After your characer has been approved please post it here. You must keep your information up to date or else you won't get experience. This includes sending updated character sheets to your WPLs when anything about your character changes.
Name: Luu Sihner
Species: Human
Age: 20
Gender: Male
Height: 180 cm (5'11")
Weight: 60 kilograms (~130 lbs)
Appearance: Luu is a decidedly average young man. His garb is commonplace, as he wears a drab set of hooded robes and pants matching his dull and equally-worn boots. His hair is a crudely cropped black without luster. His eyes, similarly, are a blank brown. The mage's most visible distinguishing mark is a scar in the shape of a horizontal line below his right eye. His only equipment is a beaten satchel and ragged sheath holding a straight-bladed knife. The sole exception to Luu's regular appearance, besides a plethora of small cicatrixes across his self, are his hands. The undersides of his fingers are heavily scarred and he has dual tattoos on his palms in the form of one roughly triangular shape each; if he brings his hands together and opens them, the two form an image of an empty hourglass.
Personality: Sihner is equal parts indifferent and dismissive. He is stoically numb to much of life, though he does possess emotion and will on rare occasions externally project it. He is totally serious and has little patience for 'fun'. The mage typically judges the morality of actions by their consequences rather than the process to achieve those consequences. His main goal is to bring about plane-spanning peace. At best, Luu is rational and reliable; at worst, he is myopic and cold.
Background: Sihner hails from Immersturm on the plane of Valla. He was born in the constant warfare caused by its magical storm. His family was steadily killed off as he aged. Desensitized by continuous exposure to violence and steadily adapting to become more fit for it, he nonetheless vowed to bring peace to his tormented land and all like it, believing war to be the worst of all evils in the world.
He fought to survive in the war for nineteen years before a charitable planeswalker intervened in the young warrior's life. The traveling 'walker found Luu and deemed him suitable for blessing. His gifts were threefold: A satchel filled with basic gems, a tattoo through which a novice spellcaster could use them, and transport to Dominaria. Sihner traveled across its lands, garnering gold and fighting off any attackers as he went, until he arrived at Estark.
Gold: 190
House: Benalia Paladins
Rank: Initiate
Level: 1
EXP: 15
EXP TNL: 35/50
Weapon: 1/0 dagger
Other items: -sigil of the Benalia Paladins
-room key for house of the Benalia Paladins
Traits: Starting Color Trait-Plains Affinity
x3 Arcane Research (Common)
Name: Kai "Wolf" Masou Age: 32 Gender: Male Height: ~5'7'' Weight: ~141 lbs Race: Human Current Appearance:
Pale, white skintone still remains without much color, seemingly a testament to the fact that his body rejects the sun though it's yet unknown why. His hair remains short-cropped, though blonde now instead of the midnight black of before; the silver-white roots seem to remain, almost unnoticed as they blend into the rest of his hair. Ocean-blue eyes gaze at his surroundings underneath thin eyebrows, betraying little about the emotions behind them. Grizzled hair stubble, almost a series of shadows, still coated the lower half of his face.
His clothing, although not extravagant, was still well taken care of - a blue tunic made of silk with silver-lined leather buckles, matching silk trousers and worn black leather boots. A hooded grey cloak ties the outfit together, covering the majority of his body as it wraps around him. Over his right arm, another piece of cloth hangs from his shoulder to just above his knee, concealing the entirety of his right arm and hand from outside eyes - a fact that remains relevant, as almost half of his arm and a large section of his hand is coated in artifice-designed metal to cover up scarring from an unfortunate accident in the past. This same arm also holds his main weapon - a small hidden blade tucked into the wrist of his arm under the metallic plating, which slides in and out as he flexes his wrist - a design he created himself, for protection while on the road.
From a young age, Kai has been thrust into a world he's been forced to adapt to. His father, while supportive enough of his family financially, was a man of knowledge first and everything else secondary. And while his mother did her best to try and make the constant absences go unnoticed, it wasn't enough to dim the pain of feeling ignored by the man he thought was his father. Driven by a need to prove himself, Kai spent most of his childhood learning - his mother was an artificer, and prone to making trinkets and artifacts to help make ends meet, and Kai's curiosity was often encouraged as she worked. Though his own interests didn't lie strictly with her work, he used the knowledge as a gateway to improve himself, pushed by his own psyche in a mad desire to prove himself worthy of his father's attention.
Such pursuits were short-lived, however, as when he got older he quickly realized that his father's need for knowledge overrode most anything else. Worried that he was turning into the man he struggled to impress, he tried to abandon any desire to learn, but the path had already started long ago - curiosity bred a continual desire for knowledge. Out of his teens, he struggled with the realization that he was becoming his father, trying to change his fate. He soon left his home, enrolling in a private school for mages and spellcrafts, intrigued by the mystical artes in a way that allowed him to channel his hunger for knowledge into something more fruitful.
It was because of an experiment handled during his studies that his life became altered forever.
It's said that your life flashes before your eyes when you die; for Kai, it was more glimpses of past memories, when an explosion ripped through the entire room - and everything in it, save for the person who was working on it. Something seemed to ignite inside Kai, right at the brink, and triggered a primal urge to survive that he'd never before experienced. His life, devoid of anything aside from a selfish pursuit of knowledge, now seemed full of a desire to experience life - to do more than just observe. That primal instinct warped the reality around him, protecting him from the blast as it ripped through the room - most of him, at least. Part of his body didn't escape without injury, and almost the entirety of his right arm and hand was melted almost completely off.
It was his mother's idea to build a new one through artifice. With his spellcrafting knowledge, and her ability to shape metal, they were able to create a new arm for him - one that could work as well as any other. Later on, his knowledge of the world led him to add the small hidden blade under the casing of his arm - for protection, against the threats he'd seen.
Now, driven by the unknown force that lay flickering within him, he wandered the plane of Dominaria in search of answers - anything to explain why he was still alive.
Current Quest:
<none>
Past Quests:
<none>
Past Arena Battles:
<none>
Traits:
- Start: "Islands Affinity"
- Level 1: "The Spark" (2pt), "Advanged Magecraft" (1pt) Land Cap: 6 Spells Per Turn: 3 Satchel Count: ?/30
Level: 1 Experience: 0/50 House: House Lat-Nam
+ House Lv.: 1 (5g / week) Guild: <none> Gold: 5g
+ Next Payday: Sunday, 5/25 Weapon: Hidden Blade (1/0)
Name: Tai D'Angelo
Species: Human
Age: 27
Gender: Male
Height: 5'10"
Weight: 240 lbs
Appearance: An average height human male, with swarthy, tanned skin. His appearance belies his years of travelling. As a result of taking on green mana, a winding green tattoo etched it's way up his left arm, as well as forming a four point star over his left eye, which has also turned a pure, iris-less green. He has a well trimmed beard and a stoic look more often than not.
Background: Son of a Benalish Knight, and a Llanowar healer, Tai left hs family to hone his skills, initially as a soldier, but then as a mage, discovering his innate skill. Disaster struck when hereturned one day to discover his family brutally murdered and his sister kidnapped. He set out to find his sister that day, and bring justice to whoever perpetrated this vile act.
Weapon: Shortsword.
Gold: 0
Level: 6
EXP: 250
Spells per Turn: 5
Land Cap: 12
Traits: Plains affinity innate
Forest Affinity
Spark
Advanced Magecraft
Archmage
Ability (Healing Touch)
Empowered Manabonds
Empowered Manabonds
Empowered Manabonds
Arcane Brilliance
Arcane Brilliance
Name: Gully Oor-Teal
Species: Human
Age: 14
Gender: Female
Height: 5’ 4”
Weight: 115 lbs.
Weapon: Gauntlets [1/0]
Level: 4
Experience: 155
Gold: 170
House: Shanodia Druids (rejoined 2/6/2014)
House Member Level: 1 (5 gold per week)
Gully is a teenage girl with shoulder length blonde hair. She wears a white tunic with a small green vest and a tattered cloak over it, an oversized belt and simple tan pants. Her boots are made of leather and go up just over her knees. Her gloves, formerly her father's, are huge and have large green stones in them. Her gloves, tunic, boots and vest are all trimmed in gold. She carries an ornate leather satchel over her shoulder. During her travels she had gained a number of scars. Most of them cannot be seen, but those that can be include: One is on the left side of her forehead, near her hairline. Another is just under her right eye. She travels with a small green frilled drake she calls Viya.
Gully loves nature and prefers to send much of her time around animals and plants as opposed to humans. Despite this she is normally cheerful and very polite to the humans she meets. She is very passionate about nature and works to protect it from harm. She absolutely despises Phyrexians and will attempt to kill them when possible. She believes that other Planes and Planeswalkers are the stuff of fairy tales. She is interested in gaining the use of Black Mana. She does not care for Blue Mana or Wizards (Blue Mana users), but admits that she may need to learn it before she gains Black.
Towards the end of her time in Estark, Gully was sent on a mission to Yavimaya in search of a sapling from the heart of the great forest and her father, Aramus. When she arrived at the heart of Yavimaya she found both, but not in the way she wanted to. Her father was dead and impaled on a branch of the great tree; she pulled him down and buried him, then she found a sapling and started to return to Estark. On her way back she encountered her father’s killer, a Phyrexian named Tyrael, and fought him, but he proved to be too much for the young girl; luckily for her, a healer named Andara was nearby and fended off Tyrael’s attack, saving Gully.
Shortly following her mission to Yavimaya, Gully left Estark and the House of Druids and sought her own path. She was angry and depressed what happened in Yavimaya and she wanted to use that energy to help her grow. She had seen first hand the dark power of those who wielded black mana in her past travels and strove to gain it for herself. She saw the black mana as the perfect compliment to her own green mana. She traveled to swamps and bayous, places that are home to natural leylines of black mana; she would meditate and try to sync herself to them, but her could never quite align her energy right.
Finding only frustration in her own attempts to draw on black mana, Gully sought out a Yolin master to teach her. She found one in the swamps of Urborg named Enthos. He was kind, but firm and tried to keep Gully’s young mind focused on the task of learning how to channel black mana; but with failure after failure Gully’s confidence in herself to complete this goal was slipping away. Over time his attempts to focus her started to only anger her and eventually this anger manifested itself in a torrent of lightning and fire.
After this it was evident to them both that Gully would need to gain control of her anger and learn to use the red mana and so Enthos sent Gully off to the nearby isle of Bogardan to meet with another Yolin master named Ves’cha. Ves’cha was everything Enthos and constantly pushed and angered Gully, but thanks to Ves’cha’s prodding Gully quickly mastered how to channel red mana. Gully thanked Ves’cha for teaching her and left to improve her skills. After five years of traveling, Gully’s quest for improvement has finally brought her back to Estark and the House of Druids once again.
Name: Scallerus
Species: Elf
Age: 45
Gender: Male
Height: 5'10”
weight: 160 LBS
appearance: gnarled and scarred, this elf has clearly seen the fiercest parts of the wilderness, and has lived to tell the tale. With shoulder length, unkemp hair and a missing ear, he gives off an aura of focused purpose.
Background: banished from the fringes of Llannowar for unethical biological experiments, Scallerus wandered deep into the woods, seeking the penultimate evolution. After years of seclusion, he discovered via a Planeswalker of the experiments of the Simic Combine, and determined to replicate them on his home plane of Dominaria. A Biomancer to the core, he continues to seek after what he considers perfection in the wild: not the ultimate predator, but the ultimate survivor. And if he cannot discover it, he will create it himself...
Weapon: Oak Staff (1/0)
Satchel:
80 gp spells:
Garruk's Companion
Giant Growth
Boomerang
Scroll Thief
Name: Gear
Age: ?
Gender: Male
Species: Cat Shapeshifter
Weapon: Claws 1/0
Height: 1' tall cat form / 3'2" tall tiger form
Weight: 16 lb cat form / 425 lb tiger form
House: Artificer/Houseless
Level: 3 100 xp
Gold: 160
Appearance: Gear appears to be a small dark grey cat with silver bands running through his fur. He bears around his neck a rather sizable amulet shaped like a cog from a machine. At will Gear may change forms to a much larger white tiger with silver bands. In his tiger form he is impressive to behold and massive in structure. His right arm in both forms though appears to be somewhat different than the rest of his body though. In cat form it appears to be a spiraling pattern of metal ending in a metal cats paw and in tiger form that band expands outward almost forming visible breaks in his forearm, as the metal appears to stretch to accommodate its new form. The material though is made of something no one can comprehend.
Background: Gear is an enigma on the plane of Dominaria. His past is shrouded in uncertainty as very few have ever taken the time to speak with Gear about it. Gear himself does perpetuate some of his own mystery yet there is defiantly more than meets the eye to this curious cat. What Gear has said at the very least is that many of his marvels come from the large amulet he bears around his neck. Its fashioned in an unusual means quite foreign to this time bearing many hallmarks of various places and times. When asked how he came across it Gear never speaking much only saying that it has always been his and changes the topic immediately. In terms of his exploits Gear has grown accustomed to the fact that he is possibly the greatest artificer this plane has ever seen in some time. Its possible others do not fully recognize that but its nothing to him. He has visited the city of Estark quite a few times over the years gaining knowledge and interesting stories to share. An accident or two later and Gear also found himself changed even further now lacking a true arm which has been replaced by something greater. It is curious to say that curiosity of the metal has gotten the best out of Gear but with each new discovery he draws closer to something more. And that portal Gear found. Well needless to say, cats got his tongue on that one, but between you and me lets just say it brought him somewhere great and he found his way back. Oh and does Gear have stories to tell about that if your willing to listen to a little kitty cat.
Name: Ultima (no surname)
Age: 15
Species: Human
Height: 5 feet 11 inches, so about 2 meters
Weight: The doctors never said. Although the scales barely moved, I heard.
Gender: Male
Appearance: Brown hair, in a mop head style. Black cloak, red shirt, blue pants, green wristbands, white headband.
Background: Ultima was born on the thirtieth day of the third month. He and his friend, Jessica, have been partners in traveling for years. They came across a strange device, and in their curiosity, they fell in. Ultima was lucky enough to land near Estark, but Jess's whereabouts remain unknown. The strange part is, Ultima and Jess were nowhere near Estark when they fell. Ultima believes this was a portal, and while he's still near Estark, believes someone may know about it. Ultima believes in color balance, and is strongly against color bigotry, which, sadly, is practiced by the 5 houses of Estark. This is why he wears a piece of clothing for each of the 5 colors. And then there's the piece of clothing nobody should have revealed to the world, which is grey to symbolize artifacts and colorless magic. No reason was given as to why that fact is on these papers. Ultima is very skilled with illusions and, as a result, has acted as a magician at many birthday parties for children. Blue is his current specialty, but he seems intent on learning all the other colors. He is a little eccentric and has been labeled 'clinically insane' by some doctors. The others just think he's plain eccentric. He has weird tunes stuck in his head, having found them inscribed in ancient caves. They contain strange phrases, and while he might not understand them, he sings them anyway. Just under his breath, and it seems more like speaking. Why he does so, the world may never know. However, he always remembers the task at hand.
Weapon: Sharpened Wood Katana (1/0)
Traits:
Spark (Dormant): This is what I was told to put if I felt a supernatural aura from myself. I don't know what it is though. Or how to use it.
Island affinity: The sea is so open and free, and I just feel attached to it. Islands are my favorite landmasses because they're surrounded by ocean.
Advanced Magecraft: I've learned many advanced spells, I mean, I'm not the best, but I will be! So I can show the world the benefits of color balance and acceptance!!!
Satchel: In the PMs to the WPLs.
House Ranking: Initiate
Level: 1
EXP: 15
Gold: 215 Updated sporadically
House: Lat-Nam
Next payday: 12/24/14
Appearance: Short-cropped black hair, dark green eyes. Form-fitting gray clothes, with a black cloak on top, both unadorned. Hands are gloved, primarily to ensure a good grip. His upper body is dotted with small scars. Slender build.
Orphaned when young, Cyouni doesn't recall his parents. The ones he remembers as his parents is the mercenary group who brought him up and trained him. As such, from a young age he was trained in weapons. His training to augment that physical prowess with magic had only started when it ended abruptly, his adoptive parents never returning from a mission they had been sent on. On that day, Cyouni resolved to get stronger as he set out alone in the world, so that the same would never happen to him and to this end, he went to Estark. In his search for power, he ended up making a deal with a demon. Despite it being necessary at the time for his survival, he regretted it almost immediately, and set out for a way to remove it. This chance didn't come until years later, when the demon offered Cyouni a chance to end the demonic pact in exchange for a favour. Weakened while in the progress of paying off the favour, Cyouni was almost killed when the demon turned on him. He barely managed to drive off the demon, and in doing so, heard tell of a place called Grixis, a part of Alara. After recovering from the experience, Cyouni left Estark, setting out in order to train in either deflecting or outright nullifying offensive spells, something that had been a major issue in the fight with the demon. It took him years to find one who was both willing and able, given how he avoided the traditional practice of blue mana. That done, it finally became time for him to return to Estark.
Traits:
Swamp Affinity (0)
Island Affinity (1)
Advanced Magecraft (1)
Archmage (1)
Empowered Manabonds (1)
The Spark (2)
Ability (3)
Name:
Species:
Age:
Gender:
Height:
Weight:
Appearance:
Background:
Weapon:
Satchel: (Optional)
Traits:
Guild:
Level:
Experience:
Gold:
Species: Human
Age: 20
Gender: Male
Height: 180 cm (5'11")
Weight: 60 kilograms (~130 lbs)
Appearance: Luu is a decidedly average young man. His garb is commonplace, as he wears a drab set of hooded robes and pants matching his dull and equally-worn boots. His hair is a crudely cropped black without luster. His eyes, similarly, are a blank brown. The mage's most visible distinguishing mark is a scar in the shape of a horizontal line below his right eye. His only equipment is a beaten satchel and ragged sheath holding a straight-bladed knife. The sole exception to Luu's regular appearance, besides a plethora of small cicatrixes across his self, are his hands. The undersides of his fingers are heavily scarred and he has dual tattoos on his palms in the form of one roughly triangular shape each; if he brings his hands together and opens them, the two form an image of an empty hourglass.
Personality: Sihner is equal parts indifferent and dismissive. He is stoically numb to much of life, though he does possess emotion and will on rare occasions externally project it. He is totally serious and has little patience for 'fun'. The mage typically judges the morality of actions by their consequences rather than the process to achieve those consequences. His main goal is to bring about plane-spanning peace. At best, Luu is rational and reliable; at worst, he is myopic and cold.
Background: Sihner hails from Immersturm on the plane of Valla. He was born in the constant warfare caused by its magical storm. His family was steadily killed off as he aged. Desensitized by continuous exposure to violence and steadily adapting to become more fit for it, he nonetheless vowed to bring peace to his tormented land and all like it, believing war to be the worst of all evils in the world.
He fought to survive in the war for nineteen years before a charitable planeswalker intervened in the young warrior's life. The traveling 'walker found Luu and deemed him suitable for blessing. His gifts were threefold: A satchel filled with basic gems, a tattoo through which a novice spellcaster could use them, and transport to Dominaria. Sihner traveled across its lands, garnering gold and fighting off any attackers as he went, until he arrived at Estark.
Gold: 190
House: Benalia Paladins
Rank: Initiate
Level: 1
EXP: 15
EXP TNL: 35/50
Weapon: 1/0 dagger
Other items: -sigil of the Benalia Paladins
-room key for house of the Benalia Paladins
Traits: Starting Color Trait-Plains Affinity
x3 Arcane Research (Common)
MtG: RPG - Luu Sihner
Age: 32
Gender: Male
Height: ~5'7''
Weight: ~141 lbs
Race: Human
Current Appearance:
Pale, white skintone still remains without much color, seemingly a testament to the fact that his body rejects the sun though it's yet unknown why. His hair remains short-cropped, though blonde now instead of the midnight black of before; the silver-white roots seem to remain, almost unnoticed as they blend into the rest of his hair. Ocean-blue eyes gaze at his surroundings underneath thin eyebrows, betraying little about the emotions behind them. Grizzled hair stubble, almost a series of shadows, still coated the lower half of his face.
His clothing, although not extravagant, was still well taken care of - a blue tunic made of silk with silver-lined leather buckles, matching silk trousers and worn black leather boots. A hooded grey cloak ties the outfit together, covering the majority of his body as it wraps around him. Over his right arm, another piece of cloth hangs from his shoulder to just above his knee, concealing the entirety of his right arm and hand from outside eyes - a fact that remains relevant, as almost half of his arm and a large section of his hand is coated in artifice-designed metal to cover up scarring from an unfortunate accident in the past. This same arm also holds his main weapon - a small hidden blade tucked into the wrist of his arm under the metallic plating, which slides in and out as he flexes his wrist - a design he created himself, for protection while on the road.
From a young age, Kai has been thrust into a world he's been forced to adapt to. His father, while supportive enough of his family financially, was a man of knowledge first and everything else secondary. And while his mother did her best to try and make the constant absences go unnoticed, it wasn't enough to dim the pain of feeling ignored by the man he thought was his father. Driven by a need to prove himself, Kai spent most of his childhood learning - his mother was an artificer, and prone to making trinkets and artifacts to help make ends meet, and Kai's curiosity was often encouraged as she worked. Though his own interests didn't lie strictly with her work, he used the knowledge as a gateway to improve himself, pushed by his own psyche in a mad desire to prove himself worthy of his father's attention.
Such pursuits were short-lived, however, as when he got older he quickly realized that his father's need for knowledge overrode most anything else. Worried that he was turning into the man he struggled to impress, he tried to abandon any desire to learn, but the path had already started long ago - curiosity bred a continual desire for knowledge. Out of his teens, he struggled with the realization that he was becoming his father, trying to change his fate. He soon left his home, enrolling in a private school for mages and spellcrafts, intrigued by the mystical artes in a way that allowed him to channel his hunger for knowledge into something more fruitful.
It was because of an experiment handled during his studies that his life became altered forever.
It's said that your life flashes before your eyes when you die; for Kai, it was more glimpses of past memories, when an explosion ripped through the entire room - and everything in it, save for the person who was working on it. Something seemed to ignite inside Kai, right at the brink, and triggered a primal urge to survive that he'd never before experienced. His life, devoid of anything aside from a selfish pursuit of knowledge, now seemed full of a desire to experience life - to do more than just observe. That primal instinct warped the reality around him, protecting him from the blast as it ripped through the room - most of him, at least. Part of his body didn't escape without injury, and almost the entirety of his right arm and hand was melted almost completely off.
It was his mother's idea to build a new one through artifice. With his spellcrafting knowledge, and her ability to shape metal, they were able to create a new arm for him - one that could work as well as any other. Later on, his knowledge of the world led him to add the small hidden blade under the casing of his arm - for protection, against the threats he'd seen.
Now, driven by the unknown force that lay flickering within him, he wandered the plane of Dominaria in search of answers - anything to explain why he was still alive.
Current Quest:
<none>
Past Quests:
<none>
Past Arena Battles:
<none>
Traits:
- Start: "Islands Affinity"
- Level 1: "The Spark" (2pt), "Advanged Magecraft" (1pt)
Land Cap: 6
Spells Per Turn: 3
Satchel Count: ?/30
Level: 1
Experience: 0/50
House: House Lat-Nam
+ House Lv.: 1 (5g / week)
Guild: <none>
Gold: 5g
+ Next Payday: Sunday, 5/25
Weapon: Hidden Blade (1/0)
MtG:RPG - Kai
Species: Human
Age: 27
Gender: Male
Height: 5'10"
Weight: 240 lbs
Appearance: An average height human male, with swarthy, tanned skin. His appearance belies his years of travelling. As a result of taking on green mana, a winding green tattoo etched it's way up his left arm, as well as forming a four point star over his left eye, which has also turned a pure, iris-less green. He has a well trimmed beard and a stoic look more often than not.
Background: Son of a Benalish Knight, and a Llanowar healer, Tai left hs family to hone his skills, initially as a soldier, but then as a mage, discovering his innate skill. Disaster struck when hereturned one day to discover his family brutally murdered and his sister kidnapped. He set out to find his sister that day, and bring justice to whoever perpetrated this vile act.
Weapon: Shortsword.
Gold: 0
Level: 6
EXP: 250
Spells per Turn: 5
Land Cap: 12
Traits: Plains affinity innate
Forest Affinity
Spark
Advanced Magecraft
Archmage
Ability (Healing Touch)
Empowered Manabonds
Empowered Manabonds
Empowered Manabonds
Arcane Brilliance
Arcane Brilliance
The creator of Maro's Magic 8-Ball!
Species: Human
Age: 14
Gender: Female
Height: 5’ 4”
Weight: 115 lbs.
Weapon: Gauntlets [1/0]
Level: 4
Experience: 155
Gold: 170
House: Shanodia Druids (rejoined 2/6/2014)
House Member Level: 1 (5 gold per week)
Towards the end of her time in Estark, Gully was sent on a mission to Yavimaya in search of a sapling from the heart of the great forest and her father, Aramus. When she arrived at the heart of Yavimaya she found both, but not in the way she wanted to. Her father was dead and impaled on a branch of the great tree; she pulled him down and buried him, then she found a sapling and started to return to Estark. On her way back she encountered her father’s killer, a Phyrexian named Tyrael, and fought him, but he proved to be too much for the young girl; luckily for her, a healer named Andara was nearby and fended off Tyrael’s attack, saving Gully.
Shortly following her mission to Yavimaya, Gully left Estark and the House of Druids and sought her own path. She was angry and depressed what happened in Yavimaya and she wanted to use that energy to help her grow. She had seen first hand the dark power of those who wielded black mana in her past travels and strove to gain it for herself. She saw the black mana as the perfect compliment to her own green mana. She traveled to swamps and bayous, places that are home to natural leylines of black mana; she would meditate and try to sync herself to them, but her could never quite align her energy right.
Finding only frustration in her own attempts to draw on black mana, Gully sought out a Yolin master to teach her. She found one in the swamps of Urborg named Enthos. He was kind, but firm and tried to keep Gully’s young mind focused on the task of learning how to channel black mana; but with failure after failure Gully’s confidence in herself to complete this goal was slipping away. Over time his attempts to focus her started to only anger her and eventually this anger manifested itself in a torrent of lightning and fire.
After this it was evident to them both that Gully would need to gain control of her anger and learn to use the red mana and so Enthos sent Gully off to the nearby isle of Bogardan to meet with another Yolin master named Ves’cha. Ves’cha was everything Enthos and constantly pushed and angered Gully, but thanks to Ves’cha’s prodding Gully quickly mastered how to channel red mana. Gully thanked Ves’cha for teaching her and left to improve her skills. After five years of traveling, Gully’s quest for improvement has finally brought her back to Estark and the House of Druids once again.
4 Treetop Village [0]
Green Creatures
4 Uktabi Drake [2]
4 Skyshroud Ranger [2]
4 Martyr of Spores [2]
1 Scavenging Ooze [2]
2 Elvish Spirit Guide [1]
4 Primal Forcemage [4]
1 Timbermare [2]
4 Martyr of Ashes [2]
2 Simian Spirit Guide [1]
Green Spells
4 Giant Growth [2]
4 Might of Old Krosa [4]
4 Naturalize [2]
2 Fungal Sprouting [2]
4 Overrun [4]
4 Lightning Bolt [2]
2 Fling [1]
Forest Affinity [0]
Mountain Affinity [1]
Adv. Magecraft [1]
Archmage [1]
Arcane Brilliance [1] (5 extra Satchel points)
Empowered Manabonds [1] (Maximum of 8 lands in play)
Spellslinger [2] (4 spells per turn)
The Spark [2]
Species: Elf
Age: 45
Gender: Male
Height: 5'10”
weight: 160 LBS
appearance: gnarled and scarred, this elf has clearly seen the fiercest parts of the wilderness, and has lived to tell the tale. With shoulder length, unkemp hair and a missing ear, he gives off an aura of focused purpose.
Background: banished from the fringes of Llannowar for unethical biological experiments, Scallerus wandered deep into the woods, seeking the penultimate evolution. After years of seclusion, he discovered via a Planeswalker of the experiments of the Simic Combine, and determined to replicate them on his home plane of Dominaria. A Biomancer to the core, he continues to seek after what he considers perfection in the wild: not the ultimate predator, but the ultimate survivor. And if he cannot discover it, he will create it himself...
Weapon: Oak Staff (1/0)
Satchel:
80 gp spells:
Garruk's Companion
Giant Growth
Boomerang
Scroll Thief
Purchase Point Spells:
3 Aether Adept
2 Bond Beetle
2 Runeclaw Bear
2 Deadly Recluse
4 Diminish
2 Encrust
3 Titanic Growth
3 Frost Breath
3 Gladecover Scout
3 Giant Growth
2 Zephyr Sprite
3 Wall of Vines
traits:
Island Affinity
Forest Affinity
The Spark
Basic Magecraft
"normality is a paved road: it is comfortable to walk, but no flowers grow there."
-Vincent Van Gogh
things I hate:
1. lists.
b. inconsistencies.
V. incorrect math.
2. quotes in signatures
III: irony.
there are two kinds of people in the world: those who can make reasonable conclusions based on conjecture.
Age: ?
Gender: Male
Species: Cat Shapeshifter
Weapon: Claws 1/0
Height: 1' tall cat form / 3'2" tall tiger form
Weight: 16 lb cat form / 425 lb tiger form
House: Artificer/Houseless
Level: 3 100 xp
Gold: 160
Appearance: Gear appears to be a small dark grey cat with silver bands running through his fur. He bears around his neck a rather sizable amulet shaped like a cog from a machine. At will Gear may change forms to a much larger white tiger with silver bands. In his tiger form he is impressive to behold and massive in structure. His right arm in both forms though appears to be somewhat different than the rest of his body though. In cat form it appears to be a spiraling pattern of metal ending in a metal cats paw and in tiger form that band expands outward almost forming visible breaks in his forearm, as the metal appears to stretch to accommodate its new form. The material though is made of something no one can comprehend.
Background: Gear is an enigma on the plane of Dominaria. His past is shrouded in uncertainty as very few have ever taken the time to speak with Gear about it. Gear himself does perpetuate some of his own mystery yet there is defiantly more than meets the eye to this curious cat. What Gear has said at the very least is that many of his marvels come from the large amulet he bears around his neck. Its fashioned in an unusual means quite foreign to this time bearing many hallmarks of various places and times. When asked how he came across it Gear never speaking much only saying that it has always been his and changes the topic immediately. In terms of his exploits Gear has grown accustomed to the fact that he is possibly the greatest artificer this plane has ever seen in some time. Its possible others do not fully recognize that but its nothing to him. He has visited the city of Estark quite a few times over the years gaining knowledge and interesting stories to share. An accident or two later and Gear also found himself changed even further now lacking a true arm which has been replaced by something greater. It is curious to say that curiosity of the metal has gotten the best out of Gear but with each new discovery he draws closer to something more. And that portal Gear found. Well needless to say, cats got his tongue on that one, but between you and me lets just say it brought him somewhere great and he found his way back. Oh and does Gear have stories to tell about that if your willing to listen to a little kitty cat.
Traits – 6 points spent (1 pt banked): Basic Magecraft, Advanced Magecraft (1), Archmage (1), Island Affinity, Swamp Affinity (1), and Ability – Artifact Replication (3).
Spells - I'm sure you will figure them out in time.
Age: 15
Species: Human
Height: 5 feet 11 inches, so about 2 meters
Weight: The doctors never said. Although the scales barely moved, I heard.
Gender: Male
Appearance: Brown hair, in a mop head style. Black cloak, red shirt, blue pants, green wristbands, white headband.
Background: Ultima was born on the thirtieth day of the third month. He and his friend, Jessica, have been partners in traveling for years. They came across a strange device, and in their curiosity, they fell in. Ultima was lucky enough to land near Estark, but Jess's whereabouts remain unknown. The strange part is, Ultima and Jess were nowhere near Estark when they fell. Ultima believes this was a portal, and while he's still near Estark, believes someone may know about it. Ultima believes in color balance, and is strongly against color bigotry, which, sadly, is practiced by the 5 houses of Estark. This is why he wears a piece of clothing for each of the 5 colors. And then there's the piece of clothing nobody should have revealed to the world, which is grey to symbolize artifacts and colorless magic. No reason was given as to why that fact is on these papers. Ultima is very skilled with illusions and, as a result, has acted as a magician at many birthday parties for children. Blue is his current specialty, but he seems intent on learning all the other colors. He is a little eccentric and has been labeled 'clinically insane' by some doctors. The others just think he's plain eccentric. He has weird tunes stuck in his head, having found them inscribed in ancient caves. They contain strange phrases, and while he might not understand them, he sings them anyway. Just under his breath, and it seems more like speaking. Why he does so, the world may never know. However, he always remembers the task at hand.
Weapon: Sharpened Wood Katana (1/0)
Traits:
Spark (Dormant): This is what I was told to put if I felt a supernatural aura from myself. I don't know what it is though. Or how to use it.
Island affinity: The sea is so open and free, and I just feel attached to it. Islands are my favorite landmasses because they're surrounded by ocean.
Advanced Magecraft: I've learned many advanced spells, I mean, I'm not the best, but I will be! So I can show the world the benefits of color balance and acceptance!!!
Satchel: In the PMs to the WPLs.
House Ranking: Initiate
Level: 1
EXP: 15
Gold: 215 Updated sporadically
House: Lat-Nam
Next payday: 12/24/14
Though the winds are cold, I fly on.
A learning eagle in a sky of knowledge.
The chilly academic of Ravenclaw.
-Pottermore
Guess what? That bear is an illusion INSIDE an illusion.
-Ultima, Dominarian illusionist, MTGRPG
Age: 26
Gender: Male
Height: 5'10"
Weight: 150 lbs
Race: Human
Plane: Dominaria
House: Shimia (Rejoined Apr 22, 2014)
Experience: 150
Level: 4
Gold: 349 (Last updated May 15, 2014)
Weapon: Sword
Appearance: Short-cropped black hair, dark green eyes. Form-fitting gray clothes, with a black cloak on top, both unadorned. Hands are gloved, primarily to ensure a good grip. His upper body is dotted with small scars. Slender build.
Traits:
Swamp Affinity (0)
Island Affinity (1)
Advanced Magecraft (1)
Archmage (1)
Empowered Manabonds (1)
The Spark (2)
Ability (3)