Eesh, after reading the first post and the abilities I want to join more than ever, but I don't want to drag this down either. Here's what I'm gonna do: Before I make my character for this, I'm going to force myself to get past the post in my Sith RP that I've got a bit of writer's block on. If I can't manage that in a decent amount of time (I mean geeze, I've already stalled a week :sweat:) I probably shouldn't add another commitment.
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
So, I guess the fact that I finally got on my own ass to post in my rp made it easier for me? I should be fine, though expect my posts to slow down a few times this month, as I'm judging the MCC. It can get extremely time consuming, eating up multiple hours of my day.
I think I'll wait to concept my character until I know what type Chronomaster is playing. I really want to play a different class than everyone else but it doesn't really matter which to me. Another edit :p: Screw waiting, I just thought of a fun character concept. I call Charismatic Hero!
EDIT: A thought occurs: Is there a limit to how many times we can buy a power's "upgrade" ability? I ask because a lot of the higher costed powers seem to have very inexpensive upgrades, sometimes doubling the powers parameters at a third the cost to the original power.
Also, I noticed some of the abilities don't have an action type listed (I haven't played modern in a while, so bear with me if there aren't action types). The ability I noticed this on was drain in electricity's progression, "minor action" ? Not worrying about all the technicalities yet?
Well, these powers are the basic ideas I had. I'm planning on refining them sometime this weekend.
The thing about the major abilities is that you have to save up to buy them. I figure if you wait three or four levels without getting any powers at all, you deserve to have something good.
But I do agree that the higher-level powers should have slightly higher upgrade costs.
I'll be adding in the type of actions each power takes up before the game starts.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Oh, by the way, some powers have drawbacks. I'm not going to be writing these down, as your characters will have to find them out for themselves.
You also may have noticed that the 'elemental' powers have more possible upgrades. This is due to the fact that they require your characters' bodies to have a certain amount of 'fuel', for lack of a better term. A character's body cannot naturally generate large amouts of power. They must store it.
For Fire, this is called Combustion.
For Electricity, this is called Charge.
For Ice, this is called Moisture.
For Earth, this is called Kinetics.
Your character starts off with 5 points of 'fuel'. At level 3, and every 3 levels after that, you gain 1 additional point of 'fuel'. Most powers above level 1 require one or more units of their respective 'fuel'. You can also spend 2 upgrade points to gain 1 more point of 'fuel'.
For example, using the Lightning Storm ability costs 5 Charges.
Fortunately, there are plenty of ways to recharge your 'fuel' as a move action. The stronger the source, the more 'fuel' you regain. For example, a car would only give Electricity 1 Charge when drained, while a generator would give 5 or more Charges.
For Electricity, you simply have to get within 10 feet of a source of electricity and drain it. This isn't related to the Drain ability electricty has, however. It's not a power.
For Fire, you must be within 10 feet of a heat-source or something hot and absorb the heat into your body.
For Ice, you must be within 10 feet of either a source of cold or something with water in it and take the moisture or cold-energy into your body.
For Earth, you must be within 10 feet of something made from earth and absorb some of it's mass (the ground doesn't count, but brick, concrete, metal, ect. does).
Basically, I thought this up as a way to balance out the stronger powers. Sure, they're really good, but you can't just use them one turn after another like the weaker ones.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
I'm having a lot of trouble spending cash for my character. There's just too many things to do with a wealth of 12 (without even taking Windfall...). I mean, do I buy him all the weapons he could need now or later? And what weapons will he even find useful after he gets a power? And is that last question metagaming? Too many questions, not enough experience with the system :o!
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
I guess my character, Vin, Vinny, Vince, Vincent, Wash, (I have no idea what he'll prefer to be called yet) is done. I could purchase a few more things though.
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():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
The creator of Maro's Magic 8-Ball!
Fall of the Draco King Notes
My Characters:
I think I'll wait to concept my character until I know what type Chronomaster is playing. I really want to play a different class than everyone else but it doesn't really matter which to me.Another edit :p: Screw waiting, I just thought of a fun character concept. I call Charismatic Hero!EDIT: A thought occurs: Is there a limit to how many times we can buy a power's "upgrade" ability? I ask because a lot of the higher costed powers seem to have very inexpensive upgrades, sometimes doubling the powers parameters at a third the cost to the original power.
Also, I noticed some of the abilities don't have an action type listed (I haven't played modern in a while, so bear with me if there aren't action types). The ability I noticed this on was drain in electricity's progression, "minor action" ? Not worrying about all the technicalities yet?
The thing about the major abilities is that you have to save up to buy them. I figure if you wait three or four levels without getting any powers at all, you deserve to have something good.
But I do agree that the higher-level powers should have slightly higher upgrade costs.
I'll be adding in the type of actions each power takes up before the game starts.
{Magic: The RPG}
Wealth Check:
You also may have noticed that the 'elemental' powers have more possible upgrades. This is due to the fact that they require your characters' bodies to have a certain amount of 'fuel', for lack of a better term. A character's body cannot naturally generate large amouts of power. They must store it.
For Fire, this is called Combustion.
For Electricity, this is called Charge.
For Ice, this is called Moisture.
For Earth, this is called Kinetics.
Your character starts off with 5 points of 'fuel'. At level 3, and every 3 levels after that, you gain 1 additional point of 'fuel'. Most powers above level 1 require one or more units of their respective 'fuel'. You can also spend 2 upgrade points to gain 1 more point of 'fuel'.
For example, using the Lightning Storm ability costs 5 Charges.
Fortunately, there are plenty of ways to recharge your 'fuel' as a move action. The stronger the source, the more 'fuel' you regain. For example, a car would only give Electricity 1 Charge when drained, while a generator would give 5 or more Charges.
For Electricity, you simply have to get within 10 feet of a source of electricity and drain it. This isn't related to the Drain ability electricty has, however. It's not a power.
For Fire, you must be within 10 feet of a heat-source or something hot and absorb the heat into your body.
For Ice, you must be within 10 feet of either a source of cold or something with water in it and take the moisture or cold-energy into your body.
For Earth, you must be within 10 feet of something made from earth and absorb some of it's mass (the ground doesn't count, but brick, concrete, metal, ect. does).
Basically, I thought this up as a way to balance out the stronger powers. Sure, they're really good, but you can't just use them one turn after another like the weaker ones.
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
If you were in total darkness, or where there is too little light, there wouldn't be enough of it to manipulate.
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
{Magic: The RPG}
Digital Camera (14)
Cello (13)
GPS (15)
[EDIT] Sah-WEET! But remembered one more.
Violin (13)
Notebook (23)
[EDIT2] Awww...no Notebook. Oh well. At any rate, fini.
The creator of Maro's Magic 8-Ball!
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Give him a drum set if you want a lot of noise, too.
The creator of Maro's Magic 8-Ball!
Don't know how useful that'll be, but hey, it's interesting.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
The creator of Maro's Magic 8-Ball!
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!