Ok another DC5 game with a twist (I'm not really a fan of the old fashioned normal DC5 if you can't tell).
5 player 5 creature types. Sounds simple no?
Rules:
Each player will have access to all the cards of a given type in their color including multicolor that shares it.
White-Soldier
Blue-Wizard
Black-Zombie
Red-Goblin
Green-Elf
Additionally you will have access to the spells of all the core sets 4th-M15. Meaning you may play any non-creature spells from these sets in your colors including artifacts (still no artifact creatures through).
Ill update other rules as they come up/become necessary. So who is interested?
Entries:
A. BronYAur
B. tomsloger
C. WhammeWhamme
D. Feyd_Ruin
E. Fenris
Feyd_Ruin - Black Zombies
Life: 30
CIH: 1
Battlefield:
Enchantments: Grave Pact, Necromancer's Stockpile
Artifacts: Trading Post
Creatures: 2x Zombie Token (2/2 Black Zombie)
Graveyard:
Gray Merchant of Asphodel, Maalfeld Twins, Tidehollow Sculler
Exile:
Viscera Dragger
Readied Action:
I will activate Stockpile EOT each turn, always ditching zombie creatures to put two tokens into play. (I will of course do so sooner if it's relevant.)
Fenris - Blue Wizards
Life 4
CIH: 0
Battlefield:
Lands: Mutavault, Island (tapped)
Creatures:
Graveyard: Niv-Mizzet, Dracogenius, Niv-Mizzet, The Firemind, Esper Sojourners, Jace Beleren
Exile:
tomsloger - White Soldiers
life: 4
cih: 8
battlefield: mobilization, 2 1/1 soldier tokens
lands: quicksand, hellion crucible
graveyard: bant sojourners, field marshall, mentor of the meek, mishra's factory, burrenton bombardier, mosquito guard, gempalm avenger
As for the cutting the carpool I suppose we could if people were interested but I would do something crazy like every other set from 4th on (so 4th, 6th, 8th, 10th, M11, M13, and M15)
I'm intentially making sure some old sets are in the card pool for spells to pick from.
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Hrm. Interesting. There are, iirc, very few good DC5 cards in those tribes. Red is moderately OK, Blue actually has some fantastic options, but Zombies and Soldiers I'm not so sure about... Elves? Hrm.
Important question: no lands? I don't see any rules allowing ANY lands there.
@ Tom Actually yes with the few tribal spell cards they would be game. And yeah changelings in the colors would also be in.
@Whamme I actually tried my best to find the largest tribes in each color. I thought about adding a second tribe to balance them out but had a rough time of it. Originally I was going to do soldiers and angels for white, dragons and goblins for red, wizards and menfolk for blue, demons and zombies for black, and beasts and elves for green but it seemed like way to many choices.
As for the lands it would be the lands from the core sets. They would be enabled but thats all. We have had a bit to much of the whole double land system lately that we don't need it anymore.
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@Bron The reason for it is because I am limiting the creatures to only of the type I have picked. With at least 250 creatures per color and as many as 350ish in two cases I don't feel the need for access to any other creatures. This is supposed to be a special format game. Thus why the availability of all non-creature spells from the core sets which only adds about 150ish cards to each pool i think.
I could see offering you guys the choice of what tribe you want with your color assigned but those that I have picked have been the most numerous (unless i messed up somehow).
So right now if my list is correct I have
1. BronYAur
2. tomsloger
3.
4.
5.
Whammy do you want in?
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"Most numerous" doesn't mean most playable or strongest, so I think that the player may have the opportunity to play Black Sliver if he wants!
Very true yet at the same time I have noticed that as a tribe goblins are rather degenerate, as are elves, sometimes wizards (some are stupid), and zombies. I really only thought white soldiers might be the weak link but didn't know what else to pick for them.
As far as the slivers go I did consider and still am just making them the free unified group. They are fairly present in all colors. Is there another creature type that is just as prevalent in all 5 colors (outside maybe humans)?
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haha. I missed that. The first part says "all spells from" so that stuck in my head, but yeah ok. Makes more sense now
choosing tribe I could definitely go with, but I don't think that was officialized?
updated the cardpool links. Looks much more interesting now that I can read
Standard DCX Rules I think ban the top of the library from being known Don't they? But yeah it can not be known for this game. Also I'm for banning Mrs. I break the game planeswalker.
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A Planeswalker Ultimate is hardly easy to pull off in DC5; I don't recall it EVER happening. The effect being "put infinite power worth of creatures into play" is nice, but hardly a game breaker; Wrath, Earthquake, Evacuation and surely Black has a board sweeper of some kind available to them?
If the combo is "permanent giving my dudes haste + planeswalker ultimate" and the effect is "kill one player"... that's hardly a DCX breaker.
5 player 5 creature types. Sounds simple no?
Rules:
Each player will have access to all the cards of a given type in their color including multicolor that shares it.
White-Soldier
Blue-Wizard
Black-Zombie
Red-Goblin
Green-Elf
Additionally you will have access to the spells of all the core sets 4th-M15. Meaning you may play any non-creature spells from these sets in your colors including artifacts (still no artifact creatures through).
Ill update other rules as they come up/become necessary. So who is interested?
Entries:
A. BronYAur
B. tomsloger
C. WhammeWhamme
D. Feyd_Ruin
E. Fenris
Turn order:
1. BronYAur
2. WhammeWhamme
3. Feyd_Ruin
4. Fenris
5. Tomsloger
BronYAur - Green ElvesLife 14
CIH: 4
- Lands: Encroaching Wastes, Mystifying Maze, Treetop Village, Urza's Tower, Urza's Power Plant
- Creatures: Selesnya Guildmage, 4x 1/1 Sapro, Elvish Piper
- Other: Into the Wilds, Sculpting Steel->Slate of Ancestry
Graveyard: Elvish Aberration, Golgari Decoy, Centaur's Herald, Civic Wayfinder, Cylian Sunsinger.
Exile:
WhammeWhamme - Red Goblins
Life 124?
CIH: 1
Battlefield:
- Artifacts: Druidic Satchel, Slate of Ancestry, Quicksilver Amulet
- Creature: Skirk Fire Marshal (tapped) Loxidon Warhammer (Equipped to Marshal)
Lands: Strip Mine, Faerie Conclave, Forbidding Watchtower, Mountain
Graveyard: Gargoyle Castle, Siege-Gang Commander, Spawning Pool
Exile:
Feyd_Ruin - Black Zombies
Life: 30
CIH: 1
Battlefield:
Enchantments: Grave Pact, Necromancer's Stockpile
Artifacts: Trading Post
Creatures: 2x Zombie Token (2/2 Black Zombie)
Graveyard:
Gray Merchant of Asphodel, Maalfeld Twins, Tidehollow Sculler
Exile:
Viscera Dragger
Readied Action:
I will activate Stockpile EOT each turn, always ditching zombie creatures to put two tokens into play. (I will of course do so sooner if it's relevant.)
Fenris - Blue Wizards
Life 4
CIH: 0
Battlefield:
Lands: Mutavault, Island (tapped)
Creatures:
Graveyard: Niv-Mizzet, Dracogenius, Niv-Mizzet, The Firemind, Esper Sojourners, Jace Beleren
Exile:
tomsloger - White Soldiers
life: 4
cih: 8
battlefield: mobilization, 2 1/1 soldier tokens
lands: quicksand, hellion crucible
graveyard: bant sojourners, field marshall, mentor of the meek, mishra's factory, burrenton bombardier, mosquito guard, gempalm avenger
As for the cutting the carpool I suppose we could if people were interested but I would do something crazy like every other set from 4th on (so 4th, 6th, 8th, 10th, M11, M13, and M15)
I'm intentially making sure some old sets are in the card pool for spells to pick from.
ill play
Important question: no lands? I don't see any rules allowing ANY lands there.
@Whamme I actually tried my best to find the largest tribes in each color. I thought about adding a second tribe to balance them out but had a rough time of it. Originally I was going to do soldiers and angels for white, dragons and goblins for red, wizards and menfolk for blue, demons and zombies for black, and beasts and elves for green but it seemed like way to many choices.
As for the lands it would be the lands from the core sets. They would be enabled but thats all. We have had a bit to much of the whole double land system lately that we don't need it anymore.
I could see offering you guys the choice of what tribe you want with your color assigned but those that I have picked have been the most numerous (unless i messed up somehow).
So right now if my list is correct I have
1. BronYAur
2. tomsloger
3.
4.
5.
Whammy do you want in?
Very true yet at the same time I have noticed that as a tribe goblins are rather degenerate, as are elves, sometimes wizards (some are stupid), and zombies. I really only thought white soldiers might be the weak link but didn't know what else to pick for them.
As far as the slivers go I did consider and still am just making them the free unified group. They are fairly present in all colors. Is there another creature type that is just as prevalent in all 5 colors (outside maybe humans)?
I'll /in for this, with whatever creature type you wanna give me.
No longer staff here.
just, you know, dont piss off black if youre strategy involves 1/1s
We're at 4 without you, so you playing makes 5?
Cardpools:
White Card Pool
Blue Card Pool
Black Card Pool
Red Card Pool
Green Card Pool
No longer staff here.
choosing tribe I could definitely go with, but I don't think that was officialized?
updated the cardpool links. Looks much more interesting now that I can read
No longer staff here.
Standard Play order will be determined with in order in mind. Then we will do color order.
Whoever is left
White
Blue
Black
Red
Whoever is left gets green. I will update the first post once i get this rolled out.
(I'm ok with that though. I <3 black)
Does this DCX stop the top card of the library thing?
(IE: If Animal Magnetism or Courser of Kruphix were in the sets, would they work?)
(Also: Fixed my lists that BronYAur pointed out)
No longer staff here.
If the combo is "permanent giving my dudes haste + planeswalker ultimate" and the effect is "kill one player"... that's hardly a DCX breaker.
It's your turn, red goblin boy.
We've been waiting for you to "Crazed Goblin! Go!"
That 1-5 list is misleading. That was just the entry order for the rolls, etc.
The order is: BonYAur -> WhammeWhamme -> Feyd_Ruin -> Fenris -> Tomsloger
Edit:
Editing Fenris's post to reflect this, and avoid future confusion.
No longer staff here.
WhammeWhamme (Goblins/Red)
Life: 20
CiH: 0
Battlefield: Druidic Satchel (tapped)
Lands: Strip Mine
Graveyard:
Cycle a Viscera Dragger
Cast Grave Pact
Life: 20
CiH: 0
Battlefield: Grave Pact
Lands:
Graveyard: Viscera Dragger
Exile:
No longer staff here.
UUD Play Baby Jace. Table draws a card. Drop a Mutavault. Done.
Life:20
CIH: 0
Battlefield: Jace Beleren (5 loyalty), Mutavault
play mishra's factory
cast mobilization, activate once tapping factory
end turn.
will make a soldier at everyone's eot