A very useful link, particularly the Epic Insights, which contains epic progressions for any number of classes (Watch out for progessions of FR claases; most were updated in PGtF), several new epic prestiges (well, not new exactly, it's five years old) including the monstrosity that is known as Void Disciple.
None of you chose rogue, though...and that's probably the only way you'd even qualify. I have seen this class in action in the hands of a guy whose character is fully 7 levels lower than the rest of the party....and he never gets hurt in combat.
Why, you ask?
His enemies can't FIND him. He dropped ONCE...to an undead...who hit him with a magic missile from a Staff of Rapid Barrage.
Arcane Thesis That's one cheap way to reduce costs for one spell.
As for number of melee combatants, well, I'm going to split the parties in such a way as to balance you guys out. Sending an entire party of spellcasters against, say, a creature with spell resistance 45+ would be disastrous. Hopefully, you guys chose to play what you WANT to play, and why should I penalize you for that?
However, I won't be splitting you according to synergy between party members. You'll have to learn that on your own time.:D
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Well, I'll start building my character as soon as I can, which most likley means tomorrow as I have a real life game today. I'll play a factotum (and most likley a Phrenic Human). I'll be a insane skill monkey and very much adaptable to just about any situation we will encounter ^^ I won't be the strongest in any role, but I will never be useless
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Einstein »
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Well, I'll start building my character as soon as I can, which most likley means tomorrow as I have a real life game today. I'll play a factotum (and most likley a Phrenic Human). I'll be a insane skill monkey and very much adaptable to just about any situation we will encounter ^^ I won't be the strongest in any role, but I will never be useless
As far as I can tell, this is 100% correct. Every skill as a class skill, and interesting abilities to boot...I'm curious as to how a factotum actually plays.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
The key to Pun-Pun lies in anything that can polymorph well enough to turn into some weird creature called a sirrukh, who apparently gets to do other things, then you do some stuff with your familiar, end up using the spell Ice Assassin in ways it was never intended to do, give yourself a low divine rank, and trasnfer it to an army of squirrels or something, thereby giving yourself infinite stats and infinite everything else.
By level 5.
Obviously banned. So is trying to copy a god with Ice Assassin. I have a devious and creative mind. Don't push it.
And yes, no incantatrix for you. Or anyone. That class makes puppies cry. Mostly because they are the former Big Bads who have been Baleful Polymorphed into said puppies. By you. Because you're an incantatrix.
Quote from Yukora »
This is Deraxas we're talking about.
Remember, the girl that just killed an aspect of herself before literally consuming her?
Yeah, I don't see her handling a pissing match in any way other than a duel.
Quote from RedDwarfian »
Yes mistress...
Quote from About epic-level D&D »
There are only so many epic, psuedonatural barbarian/blackguard half-dragon akutenshai vampire balor paragons they can throw at you, right?
Quote from Concerning breeding habits of humans in fantasy games »
I suppose it's true. Though the logistics implied in a human/Great Wyrm Prismatic Dragon pairing makes me shudder.
...Something tells me that even should all arcane casters in the world unite, that the Grease spell would NOT be sufficient.
Actually, Pun-Pun turns into a Sarrukh, which is a CR 21 snake that can grant itself any supernatural ability ever with a mere touch. Obviously, that's bad for balance reasons. What happens thereafter is pretty much irrelevant, since you have EVERY SUPERNATURAL ABILITY EVER (ie. you win the game, which isn't even POSSIBLE).
Oh, and you can do it by level 3 (as a kobold). <_<
Player Name: JC
Character Name:
Class and Level: lvl 20 Factotum, 1 monk, 1 dragonfire adept, lvl 1 warblade, Exemplar 1
Race: Phrenic Human
Type: Human (Psionic)
Alignment: Chaotic Good
Deity: ?
Size: Medium
Age: 25
Gender: Male
Height: 6'10
Weight: 100 lb
Hair: Black short
Eyes: Green
Skin: Light
Ability Scores and Modifers
STR 14 (+2)
CON 22 (+6)
DEX 30 (+10)
INT 40 (+15)
WIS 16 (+3)
CHA 18 (+4)
Weapon Name: +1 Aquatic Parrying lucky keen ghost touch shadowstrike rapier
Attack: +27/+22/+17/+12 (no miss chance vs incorporeal)
Damage: 1d6+3
Range: 5ft
Crit Range: 15-20
Crit Multiplier: x2
Type Piercing
Reroll 1/day, deny dex to ac 1/day
Weapon Name: +2 brilliant energy shadowstrike Energy Bow
Attack: +28/+23/+18/+13 (ignores armor/shield bonus to ac and no miss chance vs incorporeal creatures)
Damage: 2d6+4
Range: 110ft
Crit Range: 20
Crit Multiplier: x3
Type Piercing
Deny dex to ac 1/day
Possible Spells to prepare
Nightstalkers Transformation: round/level. +3ac,+5refsaves,3d6sneak attack
Wraithstrike: Touch attacks! yay
Greater Invisibility: Woot!
Mental Pinnacle: Psionics dude, psionics! +60PP, etc.
Greater Magic Weapon: lasts 20 hours, yay.
Powers:
Manifester level = 24
Saving Throw = 25+level of power
close range: 85ft
medium range: 340ft
long range: 1360ft
Power Points: 1 (61 when Mental Pinnacled)
3/day Defensive Pregocnition
Lasts 24 minutes. +1 insight to ac and all saving throws.
1/day Force Screen
Lasts 24 minutes. +4 shiel bonus to ac (also vs incorporeal touch attacks)
3/day Empty Mind
Lasts 1 round. Immediate action. +2 will saves.
3/day Mind Thrust
Deal 1d10 damage to close target. will save negates (DC 26)
1/day Body Adjustment
1 round action. heal 1d12 damage.
1/day Brain Lock
one medium range humanoid. lasts concentration+1 round. Will negates (DC 27). Power Resistance. Subject cannot take any choosing action.
1/day Aversion
make an aversion, bla, bla. never gonna use it.
3/day Intellect fortress.
Immediete action. 20ft radius centered on me. Lasts 1 round. Power Resistance. half all damage that comes from outside the radius.
1/day Psychic crush
close target must make will save (DC 26) or be put on -1 hp. if he makes the save its 3d6 damage. Power resistance.
1/day Psionic Dominate.
Medium target(humanoid only) must make will save DC 29 or be dominated for length of concentration. 1 round casting time.
1/day Energy Current
close range. duration is concentration (max 24 rounds). targets any two creatures no more then 15 feet apart.
primary target takes 9d6 damage each round, secondary takes half that. Concentrating is a full round action. if you take damage you must take concentration check of DC 10+damage dealt.
cold energy: +1 damage per damage die. fortitude save instead of reflex save.
electricity: +2 DC and +2 on manifester level check to over power resistance.
fire: +1 damage per damage die. reflex save.
sonic: -1 damage per damage die and ignored object hardness.
1/day tower of iron will
Immediate action. 10ft radius centered on me. duration 1 round. All creatures in radius gets Power resistance 19 against mind affecting powers.
3/day Psionic Teleport
teleport up to 240 miles. Bring along 8 more medium creatures
1/day fission
Create duplicate of myself, etc, etc.
1/day ultrablast
13d6 damage to all enemies within 15 feet. Will save for half damage (DC 32). Power resistance.
Powers when Mental Pinnacled:
Mind Thrust (as above except -4 manifester level)
Ego Whip: Medium range. will save 27. 3PP
1d4 cha damage. agument 4PP to add another +2DC and 1d4 cha damage. (max 4d6 and +8DC)
Psionic Crush: See above
Abilities to prepare:
tier 1:
8d6 sneak attack
4d6 skirmish/+4 ac
Bonus feat: Craven (+24 damage)
Insightful Strike
Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!
Quote from Nietzsche »
The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
Heh, that's funny, Jen and I just made a bow similar to that, only our basis was from the Kamigawa books. We named it "Scattershot."
"Scattershot"
This longbow has no visible string, but when its wielder mimes pulling back on where the string WOULD be, he or she can fire up to three missiles of force at any target within 150 feet, dealing 1d4+1 damage per missile. The wielder may choose to fire all missiles at one target, or divide them among several. You may fire a number of times equal to the number of attacks you have. Since this is a force effect, it affect incorporeal creatures. Market Price: 32,750gp
I have a sinking feeling that we won't live to regret a lack of a divine caster.
Where's a radiant servant of pelor when you need one?
Crystals Imbedded: Aquamarine (+1 int per at each odd crystal)
Smokey Quartz (+1 cha per at each odd crystal)
Bloodstone (+1 str per at each odd crystal)
Emerald (11+3 power resistance per crystal)
Moonstone (+1 Insight AC / +1 to saves per crystal)
Ruby (+1 Con per at each odd crystal)
Tiger eye (+1 dex per at each odd crystal)
Sapphire (Gain touchsight, +10 ft per crystal)
Peridot (Gain DR 1/-- per crystal)
Armor/Protection
Name: Dyrr’s Impervious Garment (Robe)
Type: Robe
AC Bonus: 9
Max Dex: -
Armor Check Penalty: 0
Spell Failure: 0%
Speed: 30 ft
Weight: 5
Properties:
Armor/Protection
Name: +1 Shield of Animation
Type: Shield
AC Bonus: 5
Max Dex: -
Armor Check Penalty: 0
Spell Failure: 0%
Speed: 30 ft
Weight: -
Properties: Animated, Shields me without me having to direct it / wield it.
Class and Racial Abilities:
Breath Weapon (Su) The dragonspawn gains a breath
weapon, based on the dragon variety of its creator, useable
once every 2d4 rounds. The Reflex saving throw DC equals
10 + one-half spawn’s total HD + the spawn’s Constitution
modifier.
Death Throes (Su) All dragonspawn have a death throes.
The effects depend upon the type of spawn. All death
throes affect those within 10 feet of the dragonspawn,
and the Reflex DC to avoid the effects is the same as the
dragonspawn’s breath weapon DC.
Spellcasting (Su) All spawn gain the ability to cast spells
as 1st level sorcerers. If the base creature already possessed
levels in sorcerer, the dragonspawn’s effective sorcerer level
increases by +1.
Special Qualities: low-light vision and darkvision with a range of 60 feet.
immunity to sleep and paralysis effects, Electricity immunity
Fighter: bonus Feats
Paladin: Aura of Good, Detect evil, Smite evil 1/day, Divine Grace, Lay on hands, Aura of Courage, Divine health.
Legendary Tactician: +5 leadership bonus, Inspire Courage +4 4/day, Direct Troops, Rally Troops, hard March, Rout Enemies, Battle Standard, Strategic Retreat, The Forlorn Hope.
Rogue Knight: Honor’s Price, Desperate Strike 4d6, Dire Providence.
Equipment: ()
+4 Tome Int (110,000 gp)
+12 Epic Cloak of Intelligence 1,440,000 gp
+6 Belt of Magnificence 200,000 gp
+1 Tower Shield of Animation 9180 GP
Dyrr’s Impervious Garment 123,000 GP
Sword of Tears 109,315 GP
Book of Blood (x4) 85200 GP
1991495 spent
He was adopted at an early age by the Carmendine monetary, a sect who believed that the mind was a powerful thing, and that his draconic heritage would be a thing that would give him an edge in the fields of focus and thought.Finding it too stifling due to his previous Catfolk nature, he left at upon adulthood.
Arriving in the capitol, he found that his monk abilities tended to lead him to associate with less then reputable individuals. People who preferred to use their similar abilities, and the focusing of their Ki in ways different from himself. Using it to secure the knowledge to keep themselves and their family free through the strength in knowledge. As time passed, Xenon learnt many of their tricks, apending a great many years with them in the end.
After the aging of many of his compatriots, Xenon set out for the deserts, to revel in his draconic nature. The first six months were spent in independent meditation, and the honing of his abilities from his years in the capital. After some time, he came upon a caravan arcing across the desert. Joining with them, he fouind his way to a small tribal villaga. A place where every night, the males and females of the village would practice in dance. At first assuming this was just a quaint primitive tradition, Xenon learnt and joined in. But when the first raiders crested the horizon, and he saw these dancers in battle, he understood, and eventually came to revel in the freedom of dance, the freedom and enjoyment he recieved from dancing in the sun at high day amazed his hosts, people who were unhappy to see him leave.
After some years of wandering again, Xenon returned to the capital he learnt his informational gathering talents..... *to be finished later*
Feats by level 01st: Combat Casting, Martial weapon Proficiency (Flail) [Comes from my war domain, it's my deity's favored weapon :)] Weapon Focus (Flail) [From war domain as well :D] 03rd: Divine Vigor 06th: Leadership 09th: Weapon Specialisation (Flail) 10th: Spell Focus (Enchancement) [Comes from Prestige Domain: Domination :D] 12th: Power Attack 15th: Cleave 18th: 21st: Epic Leadership 23rd: Improved Combat Casting (Epic Cleric bonus feat) 25th:
Class Abilities Rebuke Undead 10x/Day
Channel Negative Energy
Smite [Comes from Destruction Domain, +4 to hit roll, +damage equal to my cleric level, 1x/day :teach:]
Rally
Inflame Healing Circle (1/day as the spell) Heroes' Feast (1/day as the spell)
Fear Aura (2/day) Mass Haste (1/day as the spell) Mass Healing (1/day as the spell)
Implacable Foe
Items +6 Cloak of Charisma 36,000
+10 Full Plate mail of Spell resistance (13) 144,000
+8 Animated Large Steel Shield of Spell Resistance (13) 144,000
+3 Flaming Frost Shock Heavy Flail of Speed 200,000
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
None of you chose rogue, though...and that's probably the only way you'd even qualify. I have seen this class in action in the hands of a guy whose character is fully 7 levels lower than the rest of the party....and he never gets hurt in combat.
Why, you ask?
His enemies can't FIND him. He dropped ONCE...to an undead...who hit him with a magic missile from a Staff of Rapid Barrage.
Arcane Thesis That's one cheap way to reduce costs for one spell.
As for number of melee combatants, well, I'm going to split the parties in such a way as to balance you guys out. Sending an entire party of spellcasters against, say, a creature with spell resistance 45+ would be disastrous. Hopefully, you guys chose to play what you WANT to play, and why should I penalize you for that?
However, I won't be splitting you according to synergy between party members. You'll have to learn that on your own time.:D
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
As far as I can tell, this is 100% correct. Every skill as a class skill, and interesting abilities to boot...I'm curious as to how a factotum actually plays.
And we have another warrior-type!
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
If you can't find the price, take the price for a Greater Metamagic Rod of Quicken Spell and go with that- they're the same spell slot adjustment.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
1. Crazy psycho (Neutral good) minotaur Wuffles
2. Zen warmage WoD
3. Druid kel?
...which char is stormblind using?
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Seriously.
I just give official warning- whatever he has posted at the latest date by July 25th is final.
Edit: I know it's in Player's Guide to Faerun, and don't tell me- you're like me and can never keep the Complete Mage or Complete Arcane straight?
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Stormblind... :shudder:
we need a shudder smiley..
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
2. Jade Phoenix Mage (WoD)
3. Master of Many Forms (druid) (Stormhunter)
4. Magelord (bloodydoves)
5. Spellsword (Alacar)
6. Legendary Dreadnought (Yukora)
7. Dervish (Keldulas)
8. Kensai (Stormblind)
9. Amadi
10. Crabpuff
That's where we stand, party-wise at the moment.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
That was a joke, by the way.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
Isn't that class the key to becoming the god-kobold?
Besides, he knows better.
The key to Pun-Pun lies in anything that can polymorph well enough to turn into some weird creature called a sirrukh, who apparently gets to do other things, then you do some stuff with your familiar, end up using the spell Ice Assassin in ways it was never intended to do, give yourself a low divine rank, and trasnfer it to an army of squirrels or something, thereby giving yourself infinite stats and infinite everything else.
By level 5.
Obviously banned. So is trying to copy a god with Ice Assassin. I have a devious and creative mind. Don't push it.
"I am in the arcane, and the arcane is in me."
Official Matron Mother of Clan Planar Chaos
Awesome Avatar and signature by DarkNightCavalier
Deraxas, Dark Maiden of Shimia,, still oddly obsessed with a mindmage.
Oh, and you can do it by level 3 (as a kobold). <_<
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
Crabpuff is a bard/stormsinger, but we can go with Stormsinger for a title
2. Jade Phoenix Mage (WoD)
3. Master of Many Forms (druid) (Stormhunter)
4. Magelord (bloodydoves)
5. Spellsword (Alacar)
6. Legendary Dreadnought (Yukora)
7. Dervish (Keldulas)
8. Kensai (Stormblind)
9. Stormsinger (Crabpuff)
10. Amadi
Updated, and thanks.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
Character Name:
Class and Level: lvl 20 Factotum, 1 monk, 1 dragonfire adept, lvl 1 warblade, Exemplar 1
Race: Phrenic Human
Type: Human (Psionic)
Alignment: Chaotic Good
Deity: ?
Size: Medium
Age: 25
Gender: Male
Height: 6'10
Weight: 100 lb
Hair: Black short
Eyes: Green
Skin: Light
Ability Scores and Modifers
STR 14 (+2)
CON 22 (+6)
DEX 30 (+10)
INT 40 (+15)
WIS 16 (+3)
CHA 18 (+4)
Combat Info
HP: 256
AC: 69 (+15 int, +15 dodge, +10 dex, +8 armor, +5 nat armor, +5 deflection, +1 insight)
Conditional AC modifiers: +5 untyped vs ranged attacks.
Touch: 60
Flat-Footed: N/A (43)
Blindsense 30ft.
Inspiration Points: 55
Power Resistance: 34
Speed: 40ft
BAB: +16/+11/+6/+1
Grapple: +18 (+16 bab, +2 str)
Initiative: +27 (+10 dex,+15 int, +2 competance)
Saves
Fort: +20
Ref: +37
Will: +25
Weapon Name: +1 Aquatic Parrying lucky keen ghost touch shadowstrike rapier
Attack: +27/+22/+17/+12 (no miss chance vs incorporeal)
Damage: 1d6+3
Range: 5ft
Crit Range: 15-20
Crit Multiplier: x2
Type Piercing
Reroll 1/day, deny dex to ac 1/day
Weapon Name: +2 brilliant energy shadowstrike Energy Bow
Attack: +28/+23/+18/+13 (ignores armor/shield bonus to ac and no miss chance vs incorporeal creatures)
Damage: 2d6+4
Range: 110ft
Crit Range: 20
Crit Multiplier: x3
Type Piercing
Deny dex to ac 1/day
Spells:
Caster level = 20
Saving throw = 25+spell level
8 spells prepared per day (max lvl 7)
Possible Spells to prepare
Nightstalkers Transformation: round/level. +3ac,+5refsaves,3d6sneak attack
Wraithstrike: Touch attacks! yay
Greater Invisibility: Woot!
Mental Pinnacle: Psionics dude, psionics! +60PP, etc.
Greater Magic Weapon: lasts 20 hours, yay.
Powers:
Manifester level = 24
Saving Throw = 25+level of power
close range: 85ft
medium range: 340ft
long range: 1360ft
Power Points: 1 (61 when Mental Pinnacled)
3/day Defensive Pregocnition
Lasts 24 minutes. +1 insight to ac and all saving throws.
1/day Force Screen
Lasts 24 minutes. +4 shiel bonus to ac (also vs incorporeal touch attacks)
3/day Empty Mind
Lasts 1 round. Immediate action. +2 will saves.
3/day Mind Thrust
Deal 1d10 damage to close target. will save negates (DC 26)
1/day Body Adjustment
1 round action. heal 1d12 damage.
1/day Brain Lock
one medium range humanoid. lasts concentration+1 round. Will negates (DC 27). Power Resistance. Subject cannot take any choosing action.
1/day Aversion
make an aversion, bla, bla. never gonna use it.
3/day Intellect fortress.
Immediete action. 20ft radius centered on me. Lasts 1 round. Power Resistance. half all damage that comes from outside the radius.
1/day Psychic crush
close target must make will save (DC 26) or be put on -1 hp. if he makes the save its 3d6 damage. Power resistance.
1/day Psionic Dominate.
Medium target(humanoid only) must make will save DC 29 or be dominated for length of concentration. 1 round casting time.
1/day Energy Current
close range. duration is concentration (max 24 rounds). targets any two creatures no more then 15 feet apart.
primary target takes 9d6 damage each round, secondary takes half that. Concentrating is a full round action. if you take damage you must take concentration check of DC 10+damage dealt.
cold energy: +1 damage per damage die. fortitude save instead of reflex save.
electricity: +2 DC and +2 on manifester level check to over power resistance.
fire: +1 damage per damage die. reflex save.
sonic: -1 damage per damage die and ignored object hardness.
1/day tower of iron will
Immediate action. 10ft radius centered on me. duration 1 round. All creatures in radius gets Power resistance 19 against mind affecting powers.
3/day Psionic Teleport
teleport up to 240 miles. Bring along 8 more medium creatures
1/day fission
Create duplicate of myself, etc, etc.
1/day ultrablast
13d6 damage to all enemies within 15 feet. Will save for half damage (DC 32). Power resistance.
Powers when Mental Pinnacled:
Mind Thrust (as above except -4 manifester level)
Ego Whip: Medium range. will save 27. 3PP
1d4 cha damage. agument 4PP to add another +2DC and 1d4 cha damage. (max 4d6 and +8DC)
Psionic Crush: See above
Abilities to prepare:
tier 1:
8d6 sneak attack
4d6 skirmish/+4 ac
Bonus feat: Craven (+24 damage)
Insightful Strike
tier2:
Improved Evasion
Mettle (fort/will evasion)
8d6 sudden strike
Hide In Plain Sight
Stance: Hearing the Air
Manouvers:
Skills:
Skill Total Ranks Stat Misc Bonuses
Appraise +20 5 +15
Autohypnosis +10 5 +3 +2/
Balance +37 5 +10 +2/+15
Bluff +31 27 +4
Climb +17 +2 +15
Concentration +33 27 +6
Craft +15 +15
Diplomacy +37 27 +4 +2/+2/+2
Decipher Script +16 1 +15
Disable device +42 27 +15
Disguice +7 1 +4 +2(when acting in character)
Escape Artist +26 1 +10 +15
Forgery +20 5 +15
Gather Info +31 27 +4
Handle Animal +5 1 +4
Heal +4 1 +3
Hide +52 27 +10 +15
Intimidate +11 5 +4 +2/
Jump +28 1 +2 +2/+15/+10
Know Arcana +48 27 +15 +6
Know Architecture +21 +15 +6
Know Dungeoneering +21 +15 +6
Know Geography +21 +15 +6
Know History +21 +15 +6
Know Local (all) +21 +15 +6
Know Nature +23 +15 +2/+6
Know Nobility +26 5 +15 +6
Know Psionics +21 +15 +6
Know Religion +48 27 +15 +6
Know Planes +21 +15 +6
Know Psionics +28 5 +15 +2/+6
Listen +9 1 +3 +5
Martial Lore +16 1 +15
Move Silently +26 1 +10 +15
Open Lock +26 1 +10 +15
Perform: Song +5 1 +4
Proffesion: Bartender +4 1 +3
Psicraft +22 5 +15 +2 (+2 with power stones)
Ride +26 1 +10 +15
Search +52 27 +15 +10
Sense Motive +25 22 +3
Sleight of Hand +28 1 +10 +2/+15
Speak Language +15
Spellcraft +33 10 +15 +2/6 (+2 with scrolls)
Spot +30 27 +3 +10
Survival +8 5 +3 (+2 when tracking)
Swim +18 1 +2 +15
Tumble +52 27 +10 +15
Use Magic Device +27 23 +4 (+2 with scrolls)
Use Psionic Device +27 23 +4 (+2 with power stones)
Use Rope +26 1 +10 +15
Skill tricks:
Social Recovery
Collector of Stories
Feats:
Carmendine Monk
Font of Inspiration x9
Weapon Finesse (Monk Bonus Feat)
Improved Unarmed Strike (Monk Bonus Feat)
Racial Abilities:
Bonus Feat
Extra Skillpoints
Any favoured class
Naturally Psionic
Power Resistance = 10+HD
Class Abilities:
Turn Undead (+2 synergy bonus)
Other Abilities:
Evasion
Languages known:
Abyssal
Aquan
Auran
Celestial
Common
Draconic
Drow Sign Language
Druidic
Dwarven
Elven
Giant
Gnome
Goblin
Gnoll
Halfling
Ignan
Infernal
Orc
Sylvan
Terran
Undercommon
Light weight: 33
Medium weight: 34-66
Heavy weight: 66-100
Shield:
+1 Called Mindarmor Mithril Light Shield of Heavy Fortification
Crystal of Lesser Arrow Deflection
Others:
+5 tome of clear thought
+5 manual of quickness in action
Bracers: +8 Armor Adeceus Deathstrike Vambracers of Warding and Blinding Strike
Body: Robe of Eyes
Face: Crystal Goggles of the Golden Sun and Languages
Feet: Skirmishing Landing Boots of Light step and Agile Leaping
Hands: +6 DexterityTrue Strike Reach Gloves of Agile Striking and Fortunate Striking
Head: +10 Helm Epic Intellect and Telepathy
Ring: +5 Protection Ring of Universal Energy Resistance Greater
Ring 2: +5 Resistance Mind Shielding Ring of the Darkhidden
Shoulders: +6 Charisma Phoenix Cloak of Second Chances
Throat: +5 Amulet of Natural Armor and Fortune Prevailing
Torso: +6 constitution Wraith Stalking Vest of Freedom of Movement
Waist: +6 Strength Belt of Battle
[thread=41221][my extendo sig][/thread] [thread=56664][moderator helpdesk][/thread] [Pen and Paper Inn]
Just add me on msn if you have any questions or just want to talk
i claim
http://www.wizards.com/default.asp?x=dnd/ask/20061227a
Heh, that's funny, Jen and I just made a bow similar to that, only our basis was from the Kamigawa books. We named it "Scattershot."
This longbow has no visible string, but when its wielder mimes pulling back on where the string WOULD be, he or she can fire up to three missiles of force at any target within 150 feet, dealing 1d4+1 damage per missile. The wielder may choose to fire all missiles at one target, or divide them among several. You may fire a number of times equal to the number of attacks you have. Since this is a force effect, it affect incorporeal creatures.
Market Price: 32,750gp
Where's a radiant servant of pelor when you need one?
Character Name: Xenon
Class and Level: monk 1/ Ninja 1/ Battledancer 1/ Swordsage 2/ Psion 5 / Crystal Master 10/ fighter 1 Epic Crystal Master 3
(http://www.wizards.com/default.asp?x=dnd/psm/20040625d)
Race: Noble Lightning Draconian (Blue Dragonspawn Catfolk)
Alignment: CG
Deity: Kiri-Jolith
Size: Medium
Age: 84 (young adult)
Gender: Male
Height: 6”2
Weight: 112 Lbs
Eyes: Amber
Scales: Silvered Blue
Hair: Blue line of spikes along the head.
Ability Scores and Modifers
STR 34 = 17 + 6 + 6 (belt) +5 (Untyped crystal)
DEX 36 = 17 +4 + 6 (belt) +5 (Untyped, crystal) +4 (book)
CON 36 = 17 + 4 + 6 (belt). +5 (Untyped Crystal) +4 (book)
INT 38 =17 + 6 Belt +5 (untyped crystal) +6 (stat growth) +4 (book)
WIS 23 = 12+ 6 (belt) +5 (Untyped Crystal)
CHA 25 = 14+ 6 (belt) + 5 ( untyped crystal )
Combat Info
HP:
AC:
Touch:
Flat-Footed:
Speed:
BAB:
Grapple:
Trip Mod:
Initiative:
Saves Fort: +0 Ref: +0 Will: +0
Crystals Imbedded: Aquamarine (+1 int per at each odd crystal)
Smokey Quartz (+1 cha per at each odd crystal)
Bloodstone (+1 str per at each odd crystal)
Emerald (11+3 power resistance per crystal)
Moonstone (+1 Insight AC / +1 to saves per crystal)
Ruby (+1 Con per at each odd crystal)
Tiger eye (+1 dex per at each odd crystal)
Sapphire (Gain touchsight, +10 ft per crystal)
Peridot (Gain DR 1/-- per crystal)
Weapons
Weapon Name: Sword of Tears (+5 Keen Falchion of Life Stealing) (Intelligent)
Attack Bonus: +21 (Urda Form) // + 27 (Giant Form)
Damage: 2d4+8 (Urda) // 3d6+16 (giant Form)
Crit Multiplier: x2/ 15-20
Range: - (Urda) // 15 ft (Giant)
Type: Slashing
Weight: 8 LB.
Armor/Protection
Name: Dyrr’s Impervious Garment (Robe)
Type: Robe
AC Bonus: 9
Max Dex: -
Armor Check Penalty: 0
Spell Failure: 0%
Speed: 30 ft
Weight: 5
Properties:
Armor/Protection
Name: +1 Shield of Animation
Type: Shield
AC Bonus: 5
Max Dex: -
Armor Check Penalty: 0
Spell Failure: 0%
Speed: 30 ft
Weight: -
Properties: Animated, Shields me without me having to direct it / wield it.
Skills:
Feats
Kung Fu Genius (Level 1)
Psicrystal Affinity ( Bonus)
Epic Imbed Crystal (head)
Epic Embed Crystal (left hand)
Epic Embed Crystal (right hand)
Class and Racial Abilities:
Breath Weapon (Su) The dragonspawn gains a breath
weapon, based on the dragon variety of its creator, useable
once every 2d4 rounds. The Reflex saving throw DC equals
10 + one-half spawn’s total HD + the spawn’s Constitution
modifier.
Death Throes (Su) All dragonspawn have a death throes.
The effects depend upon the type of spawn. All death
throes affect those within 10 feet of the dragonspawn,
and the Reflex DC to avoid the effects is the same as the
dragonspawn’s breath weapon DC.
Spellcasting (Su) All spawn gain the ability to cast spells
as 1st level sorcerers. If the base creature already possessed
levels in sorcerer, the dragonspawn’s effective sorcerer level
increases by +1.
Special Qualities: low-light vision and darkvision with a range of 60 feet.
immunity to sleep and paralysis effects, Electricity immunity
Fighter: bonus Feats
Paladin: Aura of Good, Detect evil, Smite evil 1/day, Divine Grace, Lay on hands, Aura of Courage, Divine health.
Legendary Tactician: +5 leadership bonus, Inspire Courage +4 4/day, Direct Troops, Rally Troops, hard March, Rout Enemies, Battle Standard, Strategic Retreat, The Forlorn Hope.
Rogue Knight: Honor’s Price, Desperate Strike 4d6, Dire Providence.
Equipment: ()
+4 Tome Int (110,000 gp)
+12 Epic Cloak of Intelligence 1,440,000 gp
+6 Belt of Magnificence 200,000 gp
+1 Tower Shield of Animation 9180 GP
Dyrr’s Impervious Garment 123,000 GP
Sword of Tears 109,315 GP
Book of Blood (x4) 85200 GP
1991495 spent
He was adopted at an early age by the Carmendine monetary, a sect who believed that the mind was a powerful thing, and that his draconic heritage would be a thing that would give him an edge in the fields of focus and thought.Finding it too stifling due to his previous Catfolk nature, he left at upon adulthood.
Arriving in the capitol, he found that his monk abilities tended to lead him to associate with less then reputable individuals. People who preferred to use their similar abilities, and the focusing of their Ki in ways different from himself. Using it to secure the knowledge to keep themselves and their family free through the strength in knowledge. As time passed, Xenon learnt many of their tricks, apending a great many years with them in the end.
After the aging of many of his compatriots, Xenon set out for the deserts, to revel in his draconic nature. The first six months were spent in independent meditation, and the honing of his abilities from his years in the capital. After some time, he came upon a caravan arcing across the desert. Joining with them, he fouind his way to a small tribal villaga. A place where every night, the males and females of the village would practice in dance. At first assuming this was just a quaint primitive tradition, Xenon learnt and joined in. But when the first raiders crested the horizon, and he saw these dancers in battle, he understood, and eventually came to revel in the freedom of dance, the freedom and enjoyment he recieved from dancing in the sun at high day amazed his hosts, people who were unhappy to see him leave.
After some years of wandering again, Xenon returned to the capital he learnt his informational gathering talents..... *to be finished later*
Oh, and Yukora, I think I agree with you. <_<
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
Race: Dwarf
Gender: Male
Classes: Cleric (9) Warpriest (10) Cleric (6)
Deity: Hextor
Domains: Destruction, War, (Prestige domain) Domination, (Prestige Domain) Mysticism
Aligment: Neutral Evil
Hit Points: 279
Base attack Bonus: +21/+16/+11/+6/+1
Will: 12 + 7 +
Fortidute: 16 + 7 +
Reflex: 8 + 7 +
Str: 16 (+3)
Agi: 10 (+0)
Con: 20 (+5)
Int: 12 (+1)
Wis: 20 (+5)
Cha: 19+6=25 (+7) 82,500
Feats by level
01st: Combat Casting, Martial weapon Proficiency (Flail) [Comes from my war domain, it's my deity's favored weapon :)] Weapon Focus (Flail) [From war domain as well :D]
03rd: Divine Vigor
06th: Leadership
09th: Weapon Specialisation (Flail)
10th: Spell Focus (Enchancement) [Comes from Prestige Domain: Domination :D]
12th: Power Attack
15th: Cleave
18th:
21st: Epic Leadership
23rd: Improved Combat Casting (Epic Cleric bonus feat)
25th:
Class Abilities
Rebuke Undead 10x/Day
Channel Negative Energy
Smite [Comes from Destruction Domain, +4 to hit roll, +damage equal to my cleric level, 1x/day :teach:]
Rally
Inflame
Healing Circle (1/day as the spell)
Heroes' Feast (1/day as the spell)
Fear Aura (2/day)
Mass Haste (1/day as the spell)
Mass Healing (1/day as the spell)
Implacable Foe
Items
+6 Cloak of Charisma 36,000
+10 Full Plate mail of Spell resistance (13) 144,000
+8 Animated Large Steel Shield of Spell Resistance (13) 144,000
+3 Flaming Frost Shock Heavy Flail of Speed 200,000
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
2. Jade Phoenix Mage - NG (WoD)
3. Master of Many Forms/DruidZIlla - CN (Stormhunter)
4. Magelord - CN (bloodydoves)
5. Spellsword - CG (Alacar)
6. Legendary Dreadnought (Yukora)
7. Dervish - Unsure (Keldulas)
8. Stormsinger - Unsure (Crabpuff)
9. Warpriest -NE (Amadi)
10. Stormblind, with God knows what.
Updated character listing, with alignments, just so everyone knows who and what everyone else is. I figured it'd be useful.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!