Well so far we have 3 Dragonborns, at 3 squares each thats still 45ft in Square style DIAMETER worth of Mook Killing Goodness, so i dont think an extra 10ft will be much of an issue so yeah thats an ok feat to cut, I also would suggest you consider the Hide armor specialization, you can never go wrong with a Hide armor that protects like a Chainmail but feels like 100% Genuine 'PETA thinks im the worst being alive' Leather
I already got enlarged and empowered dragon breath, so I have a blast of 5 that deals damage in d10s.
I know this is a little metagamey, but I was thinking that maybe we should coordinate and have different elements for our dragonbreath's.
I have fire right now, but I can definitely change that (in fact, I'm probably going to change it to lightning). Also, I was debating just being a super-lightning ranger, but then I thought having multiple elements available is probably a good plan, so now I do have a flaming weapon.
All Dragons with Emporwered Breath weapons good thing none of you got the Hurl Breath Feat from the Dragon Magazine that would have been funny to say the least.
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Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
All Dragons with Emporwered Breath weapons good thing none of you got the Hurl Breath Feat from the Dragon Magazine that would have been funny to say the least.
Ooh, now I'm interested.
I probably won't take the feat as my dragon breath is really just another way for me to jump into battle shooting at a group of guys (especially since it's a minor action :confused2:). That and I already have too many feats I want (at least in the next couple levels).
As per the PM i sent, you are all now informed that the campaign shall start this late thursday or friday, I was aiming to use BCC but i might have screwed that anyways for those of you who have posted your Sheets this is just a notice, for those of you who are not listed in the first post of the campaign thread consider this a notice, if you have already posted your sheet please PM me so i can see it over, approve or note any errors, thanks.
Hi! By Sepiriel's gracious invitation, I am hoping to join in this campaign soon.
Using my D&D Insider account and the updated Character Builder, I'm working up a Deva Invoker, Covenant of Preservation. I'm hoping to push some stuff around, supplement the healing a bit, and most of all lay flaming radiant smackdown on large swathes of the battlefield
(Btw, before this causes any confusion, I'm not female myself, despite my forum name and the fact that I will be playing one here.)
I will attempt to copy Krashbot's posted character sheet format here:
Basic Info: Player Name: Gerrard's Mom Character Name: Valona Class/Level: Invoker 14
Paragon Path: Flame of Hope Race: Deva Alignment: Lawful Good Deity: Amaunator or Pelor (whichever exists in this world) Size: Medium Age: 34 Gender: Female Height: 6' 1" Weight: 163 lb. Eyes: Pupil-less soft white Hair: Mauve Skin : Mostly a faintly pink white, with curving arc over the nose of pinkish gray (like the background color on the top of an Alara tournament pack :rolleyes:)
Avenging Light Divine, Implement, Radiant
Standard, Range 10 Target: One creature Attack: +18 vs Fort Hit: 1d10 + 12 Radiant damage, +3 if bloodied ally adjacent, +2 if bloodied ally within 5 squares of me
Grasping Shards Divine, Implement, Radiant
Standard, Area burst 1 within 10 Target: Each creature in burst Attack: +18 vs Fort (+19 if ally in burst) Hit: 12 Radiant damage, target slowed, +2 if bloodied ally within 5 squares of me
Rebuke Undead Divine, Implement, Radiant
Standard, Close burst 5 (Channel Divinity) Target: Each undead creature in blast Attack: +18 vs Will Hit: 3d10 + 12 radiant damage, push target 2 squares, dazed until end of my next turn, +2 if bloodied ally within 5 squares of me
Sun Hammer Divine, Implement, Radiant
Standard, Area burst 1 within 10 Target: Each enemy in burst Attack: +18 vs Fort (+19 if ally in burst) Hit: 1d10 + 12 Radiant damage, +2 if bloodied ally in burst, +2 if bloodied ally within 5 squares of me
Thunderbolt of the Heavens Divine, Implement, Thunder
Standard, Burst 1 within 10 Target: Each creature in burst Attack: +18 vs Fort (+19 if ally in burst) Hit: 2d8 + 10 thunder damage, push 8 squares, +2 if bloodied ally within 5 squares of me
Thunderwave Arcane, Implement, Thunder
Standard, Close Blast 3 Target: Each creature in blast Attack: +18 vs Fort (+19 if ally in blast) Hit: 1d6 + 10 Thunder damage, push 7 squares, +2 if bloodied ally within 5 squares of me
Numinous Cascade Divine, Fire, Implement, Radiant
Standard, Ranged 10 Target: One creature Attack: +18 vs Reflex Hit: 2d10 + 12 Fire and Radiant damage, +2 if bloodied ally within 5 squares of me, allies gain +2 to attack target until end of my next turn Effect: Secondary Attack Secondary Target: One creature within 5 squares of the primary target Secondary Attack: +18 vs Reflex Hit: 1d10 + 12 Fire and Radiant damage, +2 if bloodied ally within 5 squares of me, allies gain +2 to attack target until end of my next turn
Winds of Celestia Divine, Implement
Standard, Area burst 1 within 10 Target: Each enemy within burst Attack: +18 vs Fort (+19 if ally in burst) Hit: 3d6 + 10 damage, push 8 squares or push 1 square and knock prone, +2 if bloodied ally within 5 squares of me
Purging Flame Divine, Implement, Fire
Standard, Range 10 Target: One creature Attack: +18 vs Reflex Hit: 1d10 + 12 Fire damage, ongoing 10 damage (save ends), +2 if bloodied ally within 5 squares of me Miss: Half damage, ongoing 5 fire damage (save ends)
Searing Orb Divine, Implement, Radiant
Standard, Area burst 1 within 10 Target: Each creature in burst Attack: +18 vs Fort (+19 if ally in burst) Hit: 1d8 + 12 Radiant damage, blinded (save ends), dazed until the end of my next turn, +2 if bloodied ally within 5 squares of me Miss: Half damage, blinded until end of my next turn
Cerulean Flames Divine, Implement, Radiant, Zone
Standard, Area burst 1 within 10 Target: Each creature within burst Attack: +18 vs Reflex (+19 if ally in burst) Hit: 3d6 + 12 Radiant damage, +2 if bloodied ally within 5 squares of me Miss: Half damage Effect: Zone of cerulean light lasts until end of my next turn, any creature that starts in it and leaves is blinded (save ends). Sustain minor.
Memory of a Thousand Lifetimes Deva racial, (Encounter)
No action, personal Target: One creature Trigger: Dislike the result of an attack, skill check, saving throw, or ability check. Effect: Add 1d6 to triggering roll.
Preserver's Rebuke Divine, (Encounter)
Immediate Reaction, Personal (Channel Divinity) Target: One creature Trigger: An enemy within 10 squares hits ally
Effect: Gain +7 bonus to next attack against triggering enemy before the end of my next turn, hit ally gains 10 temporary hp
Divine Call Divine, (Encounter)
Minor, Range 10 Target: One or two allies Attack: +18 vs Fort Effect: Pull each target 3 squares
Astral Step Divine, Teleportation, (Daily)
Move, close burst 5 Target: You and each ally in burst Effect: Teleport each target 10 squares
Divine Renewal Divine, (Daily)
Standard, Ranged 10 Target: One or two allies who each have 2 healing surges or fewer Effect: Each target regains a healing surge
Blinding Ward Divine, (Daily)
Immediate Interrupt, Ranged 10 Target: Triggering enemy Trigger: An enemy within 10 squares makes an attack against me or my ally Effect: The target is blinded until the start of your next turn
Invoker
Covenant of Preservation
Deva
Astral Majesty (+1 to defenses when not bloodied)
Astral Resistance (12 radiant and necrotic)
Immortal Origin
Flame of Hope
Enduring Hope (allies in 5 squares get +1 to saving throws if I am not bloodied)
Inspiring Attack Action (allies within 5 squares and I gain +7 to attack against target of my attack with action point until the start of my next turn)
+3 Thunderwave Staff (Lvl 13)
Implement (two hands)
17,000 gp
Critical: +3d8 thunder damage
Power (Daily, Thunder): Free action. When you would push one or more creatures with one of your powers, instead knock them prone and deal xd8 thunder damage, where x is the number of squares you would have pushed them.
+3 Rebuking Braidmail Armor (Lvl 14)
Armor: Chain
21,000 gp
AC: +8 Check: -1 Speed: -1 Weight: 40 lb.
Property: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy's attacks until the end of your next turn.
+3 Brooch of Vitality (Lvl 15)
Neck (+to Fort, Ref, Will)
25,000 gp
Property: Increase maximum hit points by 5.
Circlet of Authority
Head
2,600 gp
Property: +2 to Diplomacy and Intimidate
Ritual Book Hand of Fate (Invoker)
Brew Potion (Lvl 1)
Explorer's Fire (50 gp, components Arcana, 10)
Undead Ward (130 gp, components Arcana, 35)
Enchant Magic Item (175 gp)
Magic Circle (250 gp, components Arcana, 100)
Cure Disease (360 gp, components Heal, 150)
Speak with Dead (360 gp, components Religion, 140)
Analyze Portal (800 gp, components Arcana 250)
Linked Portal (680 gp, components Arcana 135)
Yeah, well Sepiriel said it was the best example of how to post that, so I took that literally. Imitation is the greatest form of flattery, eh?
So they say.
Also, level 14? I'm going to go ahead and assume that means we'll be leveling up quickly and not that you'll be waiting forever to get in. Not only would that make sense, it will be considerably more fun.
while i would love to have you it seems the Inn is just not as receptive of 4e as i its of 3.5, main reason is that the grid requirement makes the game difficult to get into.
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
I already got enlarged and empowered dragon breath, so I have a blast of 5 that deals damage in d10s.
I have fire right now, but I can definitely change that (in fact, I'm probably going to change it to lightning). Also, I was debating just being a super-lightning ranger, but then I thought having multiple elements available is probably a good plan, so now I do have a flaming weapon.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
Actually, Fire might fit the personality I've got in the works for my Dragonborn.
Yeah, probably a good idea. Let's go for that one since then I can justify my choice of Stormwarden a little more easily.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
Ooh, now I'm interested.
I probably won't take the feat as my dragon breath is really just another way for me to jump into battle shooting at a group of guys (especially since it's a minor action :confused2:). That and I already have too many feats I want (at least in the next couple levels).
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
He takes pride in his breath, and is always trying to make it better. It's the cold breath he uses that first inspired him to serve Bahamut.
Edit:
Thread is up!
Using my D&D Insider account and the updated Character Builder, I'm working up a Deva Invoker, Covenant of Preservation. I'm hoping to push some stuff around, supplement the healing a bit, and most of all lay flaming radiant smackdown on large swathes of the battlefield
(Btw, before this causes any confusion, I'm not female myself, despite my forum name and the fact that I will be playing one here.)
I will attempt to copy Krashbot's posted character sheet format here:
Basic Info:
Player Name: Gerrard's Mom
Character Name: Valona
Class/Level: Invoker 14
Paragon Path: Flame of Hope
Race: Deva
Alignment: Lawful Good
Deity: Amaunator or Pelor (whichever exists in this world)
Size: Medium
Age: 34
Gender: Female
Height: 6' 1"
Weight: 163 lb.
Eyes: Pupil-less soft white
Hair: Mauve
Skin : Mostly a faintly pink white, with curving arc over the nose of pinkish gray (like the background color on the top of an Alara tournament pack :rolleyes:)
Ability Scores:
Original Point Buy: 10, 16, 13, 18, 18, 13
Str: 11 (0, +7)
Con: 17 (+3, +10)
Dex: 14 (+2, +9)
Int: 24 (+7, +14)
Wis: 24 (+7, +14)
Cha: 14 (+2, +9)
Combat Info:
HP: 84/84
Bloodied: 42
Healing Surge Value: 21
Healing Surges: 9/9
Init: +9 (7 lvl + 2 dex)
Action Points: 1
Speed: 5
Item Uses Remaining: 2
Defenses:
AC: 28 (10 + 7 lvl + 8 arm + 3 enh)
Fort: 24 (10 + 7 lvl + 1 class + 3 con + 3 amulet)
Ref: 28 (10 + 7 lvl + 1 class + 7 int + 3 amulet)
Will: 28 (10 + 7 lvl + 1 class + 7 int + 3 amulet)
Skills:
Acrobatics (Dex): +8 (7 level + 2 dex -1 armor)
T-Arcana (Int): +19 (5 training + 7 level + 7 int)
Athletics (Str): +6 (7 level + 0 Str -1 armor)
Bluff (Cha): +9 (7 level + 2 cha)
T-Diplomacy (Cha): +16 (5 training + 7 level + 2 cha + 2 item)
Dungeoneering (Wis): +14 (7 level + 7 wis)
T-Endurance (Con): +14 (5 training + 7 level + 3 con-1 armor)
Heal (Wis): +14 (7 level + 7 wis)
History (Int): +16 (7 level + 7 int + 2 race)
T-Insight (Wis): +19 (5 training + 7 level + 7 wis)
Intimidate (Cha): +11 (7 level + 2 cha + 2 item)
Nature (Wis): +14 (7 level + 7 wis)
Perception (Wis): +14 (7 level + 7 wis)
T-Religion (Int): +21 (5 training + 7 level + 7 int + 2 race)
Stealth (Dex): +8 (7 level + 2 dex-1 armor)
Streetwise (Cha): +9 (7 level + 2 cha)
Thievery (Dex): +8 (7 level + 2 dex-1 armor)
T - Trained skill
Feats:
Level 1: Insightful Preservation, Ritual Caster (Invoker)
Level 2: Astral Fire
Level 4: Distant Advantage
Level 6: Coordinated Explosion
Level 8: Arcane Initiate (Wizard multiclass)
Level 10: Implement Expertise (Staff)
Level 11: Speaker of the Gods
Level 12: Preserver's Vengeance
Level 14: Devastating Critical
Standard, Range 10
Target: One creature
Attack: +18 vs Fort
Hit: 1d10 + 12 Radiant damage, +3 if bloodied ally adjacent, +2 if bloodied ally within 5 squares of me
Grasping Shards Divine, Implement, Radiant
Standard, Area burst 1 within 10
Target: Each creature in burst
Attack: +18 vs Fort (+19 if ally in burst)
Hit: 12 Radiant damage, target slowed, +2 if bloodied ally within 5 squares of me
Standard, Close burst 5 (Channel Divinity)
Target: Each undead creature in blast
Attack: +18 vs Will
Hit: 3d10 + 12 radiant damage, push target 2 squares, dazed until end of my next turn, +2 if bloodied ally within 5 squares of me
Sun Hammer Divine, Implement, Radiant
Standard, Area burst 1 within 10
Target: Each enemy in burst
Attack: +18 vs Fort (+19 if ally in burst)
Hit: 1d10 + 12 Radiant damage, +2 if bloodied ally in burst, +2 if bloodied ally within 5 squares of me
Thunderbolt of the Heavens Divine, Implement, Thunder
Standard, Burst 1 within 10
Target: Each creature in burst
Attack: +18 vs Fort (+19 if ally in burst)
Hit: 2d8 + 10 thunder damage, push 8 squares, +2 if bloodied ally within 5 squares of me
Thunderwave Arcane, Implement, Thunder
Standard, Close Blast 3
Target: Each creature in blast
Attack: +18 vs Fort (+19 if ally in blast)
Hit: 1d6 + 10 Thunder damage, push 7 squares, +2 if bloodied ally within 5 squares of me
Numinous Cascade Divine, Fire, Implement, Radiant
Standard, Ranged 10
Target: One creature
Attack: +18 vs Reflex
Hit: 2d10 + 12 Fire and Radiant damage, +2 if bloodied ally within 5 squares of me, allies gain +2 to attack target until end of my next turn
Effect: Secondary Attack
Secondary Target: One creature within 5 squares of the primary target
Secondary Attack: +18 vs Reflex
Hit: 1d10 + 12 Fire and Radiant damage, +2 if bloodied ally within 5 squares of me, allies gain +2 to attack target until end of my next turn
Winds of Celestia Divine, Implement
Standard, Area burst 1 within 10
Target: Each enemy within burst
Attack: +18 vs Fort (+19 if ally in burst)
Hit: 3d6 + 10 damage, push 8 squares or push 1 square and knock prone, +2 if bloodied ally within 5 squares of me
Standard, Range 10
Target: One creature
Attack: +18 vs Reflex
Hit: 1d10 + 12 Fire damage, ongoing 10 damage (save ends), +2 if bloodied ally within 5 squares of me
Miss: Half damage, ongoing 5 fire damage (save ends)
Searing Orb Divine, Implement, Radiant
Standard, Area burst 1 within 10
Target: Each creature in burst
Attack: +18 vs Fort (+19 if ally in burst)
Hit: 1d8 + 12 Radiant damage, blinded (save ends), dazed until the end of my next turn, +2 if bloodied ally within 5 squares of me
Miss: Half damage, blinded until end of my next turn
Cerulean Flames Divine, Implement, Radiant, Zone
Standard, Area burst 1 within 10
Target: Each creature within burst
Attack: +18 vs Reflex (+19 if ally in burst)
Hit: 3d6 + 12 Radiant damage, +2 if bloodied ally within 5 squares of me
Miss: Half damage
Effect: Zone of cerulean light lasts until end of my next turn, any creature that starts in it and leaves is blinded (save ends). Sustain minor.
No action, personal
Target: One creature
Trigger: Dislike the result of an attack, skill check, saving throw, or ability check.
Effect: Add 1d6 to triggering roll.
Preserver's Rebuke Divine, (Encounter)
Immediate Reaction, Personal (Channel Divinity)
Target: One creature
Trigger: An enemy within 10 squares hits ally
Effect: Gain +7 bonus to next attack against triggering enemy before the end of my next turn, hit ally gains 10 temporary hp
Divine Call Divine, (Encounter)
Minor, Range 10
Target: One or two allies
Attack: +18 vs Fort
Effect: Pull each target 3 squares
Astral Step Divine, Teleportation, (Daily)
Move, close burst 5
Target: You and each ally in burst
Effect: Teleport each target 10 squares
Divine Renewal Divine, (Daily)
Standard, Ranged 10
Target: One or two allies who each have 2 healing surges or fewer
Effect: Each target regains a healing surge
Blinding Ward Divine, (Daily)
Immediate Interrupt, Ranged 10
Target: Triggering enemy
Trigger: An enemy within 10 squares makes an attack against me or my ally
Effect: The target is blinded until the start of your next turn
Covenant of Preservation
Deva
Astral Majesty (+1 to defenses when not bloodied)
Astral Resistance (12 radiant and necrotic)
Immortal Origin
Flame of Hope
Enduring Hope (allies in 5 squares get +1 to saving throws if I am not bloodied)
Inspiring Attack Action (allies within 5 squares and I gain +7 to attack against target of my attack with action point until the start of my next turn)
Implement (two hands)
17,000 gp
Critical: +3d8 thunder damage
Power (Daily, Thunder): Free action. When you would push one or more creatures with one of your powers, instead knock them prone and deal xd8 thunder damage, where x is the number of squares you would have pushed them.
+3 Rebuking Braidmail Armor (Lvl 14)
Armor: Chain
21,000 gp
AC: +8 Check: -1 Speed: -1 Weight: 40 lb.
Property: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy's attacks until the end of your next turn.
+3 Brooch of Vitality (Lvl 15)
Neck (+to Fort, Ref, Will)
25,000 gp
Property: Increase maximum hit points by 5.
Circlet of Authority
Head
2,600 gp
Property: +2 to Diplomacy and Intimidate
Ritual Book
Hand of Fate (Invoker)
Brew Potion (Lvl 1)
Explorer's Fire (50 gp, components Arcana, 10)
Undead Ward (130 gp, components Arcana, 35)
Enchant Magic Item (175 gp)
Magic Circle (250 gp, components Arcana, 100)
Cure Disease (360 gp, components Heal, 150)
Speak with Dead (360 gp, components Religion, 140)
Analyze Portal (800 gp, components Arcana 250)
Linked Portal (680 gp, components Arcana 135)
Ritual Components
Sanctified Incense (Religion) - 280
Alchemical Reagents (Arcana) - 1000
Mystical Salves (Heal) - 300
Adventurer's Kit
15 gp
Common
Draconic
Elven
Unspent Gold
80 platinum
Yes, apparently. That sheet is nearly identical in format to mine. Maybe I should start selling templates.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
Yeah, well Sepiriel said it was the best example of how to post that, so I took that literally. Imitation is the greatest form of flattery, eh?
So they say.
Also, level 14? I'm going to go ahead and assume that means we'll be leveling up quickly and not that you'll be waiting forever to get in. Not only would that make sense, it will be considerably more fun.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
RIP Krensae Fluidtail: Sleep well with the fish