**At the eastern edge of the city center, between the Bards and Machinists along the Path of the Nine and across the Guildsquare from the Sentinels, sits the Zenith Order, Ash's home of the Church of the Clerics. ,
The Zenith Order is three story structure of white stone and open air, with meeting places, common areas and eating spaces all outside upon roofs and terraces and those places that are enclosed are most often marked by large windows looking out of the city and mountains. In the center is a large courtyard, modeled after the one in Elexia, with massive ash doors on the west and east side. The western door opens on the Guilsquare, the eastern door upon the Avenue of Suns and the Ivory District.
The Sera here is Nieve Fenomeno, an albino oscaran with long flowing white hair who was taken in by the kindir as child. A favorite amongst the locals and fervent advocate of truth and justice, his elevation to Sera in this important outpost as natural. His second is Lowin Rustmane, a proud and noble kindir lady and fierce protector of the citys clerics.**
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SERVICES - Available to members and nonmembers alike Healing - The clerics will apply magical or herbal remedies to help heal any injury you have endured on your adventures - 15 gold Item Identification - The clerics will reveal the nature and abilities of any items you obtain where this has not already been given - 15 Gold
CLERIC EXALTER SPELLS - For members the choose the magic path. Unfailing Lantern - Light Lvl 3 - Create a glowing ball of light with thrice the intensity of a candle. The light cast by this spell will allow you to see through false images, illusions, and veiling magics. - 120 Gold Confidence - Mind Lvl 4 - Instills the target with a deep sense of trust and desire to confide in the caster as long as there is no existing hostility between the two. - 160 Gold Restore - Spirit Lvl 5 - Revert a body part or object to its natural state, undoing recent damage, injury or alteration. - 200 Gold
CLERIC DEFENDER ITEMS- For members that choose the fighter's path. Cannot be pawned, sold or traded to nonmembers. Stillmind Helm - A steel helm that prevent magics from altering or effecting your mind or emotions. Comes in many styles. - 120 Gold Truthcore Weaponry - Steel Weaponry that will dispel summonings upon wounding them. Type available same as those at local forge. - 5x Base cost
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
**One of the clerics on duty is able to handle it for him**
Cream Coat – A belted trench coat of creamy white leather, tastefully adorned with deep reds and delicious blues.
> The coat magically warms/cools the wearer as needed. Twice per encounter the wearer can call upon the coat’s powers to magically clean themselves and their possessions.
> Arctic Wonderment Set
**At the eastern edge of the city center, between the Bards and Machinists along the Path of the Nine and across the Guildsquare from the Sentinels, sits the Zenith Order, Ash's home of the Church of the Clerics. ,
The Zenith Order is three story structure of white stone and open air, with meeting places, common areas and eating spaces all outside upon roofs and terraces and those places that are enclosed are most often marked by large windows looking out of the city and mountains. In the center is a large courtyard, modeled after the one in Elexia, with massive ash doors on the west and east side. The western door opens on the Guilsquare, the eastern door upon the Avenue of Suns and the Ivory District.
The Sera here is Nieve Fenomeno, an albino oscaran with long flowing white hair who was taken in by the kindir as child. A favorite amongst the locals and fervent advocate of truth and justice, his elevation to Sera in this important outpost as natural. His second is Lowin Rustmane, a proud and noble kindir lady and fierce protector of the citys clerics.**
------------------------------------
SERVICES - Available to members and nonmembers alike
Healing - The clerics will apply magical or herbal remedies to help heal any injury you have endured on your adventures - 15 gold
Item Identification - The clerics will reveal the nature and abilities of any items you obtain where this has not already been given - 15 Gold
CLERIC EXALTER SPELLS - For members the choose the magic path.
Unfailing Lantern - Light Lvl 3 - Create a glowing ball of light with thrice the intensity of a candle. The light cast by this spell will allow you to see through false images, illusions, and veiling magics. - 120 Gold
Confidence - Mind Lvl 4 - Instills the target with a deep sense of trust and desire to confide in the caster as long as there is no existing hostility between the two. - 160 Gold
Restore - Spirit Lvl 5 - Revert a body part or object to its natural state, undoing recent damage, injury or alteration. - 200 Gold
CLERIC DEFENDER ITEMS - For members that choose the fighter's path. Cannot be pawned, sold or traded to nonmembers.
Stillmind Helm - A steel helm that prevent magics from altering or effecting your mind or emotions. Comes in many styles. - 120 Gold
Truthcore Weaponry - Steel Weaponry that will dispel summonings upon wounding them. Type available same as those at local forge. - 5x Base cost
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Come on and check it out. You know you want to.
Cream Coat – A belted trench coat of creamy white leather, tastefully adorned with deep reds and delicious blues.
> The coat magically warms/cools the wearer as needed. Twice per encounter the wearer can call upon the coat’s powers to magically clean themselves and their possessions.
> Arctic Wonderment Set
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Ian handed over fifteen gold coins and then exited.
Come on and check it out. You know you want to.