Seems to be. The only thing missing would be the spells recorded in your character's prayerbook. Other than that, seems fine.
Would you prefer your character to have light or medium armor when I give it out?
Little more info about the game world!
Alvlee
Elven kingdom which is generally human-sympathetic. They've allied with the human kingdoms in the past, and are currently on good terms with all human kingdoms and Bracaida.
Alvlee's capital is the city of Alvlee.
Ruled by the Elven Queen, Aliri.
Tularea
Elven kingdom which is very anti-human. They generally don't actively fight human kingdoms (though they have in the past) but they generally refuse to get involved in human conflicts. Technically speaking, they've officially been at war with Eraithia since the Succession Wars, two centuries ago.
Tularea's capital is the city of Pierpoint.
Ruled by the Elven King, Eldrich Parsons.
Eraithia
Human kingdom. It's the largest and most militaristic of all the kingdoms. Has the largest, best trained army. Uses trained Griffins in battle, giving them a huge tactical advantage against just about everyone. Traditionally, they're allied with the Dwarves of the Barrows and the Wizards of Bracaida. Sometimes allied with Alvlee.
Eraithia's capital is the city of Steadwick.
Ruled by Queen Catherine.
Bracaida
Entire kingdom of magic users. Master of golem creation. Generally remain neutral in conflicts. Absolute enemies of the Necromancers of Deyja and the Warlocks of Nihion. Sometimes allied with Eraithia and Alvlee.
Bracaida's capital is the floating city of Celeste.
Ruled by the Immortal King Gavin Magnus.
Deyja
Undead kingdom ruled by Necromancers. Recently broken into three different kingdoms. Enemies of just about everyone else except the Warlocks.
Deyja's capitals are the cities of Moulder, The Pit, and The Necropolis.
Ruled by Sandro, Lord Haart, and Nimbus.
Nihion
Warlock kingdom of the island of Nihion. Use underground tunnels to reach the mainland. Allied with the Dwarves of the Barrows and Deyja. Create many enchanted items to trade. Employ legions of mentally enslaved peasants as laborers and fodder for their armies.
Nihion's capital is Thunderfist Mountain.
Ruled by the Dungeon Overlords.
Krewlod
Barbarian kingdom of the western desert. Tribal in nature; don't have united government. Home to many orcs and goblins. Warlike, only allied with Taltia. City of most powerful tribe is considered the capital. Capital changes if the tribe is defeated.
Krewlod's capital is currently the city of Valhala.
Currently ruled by the orc chieftain Jarg.
Taltia
Human kingdom of the western lowlands and swamps. Proficient in guerilla warfare. Boasts many natural poisons and alchemical ingredients. Mercenary reputation. Has large non-human population of lizardfolk and gnolls native to swamps.
Taltia's capital is the city of Tidewater.
Currently ruled by Lord Markam.
The Barrows
Unruled territory. Dwarven Stone City which links to Nihion surfaces in these lands. Dwarven tunnelling sunk the land in many areas several centuries ago. This disturbed ancient burial sites throughout the region, which released hordes of undead which plague the region. Only the Dwarven barrows and the entrance to Stone City remain elevated.
The Stone City is the only populated area in the region.
The Stone City is ruled by King Harrek IX.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
So ill get things done this weekend, since apparently we have a spellcaster and healer im gonna go with ToB/Monk eventually going into Setting Sun Ninja.
The only thing i dont like about this build is that im going to have to give up the arm slot for handwraps to make the monk the most combat efficient possible.
Edit: So yeah ill be going Human Monk/Swordsage, i remember there was an unarmed strike variant for the swordsage but i cant find it, i need to check that so if anyone can point out where it is i would appreciate it.
Edit2: have edited my first post in this thread and placed a link to my character there.
First being that your character knows all level 0 Cleric spells, not just 3. He can only prepare 3 of them at a time (plus bonus spells for Int. modifier) but he knows them all.
Also, needs a background/bio. Being level 1, it doesn't have to be terribly detailed, but a brief history plus any friends and/or family is necessary.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
So, because my character seems like a Viking-esque warrior-poet, I decided that his home would be Krewlod. Would a gruff-but-cultured human fit be a viable type of person to come out of Krewlod? I understand structure is quite loose there but I wonder if there is hope for a thinking warrior to come out of such a background.
So, because my character seems like a Viking-esque warrior-poet, I decided that his home would be Krewlod. Would a gruff-but-cultured human fit be a viable type of person to come out of Krewlod? I understand structure is quite loose there but I wonder if there is hope for a thinking warrior to come out of such a background.
Oh definitely. In fact, Krewlod is fairly Viking-esque. Just without all the snow. A moderate percentage of Krewlod warriors have levels in Bard. They like to sing and drink and feast after a fight. They're not all barbaric tribesmen. Some tribes are nomadic but plenty have constructed permanent forts.
Would you prefer your character have light or heavy armor? And a slashing, piercing, or bludgeoning melee weapon?
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Oh definitely. In fact, Krewlod is fairly Viking-esque. Just without all the snow. A moderate percentage of Krewlod warriors have levels in Bard. They like to sing and drink and feast after a fight. They're not all barbaric tribesmen. Some tribes are nomadic but plenty have constructed permanent forts.
Would you prefer your character have light or heavy armor? And a slashing, piercing, or bludgeoning melee weapon?
Awesome. I'd like light armour and a slashing weapon, I guess. Bards are proficient with longswords so that'd be good. (I also have a shameful love for shortspears/tridents, although I'm not proficient with the latter)
Alright, take a chain shirt and a longsword. Plus a shortbow, 25 arrows, and a dagger.
For the record: Lord Markam, the guy holding this little contest, is the one providing you with all these weapons and armor. But instead of doing this in-game and taking up a bunch of time I'd rather just drop you right into the action.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Just missing the skills, i hate crunching those even at level 1, and the bio, should be done with that later today.
Was thinking of playing a CN character but i decided a CG may be easier to deal with (for some reason every time i play Neutral or Evil my characters end up being huge jerks or similar).
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Everything is added except the bio, i need to check what every one else has written to get a feel of what we are going for for our 'adventure time' troupe (i hereby proclaim our archivist princess bubblegum and myself as Jake the Dog :rofl:)
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
So far we have an Archivist and a Bard.
By the way Giga is the Archivist you are using the one from heroes of horror?
The creator of Maro's Magic 8-Ball!
I admit, my knowledge of 3.5 is usually a little fuzzy, but I think I have my character done.
http://www.myth-weavers.com/sheetview.php?sheetid=396928
Is everything in order?
The creator of Maro's Magic 8-Ball!
Seems to be. The only thing missing would be the spells recorded in your character's prayerbook. Other than that, seems fine.
Would you prefer your character to have light or medium armor when I give it out?
Little more info about the game world!
Alvlee
Elven kingdom which is generally human-sympathetic. They've allied with the human kingdoms in the past, and are currently on good terms with all human kingdoms and Bracaida.
Alvlee's capital is the city of Alvlee.
Ruled by the Elven Queen, Aliri.
Tularea
Elven kingdom which is very anti-human. They generally don't actively fight human kingdoms (though they have in the past) but they generally refuse to get involved in human conflicts. Technically speaking, they've officially been at war with Eraithia since the Succession Wars, two centuries ago.
Tularea's capital is the city of Pierpoint.
Ruled by the Elven King, Eldrich Parsons.
Eraithia
Human kingdom. It's the largest and most militaristic of all the kingdoms. Has the largest, best trained army. Uses trained Griffins in battle, giving them a huge tactical advantage against just about everyone. Traditionally, they're allied with the Dwarves of the Barrows and the Wizards of Bracaida. Sometimes allied with Alvlee.
Eraithia's capital is the city of Steadwick.
Ruled by Queen Catherine.
Bracaida
Entire kingdom of magic users. Master of golem creation. Generally remain neutral in conflicts. Absolute enemies of the Necromancers of Deyja and the Warlocks of Nihion. Sometimes allied with Eraithia and Alvlee.
Bracaida's capital is the floating city of Celeste.
Ruled by the Immortal King Gavin Magnus.
Deyja
Undead kingdom ruled by Necromancers. Recently broken into three different kingdoms. Enemies of just about everyone else except the Warlocks.
Deyja's capitals are the cities of Moulder, The Pit, and The Necropolis.
Ruled by Sandro, Lord Haart, and Nimbus.
Nihion
Warlock kingdom of the island of Nihion. Use underground tunnels to reach the mainland. Allied with the Dwarves of the Barrows and Deyja. Create many enchanted items to trade. Employ legions of mentally enslaved peasants as laborers and fodder for their armies.
Nihion's capital is Thunderfist Mountain.
Ruled by the Dungeon Overlords.
Krewlod
Barbarian kingdom of the western desert. Tribal in nature; don't have united government. Home to many orcs and goblins. Warlike, only allied with Taltia. City of most powerful tribe is considered the capital. Capital changes if the tribe is defeated.
Krewlod's capital is currently the city of Valhala.
Currently ruled by the orc chieftain Jarg.
Taltia
Human kingdom of the western lowlands and swamps. Proficient in guerilla warfare. Boasts many natural poisons and alchemical ingredients. Mercenary reputation. Has large non-human population of lizardfolk and gnolls native to swamps.
Taltia's capital is the city of Tidewater.
Currently ruled by Lord Markam.
The Barrows
Unruled territory. Dwarven Stone City which links to Nihion surfaces in these lands. Dwarven tunnelling sunk the land in many areas several centuries ago. This disturbed ancient burial sites throughout the region, which released hordes of undead which plague the region. Only the Dwarven barrows and the entrance to Stone City remain elevated.
The Stone City is the only populated area in the region.
The Stone City is ruled by King Harrek IX.
{Magic: The RPG}
And sorry about the lack of a spell list. I thought I needed to scribe the scrolls in game.
[EDIT] And now done, I think.
The creator of Maro's Magic 8-Ball!
The only thing i dont like about this build is that im going to have to give up the arm slot for handwraps to make the monk the most combat efficient possible.
Edit: So yeah ill be going Human Monk/Swordsage, i remember there was an unarmed strike variant for the swordsage but i cant find it, i need to check that so if anyone can point out where it is i would appreciate it.
Edit2: have edited my first post in this thread and placed a link to my character there.
Noticed a few things that might need fixing.
First being that your character knows all level 0 Cleric spells, not just 3. He can only prepare 3 of them at a time (plus bonus spells for Int. modifier) but he knows them all.
Also, needs a background/bio. Being level 1, it doesn't have to be terribly detailed, but a brief history plus any friends and/or family is necessary.
{Magic: The RPG}
[EDIT] Okay, should be good.
The creator of Maro's Magic 8-Ball!
Your character gets chainmail armor and... would you prefer a heavy mace or a morningstar as a weapon?
{Magic: The RPG}
{Magic: The RPG}
EDIT: Oh, haven't posted the sheet yet! 90% done
The creator of Maro's Magic 8-Ball!
Oh definitely. In fact, Krewlod is fairly Viking-esque. Just without all the snow. A moderate percentage of Krewlod warriors have levels in Bard. They like to sing and drink and feast after a fight. They're not all barbaric tribesmen. Some tribes are nomadic but plenty have constructed permanent forts.
Would you prefer your character have light or heavy armor? And a slashing, piercing, or bludgeoning melee weapon?
Alright. Your character gets chainmail armor, a morningstar, a shortbow, 25 arrows, and a dagger.
Everyone gets a shortbow, 25 arrows, and a dagger in addition to their primary weapon and armor.
{Magic: The RPG}
Awesome. I'd like light armour and a slashing weapon, I guess. Bards are proficient with longswords so that'd be good. (I also have a shameful love for shortspears/tridents, although I'm not proficient with the latter)
For the record: Lord Markam, the guy holding this little contest, is the one providing you with all these weapons and armor. But instead of doing this in-game and taking up a bunch of time I'd rather just drop you right into the action.
{Magic: The RPG}
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
A party of do-gooders will make this much more fun.
{Magic: The RPG}
Was thinking of playing a CN character but i decided a CG may be easier to deal with (for some reason every time i play Neutral or Evil my characters end up being huge jerks or similar).
Particularly one who will likely wet himself when he first meets That-Which-Goes-Bump-In-The-Night.
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!