yes?
Now, if the trainer was a little unorthodox and told the Slugma to hug the opponent, the attack would probably be fire and would most likely result in a burn.
Of course, this is all just pulling stuff out of my behind. I have no official capacity in this matter.
Yeah, I think that what we may have to do is make "abilities", sort of like in the game, special attributes assigned to each Pokemon. Since Slugma is living lava, all of his physical moves may have some attribute of the Fire type in them. It might be a pain to come up with one for each Pokemon, but I think if common sense dictates it (i.e. a floating Solrock can't be the target of attacks based solely on the ground. Mud-slap might hit it, but not Earthquake). An RPG Pokedex may be necessary, but that is a lot of work on top of a lot of other stuff. We'll see, but for the most part that's my solution for handling those weird common sense situations.
Yeah, it's been over a week and no word. Nai said he had to get an admin to upgrade me, so it'll take time. I don't know how much longer though. I guess maybe in the meantime I can attempt to make new threads, and sticky them once I have the authority. Otherwise, we can just continue planning in this thread.
I think if we go the "abilities" route, we could consider it Normal, and a small percentage of Fire. So, the tackle would be slightly more effective on Grass, less effective on water. Pros and Cons...
Although I think Slugma can be handled, and can control it's own body temperture (I vaguely remember some random Pokemon episode from my childhood). Bah, that would throw everything out of whack...yay more research to do.
I didn't mean to have you do more research into stuff like that. I just was curious about attack-types and what would happen in some situations where it wouldn't be clear. Would you stick with types assigned in-game, or would some vary according to the situation, sort of thing.
Haha, don't worry about the "research", it shouldn't be that hard to find. A quick look at Wikipedia told me that touching a Slugma is almost always a risk for burn wounds. I think so that trainers can touch them, we can just say it can control it's outward temperature, but in battle, there is a chance it will burn it's opponents with its physical attacks. This is simmilar to the actual in game ability.
As for types strength and weaknesses, for the most part we can keep them in the game, keeping in mind that a water pokemon shoudln't automatically win over a fire pokemon, but the water Pokemon's water-type moves, should do more damage, and the Rp should reflect that. For example, when in the beginning, Totodile has only normal-type moves, a fire type should be on equal footing.
Anyway, my name is Asauren. However, I am related to Videojuegos (He is my brother). He probably won't be coming back, for his own reasons, but now you have me! Anyway, I can't wait until this gets started, as I've really wanted to play this for a while. Videojuegos would prefer to stay away, but if you have any questions, comments, or criticisms (I know he left with no notice, but please keep these to a minimum) that you would like me to pass on to him, I would be happy to do so. Thanks a lot.
-Asauren
PS: Videojuegos says thanks to the people who are taking over the game and apologizes to everyone.
EDIT: My comments on all the discussions are below from a slightly experienced eye
Unlearned moves: Unlearned moves are what make the difference between this game and a game like MTG:RPG that has strict rules. Sure, a level 5 Squirtle could use an unlearned Hydro Pump. He is not using a move, he is doing something (In this case, squirting a lot of water). Really, he is doing something that is not a move, but something that Squirtle could do. By calling it "an unlearned Hydro Pump," it is easier for other people to visualize what Squirtle is doing. It definitely would not be as strong as a hydro pump. However, by doing this a lot (and for an advanced more like that, it would have to be A LOT) Squirtle might more easily learn the move. I know its a hard thing to get, but once you wrap your head around it, you'll understand
Training: Sitting in a route and saying "I am training with Bulbasaur" should in fact let you train and "level you up".
-But you have to be more descriptive than that. Explain the training. How are you training?
-I dont think the training should be the main source of experience. You cant get it all from this. You need to battle too
-I dont think this "training" should have immediate results. As in no "Player: I am training Bulbasaur WPL: Ok, Bulbasaur learned Vine Whip". But if you trained, you can be stronger in battle and you might learn other moves quicker
Shinies: Taking my brother's advice on this one. NO SHINIES! I know we all want them. But, adds an entirely new dynamic. Some players get lucky and then others then get really mad that they didnt get one. Oh, and people wont stop begging you for a shiny pokemon. Everytime a wild appears you will hear "Can it please be shiny". Trust him, it is much more trouble than it is worth.
Money: Good. I liked money. But, if it is going to be a reward for quests and stuff, give people worthwhile things to buy (TMs eccetra)
"Caterpie could learn from TM Fire Blast" This is silly. It should make more sense than this
Leveling up: I dont think "win-loss" needs to be kept, especially since it is so unclear. A win against a trainer's Haunter should be more that a win against a wild Weedle. You should know how strong your pokemon is. As long as you and the WPLs have an idea of how strong it is, it should work out. This game should not have levels (not even ones you are thinking of). If you train a pokemon a lot, it will be stronger. Show that through your RPing. If not, dont expect it to magically grow.
User created pokemon: No. No. No. NO. NO. NO. NO. NO! NO! NO! There are enough pokemon as is. If you cant find some you like in the >350 pokemon, you are too picky. This is overly complex and not necessary. Remember, add your own creativity to the game. Make your Charmander different than the next Charmander (through RPing)
If you haven't noticed, Videojuegos is with me now so these are all pretty much his ideas. And yes, he realizes its not his game anymore, these are just his ideas. Also, if you ask nicely, he might come back and make some threads for you. If you remind Nai a few times, he'll get to it- he says.
To the question "Will a player find a stone when it is time" : Not unless they actively search for it. But maybe they can find a quest for one or trade....
Guys, remember common sense and RPing are the most important things in this game. So if a Slugma uses tackle on an Oddish, yes it might burn it.
Yeah, I can see what your getting at here. As I said earlier, I'm leaving the unlearned move system in, even though I did have reservations about it.
I don't think we ever discussed non-battle training, but I totally agree that it should count towards something, and be descriptive if it wants to be counted. Honestly I just want some kind of rough tally to know where a certain Pokemon is, expecially if the individual is going between more than one WPL, so we can know when we can give the go ahead for evolution. But, I can see your point of not keeping any tally at all. I guess I'll just leave it to the players; they can include wins and losses in their profiles if they wish.
Ah, I can see the problem here. How about this, instead of "shinies", there may be different "Breeds" of certain Pokemon, that may differ in color, temperament, and ability. These would be small to moderate populations that would be unique to a specific area. An example may be that a Bulbasaur that is on Jasper Island may have darker blue skin and be extremely aggressive. Not extremely rare or shiny, just a bit different, similar to the East and West Shellos situation in Sinnoh. The majority of Pokemon would be normal though. Again, just brainstorming, anyone's free to shut it down.
Yep, money's here to stay, and there will definitely be things to do with it. Actually, in some of my rough notes for the new Livian Port, you can actually rent or buy boats, etc. If you somehow get enough money (or just steal it) you can even buy a yacht (But it's extremely expensive. EXTREMELY)...
I can understand your concern, but since we may be using non-game TMs, and allowing Caterpie to learn TMs in general (the game disallows this I believe), picking and choosing which moves are available for a certain Pokemon could lead to unnecessary arguments. It's easier to say, if you can imagine the Pokemon doing a move physically, then it should be able to learn it. Honestly, I can imagine a Caterpie letting a Fire Blast free from it's mouth. Of course, that doesn't mean it won't have difficulty controlling said TM move. It may be a bit ridiculous, but no more so than a Pikachu using Toxic.
I said earlier that they wouldn't be actual levels, but yeah for the most part it will be very loose. We don't have to really keep track.
Meh, this was really just a small brainstorming idea and I could take it or leave it. Honestly, if we include breeds, I'd say user-created Pokemon would be too much anyway. That's fine, it's nixed. But I still think something may happen if ANY Pokemon is exposed to an elemental stone/evolution object, maybe just not exclusively evolution. Maybe it could learn a move, or get extremely sick.
Yep, I'm still waiting on Nai, I've recently sent a PM, and he said it's up to the admins now. We just have to be patient
Yep, pretty much this.
Another idea; how about a 'power level' system. Pokemon start at with 0 experience, skill and power. Possibly also a 'mastery level' for attacks.
When a pokemon battles they gain experience based on the opponent's experience. Skill points and Power points may also be awarded depending on the intensity of the battle. At certain milestones of each, different attacks may be learnt and eventually (if its possibly) the pokemon will evolve. Training awards no experience, nor does fighting opponents who are significantly under your level (or not trying very hard). Experience, Skill and Power also give a good idea of an opponent's strength in comparison to your own.
Will continue/edit later; getting pretty late now.
I like the "Breeds/subspecies" idea. I've got a few ideas regarding that: personalities would be based on the other pokémon in the area: A fire pokémon in an area full of Beedril will obviously have evolved (Darwinian evolution, not Charmander —> Charmeleon —> Charizard) the ability to learn more powerful fire moves, and would probably be more agressive. Survival instincts. That sort of thing.
Yep, that's the general idea. I'm thinking we would have no more than two Pokemon in a certain area that have developed into different breeds, unless it's a very special area.
Also at some point I may just start making threads, so that we can get started as soon as possible when the time comes.
He said earlier that the deal with classes is that he list is a suggestion, meant to show people all the different roles they can play, not something they have to lock into hard-and-fast.
By the way, how many mods do we have for this game? I get the impression that games with one mod have problems with him/her getting overworked...
Yes, exactly this. If a player wants to make a character that is a traveling musician with a singing Licketung that just wonders around Risin, he can do that if he really wants to. The classes are just meant to allow people to be aware of the options available. People are free to create their own classes, and the mods will try their best to accomodate them.
Right now it will be Daftmouse and I, but we would definitely be looking for a third shortly after the game begins.
I really like the subspecies idea. I don't know why, but I think it will add a very interesting element to the game. It allows some variance from the standard, but still keeps things in the same basic pattern.
I think the classes are a good idea, even if they only enable people to be able to choose different paths to follow. Last time, it seemed most people were typical gung-ho trainers, but with all the options laid out here, I know I won't be following that path this time. I actually didn't even consider some of the options Makorandy provided last time, and was quite happy to be reminded of all the potential careers. Also, lol @ the singing Lickitung and bard idea.
I will be watching for the threads to start showing up, and am really looking forward to getting back into this again!
Besides, posting that list somewhere, and maybe expanding upon it, would remind the players that "Hey, you don't have to be an
Ass ScratchemAsh Ketchum lookalike."Lol. The thing is I do tend to see them more as paths and careers because the individual character can take any unique spin on them that they want. And yes, the whole idea of a "list" is to let people know this is a vibrant, more realistic world than the games and anime portray, allowing more creativity and diversity.
Just a reminder, I'm not WPL yet, so I can't delete any of the old threads, or make it look pretty. I'm debating between making new threads (even if their copies of the old ones), and deleting the old ones later, or just posting underneath Video (and whoever else) and edit them once I have the power to do so. I really want to start soon, because my head is bursting at the seems with ideas and characters.
New characters, or can we keep the old if we wish?