Note: I've added a deck that I excluded. #12: mqj. If you don't have a score against mqj, it's because I didn't put said deck into the spreadsheet until just now.
I've filled out the spreadsheet and left notes where I balanced out scores. Check your scores to make sure I didn't mess anything up. While we wait for that:
Round 7
No new bans. If you think something is causing problems for the format, make your voice heard. Otherwise, the format still hasn't quite shaped up since the last bans, and the format still seems to have a lot to offer. Deadline for deck submissions is Wednesday, Dec. 10th, 5pm PST.
Well, my deck name was apt. Once again completely misread the meta, as my deck that 6-0d a great deal of last week's field loses to the majority this week.
I think Whamme misscored against me again though (a now-weekly occurrence!). Listed in Whamme's row as 6-0, but my Ratchet Bomb can blow up the 0-CMC Blooms the upkeep they enter play and make sure they never make it to a main phase to be able to be used to cast the Titan.
I also believe Rush underscored vs me, as I think it's 6-0 Rush, not 4-1 - if you thought my Mutavault could hold off your Stromkirk Noble, it can't - it's a filthy human.
The logic on me (10) vs mqj (12) has me uncertain...
mqj's play is 1. Treetop Village (tapped), 2. (could play Pithing Needle then) Golgari Rot Farm, 3. Treetoop Village again, and from T4 unopposed could cast Maelstrom Pulse or start attacking with the Village.
My play, I can Evil Presence either land while it's tapped (it's unwise for me to presence the Village before Rot Farm enters play, obv), and an un-needled Ratchet Bomb can blow away the Needle (if the needle was pinning down my Mutavault), but if I do this after playing Evil Presence it'll also remove the Evil Presence. Which would free up the otherwise neutered Treetop Village.
So mqj's real decision points are (A) Play the needle T2 naming Mutavault, (B) Play the needle T2 naming Ratchet Bomb, or (C) don't play the needle at all on T2 and save it in hand for later.
If A, my Bomb will destroy Needle before Maelstrom can get it, then Evil Presence lands on Rot Farm for the win.
If B, my Evil Presence lands on Rot Farm for the win.
If C, I play my Ratchet Bomb and get a counter on it asap, and mqj starts attacking with the treetop village. mqj gets ahead on any damage race so I'm eventually obligated to play Evil Presence on the Rot Farm. Then mqj plays Pithing Needle naming Mutavault and we stalemate, as popping the Bomb would resume the losing damage race.
That's where I got my 2-2, but I feel I may have missed something...
7. drwho42 Plains / Island / Path to Exile / Deft Duelist
6-0. Attack with Mutavault until Plains lands. Make Plains a Swamp to ensure Path never hits an animated Mutavault. Ratchet bomb for 2 to clear the Duelist.
8. keyboardmash Mutavault / Plains / Mental Misstep / Thalia, Guardian of Thraben
1-4. When I'm on the play, I can land Ratchet Bomb before Thalia makes it unafforable, then can use it to nuke Thalia if needed. Mutavaults hold each other off forever (and Misstep stops me from neutering opposing Mutavault). When I'm on the draw, T2 Thalia strands Ratchet Momb in hand and wins.
Number 6, Pharmalade
Plains
Angel's Grace
Pact of the Titan
Pact of the Titan
supermariobrothers.dec
1: Rush-Clasic
On the play, Cry gets one of the pacts. Cast the other pact, angels grace. Luigi gets there, as the Noble comes down too late to race with the Rack.
On the draw, Noble comes down before the Plains, gets Haunted with a Cry the next turn, and can't be blocked lest I lose my Angel's Grace. I get four damage in, and then am retaliated with a 5 damage from the noble and the Rack. Rack prevents me from holding back to block, and 4*5 does not beat 3+1+Noble's Cumulative +1/+1 counters.
My score - 3, 0
2. Whammex2
On the play, I get my full 8 bits of power. Angel's Grace has split second and cannot be countered. Three combat phases is all I need.
On the draw, the Titan drops after 16 bits of damage and taps down one Giant. The other Giant untaps. Should the Titan attack to tap one down, the other one will get there and the other untaps eventually.
My score - 3, 3
3. NemataGG
On the play, Mario and Luigi get there before the hypergenesis drops
On the draw, 6/7 vigilant critters stop my giants.
3,0
4. Heinsun
Not entirely sure if I've covered all the permutations, but I think I win on the play and lose on the draw.
3, 0?
5. kliate
Counterspells have no effect on the mariobrothers
3,3
6. Me.
7. drwho42
Luigi beats the 2/1 first striker.
3, 3
8. keyboardmash
Can I cast Angel's Grace? If yes, then win.
3, 0
9. Sand_Crab
I'm not entirely sure I understand this deck. I suspect if it gets to the combo that's that. A cursory calculation reveals a clear win on the play and a lose on the draw, with the single Foundry activation saving the deck at 1 life before stabilizing.
3, 0
10. thatmarkguy
Such complete domination. Either the bomb or the land enswampenator wreck my day. I knew the land hosers would get me with this deck.
0-0
11. Tomsloger
I expected someone to run first turn Thalia. In no way can I ever get a win condition down.
0-0
12. mqj
Pulse kills the mariobrothers. Oh dang!
0-0
I suspect that's right. Will look at things again tomorrow.
I also believe Rush underscored vs me, as I think it's 6-0 Rush, not 4-1 - if you thought my Mutavault could hold off your Stromkirk Noble, it can't - it's a filthy human.
I actually didn't grade that far for my row, so someone else input it. I avoided Muta in other match-ups the same way.
match-ups:
1.Rush_Classic
can't beat rack plus discard=0 points
2.WhammeWhamme
can't path titan due to mental misstep=0 points
3.NemataGG
2/1 loses to bunch of 6/7's=0 points
4.Heinsun
2/1 first striker plus path gets the draw both times=2 points
5.Kliate
spell snare plus misstep counters both of my spells=0 points
6.Pharmalade
4/4 beats 2/1 all day=0 points
8.keyboardmash
misstep counters path, duelist can trade with thalia leaving mutavault to finish me off.=0 points
9.sand_crab
2/1 first striker loses to a bunch of flying 2/3's=0 points
10.thatmarkguy
ratchet bomb kills duelist, evil presence eliminates path possibilities.=0 points
11.tomslogger
exiling nexus and first strikers trade for the draw.=2 points
12.mqj
path treetop village for the win.=6 points
overview:000200x00026=10 points
summary: first time doing this sort of thing, must think harder in order to not get stomped next time.
The deadline will always be on Wednesdays at 5pm PST from now on, whether I announce the round or not. I won't issue any bans without both discussion and warning, so feel free to submit yours decks as soon as the previous round goes live.
I'll update the standings and spreadsheets tomorrow, when the Christmas madness will momentarily subside.
On a number of occasions during the run of this game, I've had to tell people that Karn doesn't qualify as a win-condition. I'd like to repeal this ruling and get rid of the rule that forces a player to submit a deck that wins against a deck of blank cards. I don't actually think anyone will intend on submitting something that aims at causing ties, and I'll gladly inform players if their deck doesn't actually work. The player who submitted a Karn deck this round hasn't responded to my message, so I'm leaving that deck out until some feedback comes in.
You marked a 0 against me but I think your Quicksand earns you the draw. Obviously you have to fire Hypergenesis on your T1 or you do nothing and die, so I let you do that play or draw. Then you have your two 6/7 Vigilance chancellors in play and I have my 9/7 Gargodon and (the means to cast) Ajani Vengeant. It would be suicide for me to attack into your Chancellors and nothing you have is tapped when Hypergenesis gets cast, so I just Ajani-ping you for 3 and pass. You need to get rid of Ajani, so you attack with both chancellors at Ajani, knowing one will die to Gargodon but the other will go unblocked and thus kill Ajani. After that we have a stalemate because my Gargodon would kill your attacking Chancellor (so your chancellor won't attack), but if I attacked with Gargodon you'd be able to kill it with block+quicksand. So niether of us can win.
IMHO I do sweep Hypergenesis deck 2 because it doesn't have a way to bridge the gap between my 9/7 and its 6/7, but you and your Quicksand does.
I think you underscored yourself vs Thrun in deck 6 as well. Deck 6 can only path one of your chancellors - the other one surely outraces a Thrun that can only regenerate once.
Troll can regenerate once (because Hypergenesis made free troll and free lotus bloom). But once isn't enough.
My playdown as I see it:
v1: 6-0 My t4 Ajani Vengeant locks down the Inkmoth the next time it attacks (it can't attack before T3 so it isn't especially close to lethal poison when Ajani lands), accrues loyalty forever, blows away all lands, and then kills.
v2: 6-0 If Hypergensis doesn't happen my win is trivial. But because I know it has to happen, I let Hypergenesis happen and play out my hand (Ajani on my own turn with mana from my Genesis'ed out Lotus Bloom). Deck2 really has to kill Ajani to have a hope, which means swinging both creatures at Ajani and losing one to the Gargodon as the other kills Ajani. Gargodon wins the ensuing damage race though (killing in two swings after shortlived Ajani's 3-bolt).
v3: 6-0 Gargodon and Bloom suspends on T1, Ajani lands on T4. D3 can cast either Shrine or Bridge on T3 and the other on T4. When I'm on the play Ajani locks down land from T4 until safe armageddon then wins. When I'm on the draw, Ajani can't lock down a land unless D3 casts both Shrine AND Bridge. So D3 just casts Shrine then we build up counters for a while ... until eventually I armageddon, Shrine responds killing Ajani, and then Gargodon mops up. D3 never has the window to safely cast Bridge (or else dies to Ajani outright).
v4: 2-2 Plays like the v2 above except Quicksand gives d4 the means to kill while blocking my Gargodon with a single Chancellor, preventing my Gargodon from attacking and ensuring a draw.
v5: 2-2 Meddling Mage names Lotus Bloom and attacks on turns 2-3-4-5-6-7-8-9. My Gargodon is suspended on T1 and lands with haste on my T10 (I sac the mountain to speed things up). It would take 3 attacks for Gargodon to kill, and I can't afford to let Meddling Mage counterattack because that would kill me. Draw. (Stun Sniper as an alternate play is a nonstarter as Ajani would eat that alive).
v6: 0-6 Thrun and Ajani both land on T4. Thrun kills Ajani with his first attack, and me shortly thereafter. Even if there were to be a any question as to whether I could survive long enough for Gargodon to land, Path to Exile makes that moot.
v7: 0-6 Researchers are fully conscripted before Ajani can do anything about it.
v8: 0-6 Path awaits Gargodon, Meddling Mage bans Ajani or Lotus Bloom, Mage wins.
66622000x strictly average to marginally below, despite having swept the #1 and #2 decks.
4. Heinsun Battlefield Forge / Stromkirk Noble / The Rack / Path to Exile
3-3 thought this was 6-0, but you win it when youre on the play
h1 noble 19-20
t1 citadel
h2 rack. swing 1. 19-19
t2 take 1 from rack. play elixir then sanctuary. 19-18
h3 swing 2. 19-16
t3 take 1 from rack. citadel 19-15
h4 bw noble. no attacks.
t4 take 3 from rack. activate elixir on upkeep, redraw bw. 19-12, 19-17
h5 swing 3. 19-14
t5 redraw elixir
h6 bw rack. swing 3. 19-11
t6 elixir, activate. 19-16
h7 swing 6. 19-10.
t7 redraw elixir. play it.
h8 swing 6. 19-4.
t8 redraw bw. make token
h9 path my beast. swing 6. win.18-(-2)
6. Sand_Crab Mountain / Rite of Flame / Burning-Tree Emissary / Mayor of Avabruck
6-0 it was close, but i win after going to 1
s1 play out
t1 citadel, elixir
s2 swing 3. 20-17.
t2 transform on upkeep. sanctuary.
s3 swing 5. 20-12. token eot.
t3 citadel
s4 i beast within the mayor during your turn. swing 4. 20-8
t4 activate elixir on upkeep. redraw bw (cant recast) 20-13
s5 swing 7. 20-6
t5 redraw elixir. beast within my citadel.
s6 you have 2 2/2s and a 3/3. if you attack with everything, block a 2/2 and go to 1.
t6 cast and activate elixir. win from here
deck 5- leyline of sanctity stops geths verdict vs 1 and the rack vs 4.
5v9 tiger comes down soon enough to make no ones attacks profitable
8v6 and 9. with 8 on the play in both matchups, spell pierce is up to stop them doing anything. but bogle cant be cast.
6v9
m1 play hand
s1 play hand
m2 swing 9. no blocks. mayor transforms 20-11
s2 first wolf token. swing 5. 11-15
m3 swing 9. block one/trade. 15-5
9 loses, even on the play.
4v10
h1 noble. 19-20
w1 land.
h2 swing 1. rack 19-19
w2 take 0 from rack. land, fire noble. 20-19
w3 take 2 from rack, charge counter on storage land, fire back to hand.21-17
w4-w13. take 1 from rack, charge counter on storage land. that brings whamme to 8 on draw, 10 on the play.
w14 cast ulamog, win.
6v10
when 6 plays first, mayor transforms.
when 10 plays first, punishing fire kills it.
and keyboardmash has me questioning 3/7 v 9
t1 citadel, elixir
m1 everything
t2 sanctuary
m2 swing 9. 20-11
t3 make a token (5/5)
m3 swing 9. block one. gain life on my turn. ok, we win on the play.
i think i thought they had haste like chancellor of the forge tokens.
Round 7
No new bans. If you think something is causing problems for the format, make your voice heard. Otherwise, the format still hasn't quite shaped up since the last bans, and the format still seems to have a lot to offer. Deadline for deck submissions is Wednesday, Dec. 10th, 5pm PST.
Feel free to enter your scores into the spreadsheet.
11. tomsloger
Cavern of Souls / Inkmoth Nexus / Simian Spirit Guide / Thalia, Guardian of Thraben
Blackcleave Cliffs / The Rack / Stromkirk Noble / Cry of Contrition
3-3 on the play, turn 1 thalia stops cry or rack and nexus is there to block the noble.
on the draw, turn 1 cry stops me
2. WhammeWhamme
Mental Misstep / Lotus Bloom / Lotus Bloom / Frost Titan
6-0 thalia stops blooms
3. NemataGG
Chancellor of the Tangle / Chancellor of the Tangle / Chancellor of the Tangle / Hypergenesis
6-0 thalia stops hypergenesis
4. Heinsun
Mutavault / Cavern of Souls / Mayor of Avabruck / Phyrexian Revoker
0-6 i didnt do the math, but i assume
5. kliate
Island / Mental Misstep / Spell Snare / Memnite
6-0 inkmoth nexus outraces
6. Pharmalade
Plains / Angel's Grace / Pact of the Titan / Pact of the Titan
6-0 thalia stops angels grace
7. drwho42
Plains / Island / Path to Exile / Deft Duelist
2-2 you can force the draw by saving path for nexus.
8. keyboardmash
Mutavault / Plains / Mental Misstep / Thalia, Guardian of Thraben
6-0 inky flies over to win the matchup
9. Sand_Crab
Darksteel Citadel / Dimir Aqueduct / Thopter Foundry / Sword of the Meek
0-6 that 3rd mana is killer
10. thatmarkguy
Swamp / Muvatault / Evil Presence / Ratchet Bomb
6-0 turn 1 thalia stops ratchet bomb. first strike beats mutavault
12. mqj
Treetop Village / Golgari Rot Farm / Pithing Needle / Maelstrom Pulse
0-6 needle wins (its a draw without it.)
updated to spreadsheet
I think Whamme misscored against me again though (a now-weekly occurrence!). Listed in Whamme's row as 6-0, but my Ratchet Bomb can blow up the 0-CMC Blooms the upkeep they enter play and make sure they never make it to a main phase to be able to be used to cast the Titan.
I also believe Rush underscored vs me, as I think it's 6-0 Rush, not 4-1 - if you thought my Mutavault could hold off your Stromkirk Noble, it can't - it's a filthy human.
mqj's play is 1. Treetop Village (tapped), 2. (could play Pithing Needle then) Golgari Rot Farm, 3. Treetoop Village again, and from T4 unopposed could cast Maelstrom Pulse or start attacking with the Village.
My play, I can Evil Presence either land while it's tapped (it's unwise for me to presence the Village before Rot Farm enters play, obv), and an un-needled Ratchet Bomb can blow away the Needle (if the needle was pinning down my Mutavault), but if I do this after playing Evil Presence it'll also remove the Evil Presence. Which would free up the otherwise neutered Treetop Village.
So mqj's real decision points are (A) Play the needle T2 naming Mutavault, (B) Play the needle T2 naming Ratchet Bomb, or (C) don't play the needle at all on T2 and save it in hand for later.
If A, my Bomb will destroy Needle before Maelstrom can get it, then Evil Presence lands on Rot Farm for the win.
If B, my Evil Presence lands on Rot Farm for the win.
If C, I play my Ratchet Bomb and get a counter on it asap, and mqj starts attacking with the treetop village. mqj gets ahead on any damage race so I'm eventually obligated to play Evil Presence on the Rot Farm. Then mqj plays Pithing Needle naming Mutavault and we stalemate, as popping the Bomb would resume the losing damage race.
That's where I got my 2-2, but I feel I may have missed something...
explanations for:
10. thatmarkguy
Swamp / Muvatault / Evil Presence / Ratchet Bomb
Blackcleave Cliffs / The Rack / Stromkirk Noble / Cry of Contrition
0-6; Stromkirk alone wrecks me because Mutavault can't block - if I pop Stromkirk with Bomb, then the Rack lands and outraces my Mutavault.
2. WhammeWhamme
Mental Misstep / Lotus Bloom / Lotus Bloom / Frost Titan
6-0; Ratchet Bomb pops Blooms in upkeep they land, they never produce mainphase mana.
3. NemataGG
Chancellor of the Tangle / Chancellor of the Tangle / Chancellor of the Tangle / Hypergenesis
0-6. Bomb doesn't get to 7 counters before death.
4. Heinsun
Mutavault / Cavern of Souls / Mayor of Avabruck / Phyrexian Revoker
0-6. Too many threats, and Revoker keeps my Bomb from popping all the 2s.
5. kliate
Island / Mental Misstep / Spell Snare / Memnite
6-0. Mutavault outraces Memnite, I don't even need to try to cast spells.
6. Pharmalade
Plains / Angel's Grace / Pact of the Titan / Pact of the Titan
6-0. Plains becomes Swamp my turn after it enters play, so won't be providing that upkeep white mana it needs for Grace.
7. drwho42
Plains / Island / Path to Exile / Deft Duelist
6-0. Attack with Mutavault until Plains lands. Make Plains a Swamp to ensure Path never hits an animated Mutavault. Ratchet bomb for 2 to clear the Duelist.
8. keyboardmash
Mutavault / Plains / Mental Misstep / Thalia, Guardian of Thraben
1-4. When I'm on the play, I can land Ratchet Bomb before Thalia makes it unafforable, then can use it to nuke Thalia if needed. Mutavaults hold each other off forever (and Misstep stops me from neutering opposing Mutavault). When I'm on the draw, T2 Thalia strands Ratchet Momb in hand and wins.
9. Sand_Crab
Darksteel Citadel / Dimir Aqueduct / Thopter Foundry / Sword of the Meek
6-0. Evil Presence lands on tapped Dimir Aqueduct and deck never has the blue mana to cast Thopter Foundry.
11. tomsloger
Cavern of Souls / Inkmoth Nexus / Simian Spirit Guide / Thalia, Guardian of Thraben
0-6. T1 Thalia strands Ratchet Bomb in hand.
12. mqj
Treetop Village / Golgari Rot Farm / Pithing Needle / Maelstrom Pulse
2-2, description in preceding post
updated to spreadsheet
Plains
Angel's Grace
Pact of the Titan
Pact of the Titan
supermariobrothers.dec
1: Rush-Clasic
On the play, Cry gets one of the pacts. Cast the other pact, angels grace. Luigi gets there, as the Noble comes down too late to race with the Rack.
On the draw, Noble comes down before the Plains, gets Haunted with a Cry the next turn, and can't be blocked lest I lose my Angel's Grace. I get four damage in, and then am retaliated with a 5 damage from the noble and the Rack. Rack prevents me from holding back to block, and 4*5 does not beat 3+1+Noble's Cumulative +1/+1 counters.
My score - 3, 0
2. Whammex2
On the play, I get my full 8 bits of power. Angel's Grace has split second and cannot be countered. Three combat phases is all I need.
On the draw, the Titan drops after 16 bits of damage and taps down one Giant. The other Giant untaps. Should the Titan attack to tap one down, the other one will get there and the other untaps eventually.
My score - 3, 3
3. NemataGG
On the play, Mario and Luigi get there before the hypergenesis drops
On the draw, 6/7 vigilant critters stop my giants.
3,0
4. Heinsun
Not entirely sure if I've covered all the permutations, but I think I win on the play and lose on the draw.
3, 0?
5. kliate
Counterspells have no effect on the mariobrothers
3,3
6. Me.
7. drwho42
Luigi beats the 2/1 first striker.
3, 3
8. keyboardmash
Can I cast Angel's Grace? If yes, then win.
3, 0
9. Sand_Crab
I'm not entirely sure I understand this deck. I suspect if it gets to the combo that's that. A cursory calculation reveals a clear win on the play and a lose on the draw, with the single Foundry activation saving the deck at 1 life before stabilizing.
3, 0
10. thatmarkguy
Such complete domination. Either the bomb or the land enswampenator wreck my day. I knew the land hosers would get me with this deck.
0-0
11. Tomsloger
I expected someone to run first turn Thalia. In no way can I ever get a win condition down.
0-0
12. mqj
Pulse kills the mariobrothers. Oh dang!
0-0
I suspect that's right. Will look at things again tomorrow.
Banner by Topher!
I actually didn't grade that far for my row, so someone else input it. I avoided Muta in other match-ups the same way.
Banner by Topher!
1.Rush_Classic
can't beat rack plus discard=0 points
2.WhammeWhamme
can't path titan due to mental misstep=0 points
3.NemataGG
2/1 loses to bunch of 6/7's=0 points
4.Heinsun
2/1 first striker plus path gets the draw both times=2 points
5.Kliate
spell snare plus misstep counters both of my spells=0 points
6.Pharmalade
4/4 beats 2/1 all day=0 points
8.keyboardmash
misstep counters path, duelist can trade with thalia leaving mutavault to finish me off.=0 points
9.sand_crab
2/1 first striker loses to a bunch of flying 2/3's=0 points
10.thatmarkguy
ratchet bomb kills duelist, evil presence eliminates path possibilities.=0 points
11.tomslogger
exiling nexus and first strikers trade for the draw.=2 points
12.mqj
path treetop village for the win.=6 points
overview:000200x00026=10 points
summary: first time doing this sort of thing, must think harder in order to not get stomped next time.
Due Wed. 12/17 @ 5pm PST.
The deadline will always be on Wednesdays at 5pm PST from now on, whether I announce the round or not. I won't issue any bans without both discussion and warning, so feel free to submit yours decks as soon as the previous round goes live.
I'll update the standings and spreadsheets tomorrow, when the Christmas madness will momentarily subside.
On a number of occasions during the run of this game, I've had to tell people that Karn doesn't qualify as a win-condition. I'd like to repeal this ruling and get rid of the rule that forces a player to submit a deck that wins against a deck of blank cards. I don't actually think anyone will intend on submitting something that aims at causing ties, and I'll gladly inform players if their deck doesn't actually work. The player who submitted a Karn deck this round hasn't responded to my message, so I'm leaving that deck out until some feedback comes in.
Banner by Topher!
IMHO I do sweep Hypergenesis deck 2 because it doesn't have a way to bridge the gap between my 9/7 and its 6/7, but you and your Quicksand does.
I think you underscored yourself vs Thrun in deck 6 as well. Deck 6 can only path one of your chancellors - the other one surely outraces a Thrun that can only regenerate once.
Oh snap! Troll can't regenerate with the mana available. Fancy that.
Banner by Topher!
My playdown as I see it:
v1: 6-0 My t4 Ajani Vengeant locks down the Inkmoth the next time it attacks (it can't attack before T3 so it isn't especially close to lethal poison when Ajani lands), accrues loyalty forever, blows away all lands, and then kills.
v2: 6-0 If Hypergensis doesn't happen my win is trivial. But because I know it has to happen, I let Hypergenesis happen and play out my hand (Ajani on my own turn with mana from my Genesis'ed out Lotus Bloom). Deck2 really has to kill Ajani to have a hope, which means swinging both creatures at Ajani and losing one to the Gargodon as the other kills Ajani. Gargodon wins the ensuing damage race though (killing in two swings after shortlived Ajani's 3-bolt).
v3: 6-0 Gargodon and Bloom suspends on T1, Ajani lands on T4. D3 can cast either Shrine or Bridge on T3 and the other on T4. When I'm on the play Ajani locks down land from T4 until safe armageddon then wins. When I'm on the draw, Ajani can't lock down a land unless D3 casts both Shrine AND Bridge. So D3 just casts Shrine then we build up counters for a while ... until eventually I armageddon, Shrine responds killing Ajani, and then Gargodon mops up. D3 never has the window to safely cast Bridge (or else dies to Ajani outright).
v4: 2-2 Plays like the v2 above except Quicksand gives d4 the means to kill while blocking my Gargodon with a single Chancellor, preventing my Gargodon from attacking and ensuring a draw.
v5: 2-2 Meddling Mage names Lotus Bloom and attacks on turns 2-3-4-5-6-7-8-9. My Gargodon is suspended on T1 and lands with haste on my T10 (I sac the mountain to speed things up). It would take 3 attacks for Gargodon to kill, and I can't afford to let Meddling Mage counterattack because that would kill me. Draw. (Stun Sniper as an alternate play is a nonstarter as Ajani would eat that alive).
v6: 0-6 Thrun and Ajani both land on T4. Thrun kills Ajani with his first attack, and me shortly thereafter. Even if there were to be a any question as to whether I could survive long enough for Gargodon to land, Path to Exile makes that moot.
v7: 0-6 Researchers are fully conscripted before Ajani can do anything about it.
v8: 0-6 Path awaits Gargodon, Meddling Mage bans Ajani or Lotus Bloom, Mage wins.
66622000x strictly average to marginally below, despite having swept the #1 and #2 decks.
obviously you should check, but i think i got them all
my matchup explanations:
Cathedral of War / Inkmoth Nexus / Isochron Scepter / Geth's Verdict
6-0 only have to destroy one thing to totally neuter you.
2. NemataGG
Keldon Megaliths / Izzet Boilerworks / Nix / Fulminator Mage
3-3 t3 land destruction wins the matchup6-0 megaliths etb tapped. i can always destroy your boilerworks before you can cast mage.
3. keyboardmash
Darksteel Citadel / Golgari Rotfarm / Elixir of Immortality / Beast from Within
3-3 sweet deck!
4. Heinsun
Battlefield Forge / Stromkirk Noble / The Rack / Path to Exile
3-3 thought this was 6-0, but you win it when youre on the play
h1 noble 19-20
t1 citadel
h2 rack. swing 1. 19-19
t2 take 1 from rack. play elixir then sanctuary. 19-18
h3 swing 2. 19-16
t3 take 1 from rack. citadel 19-15
h4 bw noble. no attacks.
t4 take 3 from rack. activate elixir on upkeep, redraw bw. 19-12, 19-17
h5 swing 3. 19-14
t5 redraw elixir
h6 bw rack. swing 3. 19-11
t6 elixir, activate. 19-16
h7 swing 6. 19-10.
t7 redraw elixir. play it.
h8 swing 6. 19-4.
t8 redraw bw. make token
h9 path my beast. swing 6. win.18-(-2)
5. Pharmalade
Leyline of Sanctity / Llanowar Reborn / Llanowar Reborn / Scythe Tiger
6-0 i never kill anything of yours, but i win the race.
6. Sand_Crab
Mountain / Rite of Flame / Burning-Tree Emissary / Mayor of Avabruck
6-0 it was close, but i win after going to 1
s1 play out
t1 citadel, elixir
s2 swing 3. 20-17.
t2 transform on upkeep. sanctuary.
s3 swing 5. 20-12. token eot.
t3 citadel
s4 i beast within the mayor during your turn. swing 4. 20-8
t4 activate elixir on upkeep. redraw bw (cant recast) 20-13
s5 swing 7. 20-6
t5 redraw elixir. beast within my citadel.
s6 you have 2 2/2s and a 3/3. if you attack with everything, block a 2/2 and go to 1.
t6 cast and activate elixir. win from here
7. tomsloger
Darksteel Citadel / Selesnya Sanctuary / Elixir of Immortality / Beast Within
X me
8. kliate
Island / Slippery Bogle / Spell Pierce / Spell Pierce
6-0 spell pierce slows me down a bit, but your clock is even slower.
9. mqj
Leyline of the Meek / Leyline of the Meek / Great Furnace / Kuldotha Rebirth
0-6 youre too fastsee edit10. WhammeWhamme
Grove of the Burnwillows / Molten Slagheap / Punishing Fire / Ulamog, the Infinite Gyre
6-0 kill you stuff, overwhelm
edit: some tough matchups/notes:
5v9 tiger comes down soon enough to make no ones attacks profitable
8v6 and 9. with 8 on the play in both matchups, spell pierce is up to stop them doing anything. but bogle cant be cast.
6v9
m1 play hand
s1 play hand
m2 swing 9. no blocks. mayor transforms 20-11
s2 first wolf token. swing 5. 11-15
m3 swing 9. block one/trade. 15-5
9 loses, even on the play.
4v10
h1 noble. 19-20
w1 land.
h2 swing 1. rack 19-19
w2 take 0 from rack. land, fire noble. 20-19
w3 take 2 from rack, charge counter on storage land, fire back to hand.21-17
w4-w13. take 1 from rack, charge counter on storage land. that brings whamme to 8 on draw, 10 on the play.
w14 cast ulamog, win.
6v10
when 6 plays first, mayor transforms.
when 10 plays first, punishing fire kills it.
and keyboardmash has me questioning 3/7 v 9
t1 citadel, elixir
m1 everything
t2 sanctuary
m2 swing 9. 20-11
t3 make a token (5/5)
m3 swing 9. block one. gain life on my turn. ok, we win on the play.
i think i thought they had haste like chancellor of the forge tokens.