Looks good to me at first glance. I'd keep the Reincarnate spell, since death is somewhat permanent for players. If your character dies, I'm probably not going to let you make a new one.
Fortunately, I made a friendly NPC who can resurrect dead characters so players don't drop if they die.
well from what I understand, Reincarnate isn't exactly the same thing as Resurrect... it is a little more permanent than a resurrect spell as far as death goes.. the advantage of resurrect being that it returns the character to life in the same body. Where as Reincarnate returns them to life in a new body... so, its like re-rolling the character so to speak...
Oh and what about rolling for those tricks?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
well from what I understand, Reincarnate isn't exactly the same thing as Resurrect... it is a little more permanent than a resurrect spell as far as death goes.. the advantage of resurrect being that it returns the character to life in the same body. Where as Reincarnate returns them to life in a new body... so, its like re-rolling the character so to speak...
Well, they are returned to life. Just in a new body. They keep all their skills and spells and feats, just have a new body. But it's infinitely better than permanent death.
Oh and what about rolling for those tricks?
If you mean your animal companion's tricks, don't worry about it. Usually, just assume you can take 10 on any roll to influence your animal companion. If the DC is higher than your Handle Animal modifier plus 10, then you have to roll.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Well, they are returned to life. Just in a new body. They keep all their skills and spells and feats, just have a new body. But it's infinitely better than permanent death.
Quite true. It is indeed better than permanent death.
If you mean your animal companion's tricks, don't worry about it. Usually, just assume you can take 10 on any roll to influence your animal companion. If the DC is higher than your Handle Animal modifier plus 10, then you have to roll.
Okay in that case, the animal can learn Down, Guard, and Stay no problem. However I need to roll for Track. So here goes the roll:
Need to beat a DC of 20:
Dice Roller1 D20 rolled with a +8 modifier
17 + 8
EDIT: that was a very close roll, okay learned all the abilities I wanted it to learn
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
yeah I also am kind of curious about the Deities in this campaign. Also curious to learn more about the Druidic Organization in this world as I will need some basic understanding if I am to function as a Druid I suppose.
EDIT: Talore, Archmage would if I am understanding the way Caex is thinking be allowed since it is one of the Core SRD Prestige Classes. Not so sure about the others you listed though.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Talore, the first three i honestly dont see a problem (unless you act like Amadi), the Initiate i think is tricky and the progression... honestly if Caex starts allowing Creature Progressions it kinda invalidates the whole (No LA Races) bit
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
War Weaver
Abjurant Champion
Archmage
Initiate of the Sevenfold Veil
Ghost Savage Progression
?
(I'm essentially thinking of how best to not die)
I see no problems with War Weaver, Abjurant Champion, Archmage, or Initiate as long as you play them responsibly (AKA don't break them). But I'm going to expand my "No races with LA" to include "No monster classes" as well.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I'll write the deity info up. Will probably take a few minutes.
Could you also write up some basic information on the Druidic Orders and the Relevant skills needed to uncover that information (I am assuming Knowledge (Religion) and Knowledge (Nature) would both work given the nature of what a Druid Order happens to be). Thanks in advance.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
For an unknown reason, it seems the Deities have abandoned the world. For thousands of years, the prayers of the faithful have gone unanswered. Normally active gods have been absent and silent for millennia.
Strangely, divine magic and powers still function as normal. Theories abound, both about the Deities' exodus and the continuing function of divine powers.
Some say the Deities realized how corrupt and sinful the creatures they had created had become and left to find more suitable beings to interact with. Some say it is some kind of divine experiment, leaving the world on its own and watching if it tears itself apart. Still others say the Deities are long dead, and only their memory remains.
As for the continuing function of divine magic, the accepted theory is that when the gods retreated from the world the void left by their absence was filled with pure energy, the raw divine power the deities tapped to become gods. This leftover divine energy continues to fuel the powers of the divine servants, though the deities they devote themselves to are gone.
As such, Clerics, Druids, Paladins, and other divinely-powered individuals usually dedicate themselves to an ideal rather than a patron deity.
Those who still worship the absent creators are much more rare than those who simply dedicate themselves to an ideal, such as good, chaos, or law.
Even access to other planes has been affected by the deities' absence. It appears that the other planes have drifted further away from the Material Plane, and as such their influence over the world has weakened slowly over the centuries. Devils, angels, and demons still have an interest in the world, but they are having increasingly difficult times accessing it.
Any spell that would transport you to another plane has a 30% chance of failure. Teleport, summoning spells, and the like are unaffected. Becoming Incorporeal functions as normal, because the Astral Plane is still the closest plane.
Any spell that asks advice from an extraplanar source, deity or otherwise, functions as normal. Instead of direct answers from extraplanar sources, you instead simply know the answer to your questions.
Could you also write up some basic information on the Druidic Orders and the Relevant skills needed to uncover that information (I am assuming Knowledge (Religion) and Knowledge (Nature) would both work given the nature of what a Druid Order happens to be). Thanks in advance.
There isn't a Druidic Order in the traditional sense of the word. Druids still acknowledge each other as equals and have their own language. They simply don't have an organized presence.
Once each season, many Druids gather in the vast wilderness in the center of the continent to discuss issues of nature, pollution, magic, politics, and any other subjects they wish. This meeting is simply called the "Assembly". To attend, a Druid must be invited by another Druid who has previously attended the Assembly.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
okay the druidic background sounds easy enough to understand. And even will help out with the character design you and I came up with for my character I think.
As for the Divinity issue. I think that is probably the simplest divinity system I have seen in ages. I decided to ultimately go with something simple for my Ideal. Considering that my character is a Druid, I went with Nature as the Ideal.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I should also mention that characters can have either an Ideal or a Deity, but not both. Even those dedicated to Deities don't recieve their energy from their gods. They are granted spells by the same divine power those with Ideals are. Patron deities are simply considered the representation of very specific ideals.
Any character that requires a patron deity can substitute it with an Ideal, but he still has to have one.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Technically I don't think Druids require a patron deity. I think the only class that absolutely requires on is the Cleric, but don't quote me on that (as I am unsure about how Prestige Classes play into this). Am I also correct in assuming that when it comes to picking Domains associated with one's Ideals, so long as the Domains meat with your approval, the player in question can pick whatever domains they wish?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Kind of. They have to be related to your Ideal. For example: If your Ideal is Nature, you could take the Storm or Plant domains, but not the Magic or Protection domains. Some Ideals are going to be more broad than others.
Simply choose 3 domains related to your Ideal, and you're good.
Also: In this game world, most people don't bother paying tribute to the deities. The majority simply stopped caring a long time ago. They figure why should they pay tribute to the beings that abandonded them.
There are still plenty of devotees to each deity, but they are regarded by the general populace similar to how people today view pagans: Crazy, misguided, or quaint; but mostly harmless.
Also, due to the lack of deities to worship, some people on the fringes of society have taken to worshipping powerful creatures. Dragons are most common, but several other "Churches" exist dedicated to other monsters.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I would assume Druidism is a popular trend as well, considering that Druids as a group (and Rangers by proxy) tend to primarily worship Nature itself and not necessarily any one God or Goddess the way that other religious organizations in our world or other D&D campaigns would have. At least that is my guess.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
allow me. Basically what he means is that the general view of those who worship the Gods of the world our characters will inhabit is much the same as that of the majority of Christians (some Atheists as well) with regards to Polytheists, and other Non-Christian Religious groups around the world. In otherwords they think they are nutters.
allow me. Basically what he means is that the general view of those who worship the Gods of the world our characters will inhabit is much the same as that of the majority of Christians (some Atheists as well) with regards to Polytheists, and other Non-Christian Religious groups around the world. In otherwords they think they are nutters.
Ah, okay. Thanks. I'm pagan myself, so there was a bit of confusion there.
Yeah, basically what DalkonCledwin said. I've known pagans who were looked down on by a whole lot of the "mainstream" religious people I knew, so I just translated that over into the game world.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Caex would you mind clarifying the role of Druidism within your world. I know you said it isn't an organization, but is it perceived the same way as the other Religions that worship the "old gods" or is it perceived in a kinder light?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Caex would you mind clarifying the role of Druidism within your world. I know you said it isn't an organization, but is it perceived the same way as the other Religions that worship the "old gods" or is it perceived in a kinder light?
It's pretty much in tune within the mainstream, because the vast majority of Druids choose to follow Ideals, not the old gods.
Most people think of Druids as loners. Powerful nature mages who prefer the wilderness to city life and who have some weird nature-based powers. Other than that, they're accepted as much as any other spellcaster would be.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
hehe, my Druid is something of a unique druid then, because she doesn't seem to mind entering cities quite regularly >.< Though she still prefers the out of doors.
Oh and Caex, if I put some gold towards it, can we go ahead and assume that her adventurers outfit has the "Wild" enhancement as per what armor normally has. So that it changes with her wild shapes as much as her armor does? In otherwords if she transforms into a large humanoid form while not wearing armor, but while wearing that outfit, the outfit appears to have changed as well? Or can we assume that her large humanoid wild shapes appear to have appropriate clothing included with them?
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Just assume your clothes change with your armor. It's easier.
what if she changes while she isn't wearing her armor. Though she does still have her clothing on? If it were an animal or non-humanoid creature she were changing into I would assume the clothing would meld into her form and maybe appear to be part of her new appearance (much the same as what happens with Professor Minerva McGonagall's Glasses in Harry Potter). But if she changes into a humanoid form, I am wondering if it would make sense that the clothing would either meld into an appearance of clothing that is suitable for the new form, or instead change shape itself to fit her new body?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
If not wearing armor, the clothes will stay the same as long as she's only assuming a humanoid form of small, medium, or large size. Any other form and the clothes are simply absorbed into the shapeshift until she shifts back.
If she's wearing the armor, the clothes will change shape and size with the armor.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
well from what I understand, Reincarnate isn't exactly the same thing as Resurrect... it is a little more permanent than a resurrect spell as far as death goes.. the advantage of resurrect being that it returns the character to life in the same body. Where as Reincarnate returns them to life in a new body... so, its like re-rolling the character so to speak...
Oh and what about rolling for those tricks?
Well, they are returned to life. Just in a new body. They keep all their skills and spells and feats, just have a new body. But it's infinitely better than permanent death.
If you mean your animal companion's tricks, don't worry about it. Usually, just assume you can take 10 on any roll to influence your animal companion. If the DC is higher than your Handle Animal modifier plus 10, then you have to roll.
{Magic: The RPG}
Quite true. It is indeed better than permanent death.
Okay in that case, the animal can learn Down, Guard, and Stay no problem. However I need to roll for Track. So here goes the roll:
Need to beat a DC of 20:
EDIT: that was a very close roll, okay learned all the abilities I wanted it to learn
War Weaver
Abjurant Champion
Archmage
Initiate of the Sevenfold Veil
Ghost Savage Progression
?
(I'm essentially thinking of how best to not die)
Not dying is easy, just dont play
EDIT: Talore, Archmage would if I am understanding the way Caex is thinking be allowed since it is one of the Core SRD Prestige Classes. Not so sure about the others you listed though.
I see no problems with War Weaver, Abjurant Champion, Archmage, or Initiate as long as you play them responsibly (AKA don't break them). But I'm going to expand my "No races with LA" to include "No monster classes" as well.
I'll write the deity info up. Will probably take a few minutes.
{Magic: The RPG}
Could you also write up some basic information on the Druidic Orders and the Relevant skills needed to uncover that information (I am assuming Knowledge (Religion) and Knowledge (Nature) would both work given the nature of what a Druid Order happens to be). Thanks in advance.
Strangely, divine magic and powers still function as normal. Theories abound, both about the Deities' exodus and the continuing function of divine powers.
Some say the Deities realized how corrupt and sinful the creatures they had created had become and left to find more suitable beings to interact with. Some say it is some kind of divine experiment, leaving the world on its own and watching if it tears itself apart. Still others say the Deities are long dead, and only their memory remains.
As for the continuing function of divine magic, the accepted theory is that when the gods retreated from the world the void left by their absence was filled with pure energy, the raw divine power the deities tapped to become gods. This leftover divine energy continues to fuel the powers of the divine servants, though the deities they devote themselves to are gone.
As such, Clerics, Druids, Paladins, and other divinely-powered individuals usually dedicate themselves to an ideal rather than a patron deity.
Those who still worship the absent creators are much more rare than those who simply dedicate themselves to an ideal, such as good, chaos, or law.
Even access to other planes has been affected by the deities' absence. It appears that the other planes have drifted further away from the Material Plane, and as such their influence over the world has weakened slowly over the centuries. Devils, angels, and demons still have an interest in the world, but they are having increasingly difficult times accessing it.
Any spell that would transport you to another plane has a 30% chance of failure. Teleport, summoning spells, and the like are unaffected. Becoming Incorporeal functions as normal, because the Astral Plane is still the closest plane.
Any spell that asks advice from an extraplanar source, deity or otherwise, functions as normal. Instead of direct answers from extraplanar sources, you instead simply know the answer to your questions.
There isn't a Druidic Order in the traditional sense of the word. Druids still acknowledge each other as equals and have their own language. They simply don't have an organized presence.
Once each season, many Druids gather in the vast wilderness in the center of the continent to discuss issues of nature, pollution, magic, politics, and any other subjects they wish. This meeting is simply called the "Assembly". To attend, a Druid must be invited by another Druid who has previously attended the Assembly.
{Magic: The RPG}
As for the Divinity issue. I think that is probably the simplest divinity system I have seen in ages. I decided to ultimately go with something simple for my Ideal. Considering that my character is a Druid, I went with Nature as the Ideal.
Any character that requires a patron deity can substitute it with an Ideal, but he still has to have one.
{Magic: The RPG}
Simply choose 3 domains related to your Ideal, and you're good.
Also: In this game world, most people don't bother paying tribute to the deities. The majority simply stopped caring a long time ago. They figure why should they pay tribute to the beings that abandonded them.
There are still plenty of devotees to each deity, but they are regarded by the general populace similar to how people today view pagans: Crazy, misguided, or quaint; but mostly harmless.
Also, due to the lack of deities to worship, some people on the fringes of society have taken to worshipping powerful creatures. Dragons are most common, but several other "Churches" exist dedicated to other monsters.
{Magic: The RPG}
Could you explain that please?
allow me. Basically what he means is that the general view of those who worship the Gods of the world our characters will inhabit is much the same as that of the majority of Christians (some Atheists as well) with regards to Polytheists, and other Non-Christian Religious groups around the world. In otherwords they think they are nutters.
Ah, okay. Thanks. I'm pagan myself, so there was a bit of confusion there.
{Magic: The RPG}
It's pretty much in tune within the mainstream, because the vast majority of Druids choose to follow Ideals, not the old gods.
Most people think of Druids as loners. Powerful nature mages who prefer the wilderness to city life and who have some weird nature-based powers. Other than that, they're accepted as much as any other spellcaster would be.
{Magic: The RPG}
Oh and Caex, if I put some gold towards it, can we go ahead and assume that her adventurers outfit has the "Wild" enhancement as per what armor normally has. So that it changes with her wild shapes as much as her armor does? In otherwords if she transforms into a large humanoid form while not wearing armor, but while wearing that outfit, the outfit appears to have changed as well? Or can we assume that her large humanoid wild shapes appear to have appropriate clothing included with them?
{Magic: The RPG}
what if she changes while she isn't wearing her armor. Though she does still have her clothing on? If it were an animal or non-humanoid creature she were changing into I would assume the clothing would meld into her form and maybe appear to be part of her new appearance (much the same as what happens with Professor Minerva McGonagall's Glasses in Harry Potter). But if she changes into a humanoid form, I am wondering if it would make sense that the clothing would either meld into an appearance of clothing that is suitable for the new form, or instead change shape itself to fit her new body?
If she's wearing the armor, the clothes will change shape and size with the armor.
{Magic: The RPG}