sorry im late guys. i'd love to come up with a better excuse than not knowing what day it is
This thread contains the results for week 2 of All Blind Tournament #23 and is the start of week 3 of ABT#23. Week 2 of ABT#23
This round was 'M15 Infinite'.
i love infinite rounds. it rivals prerelease for my favorite part of a new set.
that said, do you think we should do it every set or just every block? i would love your feedback
The Entries
1tomsloger : token strike beast within / young pyromancer // lightning strike
couldnt quite justify elixir this round. but i love being able to kill the beast token
3Feyd_Ruin : Cause I Love Monoblack Bitterblossom / Mox Jet \\ Covenant of Blood
you said it best: "Other cards would score better, but monoblack is just delicious. :)"
5Wild Eep : will this win the sliver medal? Galerider Sliver / Daze // Leeching Sliver
welcome to xcb! daze is a bit underpowered in land rule formats, but the slivers are interesting.
Next Round : Week 3 of ABT#23 5CB Hive Body Format Rules
Whenever a nontoken permanent enters the battlefield, its controller’s opponents each put a token that's a copy of it onto the battlefield.
Deck size: 5 cards
Land Rule: none
Additional Banned List - none Submit decks to tomsloger by monday, august 25
Blind Magic is an online Magic format played here on the forums. Players play with an extremely limited deck size, such as 3 cards. Players begin with their entire deck (ie: those three cards) in hand and have no library (players don't lose when they fail to draw a card because of this). Due to the extremely limited number of play options given with their small deck size, games are calculated, rather then played, with an absolute determined winner (or a tie). Each player plays a match of two games against each other player who submitted - once going first, and once going second. Wins, losses, and ties for each of those two games are calculated by the moderator and players. The actual fun of the game comes from trying to decide which cards you will be playing.
The All Blind Tournament is a four-week XCB tournament, which spans all card blind formats and embraces a progressive anti-metagame. For each week of the four-week tournament, a new XCB format is announced for players to enter. Players compete for points (similiar to the PotM points for previous XCB games) each round. At the end of the four-week tournament, the player who has accumulated the most points over the four weeks wins the tournament, and receives a real-world prize.
edit:
actually, since i made you all wait...
2v3 0-6 lifegain wins it
2v4 0-6 speed wins it
2v5 6-0 engineered plague is good
2v6 0-6 its actually much more interesting than it seems though. engineered plague has to name thopther to keep from losing on turn 3, but mogg can just wait til he can cast and flash back cry
3v4 0-6 speed
3v5 gonna have to come back to this one
3v6 0-6 speed
4v5 6-0 speed
4v6 6-0 permanent buff beats temporary
5v6 0-6 speed
Correction: 2v6
Listed: 0-6
Suggested: 6-0
Plague names thopter. In order for mogg to overcome this, he has to cast Marshalling Cry and flash it back in the same turn (They're -1/1's, so a +1/+1 makes them 0/2s again). This gives sockfresh time to cast polymorphist's jest IRSP to the flashback. From there, it's beacon.
All listed for me seems right
3v1: Beast @ BB lets me block and negates tokens. 3 Life doesn't add up fast enough before I net a gain (clearing board before skull).
3v2: On his play he hits me twice before I hit covenant mana (no bb), so a net -1 gives me 10 turns, which is 5 more than I need.
3v4: infinite beats me
3v5: below
3v6: infinite beats me
..and I've stabilized at turn 8. At this point, I have him locked, killing his creature and gaining net life, so my Tokens will eventually overrun, or I switch to draining him straight on. If he tries to hold onto a card or two to cast them together (and gain board presence through my convenant), then tokens can easily block whatever he can swing with since I'll have gained at least that many tokens. The small 1 life drain for these attacks will always be negated by the fact that it gave me a free turn that he didn't cast a creature to hit him in the skull with covenant and gain 4 life. IE: Each time he holds on to a creature, I gain additional life (net +2 after BB) and a free 4 damage to him.
Also, this skirting the line of near death over multiple turns just feels like real monoblack to me.
I believe 3v5 should be 3-3 (whoever is on the play wins). As I understand it, the Leeching Sliver triggers stack (I think it's like Curse of Predation as opposed to Curse of Chaos), and I should cast them precombat. I believe 5 is on the play would play out as follows:
1. Galerider
1. Land, Mox (hold Bitterblossom)
2. Draw Leeching 1, play Swamp, cast Leeching 1, attack for 1 plus 1 from leech trigger (18)
2. Bitterblossom
3. Draw Leeching 2, cast Leeching 2, attack for 2 plus 4 from leech triggers (the two slivers trigger twice) (12)
3. Get token (11)
4. Draw Leeching 3, cast Leeching 3, attack for 3 plus 9 from leech triggers; the token could block one of the attackers, but the damage would still be just enough.
im not convinced on 2v6. engineered plague has named thopter, so turning them to frogs doesnt help.
but my understanding of layers is a little lacking
oh, haha. I missed that it turned them into frogs.
That makes it work like you think.
Layer 4 Gets the Jest turning them into 1/1 frogs
Layer 6c Gets Plague and Cry.
At this point they're frogs, so Plague doesn't actually -1/-1 them.
It does take Cry, making them 2/2s.
I just missed the whole making them frogs thing.
Aside: layers - very well written to help understand them.
Cog vs. Mogg is a draw. Whoever makes dudes first makes n. The other one then makes seven billion times n and crushes them with their extra dudes. So they sit there.
Whoever combos out first loses, but as they sit there, Cog would eventually be able to cast Obelisk and gain combat superiority with a finite number of thopters. The 2/4 thopter army should be able to beat out 0/2 blockers.
On tomsloger's play they can beast within obelisk before CogMonacle can attack with the thopters, which means the ornithopters end up just being worthless flying blockers and Cog dies to lightning strike.
Holy crap, that worked well. Would've been perfect record if I went with Glimpse + Grapeshot (knobbodi pointed out my 1 loss) but I guess I was more scared of countermagic than I should've been.
Though that deck wouldn't have been standard legal
from the comprehensive rules: 200.4a A token’s owner is the player who controlled the spell or ability that put it into play. A token’s controller is the player who put it into play.
does this mean the owner is the player who put the nontoken permanent into play that was copied?
This thread contains the results for week 2 of All Blind Tournament #23 and is the start of week 3 of ABT#23.
Week 2 of ABT#23
This round was 'M15 Infinite'.
i love infinite rounds. it rivals prerelease for my favorite part of a new set.
that said, do you think we should do it every set or just every block? i would love your feedback
The Entries
1tomsloger : token strike
beast within / young pyromancer // lightning strike
couldnt quite justify elixir this round. but i love being able to kill the beast token
2sockfresh : surely you jest
engineered plague / beacon of destruction // polymorphist's jest
i doubt this will do well, but i realize thats not the point
3Feyd_Ruin : Cause I Love Monoblack
Bitterblossom / Mox Jet \\ Covenant of Blood
you said it best: "Other cards would score better, but monoblack is just delicious. :)"
4CogMonocle : a standard deck
beck//call / obelisk of urd // ornithopter
ouch. thats fast. welcome back!
5Wild Eep : will this win the sliver medal?
Galerider Sliver / Daze // Leeching Sliver
welcome to xcb! daze is a bit underpowered in land rule formats, but the slivers are interesting.
6mogg : marshalling glimpse
Glimpse of Nature / Marshaling Cry // Ornithopter
i think i like cogmonocle's better, but im not sure if it will make a difference
The Grid
1 | X 6 0 3 6 0 | 14 | 280
2 | 0 X 0 0 6 0 | 06 | 120
3 | 6 6 X 0 3 0 | 14 | 280
4 | 3 6 6 X 6 6 | 26 | 520
5 | 0 0 3 0 X 0 | 02 | 040
6 | 6 6 6 0 6 X | 24 | 480
The Results
CogMonocle wins week 2!
Next Round : Week 3 of ABT#23
5CB Hive Body
Format Rules
Whenever a nontoken permanent enters the battlefield, its controller’s opponents each put a token that's a copy of it onto the battlefield.
Deck size: 5 cards
Land Rule: none
Additional Banned List - none
Submit decks to tomsloger by monday, august 25
520 | 520 000 cogmonocle
480 | 480 000 mogg
450 | 000 450 whammewhamme
420 | 120 300 sockfresh
380 | 280 100 feyd_ruin
300 | 000 300 piato
040 | 040 000 Wild Eep
1tomsloger : token strike
beast within / young pyromancer // lightning strike
engineered plague / beacon of destruction // polymorphist's jest
6-0 ignore the other two cards and infinite strike is faster than beacon.
3Feyd_Ruin : Cause I Love Monoblack
Bitterblossom / Mox Jet \\ Covenant of Blood
0-6 didnt do the math, but im assuming lifegain beats me
4CogMonocle : a standard deck
beck//call / obelisk of urd // ornithopter
0-6 too fast for me
5Wild Eep : will this win the sliver medal?
Galerider Sliver / Daze // Leeching Sliver
6-0 lightning strike to take out slivers, win with tokens
6mogg : marshalling glimpse
Glimpse of Nature / Marshaling Cry // Ornithopter
0-6 too fast
actually, since i made you all wait...
2v3 0-6 lifegain wins it
2v4 0-6 speed wins it
2v5 6-0 engineered plague is good
2v6 0-6 its actually much more interesting than it seems though. engineered plague has to name thopther to keep from losing on turn 3, but mogg can just wait til he can cast and flash back cry
3v4 0-6 speed
3v5 gonna have to come back to this one
3v6 0-6 speed
4v5 6-0 speed
4v6 6-0 permanent buff beats temporary
5v6 0-6 speed
1 | X 6 0 0 6 0 | 12 | 240
2 | 0 X 0 0 6 0 | 06 | 120
3 | 6 6 X 0 ? 0 |
4 | 6 6 6 X 6 6 | 30 | 600
5 | 0 0 ? 0 X 0 |
6 | 6 6 6 0 6 X | 24 | 480
Listed: 0-6
Suggested: 6-0
Plague names thopter. In order for mogg to overcome this, he has to cast Marshalling Cry and flash it back in the same turn (They're -1/1's, so a +1/+1 makes them 0/2s again). This gives sockfresh time to cast polymorphist's jest IRSP to the flashback. From there, it's beacon.
All listed for me seems right
3v1: Beast @ BB lets me block and negates tokens. 3 Life doesn't add up fast enough before I net a gain (clearing board before skull).
3v2: On his play he hits me twice before I hit covenant mana (no bb), so a net -1 gives me 10 turns, which is 5 more than I need.
3v4: infinite beats me
3v5: below
3v6: infinite beats me
3v5
(6-0 in 3's favor)
Playing 2nd:
1. Galerider
1. Mox, Hold (Daze)
2. Leeching +1=1. Swing1 (F19)
2. Bitterblossom (w/ Daze mana)
3. Swing 2 (+1 loss) (F16). Leeching +1=2.
3. Token 1. Loss (F15)
4. Swing 3 (+2 loss) Block 1 (F11)
Leeching -1 Block +1 Cast = 2
4. Token 1. Loss (F10)
5. Swing 3 (+2 Loss) No Block (F5)
Leeching +1 = 3
5. Token 2. Loss (F4)
Covenant (4 Swamp, 1 Mox, 2 Convoke, w/ Daze Mana open)
@ Leeching (F8) (Leeching -1 = 2)
6. Swing 3 (+2 Loss) No Block (F3)
Leeching +1 = 3
6. Token 3. Loss (F2)
Covenant (5 Swamp, 1 Mox, 1 Convoke, w/ Daze Mana open)
@ Leeching (F6) (Leeching -1 = 2)
7. Swing 3 (+2 Loss) Block 2 (F3)
Leeching: -2 = 1 Cast +1 = 2
Faeries @ 1
7. Token 2. Loss (F2)
Covenant (6 Swamp, 1 Mox, w/ Daze Mana open)
@ Leeching (F6) Leeching -1 = 1
8. Swing 2 (+1 Loss) Block 2 (F4)
Leeching: -1 = 0 Cast +1 = 1
Galerider dead
Faeries @ 0
8. Token 1. Loss (F3)
Convent hardcast w/ Daze Mana Open
@ Leeching (F7) Leeching -1 = 0
..and I've stabilized at turn 8. At this point, I have him locked, killing his creature and gaining net life, so my Tokens will eventually overrun, or I switch to draining him straight on. If he tries to hold onto a card or two to cast them together (and gain board presence through my convenant), then tokens can easily block whatever he can swing with since I'll have gained at least that many tokens. The small 1 life drain for these attacks will always be negated by the fact that it gave me a free turn that he didn't cast a creature to hit him in the skull with covenant and gain 4 life. IE: Each time he holds on to a creature, I gain additional life (net +2 after BB) and a free 4 damage to him.
Also, this skirting the line of near death over multiple turns just feels like real monoblack to me.
No longer staff here.
1. Galerider
1. Land, Mox (hold Bitterblossom)
2. Draw Leeching 1, play Swamp, cast Leeching 1, attack for 1 plus 1 from leech trigger (18)
2. Bitterblossom
3. Draw Leeching 2, cast Leeching 2, attack for 2 plus 4 from leech triggers (the two slivers trigger twice) (12)
3. Get token (11)
4. Draw Leeching 3, cast Leeching 3, attack for 3 plus 9 from leech triggers; the token could block one of the attackers, but the damage would still be just enough.
BWhen nothing remains, everything is equally possible.B
Bitterblossom on 1st lets me Covenant starting my 4th, so I do keep the win on my play.
3-3 it is.
No longer staff here.
but my understanding of layers is a little lacking
That makes it work like you think.
Layer 4 Gets the Jest turning them into 1/1 frogs
Layer 6c Gets Plague and Cry.
At this point they're frogs, so Plague doesn't actually -1/-1 them.
It does take Cry, making them 2/2s.
I just missed the whole making them frogs thing.
Aside: layers - very well written to help understand them.
No longer staff here.
any questions about next week?
Cog vs. Mogg is a draw. Whoever makes dudes first makes n. The other one then makes seven billion times n and crushes them with their extra dudes. So they sit there.
BWhen nothing remains, everything is equally possible.B
On tomsloger's play they can beast within obelisk before CogMonacle can attack with the thopters, which means the ornithopters end up just being worthless flying blockers and Cog dies to lightning strike.
Though that deck wouldn't have been standard legal
1000 out of 1720 total tournament points were won by the thopter decks.
who is the owner of the tokens?
from the comprehensive rules:
200.4a A token’s owner is the player who controlled the spell or ability that put it into play. A token’s controller is the player who put it into play.
does this mean the owner is the player who put the nontoken permanent into play that was copied?
relevant entry:
110.5a A token is both owned and controlled by the player under whose control it entered the battlefield.
comprehensive rules had our back.