What need could the Green Dragon Queen have of you, a simple adventurer for hire. Surely the mighty Ipsivar could do all her bidding by herself? Either way, you've been hired, and you may as well hear her out.
Three days ago, you were contacted by your local Guild rep, and told you that you had been asked to travel to Ipsidale, the forested mountain city of Ipsidale. The meeting was to be at twilight. Strange meeting time. But then again, who can comprehend the mind of a dragon?
Approaching the city has not been easy. It is quite a climb through a thick forested region of the mountains. Approaching the steel gates of Ipsidale, you immediately notice two guards on either side of the doors, and four more above on the stone and wood walls.
They both check a piece of dried bark, and nod to each other. You are allowed into the city after two of the guards chant a strange phrase. The doors flashed with green light, and the gates swung open slowly.
Your eyes are immediately assaulted by the life-sized statue of a green dragon (made of pure emerald, perhaps?) staring at you with a strangely intense gaze.
The city flows from behind the statue. It is large for a mountain town, maybe three miles across. Walkways slither between the trees, and in some place actually go up them, in spiraling staircases attached to the trunks. The city is actually two levels; One in the canopy of the semi-thick trees, and one on the ground. The leaves of the trees blow in a slight breeze, pleasantly cooling you after you long trek.
At the center of the forest city, the largest tree you've ever seen grows up and up. It has been converted into a grand palace. Steel and stone cover the tree like plate armor, the largest branches have been converted into towers and ramparts, and the leaves have been stripped in all places except for the very top of the tree.
As the sun sets on the city, something disturbing and entrancing happens. The setting sun lengthens the branches of the smaller trees. The breeze moves the shadows in strange ways. The shadows seem like skeletal hands, blindly grasping at anything near. The breeze blowing through the leaves make a chattering sound, as though a thousand dead men were walking the night.
After a few minutes, the darkness deepens and the shadows cast by the branches fade. The sound doesn't fade. Indeed, it seems to be enhanced by the twilight; darkness giving the noise a place to hide, to group, to grow.
Twilight. The meeting. Right. It must be about time. Better get moving.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
This is my first forum game so if i miss something or do something wrong please dont stone me to death
As the massive gate opens I thank the guards and walk calmly to the effigy. . .(Best pay my respects and be on my way quickly). . .kneeling before the effigy Draven offers an introduction in draconic tongue.
Rising to my feet i look around at this unsettling place, so obviously not like the monastery back home, my eyes settle on the armor clad tree and i begin to make my way thru the twists and turns as what seems to be a maze of trees. . .(The sun is begining to set and i dont want to be late, it would be a sign of disrespect) . . . Thighs still sore from the journey Draven pushes past the pain and sprints forward ensuring that he will not be late his first day on the job.
Sasha gazes around him, admiring the trees. So different from the mountains of my land His equipment safely stored away from a nifty ring he came across in his travels, Sasha has only his armour and large weapon on him. Remembering the meeting, he hurries to where the message designated. His large legs carry him long distances easily.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG: The RPG Character: Zenith RIP Krensae Fluidtail: Sleep well with the fish
Var'Dindale (the home of all 10 Dragons) is located on the north-western chunk of the continent. There are mountains surrounding Var'Dindale, the only easy entrance being the south-eastern most point.
The mountains you are in are the furthest south-west in Var'Dindale, and you're fairly deep in.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Seems we are missing one . . . No worries tho my monk is diligently running the longest mile ever . . . Anyhow im not complaining just wondering if anyone knows whats up, not a single post yet
Rizonyl walks quickly, nearly ignoring the rest in the party as he runs. He keeps his eyes on the green dragon's palace, and makes haste to get there as quickly as his legs will carry him.
As Draven moves through the city, he hears all kinds of things. Dwarves haggling for gems, Elves lecturing students on arcane topics, Human merchants trying to sell their wares. As it gets darker, the noise begins to die down as people retreat to their homes.
Qorwon notices that most of the people in the city are heading inside as it gets darker. Anyone who notices Qorwon looks at him suspiciously, then darts inside.
Everyone hurries toward Ipsivar's castle. They manage to arrive within five minutes of each other. The front door of the castle doesn't open until they are all there.
The moment the last Guild-memeber arrives, the door swings inward. A tall man, balding, and wearing a monacle, gestures the four inside.
"Please, enter. I am Jeeves, Lady Ipsivar's personal butler. I will lead you to the dining hall, where you will be meeting the Lady."
The inside of the massive tree is warm, with many levels, from the looks of the stairs spiraling the outer wall. Jeeves leads you up four stories. Unfortunately, you can't see what is on the first three levels due to a large wall running in a full circle around each one. Finally, you arrive in the large dining hall. A circular table sits, groaning under a feast fit for a small army.
On the far side of the table, the largest chair towers over the rest. It is at least 10 feet tall, but the seat looks as though it were designed for a human or elf to sit in.
The wooden walls are decorated with many green tapestries, with actual gems and magnificent weapons somehow woven into their designs.
"The Lady will be with you soon," Jeeves says wheezily; "Please, help yourselves while you wait."
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
As Draven enters the room he politely introduces himself to the butler . . . "Greetings sir might you be able to help me out i have a few questions of you jeeves" in common tongue. . . .
Dice Roller1 D20 rolled with a +13 modifier
5 + 13
Dice Roller1 D20 rolled with a +5 modifier
14 + 5
Dice Roller1 D20 rolled with a +4 modifier
14 + 4
Dice Roller1 D20 rolled with a +4 modifier
2 + 4
Dice Roller1 D20 rolled with a +4 modifier
6 + 4
In addition to his polite grilling he have the butler Draven found himself exploring the room before making his way to the table to greet everyone. . . . . "Hello everyone I am Draven Silversgleaming, please allow me to pour you each a glass of mead.
I have also updated my original link in the character gen thread, if you check it tomorrow or really late tonight it will be back up, sorry this smart phone isn't as smart as they say lol
Sasha awkwardly fits into a seat. Used to eating on the earth, he quickly begins sampling different foods. He pauses to introduce himself to the other three. "I'm Sasha, a wandering swordsman. And, Qorwon, I think it would be insulting to refuse this large feast. Why prepare it in advance if not for us to eat it?"
As Qorwon turns down the mead Draven slides the poured glass over to Sasha . . . . ."I can understand your position, i keep a clear mind myself" . . . "Looks like you could use a drink, Sasha wasn't it?" . . .as Draven sets down the pitcher of mead his attention is drawn to the door as the last guild member arrives. . .
Sasha is content, and pleased to have competent partners to deal with on this quest. His sword and armor resonate magic, as well as the small ring on his right hand. Yet no other magic comes off the rest of his clothes.
Grabbing the glass as it slides to him, he picks it up and takes a swig. "Ah this is good stuff. Thanks." he raises his glass to Draven and finishes it.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG: The RPG Character: Zenith RIP Krensae Fluidtail: Sleep well with the fish
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Corrected my yukora checks all others apply to the butler and the room, also note my aura of courage is only 10ft radius from me when making fear checks
edit: What about knowledge checks against another pc?
to better clear up any questions anyone might have as to the first impression my character presents here is part of my sheet. I also have some reference pictures if needed.
Draven's Appearance:
* Elven body type (Not as slender as most)
* Draconic features around the face, hands, feet, and patches of scales all over body
* Face: Elongated teeth and jawline with raised cheekbones and reptilian eyes that are cloudy red and seem to have smoke swirling in them all the time
* Hands: Draven's hands each have five digits as other human like creatures with the difference of razor sharp claws and scales on the back of the hand and fingers. (This allows his palms to be non-Lethal) Draven's Monk Gloves have holes for the claws to come thru without damaging the gloves and an open palm
* Feet: Very similar to his hands with the exception that pads of his feet have no claws and his Monk Boots allow for claws to protrude as well
* Skin: The patches are a light blue/green hue with a silver sheen that sparkles in sun and moonlight. Patches are randomly positioned but the hands, feet, head, back, arms, and legs patches are concentrated on the hard ridges of the body leading to claws on the knees and elbows as well
Having met the other adventurer's Draven walks over to a chair seated close to the very large chair and lays out a scroll case (Its covered with emblems of silver dragons and for all Draven's attempts it cannot be opened). Looking over to the others Draven states . . . "I am honored to have met you all. While we were all invited here in a similar manner, we each accepted for our own reasons and i would like to make my intentions known. I have come looking for my true path and possibly do some good along the way, I avoid combat unless provoked and cannot kill or harm those of good nature and pure of heart. If you should have need, i am also able to repair minor damage to armor and weapons even those of masterwork quality" . . . . While talking to the other group members Draven stands behind his chair closely guarding the scroll case.
Honestly, if you're going to be rolling a check like that, shouldn't your character have some sort of reason for suspicion? Otherwise, you're just taking a chance on finding out something I'd rather the other player characters simply not know yet.
Honestly, if you're going to be rolling a check like that, shouldn't your character have some sort of reason for suspicion? Otherwise, you're just taking a chance on finding out something I'd rather the other player characters simply not know yet.
For the sake of the group please allow yukora this secret because as a Holy Monk (Paladin code) accepting to join a group with a necromancer would pose issues.
After we get going maybe then would be more appropriate setting for roleplay conversations to delve into the deeper aspects of our characters secrets and background.
A possible way to think of it is that even tho you have the ability to detect magic all of us are adorned with magic items flooding you with massive amount of information, (Make appropriate check roles), due to the massive dc you fail and only notice a blue hue on magic items and we are all lite up like backed by blue candlelight.
Okay, I'm not going to give you any info from the checks, because most of them are needless. When you're just RPing like this, checks for every little thing are pretty much pointless.
The Detect Magic is fine, but a spot and listen check for Yukora's character walking into the room is kinda superfluous.
The sense motive check on Jeeves shows nothing. His expression is perfectly placid, and his body language is nearly impossible to read.
After eating, drinking, doing whatever it is they are doing, the group finds that Ipsivar is still not there. They wait for almost five more minutes before something actually happens.
A door on the opposite side of the room opens, and a humanoid figure strolls in. The figure is covered in a long, emerald-green robe. The robes hood covers the figure's face, and the sleeves are long, concealing the figure's hands. Though the group cannot see it's face, there is something decidedly feminine in the way the figure walks, and it has some... interesting curves. This must be Ipsivar.
"Welcome," a woman's voice says from beneath the hood; "I am Ipsivar. You are Guild-members I have hired. My guards didn't kill you on the way in, so you must be the correct ones."
The green-clad Dragon Queen takes a seat at the large chair at the head of the table. "To business, then. Recently, some of my fellow Lords of Var'Dindale have vanished. From the ruined state of their castles, it seems they put up a fight before being abducted or killed. Information has come to light that suggests I will be targeted next."
The figure pauses, anticipating the group asking questions.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
"Don't worry M'lady." Sasha stands and gives a bow to Ipsivar. "My blade will be swift in striking them down, no matter their numbers or strength. However, do you have anything in mind to prepare their welcoming party? It seems to me they have their own powerhouses."
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG: The RPG Character: Zenith RIP Krensae Fluidtail: Sleep well with the fish
As the door swings open, on the opposite side of the room, Draven's attention is promptly focused on the approaching figure. . . . Now that figure is unmistakable, that must be Ipsrivar . . . thought Draven as she walked across the room. Her walk was quite seductive to Draven and his attention was completely on the woman in green robes. As she approachs her chair, a smile only a dragon could love, comes from the monks face. . . "Focus Draven FOCUS you have too much to do to allow yourself to be lead astray by your emotions now CONCENTRATE on what she has to say . . . As Draven regains his composure, he bows to his boss and stands with his hands crossed behind his back, listening attentively as she relays the details of our assignment. When Lady Ipsrivar pauses, the group begins making their introductions, after waiting for an appropriate opportunity Draven makes his introduction . . . "Greetings milady it is an Honor to be graced by your Beauty" in Draconic tongue. . . "What information has lead you to believe that you might be attacked next? Also, does this have anything to do with the the ancient struggle? in Common tongue
"Tiamat and Bahamut have nothing to do with this," Ipsivar says quietly; "And you will not be fighting anyone. If you do your jobs right, that is. I found this on my pillow when I woke three days ago."
Reaching into her robes, Ipsivar pulls out a piece of paper. She tosses it to the group to read.
Quote from The letter »
Ipsivar,
Now we have you in our sights. You cannot escape our clutches. Our reach is long indeed. Under the circumstances, you must be afraid. Realize that we are coming for you. Three days plus one, you have left to live. Once we arrive, death will follow. We watch you even now. Not that you will find us.
All that you have will be dust. There will be no hiding from us. Run if you like. Attempt to find us, though you will not. If you fight, you will die. The days are numbered. Outside of your reach, we wait to strike. Reality will soon agree with this letter.
Fear what is coming. If you make contact with the others, we will know. Needless to say, it won't help you. Doom approaches, ever faster. Three down. How long can you survive? Even if you do escape us, it is only temporary. Mind the shadows, for we watch you from them.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Yukora- Rizonyl (Necromancer)
Keifru- Sasha (Kensai)
Sceluk- Qorwon (Eldritch Theurge)
HoodedStranger- Draven (Monk)
What need could the Green Dragon Queen have of you, a simple adventurer for hire. Surely the mighty Ipsivar could do all her bidding by herself? Either way, you've been hired, and you may as well hear her out.
Three days ago, you were contacted by your local Guild rep, and told you that you had been asked to travel to Ipsidale, the forested mountain city of Ipsidale. The meeting was to be at twilight. Strange meeting time. But then again, who can comprehend the mind of a dragon?
Approaching the city has not been easy. It is quite a climb through a thick forested region of the mountains. Approaching the steel gates of Ipsidale, you immediately notice two guards on either side of the doors, and four more above on the stone and wood walls.
They both check a piece of dried bark, and nod to each other. You are allowed into the city after two of the guards chant a strange phrase. The doors flashed with green light, and the gates swung open slowly.
Your eyes are immediately assaulted by the life-sized statue of a green dragon (made of pure emerald, perhaps?) staring at you with a strangely intense gaze.
The city flows from behind the statue. It is large for a mountain town, maybe three miles across. Walkways slither between the trees, and in some place actually go up them, in spiraling staircases attached to the trunks. The city is actually two levels; One in the canopy of the semi-thick trees, and one on the ground. The leaves of the trees blow in a slight breeze, pleasantly cooling you after you long trek.
At the center of the forest city, the largest tree you've ever seen grows up and up. It has been converted into a grand palace. Steel and stone cover the tree like plate armor, the largest branches have been converted into towers and ramparts, and the leaves have been stripped in all places except for the very top of the tree.
As the sun sets on the city, something disturbing and entrancing happens. The setting sun lengthens the branches of the smaller trees. The breeze moves the shadows in strange ways. The shadows seem like skeletal hands, blindly grasping at anything near. The breeze blowing through the leaves make a chattering sound, as though a thousand dead men were walking the night.
After a few minutes, the darkness deepens and the shadows cast by the branches fade. The sound doesn't fade. Indeed, it seems to be enhanced by the twilight; darkness giving the noise a place to hide, to group, to grow.
Twilight. The meeting. Right. It must be about time. Better get moving.
{Magic: The RPG}
RIP Krensae Fluidtail: Sleep well with the fish
The mountains you are in are the furthest south-west in Var'Dindale, and you're fairly deep in.
{Magic: The RPG}
Seems we are missing one . . . No worries tho my monk is diligently running the longest mile ever . . . Anyhow im not complaining just wondering if anyone knows whats up, not a single post yet
Qorwon notices that most of the people in the city are heading inside as it gets darker. Anyone who notices Qorwon looks at him suspiciously, then darts inside.
Everyone hurries toward Ipsivar's castle. They manage to arrive within five minutes of each other. The front door of the castle doesn't open until they are all there.
The moment the last Guild-memeber arrives, the door swings inward. A tall man, balding, and wearing a monacle, gestures the four inside.
"Please, enter. I am Jeeves, Lady Ipsivar's personal butler. I will lead you to the dining hall, where you will be meeting the Lady."
The inside of the massive tree is warm, with many levels, from the looks of the stairs spiraling the outer wall. Jeeves leads you up four stories. Unfortunately, you can't see what is on the first three levels due to a large wall running in a full circle around each one. Finally, you arrive in the large dining hall. A circular table sits, groaning under a feast fit for a small army.
On the far side of the table, the largest chair towers over the rest. It is at least 10 feet tall, but the seat looks as though it were designed for a human or elf to sit in.
The wooden walls are decorated with many green tapestries, with actual gems and magnificent weapons somehow woven into their designs.
"The Lady will be with you soon," Jeeves says wheezily; "Please, help yourselves while you wait."
{Magic: The RPG}
In addition to his polite grilling he have the butler Draven found himself exploring the room before making his way to the table to greet everyone. . . . . "Hello everyone I am Draven Silversgleaming, please allow me to pour you each a glass of mead.
Looks like myth-weavers glitched it or something i cant get in either, will have it back up asap.
http://www.myth-weavers.com/sheetview.php?sheetid=152866
I have also updated my original link in the character gen thread, if you check it tomorrow or really late tonight it will be back up, sorry this smart phone isn't as smart as they say lol
RIP Krensae Fluidtail: Sleep well with the fish
Sasha is content, and pleased to have competent partners to deal with on this quest. His sword and armor resonate magic, as well as the small ring on his right hand. Yet no other magic comes off the rest of his clothes.
Grabbing the glass as it slides to him, he picks it up and takes a swig. "Ah this is good stuff. Thanks." he raises his glass to Draven and finishes it.
RIP Krensae Fluidtail: Sleep well with the fish
Bluff, Sense Motive, Intimidate, and Diplomacy against fellow PC's is a no-no. RP what you're trying to do instead of resorting to dice rolls.
{Magic: The RPG}
Corrected my yukora checks all others apply to the butler and the room, also note my aura of courage is only 10ft radius from me when making fear checks
edit: What about knowledge checks against another pc?
This is very important in regards to my character's story
to better clear up any questions anyone might have as to the first impression my character presents here is part of my sheet. I also have some reference pictures if needed.
Draven's Appearance:
* Elven body type (Not as slender as most)
* Draconic features around the face, hands, feet, and patches of scales all over body
* Face: Elongated teeth and jawline with raised cheekbones and reptilian eyes that are cloudy red and seem to have smoke swirling in them all the time
* Hands: Draven's hands each have five digits as other human like creatures with the difference of razor sharp claws and scales on the back of the hand and fingers. (This allows his palms to be non-Lethal) Draven's Monk Gloves have holes for the claws to come thru without damaging the gloves and an open palm
* Feet: Very similar to his hands with the exception that pads of his feet have no claws and his Monk Boots allow for claws to protrude as well
* Skin: The patches are a light blue/green hue with a silver sheen that sparkles in sun and moonlight. Patches are randomly positioned but the hands, feet, head, back, arms, and legs patches are concentrated on the hard ridges of the body leading to claws on the knees and elbows as well
Having met the other adventurer's Draven walks over to a chair seated close to the very large chair and lays out a scroll case (Its covered with emblems of silver dragons and for all Draven's attempts it cannot be opened). Looking over to the others Draven states . . . "I am honored to have met you all. While we were all invited here in a similar manner, we each accepted for our own reasons and i would like to make my intentions known. I have come looking for my true path and possibly do some good along the way, I avoid combat unless provoked and cannot kill or harm those of good nature and pure of heart. If you should have need, i am also able to repair minor damage to armor and weapons even those of masterwork quality" . . . . While talking to the other group members Draven stands behind his chair closely guarding the scroll case.
Check out post #21 in this thread
For the sake of the group please allow yukora this secret because as a Holy Monk (Paladin code) accepting to join a group with a necromancer would pose issues.
After we get going maybe then would be more appropriate setting for roleplay conversations to delve into the deeper aspects of our characters secrets and background.
A possible way to think of it is that even tho you have the ability to detect magic all of us are adorned with magic items flooding you with massive amount of information, (Make appropriate check roles), due to the massive dc you fail and only notice a blue hue on magic items and we are all lite up like backed by blue candlelight.
RIP Krensae Fluidtail: Sleep well with the fish
The Detect Magic is fine, but a spot and listen check for Yukora's character walking into the room is kinda superfluous.
The sense motive check on Jeeves shows nothing. His expression is perfectly placid, and his body language is nearly impossible to read.
After eating, drinking, doing whatever it is they are doing, the group finds that Ipsivar is still not there. They wait for almost five more minutes before something actually happens.
A door on the opposite side of the room opens, and a humanoid figure strolls in. The figure is covered in a long, emerald-green robe. The robes hood covers the figure's face, and the sleeves are long, concealing the figure's hands. Though the group cannot see it's face, there is something decidedly feminine in the way the figure walks, and it has some... interesting curves. This must be Ipsivar.
"Welcome," a woman's voice says from beneath the hood; "I am Ipsivar. You are Guild-members I have hired. My guards didn't kill you on the way in, so you must be the correct ones."
The green-clad Dragon Queen takes a seat at the large chair at the head of the table. "To business, then. Recently, some of my fellow Lords of Var'Dindale have vanished. From the ruined state of their castles, it seems they put up a fight before being abducted or killed. Information has come to light that suggests I will be targeted next."
The figure pauses, anticipating the group asking questions.
{Magic: The RPG}
RIP Krensae Fluidtail: Sleep well with the fish
Reaching into her robes, Ipsivar pulls out a piece of paper. She tosses it to the group to read.
{Magic: The RPG}