Yes my little Halfling of Doom was edited into my first post.... it was the first rule of the DM guys post the character sheet in your first post of the thread
Well I would have, if I had a character sheet at that time
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
Untyped, it stacks with other bonuses except it won't stack with ninja's or other class bonuses like that
I see, I was never clear exactly on that issue which is why I had to ask.
EDIT: also, if a spell made against a blinking target can target invisible or ethereal creatures, does the spell have 20% miss chance or no miss chance?
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I decided to keep track of my D&D characters on Salvation from now on, so that I can manage to prevent the issue of a character sheet being down in the future. So Alesse's new character sheet information can be found in the first post as well as Here for all those who are interested
I will probably be using Myth-Weavers to help me construct characters initially, but then transferring them over to Salvation afterwords.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Actually the Monks Armor Bonus would stack with the Warblade's bonus since theres no such limitation in the Warblade's writeup but since we are not using ToB is a moot point
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
Here is Gerith. Sorry it took so long I was on a wacked out schedule last we and this week an't much better, but I will at least beable to post this week.
Combat Info:
Hit Points: 323
BAB: +16
Armor Class: 46 (10 Base, +3 Dodge, +13 Armour, +9 Shield, +9 Misc, +3 Natural, -1 Untyped.)
Movement: 20ft
Initiative: 0 (-2 Dex, +2 Belt of Battle.)
Damage Reduction: 10/- and further 10/- (Up to 100/day.), Hardness 8
Immunities: Heavy Fortification. Stunning, Paralysis, Poison, Sleep. Take half damage from energy attacks. Immune to any effect that allows a fort save as long as that spell also affects objects. Planar effects of Earth-oriented planes. Resistance 10 against all elements.
Attack 1:
Name: +1(+4) Spellstoring Dwarven Waraxe of Speed
Attack Bonus: +27/+27/+22/+17/+12
Damage: 1d10+11
Critical: x3
Special: Store up to one spell of 3rd level or lower. Earth Mastery. Knowledge Devotion. Arcane Strike.
Range: N/a
Choices: Feats by level:
01st(Base): Spell Focus: Abjuration
01st(Flaw): Dodge (+1 to AC against single target.)
01st(Flaw): Toughness (+3 HP)
01st(Wizard): Scribe Scroll (WOLOLOLOL SCROLLS)
01st(Ranger): Track
02nd(Ranger): Power Attack
03rd(Base): Knowledge Devotion (0-15: +1, 16-25: +2, 26-30: +3, 31-35: +4, 36+: +5. That bonus as insight bonus to attack and damage rolls against the type I tried the knowledge about.)
03rd(Ranger): Endurance
04th(Fighter): Combat Casting (Wololfail.)
05th(Fighter): Arcane Strike (Sacrifice a spell for +1 to attacks and +1d4 damage/level of the spell.)
06th(Base): Greater Spell Focus: Abjuration
09th(Base): Thick-Skinned (DR increases by 2)
12th(Base): Armor Specialization – Full Plate (DR 2/- in full plate.)
15th(Base): Extraordinary Spell Aim (Have spells not affect someone. AMF+This = mad tech.)
Class Features: Ranger 3 (Solitary Hunter.):
Favored Enemy: Arcanists (Anyone capable of casting arcane spells or using SLAs.)
Solitary Hunting (Favored enemy bonus to attack rolls.)
Wild Empathy 3+charisma modifier
Strong-Arm Fighting Style (Power attack at 2nd level.)
Endurance (As a bonus feat.) Fighter 2:
2 Feats. Deepwarden 2:
Trap Sense +1
Stone Warden (Add Constitution bonus to AC instead of Dexterity.) Dwarven Defender 9:
+3 Dodge bonus to AC
Improved Uncanny Dodge (Can't be flanked, keep dex bonus to AC even when flat-footed or attacked by invisible creature. Level 15 rogue can flank me, though.)
Trap Sense +2
Defensive Stance 5/day (+2 str, +4 con, +2 bonus on saves, +4 AC, lasts 3+conmod rounds. Can't move.)
Mobile Defense (Can take 5-ft-steps.)
DR 3/- Wizard 5:
Scribe Scroll
Acquire Familiar
Spontantenous Divination (Swap to divinations spontantenously.)
Focused Specialist Abjurer – Forfeit Evocation/Illusion/Enchantment Abjurant Champion 2:
Abjurant Armor (Increase the armor or shield bonus to AC from my spells by class level.)
Extended Abjuration (Extend all abjuration spells.)
Swift Abjuration (Cast all abjuration spells of class level/2 rounded up as quickened.)
Items:
22k Gold
+5 Adamantium Full Plate, Greater Iron Ward Diamond
+5 Tower Shield, Greater Iron Ward Diamond
+6 Constitution-Item
+6 Intelligence-Item
+6 Strength-Item
+5 Vest of Resistance
+1 Spell-Storing Dwarven Waraxe of Speed, Least Crystal of Retrun
Belt of Battle
Locked Gauntlet (Can't be disarmed.)
Spells: (I do not have the ones in green, but I can use them through spontaneous divination.) (Purple = Abjuration.) Level 0: 4+2 Detect Magic: I detect magic! Know Direction: I know directions! Level 1: 7+2 Ray of Enfeeblement: No save, 1d6+5 penalty to strength. Blockade: Swift action, 5'x5'x5' block of wood. Karmic Aura: Swift action, anyone who attacks me: Will save or Fatigued. Lasts 1 round/Lvl. Fatigue lasts 3 rounds. Hold Portal: Keep a door closed for 1 min/lvl. Identify: Identifying stuff is cool, etc. 100gp material component. Guided Shot: No cover or concealment to my next ranged attack roll. True Strike: +20 to next attack. Detect Thoughts: I read your thoughts, just because I can! Level 2: 6+2 Stolen Breath: Sickens the target with no save for 1 minute, the subject can take a full-round action to remove this condition. Glitterdust: 10' spread, will save or blind. -40 penalty to hide checks. Outlines invisible creatures. Resist Energy: Resistance 30 against some energy. Locate Object: I can find stuff. Clairaudience/Clairvoyance: .. Stuff? Divine Insight: +15 to a skill check, lasts 24 hours, expend to get the bonus. Guidance of the Avatar: 1 min/lvl or until expended, +20 competence bonus to a skill check. Tongues: I speak moon. Level 3: 6+2 Greater Magic Weapon: Give +1/4 levels enhancement bonus to a weapon. Haste: 1 ally/2CL, bonus attacks on full-attack, AC and attack bonuses. Increase speed by 30ft. Fly: Flight speed 60ft (good). Cool, eh? Vampiric Touch: 1d6/2cl damage, gain temporary HP equal to the damage done. Ray of Exhaustion: Fort save or exhausted, on success, fatigued. Anticipate Teleportation: 24h duration emanation that alerts me about teleportations and lets me delay their arrival. Dispel Magic: Dispelz? Karmic Backlash: Swift action, Swift action, anyone who attacks me: Will save or Exhausted. Lasts 1 round/Lvl. Fatigue lasts 3 rounds. Divination: I divine! Arcane Sight: I see magic, and stuff. Mostly stuff. Scrying: I scry! Level 4: 6+2 Celerity: Immediate Action, take a standard action. Dazed the next round. Dimension Door: Verbal component only teleportation effect. Enervation: Ranged touch, 1d4 negative levels. No save. Dimensional Anchor: Ranged touch ray, stops teleportation/etherealness. Dispelling Screen: Wall or sphere, or hemisphere. Targeted dispel on any creature that goes through it. No spell effects not operating on objects or creatures may pass through. Assay Spell Resistance: Swift action, bonus to beat SR of creatures. Level 5: 6+2 Channeled Lifetheft: Swift action: Fatique opponent, get 5 temporary HP. Full-round-action: Exhaust, 5d4 damage, get 10+damage dealt as temporary HP. Refusal: Stops passage into the area by spellcasters or users of SLA's. Will save allows them to enter, but they have a penalty to this save equal to the level of highest spell or SLA available. Can set conditions to bypass this (Alignment, passwords, etc.) Spell Theft: Targeted dispel (Max +15). Get spells dispelled to myself. True Seeing: ALL SHALL BE REVEALED! Level 6: 4+2 Brilliant Blade: Turn my weapon into brilliant? That's.. BRILLIANT! Disintegrate: For the visuals, you know? Dispel Magic, Greater: Like Dispel Magic, but caps at +20 CL. Antimagic Field: Well, stop magic for lulz?' Karmic Retribution: Swift action, lasts 1 round/CL. Anyone who attacks me must make a will save or be stunned for a round. Anticipate Teleporation, Greater: Lasts 24 hours, can delay teleportation effects around me by 3 rounds. Always know when such thing would happen. Greater Scrying: Scry and send messages. Level 7: 4+2 Statue: Turn into a statue. Yeah. Lasts 1 hour/level, and I can return to normal or change back as a free action. Basically I get hardness 8 and take half damage from energy effects, as long as it isn't my turn. Elemental Body: 1 hour/level. Heavy Fortification. Immunity to Poison, sleep, paralysis and stunning. Darkvision 60ft. (Earth: +3 natural armor, +1 to hit and damage if me and my foe touch ground. Start bull rush without provoking AoO's.) Greater Teleport: Teleport without error, no need to study the target location. Energy Absorbtion: Lasts 1hr/lvl. Universal energy resistance 10. Expend this as an immediate action to become immune against single energy spell, and heal half the damage it would've dealt. Energy Immunity: Lasts 24 hours, immune to a certain energy type. Moment of Prescience: Up to +25 insight bonus to a skill check. Lasts 24 hours or until expended. Level 8: 3+2 Mind Blank: Lasts 24 hours, immunity from divination and mind effecting spells or effects. Discern Location: Find stuff, unless Olidammara decides to screw me up.
Not anymore. Although I'll be updating my spells sometime soon. I still lack a few choices from all levels. Expect some backstory as well. And I still got 24 skill points unspent.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Chronomaster, can I has a Dino for a Animal Companion? It's possible, according to the SRD...here
There are more dinosaurs in MM2, if you have it. Including the infamous Fleshraker Dinosaur.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
Yes I do have the MM2, but I don't know if any extended animal companions list has its creatures included. EDIT: I checked in MM2, but I didn't find Fleshraker...
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
"Damn! What in the name of the Spider Queen's Drider pet sock puppet is going on!?"
Quote from Amadi »
Blasphemy! The system is perfect. The ability to create a spell to duplicate gods at skill check DC 10 is totally balanced and doesn't say anything about the system's viability!
Well I would have, if I had a character sheet at that time
You are aware that theres an edit button right? once the sheet was available you just needed to edit your first post with it
oooh... good point... will go do so now
dare I ask what the Jen syndrome is?
* Chronomaster Laucian gives Sepiriel a high five.
I thought I was the only one that noticed that
Fall of the Draco King Notes
My Characters:
riiight...now you're going to die in righteous fire, bathed in radiant flame.
* Avatar of Kokusho channels the power of Mystra
*boom*
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
See? Simplest Answer
and you are breathing... how?
RIP Krensae Fluidtail: Sleep well with the fish
Untyped, it stacks with other bonuses except it won't stack with ninja's or other class bonuses like that
Fall of the Draco King Notes
My Characters:
I see, I was never clear exactly on that issue which is why I had to ask.
EDIT: also, if a spell made against a blinking target can target invisible or ethereal creatures, does the spell have 20% miss chance or no miss chance?
I will probably be using Myth-Weavers to help me construct characters initially, but then transferring them over to Salvation afterwords.
No, they are both armor bonuses.
Fall of the Draco King Notes
My Characters:
we are waiting on Halinn
And me.
Name: Krosk “Wall” Cairnhand
Race: Dragonborn Earth Dwarf
Gender: Male
Classes1: Ranger 3 / Fighter 2 / Deepwarden 2 / Dwarven Defender 9
Classes2: Wizard 5 / Runesmith 1 / Abjurant Champion 3 / Initiate of the Seventhfold Veil 7
Deity: Moradin
Alignment: Lawful Good
Str: 16(Base)+2(Racial)+6(Enhancement) = 24 (+7)
Dex: 8(Base)-2(Racial) = 6 (-2)
Con: 18(Base)+4(Racial)+6(Enhancement) = 28 (+9)
Int: 18(Base)+4(Levels)+6(Enhancement) = 28 (+9)
Wis: 12(Base) = 12 (+1)
Cha: 8(Base)-2(Racial) = 6 (-2)
Combat Info:
Hit Points: 323
BAB: +16
Armor Class: 46 (10 Base, +3 Dodge, +13 Armour, +9 Shield, +9 Misc, +3 Natural, -1 Untyped.)
Movement: 20ft
Initiative: 0 (-2 Dex, +2 Belt of Battle.)
Damage Reduction: 10/- and further 10/- (Up to 100/day.), Hardness 8
Immunities: Heavy Fortification. Stunning, Paralysis, Poison, Sleep. Take half damage from energy attacks. Immune to any effect that allows a fort save as long as that spell also affects objects. Planar effects of Earth-oriented planes. Resistance 10 against all elements.
Will: +16(Base)+5(Resistance)+1(Ability) = +22
Fortitude: +17(Base)+5(Resistance)+9(Ability)-3(Untyped) = +28
Reflex: +10(Base)+5(Resistance)-2(Ability) = +13
Attack 1:
Name: +1(+4) Spellstoring Dwarven Waraxe of Speed
Attack Bonus: +27/+27/+22/+17/+12
Damage: 1d10+11
Critical: x3
Special: Store up to one spell of 3rd level or lower. Earth Mastery. Knowledge Devotion. Arcane Strike.
Range: N/a
Choices:
Feats by level:
01st(Base): Spell Focus: Abjuration
01st(Flaw): Dodge (+1 to AC against single target.)
01st(Flaw): Toughness (+3 HP)
01st(Wizard): Scribe Scroll (WOLOLOLOL SCROLLS)
01st(Ranger): Track
02nd(Ranger): Power Attack
03rd(Base): Knowledge Devotion (0-15: +1, 16-25: +2, 26-30: +3, 31-35: +4, 36+: +5. That bonus as insight bonus to attack and damage rolls against the type I tried the knowledge about.)
03rd(Ranger): Endurance
04th(Fighter): Combat Casting (Wololfail.)
05th(Fighter): Arcane Strike (Sacrifice a spell for +1 to attacks and +1d4 damage/level of the spell.)
06th(Base): Greater Spell Focus: Abjuration
09th(Base): Thick-Skinned (DR increases by 2)
12th(Base): Armor Specialization – Full Plate (DR 2/- in full plate.)
15th(Base): Extraordinary Spell Aim (Have spells not affect someone. AMF+This = mad tech.)
Flaws & Traits:
Vulnerable (-1 AC)
Meager Fortitude (-3 fort saves.)
Racial Features:
+2 dodge bonus to AC against dragons.
Immunity to Frightful Presence
Dragonic Aspect, Mind: Darkvision 120ft, low light vision 4x humans', Blindsense 30ft.
Languages:
Common
Dwarven
Draconic
Celestial
Infernal
Terran
Giant
Skills & Skill Tricks: 1x19 + 5
Climb: 5(Ranks)+7(Ability)-6(ACP) = +6
Jump: 5(Ranks)+7(Ability)-6(ACP) = +6
Survival: 5(Ranks)+1(Ability) = +6
Heal: 5(Ranks)+1(Ability) = +6
Balance: 5(Ranks)-2(Ability)-6(ACP) = -3
Concentration: 19(Ranks)+9(Ability) = +28
Spellcraft: 19(Ranks)+9(Ability) = +28
Knowledge(Dungeoneering): 19(Ranks)+9(Ability) = +28
Knowledge(Arcana): 19(Ranks)+9(Ability) = +28
Knowledge(Nature): 19(Ranks)+9(Ability) = +28
Knowledge(Planes): 19(Ranks)+9(Ability) = +28
Knowledge(Religion): 19(Ranks)+9(Ability) = +28
Collector of Stories: +5 to identify monsters.
Class Features:
Ranger 3 (Solitary Hunter.):
Favored Enemy: Arcanists (Anyone capable of casting arcane spells or using SLAs.)
Solitary Hunting (Favored enemy bonus to attack rolls.)
Wild Empathy 3+charisma modifier
Strong-Arm Fighting Style (Power attack at 2nd level.)
Endurance (As a bonus feat.)
Fighter 2:
2 Feats.
Deepwarden 2:
Trap Sense +1
Stone Warden (Add Constitution bonus to AC instead of Dexterity.)
Dwarven Defender 9:
+3 Dodge bonus to AC
Improved Uncanny Dodge (Can't be flanked, keep dex bonus to AC even when flat-footed or attacked by invisible creature. Level 15 rogue can flank me, though.)
Trap Sense +2
Defensive Stance 5/day (+2 str, +4 con, +2 bonus on saves, +4 AC, lasts 3+conmod rounds. Can't move.)
Mobile Defense (Can take 5-ft-steps.)
DR 3/-
Wizard 5:
Scribe Scroll
Acquire Familiar
Spontantenous Divination (Swap to divinations spontantenously.)
Focused Specialist Abjurer – Forfeit Evocation/Illusion/Enchantment
Abjurant Champion 2:
Abjurant Armor (Increase the armor or shield bonus to AC from my spells by class level.)
Extended Abjuration (Extend all abjuration spells.)
Swift Abjuration (Cast all abjuration spells of class level/2 rounded up as quickened.)
Items:
22k Gold
+5 Adamantium Full Plate, Greater Iron Ward Diamond
+5 Tower Shield, Greater Iron Ward Diamond
+6 Constitution-Item
+6 Intelligence-Item
+6 Strength-Item
+5 Vest of Resistance
+1 Spell-Storing Dwarven Waraxe of Speed, Least Crystal of Retrun
Belt of Battle
Locked Gauntlet (Can't be disarmed.)
Spells: (I do not have the ones in green, but I can use them through spontaneous divination.) (Purple = Abjuration.)
Level 0: 4+2
Detect Magic: I detect magic!
Know Direction: I know directions!
Level 1: 7+2
Ray of Enfeeblement: No save, 1d6+5 penalty to strength.
Blockade: Swift action, 5'x5'x5' block of wood.
Karmic Aura: Swift action, anyone who attacks me: Will save or Fatigued. Lasts 1 round/Lvl. Fatigue lasts 3 rounds.
Hold Portal: Keep a door closed for 1 min/lvl.
Identify: Identifying stuff is cool, etc. 100gp material component.
Guided Shot: No cover or concealment to my next ranged attack roll.
True Strike: +20 to next attack.
Detect Thoughts: I read your thoughts, just because I can!
Level 2: 6+2
Stolen Breath: Sickens the target with no save for 1 minute, the subject can take a full-round action to remove this condition.
Glitterdust: 10' spread, will save or blind. -40 penalty to hide checks. Outlines invisible creatures.
Resist Energy: Resistance 30 against some energy.
Locate Object: I can find stuff.
Clairaudience/Clairvoyance: .. Stuff?
Divine Insight: +15 to a skill check, lasts 24 hours, expend to get the bonus.
Guidance of the Avatar: 1 min/lvl or until expended, +20 competence bonus to a skill check.
Tongues: I speak moon.
Level 3: 6+2
Greater Magic Weapon: Give +1/4 levels enhancement bonus to a weapon.
Haste: 1 ally/2CL, bonus attacks on full-attack, AC and attack bonuses. Increase speed by 30ft.
Fly: Flight speed 60ft (good). Cool, eh?
Vampiric Touch: 1d6/2cl damage, gain temporary HP equal to the damage done.
Ray of Exhaustion: Fort save or exhausted, on success, fatigued.
Anticipate Teleportation: 24h duration emanation that alerts me about teleportations and lets me delay their arrival.
Dispel Magic: Dispelz?
Karmic Backlash: Swift action, Swift action, anyone who attacks me: Will save or Exhausted. Lasts 1 round/Lvl. Fatigue lasts 3 rounds.
Divination: I divine!
Arcane Sight: I see magic, and stuff. Mostly stuff.
Scrying: I scry!
Level 4: 6+2
Celerity: Immediate Action, take a standard action. Dazed the next round.
Dimension Door: Verbal component only teleportation effect.
Enervation: Ranged touch, 1d4 negative levels. No save.
Dimensional Anchor: Ranged touch ray, stops teleportation/etherealness.
Dispelling Screen: Wall or sphere, or hemisphere. Targeted dispel on any creature that goes through it. No spell effects not operating on objects or creatures may pass through.
Assay Spell Resistance: Swift action, bonus to beat SR of creatures.
Level 5: 6+2
Channeled Lifetheft: Swift action: Fatique opponent, get 5 temporary HP. Full-round-action: Exhaust, 5d4 damage, get 10+damage dealt as temporary HP.
Refusal: Stops passage into the area by spellcasters or users of SLA's. Will save allows them to enter, but they have a penalty to this save equal to the level of highest spell or SLA available. Can set conditions to bypass this (Alignment, passwords, etc.)
Spell Theft: Targeted dispel (Max +15). Get spells dispelled to myself.
True Seeing: ALL SHALL BE REVEALED!
Level 6: 4+2
Brilliant Blade: Turn my weapon into brilliant? That's.. BRILLIANT!
Disintegrate: For the visuals, you know?
Dispel Magic, Greater: Like Dispel Magic, but caps at +20 CL.
Antimagic Field: Well, stop magic for lulz?'
Karmic Retribution: Swift action, lasts 1 round/CL. Anyone who attacks me must make a will save or be stunned for a round.
Anticipate Teleporation, Greater: Lasts 24 hours, can delay teleportation effects around me by 3 rounds. Always know when such thing would happen.
Greater Scrying: Scry and send messages.
Level 7: 4+2
Statue: Turn into a statue. Yeah. Lasts 1 hour/level, and I can return to normal or change back as a free action. Basically I get hardness 8 and take half damage from energy effects, as long as it isn't my turn.
Elemental Body: 1 hour/level. Heavy Fortification. Immunity to Poison, sleep, paralysis and stunning. Darkvision 60ft. (Earth: +3 natural armor, +1 to hit and damage if me and my foe touch ground. Start bull rush without provoking AoO's.)
Greater Teleport: Teleport without error, no need to study the target location.
Energy Absorbtion: Lasts 1hr/lvl. Universal energy resistance 10. Expend this as an immediate action to become immune against single energy spell, and heal half the damage it would've dealt.
Energy Immunity: Lasts 24 hours, immune to a certain energy type.
Moment of Prescience: Up to +25 insight bonus to a skill check. Lasts 24 hours or until expended.
Level 8: 3+2
Mind Blank: Lasts 24 hours, immunity from divination and mind effecting spells or effects.
Discern Location: Find stuff, unless Olidammara decides to screw me up.
Not anymore. Although I'll be updating my spells sometime soon. I still lack a few choices from all levels. Expect some backstory as well. And I still got 24 skill points unspent.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
There are more dinosaurs in MM2, if you have it. Including the infamous Fleshraker Dinosaur.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Which Dino?
Fall of the Draco King Notes
My Characters:
What dino were you looking at trying to get?
Fall of the Draco King Notes
My Characters:
Fall of the Draco King Notes
My Characters: