Actually.. going through it again, I'm pretty sure it ties out.
I know I can't Magma Spray Em early or he flips irsp and lives, but I was originally thinking that I could grow Chronomaton to like a 20/20 and swing. Em blocks, I spray, he flips. But Em still dies to the 20/20 and the Spray still means he gets exiled. What I forgot was that he has protection from colored spells, which means the Spray is countered and the exile effect never applies.
I really don't think there's anything I can do to get rid of Emrakul permanently. He can just manifest, block, shuffle, draw, rinse repeat.
Actually.. going through it again, I'm pretty sure it ties out.
I know I can't Magma Spray Em early or he flips irsp and lives, but I was originally thinking that I could grow Chronomaton to like a 20/20 and swing. Em blocks, I spray, he flips. But Em still dies to the 20/20 and the Spray still means he gets exiled. What I forgot was that he has protection from colored spells, which means the Spray is countered and the exile effect never applies.
I really don't think there's anything I can do to get rid of Emrakul permanently. He can just manifest, block, shuffle, draw, rinse repeat.
Nah. If I play Em, you Spray it. If I play Alarmist, you Spray that instead. If I block with face-down Emrakul after that, it just dies; the reshuffle trigger doesn't exist as it's entering the graveyard face-down.
9v1: If you play anything, I annihilate it. If you don't play anything, I can leisurely attack for the win. (6-0)
9v2: 2/2 > 1/2. (0-6)
9v3: I knew going in that Bridge and Karakas were good for this round, and I chose not to care. So I deserve this. (0-6)
9v4: Needle nails Alarmist. All is lost. (0-6)
9v5: Spray is the funniest tech ever. (0-6)
9v6: Gargoyle stops all the things. (0-6)
9v7: You Foil either half of my plot and the whole ship sinks. (0-6)
9v8: Playing Bridge while not emptying your hand to 1 on the first turn should have cost you in this format. Unfortunately for me, annihilator is an attack trigger so I can't actually eat your permanents. I can deal 15, but that's not exactly a winning proposition. (0-6)
9v10: I can't beat Karakas, even on the play. And you have a line that beats me. So that's that. (0-6)
9v11: So many Karaki, so little time. (0-6)
9v12: Finally , a deck I can beat. Emrakul just eats everything. (6-0)
9v13: The blocking restriction! The agony! At least I get there on the play. (3-3)
If I block with face-down Emrakul after that, it just dies; the reshuffle trigger doesn't exist as it's entering the graveyard face-down.
I hate fighting to make myself lose points here, but accuracy is more important.
Emrakul triggers whenever he is put into the graveyard "from anywhere". This means it triggers from the graveyard itself (as opposed to the "dies" trigger that triggers from the battlefield). Whether he was face down or not, he'll trigger and reshuffle. You redraw and manifest again, blocking me like a Nether Spirit.
:/
It's a viable strategy for getting a middle of the pack score. But while you're trying to edge out points, others are trying to gobble them up, and when those few players hit on a line of play that earns wins, the 6s they earn are gonna greatly outweigh the 2s you earn.
Anyway, the best deck in my grid pisses me off because it's exactly the sort of thing I don't wanna play but it's so good against the field. I hate when that happens.
Remember, tying is the same point value as winning one and losing one. Not losing is a viable strategy (I think).
False. Tying is worth 2 points. Tying 3 matches is the same as winning 1 and losing 2. (6 PTS either way)
You definitely want to aim to win. Scoring 200 points (tying every match) will put you well below average. Not the worst deck certainly, but definitely not at the top.
You definitely want to aim to win. Scoring 200 points (tying every match) will put you well below average. Not the worst deck certainly, but definitely not at the top.
I think nerdy meant that a 2-2 and a 3-3 record are both worth two points. not that two 2-2s is worth the same as a 6-0 and an 0-6. I do agree with you though
I know I can't Magma Spray Em early or he flips irsp and lives, but I was originally thinking that I could grow Chronomaton to like a 20/20 and swing. Em blocks, I spray, he flips. But Em still dies to the 20/20 and the Spray still means he gets exiled. What I forgot was that he has protection from colored spells, which means the Spray is countered and the exile effect never applies.
I really don't think there's anything I can do to get rid of Emrakul permanently. He can just manifest, block, shuffle, draw, rinse repeat.
No longer staff here.
Nah. If I play Em, you Spray it. If I play Alarmist, you Spray that instead. If I block with face-down Emrakul after that, it just dies; the reshuffle trigger doesn't exist as it's entering the graveyard face-down.
X | 1 2 3 4 5 6 7 8 9 0 1 2 3| PT
9 | 6 0 0 0 0 0 0 0 X 0 0 6 3| 15
9v2: 2/2 > 1/2. (0-6)
9v3: I knew going in that Bridge and Karakas were good for this round, and I chose not to care. So I deserve this. (0-6)
9v4: Needle nails Alarmist. All is lost. (0-6)
9v5: Spray is the funniest tech ever. (0-6)
9v6: Gargoyle stops all the things. (0-6)
9v7: You Foil either half of my plot and the whole ship sinks. (0-6)
9v8: Playing Bridge while not emptying your hand to 1 on the first turn should have cost you in this format. Unfortunately for me, annihilator is an attack trigger so I can't actually eat your permanents. I can deal 15, but that's not exactly a winning proposition. (0-6)
9v10: I can't beat Karakas, even on the play. And you have a line that beats me. So that's that. (0-6)
9v11: So many Karaki, so little time. (0-6)
9v12: Finally , a deck I can beat. Emrakul just eats everything. (6-0)
9v13: The blocking restriction! The agony! At least I get there on the play. (3-3)
Leyling begins in play.
Me: Mox, City, manifest Emrakul.
Sub: Karakas
Me: Cast Alarmist, response Karakas bounces face-down creature. Swing for 1 with Alarmist. (20-19)
Sub: Cast Griffin
Me: Manifest Emrakul.
Sub: bounce Emrakul, attack for 2 (18-19)
And from there it just repeats. I can swing with Alarmist, but that wins no races.
Emrakul triggers whenever he is put into the graveyard "from anywhere". This means it triggers from the graveyard itself (as opposed to the "dies" trigger that triggers from the battlefield). Whether he was face down or not, he'll trigger and reshuffle. You redraw and manifest again, blocking me like a Nether Spirit.
:/
No longer staff here.
This deck actually seems pretty bad. It can't beat Mountain/Lightning Bolt.
Anyway, the best deck in my grid pisses me off because it's exactly the sort of thing I don't wanna play but it's so good against the field. I hate when that happens.
False. Tying is worth 2 points. Tying 3 matches is the same as winning 1 and losing 2. (6 PTS either way)
You definitely want to aim to win. Scoring 200 points (tying every match) will put you well below average. Not the worst deck certainly, but definitely not at the top.
I think nerdy meant that a 2-2 and a 3-3 record are both worth two points. not that two 2-2s is worth the same as a 6-0 and an 0-6. I do agree with you though
11 Chrono007 :: "Ajani Control"
Karakas / Leyline of Singularity / Ajani Vengeant / Mercadian Bazaar
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