Class Features: Wizard 3: Fighter Feats Variant: Improved Initiative instead of Scribe Scroll. Familiar: Hummingbird Focused Transmuter: Banned Evocation, Necromancy and Enchantment War Weaver 4: Eldritch Tapestry: Connect allies in a tapestry, up to +Int bonus allies. Lasts 24 hours. Up to class level level spells, within restrictions, that I cast in the tapestry affect allies as well. Quiescent Weaving 3: Can save up to 3 spells to be released as a move action to the tapestry, within the same restrictions.
Spellcasting:Save DC 10+Spell Level+7 Level 0: 3+3, all known, notables written here to remind me Resistance: Subject gains +1 resistance bonus to AC. * Repair Minor Damage: Restores 1 hit point to a construct. Detect Magic: Detects magic, okay? Read Magic: Reads magic, okay? * Mage Hand: Lol do tricks to troll people. Prestidigitation: Do everything. Level 1: 4+3 Shield: Gain +4 shield bonus to AC, as well as immunity to magic missiles. Combat Readiness: +1 Insight bonus to Initiative for every 3 caster levels, max +6. * Repair Light Damage: Repairs 1d8+5 health to a construct. * Nerveskitter: Immediate action, +5 to initiative for the subject.
* Ebony Eyes: Subject can see normally in mundane and magical darkness. Protection from Evil: +2 Deflection bonus to AC, +2 Resistance bonus to saves against evil creatures. Blocks possession and mental control. Stops contact by summoned creatures. * Enlarge Person: Increases size category of subject by one step. Shield of Faith: +2+1/6lvls to Deflection bonus to AC for subject. Instant Search: Target makes a search check as free action with +2 bonus. Grease: Makes things slippery. Feather Fall: Things fall in slow-motion! Level 2: 4+3 Invisibility: Subject invisible until it attacks. * Bull's Strength: Subject gets +4 Strength. * Cat's Grace: Subject gets +4 Dexterity. * Snake's Swiftness: Subject gains a free attack, does not stack with haste. * Heroics: Ally gets one fighter feat. Level 3: 3+3 Greater Mage Armor: Subject gains +6 armor bonus to AC. * Haste: Allies get more speed and combat bonuses. Displacement: Opponents have 50% miss chance when attacking subject. * Spiderskin: Subject gains +1 enhancement bonus to natural armor, as well as +1 racial bonus on saves against poison and hide checks, for each 3 caster levels I have. Up to +5 at 15th.
// 19000 left //
9000: +3 Headband of Intelligence
2000: Hevard's Handy Haversack
2300: Amulet of Tears (3 charges/day, swift action to activate. 1 charge: 12 temporary HP. 2 charges: 18 temporary HP. 3 charges: 24 temporary HP.)
1500: Artificer's Monocle (Basically free identify, all day long. With each detect magic cast, that is.)
1400: Anklet of Translocation (2/day, swift action, teleport 10ft.)
150: Scroll of Heroics
// 2650 left //
Free: Belt of Vitality +2
Missing:
a) Some gold spent on chemical toys, like eggshell grenades.
b) Backstory.
c) Character image.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
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Name: Wimji
Race: Tinker Gnome
Gender: Male
Classes: Wizard 3 / War Weaver 4
Deity: Red moon.
Alignment: True Neutral
Str: 10(Base)-2(Racial) = 8 (-1)
Dex: 16(Base)+2(Racial) = 18 (+4)
Con: 18(Base)+2(Enhancement) = 20 (+5)
Int: 18(Base)+2(Racial)+1(Level)+3(Enhancement) = 24 (+7)
Wis: 10(Base)-2(Racial) = 8 (-1)
Cha: 12(Base) = 12 (+1)
Combat Info:
Hit Points: 57
BAB: +3
Armor Class: (10 Base, +4 Ability, +1 Size.)
Movement: 20ft
Initiative: +12 (+4 Improved Initiative, +4 Dexterity, +4 Familiar Benefit.)
Will: +7(Base)-1(Ability)+2(Misc) = +8
Fortitude: +1(Base)+5(Ability) = +6
Reflex: +1(Base)+4(Ability) = +5
Attack 1:
Name:
Attack Bonus:
Damage:
Critical:
Special:
Range:
Choices:
Feats by level:
01st(Base): Enlarge Spell
01st(Fighter): Improved Initiative
03rd(Base): Sanctum Spell
06th(Base): Extra Spell - Shield of Faith
Racial Features:
Skills: +2 Racial bonus on all craft checks.
Saves: +2 Will saves.
Languages:
Common
Gnome
Dwarven
Ergot
Ogre
Solamnic
Magius
Skills & Skill Tricks:
Knowledge (Arcana): 10(Ranks)+7(Ability) = +17
Knowledge (Architecture and Engineering): 5(Ranks)+7(Ability) = +12
Knowledge (History): 1(Ranks)+7(Ability) = +8
Knowledge (Nature): 1(Ranks)+7(Ability) = +8
Knowledge (Planes): 1(Ranks)+7(Ability) = +8
Knowledge (Religion): 1(Ranks)+7(Ability) = +8
Knowledge (Dungeoneering): 1(Ranks)+7(Ability) = +8
Spellcraft: 10(Ranks)+7(Ability) = +17
Craft (Weaving): 10(Ranks)+7(Ability)+2(Racial) = +19
Craft (Alchemy): 10(Ranks)+7(Ability)+2(Racial) = +19
Craft (Engineering): 5(Ranks)+7(Ability)+2(Racial) = +14
Craft (Smithing): 3(Ranks)+7(Ability)+2(Racial) = +12
Craft (Gemcutting): 1(Ranks)+7(Ability)+2(Racial) = +10
Craft (Painting): 1(Ranks)+7(Ability)+2(Racial) = +10
Concentration: 10(Ranks)+5(Ability) = +15
Class Features:
Wizard 3:
Fighter Feats Variant: Improved Initiative instead of Scribe Scroll.
Familiar: Hummingbird
Focused Transmuter: Banned Evocation, Necromancy and Enchantment
War Weaver 4:
Eldritch Tapestry: Connect allies in a tapestry, up to +Int bonus allies. Lasts 24 hours. Up to class level level spells, within restrictions, that I cast in the tapestry affect allies as well.
Quiescent Weaving 3: Can save up to 3 spells to be released as a move action to the tapestry, within the same restrictions.
Spellcasting: Save DC 10+Spell Level+7
Level 0: 3+3, all known, notables written here to remind me
Resistance: Subject gains +1 resistance bonus to AC.
* Repair Minor Damage: Restores 1 hit point to a construct.
Detect Magic: Detects magic, okay?
Read Magic: Reads magic, okay?
* Mage Hand: Lol do tricks to troll people.
Prestidigitation: Do everything.
Level 1: 4+3
Shield: Gain +4 shield bonus to AC, as well as immunity to magic missiles.
Combat Readiness: +1 Insight bonus to Initiative for every 3 caster levels, max +6.
* Repair Light Damage: Repairs 1d8+5 health to a construct.
* Nerveskitter: Immediate action, +5 to initiative for the subject.
* Ebony Eyes: Subject can see normally in mundane and magical darkness.Protection from Evil: +2 Deflection bonus to AC, +2 Resistance bonus to saves against evil creatures. Blocks possession and mental control. Stops contact by summoned creatures.
* Enlarge Person: Increases size category of subject by one step.
Shield of Faith: +2+1/6lvls to Deflection bonus to AC for subject.
Instant Search: Target makes a search check as free action with +2 bonus.
Grease: Makes things slippery.
Feather Fall: Things fall in slow-motion!
Level 2: 4+3
Invisibility: Subject invisible until it attacks.
* Bull's Strength: Subject gets +4 Strength.
* Cat's Grace: Subject gets +4 Dexterity.
* Snake's Swiftness: Subject gains a free attack, does not stack with haste.
* Heroics: Ally gets one fighter feat.
Level 3: 3+3
Greater Mage Armor: Subject gains +6 armor bonus to AC.
* Haste: Allies get more speed and combat bonuses.
Displacement: Opponents have 50% miss chance when attacking subject.
* Spiderskin: Subject gains +1 enhancement bonus to natural armor, as well as +1 racial bonus on saves against poison and hide checks, for each 3 caster levels I have. Up to +5 at 15th.
// 19000 left //
9000: +3 Headband of Intelligence
2000: Hevard's Handy Haversack
2300: Amulet of Tears (3 charges/day, swift action to activate. 1 charge: 12 temporary HP. 2 charges: 18 temporary HP. 3 charges: 24 temporary HP.)
1500: Artificer's Monocle (Basically free identify, all day long. With each detect magic cast, that is.)
1400: Anklet of Translocation (2/day, swift action, teleport 10ft.)
150: Scroll of Heroics
// 2650 left //
Free: Belt of Vitality +2
Missing:
a) Some gold spent on chemical toys, like eggshell grenades.
b) Backstory.
c) Character image.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.